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Building my all-armor team, Halloween Henry Edition

A couple weeks back I posted asking for help with my armor emblem team, and in the back of my head was this vague hope that if I planned everything out without him, the universe would decide to be perverse and give me Halloween Henry. Lo and behold, he appeared, so now I get to rethink all my plans! Yay?

He's +hp -res, which isn't ideal, but at least his attack and speed are left intact, and he has plenty of res even with a bane. I'm going for a blade tome build on him, because I have zero Boeys for gronnowl and I have plenty of green raven mages already. Plus blade tome with armor buffs is way too tempting.

First question: Henry's B skill. The recommended build for blade Henry suggests quick riposte, but I'm going to have to run Fury as his A slot since I have no Takumis to speak of, and I hate the idea of running Fury and QR together, it just seems self-defeating. But with Fury and a Hone Armor buff, Henry reaches 43 speed. I know the speed ceiling in this game keeps getting pushed higher and 43 speed ain't what it used to be, but that's still enough for Desperation, right? Or would it be better to give him something else? (Wings of Mercy maybe?)

Second question: Distribution of armor buffs. Henry's teammates are BK, Effie, and Arden. Henry's obviously gonna run Armor March, either Effie or Arden will get Hone Armor, and whoever's left will get Fortify and Ward. Probably Effie for Hone since I'll want to keep her near Henry as much as possible anyway to take care of red units for him. Of course, everyone's going to want to be near Henry because of armor march. Which puts BK in a bit of an awkward position, since he can be next to either Effie for Hone or Henry for armor march, but not both. Of course, he has DC, making him the best enemy phase unit, so maybe he doesn't need the extra movement as much as the others? So I could give him Ward and Arden Fortify, which hopefully is okay even though it means Arden doesn't get the fortify buff?

Third question: Support skills. Effie and Arden already have Swap and I'm inclined to keep it on them, it just seems really good on armored units. BK will probably get it too, but does Henry want something different? I'm really unsure. (I could be really weird and give him Ardent Sacrifice/Reciprocal Aid along with renewal to take advantage of the fact that he's +hp anyway, but I'd worry that that on top of armor march and blade tome would be asking poor Henry to do too many things at once.)

Thangs so much in advance, any advice is appreciated!

Asked by SourPeridot1 year 1 month ago
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by Guts 1 year 1 month ago

B skill is kind of difficult in Henry's case. It's redundant to keep mentioning brave Lyn, but she's still relevant and can be a problem to armored teams thanks to her B skill, which negates distant counter. This means that Henry will most likely be your best counter for her in your team. The problem is that if she has her personal bow, your hone/fortify buffs will be negated. although it's worth mentioning that 43 speed wouldnt be enough to double her anyway. For this reason, I think that bowbreaker is pretty much mandatory for arena purposes in order to bait and kill her. It will work well enough with fury, since you'll be needing its effect only once (most of the times). I went with bowbreaker on Henry and he dealt with her and Reinhardt in a single enemy phase by baiting them.

As for the buff distribution - it will become extremely awkward imho, because you can't do both things at once, by which I mean that you can't buff more heroes and armor march them at the same time. This is my biggest problem with blade henry - it's just too awkward while positioning all your heroes. If you still want to go that way, I'd say that Arden can use hone, BK ward and Effie fortify.

As for the support skill, Henry can use either swap, or even Reposition, since he wields armor march and can afford a different positioning skill than swap.

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Hmm, Bowbreaker is definitely a thought. I don't mind breaker skills with Fury nearly as much because at least their activation threshold is lower.

Yeah, the more I think about it, the more the logistics of blade Henry just make my head spin. I would be all over his owl build if I had a Boey, although even then it would be hampered without close counter, and I've pretty much given up on ever summoning Takumi at this point. Realistically, if I wanted to run blade Henry in the arena, it'd probably be best to run him alongside Effie/Arden for Hone, and then a dancer and a bonus unit, or Brave Lyn because meta. But part of the reason I'm doing this is because I just want to do the 10th stratum training tower quest without wanting to kill myself, so I'm going to be stubborn and try this for a while. Unless you think it's better to just build him to use his default tome until Boey decides to show his face?

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I think that you can't do wrong with just using his base tome so far and see how you like/how he performs with it. I have been using him with his base tome and fury bowbreaker in a full armor team and it works really well. I found the biggest strength in ward armor on the rest of your heroes (or goad if you can but hey..it's from Hector) combined with ally support. This combination makes all your heroes absurdly tanky in some occasions which means that they'll either safely kill their targets or live long enough to just delete them with their special attacks.

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Thanks, I'll try it! Haha, if I had a Hector this team would probably look different, but hey, at least all the Draugs I've stockpiled will now be good for something. ;)

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