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Breaker Units

I'm not too deep into things (playing a while now, but didn't know about inherence until about 3 or 4 weeks) and want to use the breaker skills a little bit.

I'm thinking about making Alfonse, Sharena, Anna, Tharja, Robin (M) and Nino my breaker units (and probably someone colorless like Klein and/or Jaffar) these Breaker specialists.

Two questions:
1) Should I put the similar melee/range type on them (Alfonse-Melee Break, Tharia-Tome Break) or cross it up (Alfonse-Tome Break, Tharia - Melee Break)?
..I guess the former?
2) These units probably all won't be part of my arena team and won't be used much for common tasks (that said, I want to keep them but want to make them specialists for certain cases). Should I but similar color breakers on them (Alfonse-Sword/Red) or go strength (Alfonse-Axe/Green)? I get why you would put the similar color on them, as it makes them all purpose units, but that may be not what I'm aiming for.
Going strength color should make them kill nearly anything in the right color hence maybe some armor unit, doesn't it?

Thanks in advance!

Asked by mudyez1 year 3 months ago
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Answers

Breaking your own advantage color simply means your unit can't do their actual job as part of the triangle normally and being able to deal with your own and advantage color is something every unit needs to be particularly useful to you in any game mode.

You also overestimate the skills as in most cases you don't run breaker skills over other better options and Nino is by far the last person to be using one. Her best B slot is desperation and with a speed boon and Fury. Defense is preferred bane stat.

Alphonse could use help with sword dueling however so it's fine to give him swordbreaker if you have an Abel laying around. Shareena would use lance breaker since she should duel sword without it just fine.

Anna will prefer desperation or Vantage for her B skill and even thajra prefers desperation as well.

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Thanks...But why can't they do their actual job if breaking the advantage color? Doesn't it just mean, that I'm attacking twice and 2x advantage color is more than 2x even color?

Lets say I'm trowing

Cain
Clive
Titania

into the running!

Would you give them any breakers and which ones?

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...or just looking at it in a vacuum not looking at the actual B-Skills:

A) So melee/melee-or crossing?

B) Even color or advantage color?

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You misread what I said. Or I typed wrong it's early for me.

I'm saying that if a unit needs the breaker to their own advantage color then they aren't that good in the first place. A well build green should not have a hard time killing blue units and generally shouldn't need a breaker to specifically kill one of them.

My Eliwood is an example. I don't use axebreaker in fact his best b skill is swordbreaker to score one round kills against other sword lords. His sword ability plus a charged Draconic aura will one shot any green he needs to kill after that.

You 'usually' match your own weapon type for breaker skills. A red mage that is slow like Lillina uses red tomebreaker but faster ines like thajra won't get doubled and will usually double who they attack anyways. Same for Nino as well. You either end up one rounding your target anyways or you bait, let them attack, then attack them in your turn to get the second hit.

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Tharja should have crazy speed whatever you do with her (38-42), so she does not need a breaker imo. Desperation would be better option.

Robin is more into QR, but i guess you can use lancebreaker or swordbreaker on him, since his spd and atk are poor.

Nino also has crazy speed, she should go for desperation too. So is Anna (42 spd with fury and spd seal, or 44 with LnD)

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Okay, I believe Ryunosuke and the others already said it, but I'll say it again anyway
The main sell point of a breaker skill is to make a slower unit doubles another faster unit with a weapon that matches the breaker skill

Example, in normal case, there is no way that Alfonse can straight up duel a full health Lucina, she will double him and most of the time kills him due to her high attack and speed. To fix this, you want to slap a swordbreaker on Alfonse, due to swordbreaker's effect, Lucina can't double him and instead, he doubles her and has a great chance to kill her. This will turn your normally slow Alfonse into a beast that could specifically kill any sword weilding units.

As for units with high speed like Nino and Tharja, they have little to no reason to have breaker skills on them, because they naturally double almost everything, making the breaker skills useless. (my +spd Tharja has ouright 37 spd, 43 with Darting Blow 3, 47 if buffed, nothing she can't double, don't need breaker skills for that)

As for your question
1) Melee for melee and ranged for ranged, reason, better survival chances and wider killing range
2) Same color, unless you want to secure kills on specific chars like bowbreaker on raven tome users (though, this is only really viable in the arena)

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You're going to want to look for common threats, as well adding extra Weapon Triangle Control (example Reds with Swordbreaker). Swordbreaker is especially good because Swords are apparently the most common weapon type, as well as the fact some of the strongest units are swordies (Ryoma, Lucina and Ike). Unlike QR, Breakers allow you to have control on your own phase and not having to rely solely on the counterattack. They also allow you to avoid doubles from more-common enemy types, so it's not like it's that narrow. That said, I hardly ever see a point in Axebreaker, since it's not like most Reds aren't heavily skewed on their favor as it is (with the very exception being these last Trials, for Hector). For someone like Alfonse, chances are he's already 1HKO'ing Nino.

A lot of builds feature Breakers that counter your own color/weapon type, and that's a good idea for what I mentioned.

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