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Best boon for Myrrh : +RES/-SPD or +DEF/-HP ?

Hey guys,

I got 2 Myrrh during the same summoning : +RES / - SP and +DEF / - HP (haven't been so lucky in years :P).

Which one do you recon is the best boon ?

At the beginning I was thinking the +RES / -SP to go with my Nowi who needs helps to deal with magic, but I'm often losing the potential of her weapon (If unit's Def - foe's Def ≥ 5, foe can't make a follow-up attack.), so I have (another :) ) question, If I give her Steady Stance 3, does the +6 DEF is is taken into account to prevent any following attack ? And then make it a full enemy phase unit with QR...

What do you guys think ?

Thanks :)

Asked by RestonsZen11 months 1 week ago
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Answers

Depends on what phase you want her effe tive.

For player phase I recommend Brazen Atk/def since it great boosts her dmg output on her normal attacks and Bonfire.
Desperation works for B skill.

For enemy phase would be the standard Distant Counter , Quick Repost build. (Vantage works as well) The only difference is seal since both Iote shield and Guidance seals are viable but depends on her usage.

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+def/-hp is her best IV set.

For the second question: steady stance does in fact add to your def eff for great breath, ex is just like heavy blade seal with death blow to power your atk over opponents atk for eff of heavy blade to work, great breath eff works like that as well.

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I actually got a +Res/-Atk on her. I would have preferred -HP but this one is just fine for me. Getting any boon in her defenses makes her greater in enemy phase. Even at -Atk, she can still reach 52 with weapon and Fury but since you don't have a -Atk bane, you can still run Distant Counter with 52 atk. Her speed is a bit low to try and patch up so it's best to build on her defenses. She won't get doubled anyway if the enemy has less def, and not many units are fast with high def so she's not going to get doubled by a lot of people. That +Res boon on the other hand can make quick work of mages if you do run DC.

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