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Build Your Unit Workshop

Pick a unit or character not ingame and build them. Or even pick a character that's ingame but a promoted version of them. Pick the artist, the VA, the skills, etc. Have a blast.

Blushing Assassin, Olivia
Same artist as P!Olivia and preferable the same quality of VA as the aformentioned
BST 145 (Gen 3 BST for a ranged dancer unit, IMO)
38 HP
32 Atk
36 Spd
22 Def
22 Res

Or
140 BST (P!Olivia's BST RN)
38 HP
31 Atk
37 Spd
22 Def
18 Res

Weapon: Galeforce Bow (named after Olivia's sword having galeforce in Warriors) If unit initiates and spd>opponents spd +3, enemy cannot counterattack. Spd+3

Assist Skill: Dance

A Skill: Swift Sparrow(Adds to that low atk and helps her spd requirement)
B Skill: Firestorm Dance(She is a dancer after all)
C Skill: Savage Blow (if she can do damage and spread some too, why not)

This would be a good offensive dancer and honestly a great unit. Sure, she'd need support but this would be a great offensive/utility unit and it wouldn't be far off from what she could do in Awakening (yknow use bows)

Now go ahead and make your own unit. Go ham and be as detailed as you want!

Asked by ArgentSable1 month 1 week ago
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Answers

Damn. Yeah Aurgelmir on Charlotte would be one cool axe. Though, she's the only other really potent axe user in FE F that can wield it, no? So to me it's pretty assured that she can get it (I think)

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Duessel - The Obsidian (Green axe cavalier)

Darksteel Garm
+3 def
If a bonus granted by a skill like Rally or Hone, enemy cannot make a followup attack.
-
Ignis
Steady blow 2
-
Odd def wave 3

stats:
Bst 156
Hp 44
Str 32
Spd 16
Def 39
Res 25

Duessel as the ultimate mounted tank.

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That Levin sword sounds a bit op. Maybe he could have a condition for it?

Like he needs to be next to an ally to activate the DC.
You could add in a bond A skill in his base kit.

That would match the awakening theme

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I think a good bond skill like Atk/Spd bond 3, maybe 4, but the levin sword is hard becuase of how it is in awakening, with a DC effect but only magic str, soni could be hard to implement.

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Simple. Use a Adaptive Bond. If Beside an Ally Unit, Unit targets lower of enemies def/res, with the sword automatically having DC, but the adaptive being a bond related thing. That way it's not as stupid as simply hving both those things active no matter what.

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Python (Colorless infantry archer).

Weapon: Python's Bow (Mt 14. Def +3. Effective against flying foes. If unit initiates combat, grants Atk/Spd +4 during combat).

He's meant to be a primarily offensive unit (hence Swift Sparrow in his weapon) with decent defensive capability.

Also, as an alternative for his B slot, he could have Decoy (new skill, I mentioned it a couple of days ago in another post). This skill would reduce his Spd by 3, but would reduce damage dealt by melee units by 30-50%, which synergizes with CC.

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Legendary Dragoon: Minerva
Artist: Cuboon/Rika Suzuki
VA: Cindy Robinson (duh)
BST: 165
40 HP
35 Atk
36 Spd
37 Def
17 Res

Weapon: Divine Hauteclere: Grants Spd +3. Nullifies effective damage against fliers.
Special: Rally Up Spd+
A: Swift Sparrow 2
B: Macedon's Pride: When unit's HP <50%, special trigger deals +10 damage and attacks grant +1 cooldown charge.

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Emmeryn: Exalted Pacifist.

Mire: +3 Spd, If unit initiates combat, grants +1 CD charge per units attack.
So basically Bold Fighter without the follow up

Exalted Blessing: At the start of turn, grants +5 Atk/Spd/Def/Res to unit and Adjacent allies for 1 turn. Can’t be converted into penalties. (Bonus granted to unit even to unit even if they’re no allies adjacent)
A Spectrum Wave, activates every turn. A bit op, but she deserves it.

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She's just a sliiiight bit op.

Just a tad.
If I were to change it, I would keep the stats but:
1# Make her armored (the bst fits)
2# Change the exalted blessing to something differend:
Give +4 to spd/res to unit and adjecent allies at the start of turn. Unit and allies within 2 spaces are unaffected by panic.

The mire is fine and simple though

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