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is the BK the most powerful unit in the game?
With a built in distant counter and high tier speed, isn't the BK the most powerful unit in the game right now?
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They probably mean that little to no thinking or strategy is involved in using Reinhardt. He doesn't even need to be placed within a horse team to shine (which isn't difficult in itself anyway - horse teams are currently both the most accessible team to build and the strongest one to play).
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Yes, that's what I meant. I also agree with your comments on Cavalry units... Infantry are limited by few type specific buffs, Armor by their one square movement/lack of magic damage/lack of ranged offense, and Fliers by their weakness to an entire weapon type...but Cavalry are only limited by their low arena scoring.
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No... By cheap I mean that he takes relatively little effort to use super-effectively; i.e. he dominates carefully constructed units and teams without needing much in the way of tactics or set-up.
Let me put it another way... Reinhardt requires so little effort to dominate that even the AI can use him super-effectively. Very skilled players are running dedicated counters just to counter AI controlled Reinhardt. Hector was a dominant force in the meta pre-inheritance but he didn't require a dedicated Triangle Adept equipped counter.
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Okay! So, first of all, Reinhardt greatest advantages over other units are 1) three squares of movement, 2) access to Dire Thunder, and 3) ATK score of 32-35. These features combine to create a monster who, even before team supports*, can destroy most optimized units unless baited by a dedicated counter and who even the AI can use super-effectively. On some maps a skilled player can outmaneuver an AI controlled Reinhardt...but maps are a random element that can't be relied on.
*Such as dancers, reposition, and cavalry buffs.
Compared that to the Black Knight. What are his remarkable positive features? 1) Armor BST with what is really mid-tier speed in the meta, 2) DC on his legendary weapon, and 3) exclusive access to the most powerful offensive Special in the game. Ah! But he has some negatives too. The most important being...ONE SQUARE MOVEMENT. This cannot be understated. Even with Wings of Mercy he can be easily outplayed by most teams. Tactics win.
You can see this in simple number crunching in the kagero chart damage calculator.
Vanilla Reinhardt hits 63 wins · 22 losses · 87 draws. Mildly optimized Reinhardt (just Deathblow) 107 wins · 17 losses · 48 draws.
Fully optimized Reinhardt (QP Moonbow) 154 wins · 6 losses · 12 draws.
Fully Optimized Reinhardt with Cavalry Buffs 163 wins · 0 losses · 9 draws
Ah, some might argue that Reinhardt is a player phase unit and is completely vulnerable on the defense... But he's already destroyed at least one, maybe two team members with dancer support, and if he has an ally with reposition he's waiting safely for next turn.
Now for the Black Knight...
Vanilla Black Knight 39 wins · 2 losses · 131 draws
Mildly optimized Black Knight (QP seal) 60 wins · 2 losses · 110 draws
Fully optimized Black Knight (Kaihaku's Secret Sauce) 127 wins · 2 losses · 43 draws
Fully optimized Black Knight with Armor Buffs (Kaihaku's Secret Sauce) 163 wins · 1 losses · 8 draws
It's a difference of one loss against the vanilla cast (Est to most people's shock) but these numbers don't really matter because 1) the vanilla cast isn't the meta and 2) AI/mobility isn't accounted in these simple match ups. Tactics can be used to outplay the Black Knight...but Reinhardt requires a dedicated counter on most maps.
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You pointed out an often overlooked reason regarding Reinhardt's dominance - 3 movements. I agree that Burger King's biggest weakness is his 1 movement. However, I think most people will pair him with another armor unit, and that either BB or this armor partner will run armor march.
So tell me, what's your special sauce? I'm guessing that it involves Black Luna, Fury/L&D, QR, and Quicken Pulse?
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It depends.
For non-merged units, he's definitely ranked top 3 in my list. What makes him OP isn't that his speed is high enough to double opponents, but rather that his speed is high enough to avoid being doubled from most non-merged units (especially since he'll likely receive some goad/hone armor buffs from another armor unit), thereby giving him a pseudo-Wary Fighter. This allows him to run skills like Wrath or QR or Vantage to provide more utility. QR will probably secure the most first round kills among the three. Black Luna, as many have noticed, is what makes him truly overpowered by allowing him to take down tanky reds much more easily and even some blue units with decent bulk. Since he has DC built-in, he can run A-slot skill like Steady Breath to charge up Black Luna in the first counter (with quicken pulse) to deal ridiculous damage. Slap Wrath on him, and he'll be ready to retaliate every turn with Black Luna, which is absurdly powerful.
Now, when he's against +10 units, he'll be doubled by some units, invalidating his pseudo-Wary Fighter. But then again, any unit that cannot one-shot him will be hit by a charged Black Luna, which is in itself very scary. Our dear friend, Reinhardt, may prove to be even more useful now by countering BB.
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Oh my... I'm going to venture Reinhardt and Brave Lyn. I know that you switched over to Brave Ike...but I see him more as a top tier counter to the dominant forces of the meta rather than one himself. I've found Brave Ike to be easily taken down by Lucina or Nino, but he effectively shuts down Reinhardt and Brave Lyn.
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It only takes one Hone of his kind to put him at 40 Spd. That, and Fury's almost a really straight-forward choice. That's 43 Spd, and then 44 if you choose to overkill it with a Spd Seal. I'm actually outright considering L&D3 Hanacide + Vantage. I wouldn't mind the beast offense, but it's also a really fair balance to further improve his already-solid durability. And it's not like 38 Spd isn't doubling it's fair amount.
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I think L&D is totally viable as it actually makes him more durable by avoiding being doubled significantly. He still has some problem against super fast units, but yeah, that's kinda nitpicking. My only complaint now is that he cannot be readily merged to +10, so there's certainly room for improvement.
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I'm planning to run him with Life & Death and my physical wall/healer Gwendolyn is all set with Hone Armor. So yeah. He's going to be a beast with Vantage. Even more so if Hector, with Goad Armor, is also on the scene.
But, despite all of that, I've been a bit disappointed by the results in the damage calculator! Reinhardt he ain't.
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You know, I was disappointed at Brave Lyn initially. Her original weapon is good, but it doesn't secure as many kills as I had hoped for. The main reason is simply that Brave Lyn deals physical damages and Reinhardt deals magic damages. There are many more units with high hp and high def than there are with high hp and high res. So yeah, Reinhardt's op-ness also comes from the fact that: 1) high hp and def units usually have low res; and 2) high res units usually have low hp.
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Nah. He's definitely top tier, but it's not like Ike and Ryoma don't already fulfill the criteria you've listed. He also won't be as meta defining as Rein & Lyn already are, and has the detriment of arriving after several methods of handling DC sword lords have been introduced.
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Reinhardt says TBK can (death) blow himself.
On a more serious note, TBK is an extremely powerful unit but requires too much support to be considered the best in the game. Reinhardt and Brave Lyn are just too powerful out of the gate and without the need of a supportive team comp to be eclipsed by him.
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I didn't mean that she is a good counter to him. She will probably only do appreciable damage to him via her special. If we were going this purely in matchups, Raven Cecilia would be SS tier since she wrecks Rein and BLyn in player and enemy phase.
My point was more that both BLyn and Reinhardt can be played on virtually any team comp and be effective. TBK needs an armor or mixed armor comp to gain enough movement to be effective (and also to stand a chance in hell against mages). A unit that needs a team built around it is going to struggle to be "the best in the game" in my opinion.
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