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Building H! Myrrh

Her IV's are +Atk / -Def.

I can stick with her default kit though she constantly gets bugged by green mages and some archers (those she can survive) which puts her Vengeful Fighter to shame.

I lack Distant Counter fodder, but I do have some Lightning Breath Fodders. I figured I would inherit it to her with a +Spd refine.

Couped with with Fury 3, she keeps a statline of:

HP: 51, Atk: 57, Spd: 29, Def: 39, Res: 35.

Kinda well rounded stats (still awkward speed), though with Vengeful Fighter, she can ensure ko's against a good number of opponents. However, she lacks her weapon's ability to double on the player phase. (Consider her stats with allied buffs)

Maybe throw in a +3 Spd, Dart Stance, Panic Ploy, or Close Counter Seal so she doesn't get ko'd as easily by swords though the teams I run her in can handle red threats.

I'm not sure. What do you guys think?

Any other alternative builds or ideas are appreciated

Asked by Coldsteel1 month 1 week ago
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Answers

I'll consider using Heavy Blade for her S Slot

Hopefully team support gets her through

There are some rare cases where my team has no unit that is able to successfully tank and destroy a green mage

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I just threw Fortress Def on A skill and kept her base kit. Mages will chunk or KO her. Teaming her with a teammate that can deal with them is your best bet. That or DC.

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