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Brave ephraim(best green armour?? and DC best A-Skill)

Legendary Hector beats him but does he come 2nd??
Best green axe armor? Rocking a Neutral IV
Distant counter for A slot

Asked by Hussain2 months 3 weeks ago
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I think M!Grima is the best Green Armor because he hits Res (which most Armor units don't have a lot of), while also tied for having the highest Atk in the game--with nice Def to take hits from most other Armor units, to boot. (He also has Distant Counter built into his weapon, so he doesn't have to give up an A-Slot for it like L!Hector or B!Ephraim must.)

Anyway, B!Ephraim can run Distant Counter well since he has Garm to guarantee doubles (so long as he gets his buffs) and has decent mixed bulk--great for general usage. Death Blow 4 is another good choice so that he can secure more kills on Player Phase, and it's definitely going to be more useful in Arena / Arena Assault if you score really high since there are very few to no Ranged units. Still, you can never go wrong with his base Close Def, so don't feel like you have to give him Distant Counter or Death Blow to perform well.

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M!Grima is probably the most overrated unit in the game, I seriously never had a headache in arena due to Grima, I think B!Ephraim is way better, so are L!Hector, B!Hector, Hector and Sheena (with heavy investment)

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I never really thought of him as the best Armor in general, just that he is the best Green Armor. Just as a sample calculation against neutral B!Ephraim, neutral M!Grima with Bold Fighter will do (56 - 26) x 2 = 60 damage, well over Ephraim's 46 HP, and this is before taking into something like Death Blow 4 or Special procs. Meanwhile, Ephraim initiating against Grima with Garm's effect active does (57 - 35) x 2 = 44 damage, not even enough to kill Grima who has 48 HP--he needs a Special proc or a skill like Death Blow to kill Grima.

Regardless, I don't really have that much trouble with any Green Armors, in general. (Mainly since I have an unit with an Armor effective weapon on my team.) Just earlier, while I was doing an Arena Assault run, I had a situation where my Effie +10 tanked and killed a L!Hector +10 (which I am fairly certain a Grima would kill).

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The problem with Grima is you cant run mixed phase with him without sacrifing QR.
while if run ephraim for your green, you can run another mixed phase armor with QR, like zelgius.

for ephraim vs grima, they actually equal if you duel them.
whoever hit 1st win.
grima cant proc special, while ephraim cant kill grima without special.

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From a team building aspect, I agree that Grima will require Quick Riposte for Mixed Phase play, and the opportunity cost of running it on him is that another Armor like Zelgius won't be able to run it. However, when I was expressing my opinion, I was mainly talking about a more standalone performance outside of team compositions.

Also, Grima will be able to kill Ephraim with Bold Fighter and Quick Riposte seal, without the need of a Special or A-Skill, regardless of Phase. (If we are talking without QR, he still handles Ephraim on Player Phase, but you are right in that he does need to initiate to win.) Ephraim certainly can kill Grima, but he needs Death Blow 4, which locks him out of other good A-Skills like Distant Counter and only works on Player Phase, and/or he runs a lower cooldown Special, which does kill on both Phases, but most people would not do so in Arena because of scoring.

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Well, If you're not going to use another armor in the team, then yeah, I do think Grima is a bit better than ephraim, due to res damaging melee and adaptive ranged counter. He also wreck Lyn, which sadly ephraim can't. But I find it's a bit restricting using only 1 armor on a team. I will always use at least 2 for armor march, which will lead to my choice to Ephraim, so my other armor can run BF QR build. or even give QR to other unit that I use, since it is pretty valueable seal.

Grima cant kill ephraim when he is initiated.
he will die to specials. ephraim dont even need A skill when initiating Grima, since any damaging special will kill him in the 2nd hit.
also, for aether, in arena you can let ephraim fight some random unit, or if you just want to duel then give him quickened pulse and wave skill.

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Grima has a lot of weaknesses, especially now that there are other dragons who are effective against dragons.

He pretty much dies to any sword with desperation or a charged special.

"That's a nice +10 grima you've got there. But unfortunately for you... Soleil is here."

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But the same can be said for any Armor, not just Grima. I got my Hana that is quite capable of killing B!Hector +10--a freaking Blue unit--in Desperation range, and she has less Atk than Soleil. I don't understand why this is such a Grima-specific problem.

One thing I will acknowledge that I didn't take into account is that Falchion users (generally those who have Dragon effective weapons) are a big threat and will deal with him quite well. However, I don't think Falchion users are very common in the highest tiers (at least, I don't see them). That leaves only the Dragons with those effective weapons like all the Red Tiki, in which case, all of them still do well against the Green Armor units because they have color advantage and hit the lower Res stat--unless you are Shenna, who has higher Res if you go for Res refine on the weapon--rather than Def. (They, more-or-less, are all screwed.)

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by goonie 2 months 4 weeks ago

Check out this video for perspective from aki gaming. Hector is great at defence. If you want to initiate, Ephraim might be your guy.

https://youtu.be/EM85d_Zr4l0

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