GamePress

Bane for soleil

I want to do a 5* soleil, and I have one with +spd/-res and another with +spd/-hp, which one should I use ? I'm planning to use a build like this :

Slaying edge (+spd)
Reposition
Gale force
L&D
Desperation
Spd smoke
Flashing blade seal

Asked by uredi5 months ago
Report

Answers

She is probably better off losing some res than some hp. It will min/max her somewhat and if she loses hp, she'll be weaker against both physical and magic attacks.

Report

by Makina 5 months 1 week ago

Go with -hp, the +5 from the weapon refine will patch it, and her res is a super bane so It's ideal to NOT have her with -res.

Edit: after researching and what the person below said I mixed up res as a super bane when it should have been def, I apologize for that.

Report

The person above is wrong. Res is a super boon, not a super bane. Def is a super bane.

+Atk/-Res is what I use on my +10 Soleil. That is what I'd recommend. She is physically bulky enough (especially with def buffs) to possibly take two hits from physical units, but her res isn't salvagable enough to take more than one, so it doesn't make sense to sacrifice both bulks. -Res is definitely her best bane no matter the build.

Report

I know it's late, but -Res would be better for the build you're going for. The only time res would ever be useful for is against dragons and if one is able to kill you, both banes won't make a difference.

If you ever run DC on Soleil, always run with -HP.

Report

by Seeker 5 months 1 week ago

I haven't looked at the numbers, but I might prefer -HP to get into desperation range more easily after the weapon refine's +5. Not sure if it's necessary given L&D.

Do note that she's fast enough to call HP mixed bulk.

Report