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The Black Knight - How are you thinking of building him?

So now that we know The Black Knight's stats how are you thinking of building him? For reference, his stats are...

HP 48 ATK 34 SPD 34 DEF 35 RES 18

And his skills are...
o Alondite: Mt 16 with Distant Counter
o Black Luna: 3 charge, Ignore 80% of Defense/Resistance
o Steady Stance: +6 Defense when attacked
o Wings of Mercy: Warp to allies below 50% HP

I wasn't too impressed with the official builds on the site. For one - maybe I'm missing something but I'm not sure why anyone would run Steady Breath and Wrath together (over, say, Steady Breath/QR or Fury/Wrath).
https://fireemblem.gamepress.gg/hero/black-knight

Well, in any case, what ideas are running through your heads? I had been thinking of Shield Pulse/Aegis before seeing Black Luna...it's so ridiculous that it kills the idea of running him with defensive special.

Asked by Kaihaku1 year 3 months ago
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Answers

by Vinny 1 year 3 months ago

Steady Breath and Wrath is probably used to lower the cooldown for his Black Luna faster(?) which is pretty good (correct me if I'm wrong). Fury and QR are also good options but it really depends on how you wanna build him. I'm personally gonna use his default skills (Steady Stance & WoM) and either use Panic Ploy, any threating c skill or any c skill to help armor units if running an armored team.

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The problem is that I don't think that the cooldown reductions stack... But I can't confirm that.

Heavy Blade and Steady Breath note, "If using other similar skill, only highest value applied." Am I mistaken? Would they stack because Steady Breath triggers when attacked and Wrath triggers at the start of the turn? If so, that's incredibly potent.

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Just like how Urvan stacks with Steady Breath, Wrath will stack with it too.

Steady Breath gives a Heavy Blade effect on every action on enemy phase while Wrath provides a Killer/Slaying effect below 75% HP and also provides a Wo Dao/Dark Excaliber effect.

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Huh. I totally misunderstood how Wrath worked. I missed the distinction between "cooldown" and "cooldown count". That's really cool. Thanks for clarifying.

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Nope, that's not correct either. It's not a Killer/Slaying effect at all, it's more accurately a Pulse skill when she reaches the HP point. It's like Quickened Pulse every turn with an added Wo Dao effect. Combined with Slaying Lance added in, she gets Moonbow starting every turn even if she just one shots enemies.

Basically, put Slaying Lance+, Wrath 3, and Moonbow on Effie and she becomes a one shot machine.

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Yes you're right. Since the skill has an additional requirement of needing the unit's special to activate, it does also stack with Killer/Slaying weapons.

I simply meant the affects are the same, both provide the special with one less CD and cannot reduce the cooldown by anymore than once until the special activates, unlike Steady Breath or Heavy Blade.

Thanks for pointing that out though, it's even stronger than I originally thought.

Edit: Unless I misunderstood it. From the wording logic, it could either be that it only reduces cooldown when the special activates (like I assumed), or it reduces cooldown at the start of the turn as long as the special is an offensive special.

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I wouldn't call it a "Killer/Slaying effect", because Killer wps reduce the CD of Special by 1 (for all activations) while Wrath only give 1 charge when the unit starts its turn below 76% health. It's more like a quickened pulse.

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Indeed. I ran a Draug with the Black Knight's stats through the kagero chart damage calculator and was pleased with Shield Pulse/Aegis' performance... But that was before the details of Black Luna were revealed. 80% armor piercing on a three charge Special is...a bit scary...especially with all of the charge reduction skills that have been released lately.

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Really upset he's superior to Zephiel completely honestly but whatever.

As for Steady Breath and Wrath, it's all about making his special into the ultimate overkill but hats super excessive and the builds made on this site usually get a little silly sometimes.

The Distant Def seal is super useful to him to fix that shitty resistance and unless you ignore his decent speed for Wary Fighter he actually tanks magic a lot worse than Zephiel does.

The non-armor emblem build for him is run is likely Fury/Vantage and Threaten Def to round out the kit as a faster Ike if anything.

Fury/QR2 has merits of 37 speed so he can avoid a lot of doubles from people just barely hitting 40/41 speed without buffs and strike twice at 53 power.

I also feel inclined to replace his special with either Sol for self sustain or Aether. If I gave him Aether then Steady Breath becomes a lot more useful at charging it up as well. But his magic soak will suffer and faster mages on red don't need a lot to one round him unfortunately.

He is basically a faster Zephiel with worse magic soak and unless you emulate the king, a lot of magic users will be able to one round the knight with ease without buff assistance.

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I've started running Sol on my Hector and it's as good as advertised. I don't really miss the damage dealing Special...though I occasionally switch back for GHB usage. I could see The Black Knight benefiting a lot from Sol/Aether if he has cooldown reducing skills...but unfortunately the only one I've pulled is Heavy Blade and I'd rather inherit that to a ranged unit (like Lilina or Sanaki) if I decide to say goodbye to Ike.

Poor Zephiel... At least he still has some niche, unlike Draug who's existence has been completely invalidated...unless, of course, one never acknowledged his existence to start with. :)

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Personally, I'm currently considering the following...

A: Life and Death 3
B: Vantage
C: Panic Ploy
Special: Black Luna
Assist: Pivot

The key element to this stratagem is my Gwendolyn tagging along and supporting him. She runs Renewal 3, Reciprocal Aid, and Hone Armor.

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by Cav829 1 year 3 months ago

Steady Breath and Wrath would be amazing if it wasn't for burning 2 5 star units, including one S+ tier unit to do it. Especially given the minor improvement Steady Breath offers over Steady Stance 3.

There are a lot of good options I think with him. Fury 3 would boost his speed to a very respectable 37. Steady Stance plus Armor buffs means all Brave Lyn could do against him is charge Black Luna.

Wary Fighter seems like a waste to be honest given the list of units that can double him is fairly small, especially with armor buffs factored in. His base Wings of Mercy to be honest is the way to go I think for Arena defense just because of his amazing OHKO potential meaning even the slightest slip-up by a player will end a deathless run. Ye ol' Vantage option also exists as a mage counter option.

Quickened Pulse I think might be the best seal for him to be honest, as it means he can bait someone and have Black Luna ready to go the following round.

Panic Ploy is definitely the way to go for a C skill outside armor emblem.

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1. Steady Breath is a solid skill on him. I'd pick it over Fury.

2. Since he does have decent speed and will most likely receive hone/goad armor, I'd prefer QR/Vantage over Wary Fighter.

3. Wrath might be a bit overkill, but nonetheless very powerful when combined with Aether, Ignis, Bonfire, or Black Luna, with the help of Quicken Pulse.

But yeah, Black Knight is a bit too powerful, and his solid bulk and DC-built in weapon allow him to run a variety of builds effectively. For Arena, I think I'll keep his Black Luna and go with Steady Breath, Wrath, and Quicken Pulse. This should allow him to 1) bait and retaliate with Black Luna charged, which is just ridiculously powerful in the first counter; and 2) after he kills the first target, Black Luna should be 2-charge special now due to Wrath and when together with Steady Breath will mean that Black Knight will always have Black Luna charged for every retaliation.

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Indeed. I didn't think that the Steady Breath and Wrath cooldown reductions would stack when I made the thread. Now that I know they do...that's pretty terrifying.

Personally, I'm still going to stick with Vantage as his B slot to shut down mages. Well, plus I don't have Steady Breath or Wrath inheritance!

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by Vash 1 year 3 months ago

Life and Death, Quick Riposte, and Black Luna with a Quickened Pulse seal is his most all in set that's meant to one round anything that touches him without Sacae's Blessing or Firesweep. Or Reinhardt/Olwen. Deciding between going more down this route, or being a little less all in with Fury, maybe even the tanky Wary Fighter build... Lots to decide. He has too many options and great builds... Thank you so much IS! Steady Breath and Wrath are not gonna happen for me as a F2P that invested a bunch of orbs into the CYL banner and got no Ike. Vantage, Wary Fighter, Renewal, breakers, Guard, and QR3 all make great cases for the B slot, besides his inherent WoM. Life and Death, Fury, Steady Stance/Breath, Heavy Blade, maybe even Triangle Adept in A all have some say as well. C slot has Ward Armor, Panic Ploy, Attack Smoke, Armor March, and threatens that seem pretty good. Special could be Black Luna, Sol/Aether, Miracle with the Vantage build, or a damage reduction skill. This is shaping up to be about equally as broken as Brave Lyn, maybe a bit more broken.

Now I'm thinking about which of my realistic options is the best... Fury Vantage Miracle, Fury/L&D Vantage Black Luna, Fury/L&D QR3 Sol/Aether, Steady Stance QR3 Aether, Steady Stance Wary Fighter Black Luna... it's a hard decision. I'm leaning toward Steady Stance, QR3, and Aether being my critical skills. That might give him the best combination of survivability and damage output. What do you guys think?

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If I weren't planning to field my Gwendolyn with him at all times I'd be very tempted to run Aether as his Special. It's a solid option. I think the added sustain makes up for longer charge time.

Steady Stance is a great option as well that's a bit less all or nothing. I don't like Fury on him due to the chip damage...he doesn't have the mobility to finish fights quickly so -6HP an encounter could really add up, especially against a Firesweep Bow.

I still prefer Vantage over QR for the shut-down potential...but there are ways around it with Hardy Bearing, Sacae Blessing, and Firesweep.

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