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Building Myrrh

I managed to get all 3 green units from this legendary banner! I've never gotten a Hector, despite playing since launch, and Myrrh evaded me as well until now. I got my 3rd or 4th B!Ike too.

Question is, how should I build my +spd -hp Myrrh? I'm thinking I might give her Steady Breath from my extra Bike, but.... I also don't know if I should give it to somebody else, or just wait and merge into a Mega Bike.
Anyway, I do have a dragon team of F!Grima, Adult Tiki, Kana, and now Myrrh (replacing Fae). So I will be giving her Hone Dragons in her C slot.

Asked by Niles5 months 4 weeks ago
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Answers

by Guts 6 months ago

You can forget about steady breath because flyers can't inherit it.
You can give her something like atk/def bond if you have, because keeping fury might be problematic with her lower hp pool due to the hp bane. Basically anything, that will boost either her atk and/or def is welcome here (maybe even close def considering her enemy phase focus?).
QR is pretty much a must-have on her, because she won't be doing follow-up attacks even with her +spd IV.

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Ah shit. Ok thanks. What if I gave her sol for some healing? I'm more thinking of using her out of arena with sol, so she can use it to just heal up in those stupid maps IS keeps pumping out lol. I guess in arena I can slap bonfire or glimmer on her?

Also- an alternative to Atk/Def bond? I'm generally f2p, so uhhh I don't have an extra Fjorm kicking around....

Edit: I have an extra BK! I could give her Steady Stance. Or maybe I could 5* another Kana and give her Brazen Def/Res, or just wait for another Ares and give her Brazen Atk/Def.

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If you want her to just be ready and usable for most of the content, then fury and sol to heal back some hp should be perfectly servicable when combined with qr2. Another option would be to go all-in on defense with fortress def, which is also good, but wouldn't be probably really worth it with Sol due to the lowered dmg output and you should go with bonfire right away there. There is also never a problem with just putting a simple raw stat upgrade A skill, like def +3 if you are unsure. It will bring a lot of utility and is kind of cheap (both in terms of availability and SP cost).

You should keep steady stance for a different hero imho and brazen skills won't be bad, but it's really problematic to keep both qr and brazen active and most of the time you would have only one of them active while the other one would be pretty much dead.

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A very popular build for myrrh is actually Distant Counter (DC) and Quick Riposte (QR) although if you don’t have a Hector to fodder DC then go with Attack Def Bond and QR. The QR + Atk/Def Bond is a popular budget build in Arena.

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atk/def bond and budget build don't go well together when you consider that atk/def bond is only seen on a legendary 5* unit. You might even cosider DC as the more budget-friendly option or at least equally as expensive as atk/def bond (also OP said, that he doesn't have an extra Fjorm for atk/def bond).

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