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Building H! Myrrh
Her IV's are +Atk / -Def.
I can stick with her default kit though she constantly gets bugged by green mages and some archers (those she can survive) which puts her Vengeful Fighter to shame.
I lack Distant Counter fodder, but I do have some Lightning Breath Fodders. I figured I would inherit it to her with a +Spd refine.
Couped with with Fury 3, she keeps a statline of:
HP: 51, Atk: 57, Spd: 29, Def: 39, Res: 35.
Kinda well rounded stats (still awkward speed), though with Vengeful Fighter, she can ensure ko's against a good number of opponents. However, she lacks her weapon's ability to double on the player phase. (Consider her stats with allied buffs)
Maybe throw in a +3 Spd, Dart Stance, Panic Ploy, or Close Counter Seal so she doesn't get ko'd as easily by swords though the teams I run her in can handle red threats.
I'm not sure. What do you guys think?
Any other alternative builds or ideas are appreciated

Fate Grand Order
Dragonball Legends
IV Calc
Heroes