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Brazen Skills...
So the crazy Bold Fighter and Vengeful Fighter skills are most likely limited to armor units just like Wary Fighter, I mean it has to or else the game would just be even more broken. The skills are getting insane, but what I'm worried about is the Brazen skills. If those aren't limited to armor units, then A skills like Swift Sparrow may not be as valuable anymore since of the crazy boost the Brazen skills give. +7?? like wtf IS.
My biggest fear is them releasing something that will ruin the fun and variety... and I hope these Brazen skills aren't too broken. Or maybe I'm just overreacting. What do you guys think?? Am I the only one who hopes its limited to armor units?
Answers
To be honest, you definitely make a case for "Fighter" skills. That makes them much more reasonable.
On the other hand, I thought as much about "Brazen" skills. They outclass Defiant-like skills. HARD. I always find them to have their place with certain setups (namely Atk and most definitely Spd), but this basically gives you no reason to use them and pretty much warrants you have to get these characters for them.
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I don't see the issue with the fighter skills. Tharjas is a 20% increase in the hp threshold from qr3 with the tradeoff of a slower special. Lissa's is like a worse version of ardens ring.
The brazen skills are a bit more annoying as they are a direct upgrade on the defiant skills.
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Not really
Sure lissa doesn't have the hp threshold issue but it only activate when she initiates. Arden's is always active whether attacking or defending above 50%. Plus she has the extra cooldown tacked on.
I feel arden's is still better. Both are great skills though.
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Yeah. I actually started looking it as a great skill when I realised how to get around it's weakness (super low HP/high HP max). Braves, Firesweeps & Desperation (maybe even Windsweep?) are your go-to. Then you mix Wrath. She even did 35 on a Hector with only Reprisal, which is silly.
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Even characters on the lower end of HP still get at least 15 damage out of it. That's your standard character with solid Def/Res or someone with 50 Atk with Dragonic Aura. It's really good for Quad > Desperation users because it's a garanteed activation.
Someone like Fir who has about 40 HP could use that and still pack L&D to make the best her burst damage of 20 which is better if she used Fury > Iceberg.
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It's fine to powercreep skills that see zero use. It's not like anyone is going to feel bad about inheriting Defiant Atk because no one did that in the first place.
At the very least, Brazen Atk/Spd isn't strictly better than Swift Sparrow and Life and Death. Firesweep users, for example, never take damage in the first place. There also just aren't enough reliable ways to get into Brazen/Desperation range. Ardent Sacrifice requires a damaged target which you won't always have, especially on a player phase oriented team. Many units won't even be able to use this combination because units at 45+ HP will not be in Brazen range after Ardent Sacrifice, which many units reach with a forged weapon. Not to mention, Ardent Sacrifice requires you to use up one turn of setup after your other units have already started fighting, which you don't want to do as an offensive unit. Plus, there are a good number of units who use Fury to get into Desperation range, which of course, occupies the A skill slot.
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You still need to spend someone's turn to do that. If you're going to use a unit as support, there are better things you could be doing than putting them in Brazen range. An offensive unit with a more self sufficient A skill could easily turn that team slot into an additional dancer or attacker.
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Yeah but the only reason I could see to use LnD over brazen atk/spd is to abuse Celica's Ragnarok at 100% hp. Otherwise, I can't think of a single hero who could justifiably use LnD over Brazen atk/spd. I'd also say Swift Sparrow is only better on low HP, glass cannon like units, while higher HP units should, without a doubt, run a Brazen skill over whatever blow or stance skill they are currently using. Almost every unit can drop below 80% hp with a single Ardent Sacrifice, so it isn't even that hard to trigger.
I do, however, agree that the set-up necessary may not be worth it, because unless you have a dancer, you're looking at 2 turns without your unit up and running at full capacity.
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