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Benefits of Wo Dao+ vs Slaying Edge+
My Soleil is currently running slaying edge+ (speed boost), yet I noticed I'm triggering Luna almost every round with Heavy Blade as her A-skill. Obviously being on the 2 count helps, but it makes me wonder if a Wo Dao build is a better match for the Heavy Blade to increase her damage output if I can trigger Soleil's special frequently.
I guess I'm just asking if the 3 count on Luna is a huge issue with Heavy Blade triggering in most every combat for a Wo Dao user. Anyone have any experience with a similar build? Thanks in advance for the help.
Answers
Yeah, vantage duelist is usually a preferred style for me. I like baiting a lot when able.
If I may ask, because I see it suggested a lot, is there a particular advantage Aura has over defensive nullifies like Luna? I know it grants +30% to attack, but does that check damage output like glimmer or the actual attack stat?
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It checks by Soleil's Attack stat, and as you have a neutral Soleil it's a whopping 38. With her weapon getting her to 53 base Attack, Draconic Aura is guaranteed to be doing 16 Damage. Luna against neutral Def Hector grants a bonus 18 Damage. I recommend Draconic Aura because it deals with units with no bulk but a lot of HP better, it's just more reliable.
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Actually, Wo Dao+ Moonbow outdamages Slaying Edge Luna (up until a unit has 50 Defense, which is unlikely anyway) so if you want to keep the 2 cooldown, wo dao Moonbow is a very good option. In normal combat, where the enemy can hit back, Luna would also be triggered with a Wo dao for a large amount of damage but that's only if you hit something that can counter back. Overall, if I were you, I would go Wo Dao Moonbow and give her Desperation, so that she can easy one round ranged units at full Hp, and easily activate her special every battle when she's in Desperation range (Something you can't do with Wo Dao Luna).
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