INTRODUCTION
Hello everyone, this theorycraft serie is about displaying possible synergizing skill set for specific character (and IVs set), in order to improve their performance at a specific purpose but also generally (trying to keep the detrimental effects to the minimum).
This theorycraft is also about providing some insight about the game, through creativity and effectiveness of the suggested build. I hope you will enjoy the reading and don't hesitate to provide me some of your input ! ^_^
PS: Don't mind the funny names I gave to the builds and the little "quotes" I added, it's mostly for my own fun ! haha
===================♋ Phantom=================
♋ Raven - Phantom, a Memory of Thanatos - (Death wielder)
"Death always hits twice, they said !" *slash* *slash*
IVs : +Spd / -Def
W: Brave Axe+ (aka Death)
Sp: Luna
A: Life and Death 3
B: Windsweep 3
C: Threaten Spd 3
S: Phantom Seal
Taking advantage of the very good offensive stat spread of Raven, Phantom is a build that aims at bringing Raven's offense to its pinnacle, by trading his defense for more offense, while preserving the his defense just above the breaking point, which would otherwise make Phantom become "just another brave-user glass canon, like so many others (i.e. Hana)".
In fact, on the offensive, Raven is now capable of dealing with any threat, as he will instantly double every units (Death always hits twice) letting only a few units alive (mostly Red units with a decent def or Green units with high def), which won't be able to touch him back due to the required 43 spd to counter-attack.
While on the defensive, Raven's low Def/Res makes it near impossible for him to endure 2-hits, being instantly killed by all the Brave weapons, but he has the ability to tank 1-hit of almost any unit (except very huge nukes as Bladetome full buffed). Since those defensive weaknesses could only be fixed at a very high cost for Raven, this build is design to not waste a single penny into making it better while not making it worse in practice.
Of course, the -5Def/Res soften his bulk but it actually doesn't reduce his ability to endure 1-hit from the units he was previously able to take.
In practice meta-wise, what does it mean ?
- Raven will instantly 2HKO as many units as he is possibly capable to (thanks to Brave Axe+ and his high Atk/Spd).
- The units that used to survive his 2 first hits and kill him back on the retaliation (bait scenario) won't be able to retaliate anymore. Giving him a free double-hit on his turn. Those units were usually high Def units and Luna will enable to kill them on the second turn, changing the outcome of the fight.
- Raven will still survive 1-hit of most unit with his effective 58 effective HP in both category and of course, he will still die to most 2-hits.
- Raven will still suffer from ranged attacks, especially nukers.
- Raven gets to have NEW purpose of damaging Breaker&QR units breaking their HP threeshold for free but also killing Vantage units, as those two are always sitting under 43Spd.
Fast and deadly, Phantom, a mere memory of Thanatos, will end any life that meet his edge !
====================☯ Origin==================
☯ Raven - Origin, Completarity in Rivalry - (Yggdrasil wielder)
"Things that oppose each other also complement each other. Just like a salted melon..."
IVs : +Spd / -Res
W: Melon Crusher+ (aka Yggdrasil)
Sp: Sacred Cowl
A: Distant Counter
B: Shield Pulse 3
C: Infantry Pulse 3
S: HP+3
Contrarly to Phantom, this build of Raven called Origin, is focusing on making both side of the balance rise up, rather than using one side as a (measured) levy to the other.
Origin aims at promoting both Raven's offense and defense as much as possible, making him as peerless and polyvalent as he can be.
Reaching 44 hp, 50 atk, 40 spd, 27 def, 21 res, in combat at full HP, he will most likely had the upper-hand in any trade he takes without requiring any support. And thanks to his high speed and Distant Counter, his chances to utilize the full potential of Melon Crusher+ at least once in a match is very high.
Another benefit of Origin is that his presence itself on the battlefield brings a lot of support to the team too. Since he can work on his own, he can position on strategic places without requiring any assistance and check&mat the ennemy team. To further improve that ability, the use a C-skill as Infrantry Pulse 3, makes his presence even more problematic for the ennemy.
All in all, he has very high chances to take an opponent in hell with him, because of his high offensive abilities, but even if he doesn't, his strong defensive abilities will require the turn of many ennemies to kill him (thanks to his bulk and shieldpulse+sacred cowl), while Distant Counter will ensure some good counter-attack damage on them.
By then, it's now the rest of the team which has an upper-hand on the whole ennemy team (Special CD lowered and ennemy team Hp's lowered, and possibly in a very vulnerable spot/position).
In brief, Origin is a very polyvalent and versatil build that enable Raven to act as a tank, a support but also a strong attacker, requiring a lot of attack-focus from ennemy team to be taken down.
===================OUTRO=====================
Hopefully you enjoyed the effort I put in this dual theorycrafting for Raven !
Tell me which one you prefered and would like to use ! And if you would run them differently !
Thanks in advance for your feedback and inputs !
Have a good one !