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Is Ayra worth the Hector?

I' f2P and have very Limited Recources but managed to get me Ayra +6 through Orb saving. I have 1 Hector Left, is she worth to be built as Enemy Phase Unit or should i save up Feathers for a +10 Selena or Athena, who are both way easier to get but have Lower BST.

If i should go Ayra do i keep her weapon or Refine her a Wo-Dao+/Killing Edge+??

Asked by MissingAversa8 months 1 week ago
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Answers

If you only have one Hector, you really should keep him.

And even if you've got the spare, Ayra isn't the best unit for DC. She's best chopping enemies up in the player phase.

Dunno if Selena or Athena are the best choices for +10 if you have a +6 Ayra. It might be better to do that with another color. Units like Fea, Effie, Lukas or Nino are all very strong units on 3*

As for the weapon, Slaying Edge (spd) might be the best with Ayra's special, but her base weapon is better if you want to run Aether or Galeforce.

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thx for the advise the thing is im desperate for strong merged Red unit in my team. I'm Swimming in blue/green and im a very enemy phase type player

also i thought i could kinda fix her a bit with IV'S (+def/-hp) or +def/-res

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If you're really desperate for a DC red unit, Fir would be the best choice (of the base 3*)

You need a unit with good res for DC, Ayra's one weak point is her res.

If you want a merged swordfigther with high def (and no DC) Go for Chrom. He's great as a team healer and his refinement is one of the better uses for Dew

And if you REALLY want to go for Athena or Selena. Go for Selena. Athena +10 can't do anything that Ayra +6 can't do better. Selena at least has great mixed bulk (just pick a +atk IV for her though)

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it depends, if you use your hector than keep him, but if you dont than give Ayra the D(c).
If you do give Ayra dc, than you need to give her a SlayingEdge+spd, that way her Prf special goes to one cooldown and she retaliates with it when baiting.

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If you plan to give her DC then you'd need to go with Slaying Edge+ with Wrath as your B slot, this'll let her retaliate with a Wrath-boosted Regnal Astra.

She isn't super mandatory to have DC to succeed though, her base kit is already really good and all you need is an assist slot and a C slot of your choice.

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for her assist slot id go with Close Defense and C with Speed Smoke

My other option would be a -Hp +Attack Selena who has great mixed Bulk (32/28 36/32 at +10) with 39 speed she wouldnt be doubeld. But her 47 attack even with a +def or res Wo dao+ might be a bit low. B- Slot would be quick reposte for ensured doubles.

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In my honest opinion, Ayra is not worth foddering off Hector for Distant Counter. She's much better off as just being a Player Phase monster instead of trying to make her into an enemy phase "let me counter everything" unit.

It's a 4-man squad, so leave the countering of ranged units to someone else. :)

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Hm any Suggestions for a good fit with my Hector (dont use him i dislike the Movement of Armored Units)

My main Team Contains a +10 Player Phase Cherche (Killing axe +speed IVs Swift Sparrow)
A DC Oboro with Berkuts Lance quck reposte
and a healer with Acess to Def/res /Atk Tactics buffs

so i only have a really hard time countering green mages/Dragons my free L!Ike isnt bad but still lacks the power of highly merged Units

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It mostly comes down to preference on who you feel should get it, and your play style. You could always just set up the green mage for an ambush, bait them out with someone who can take a hit, then murder them with a Cherche.

If that doesn't work, and you're in desperate need of a red unit with Distant Counter, then Ayra might just be your best choice. Either her or Caeda since Caeda has the highest res of all sword units.

Could always go with Fir just to simply tank green mages. Even without Distant Counter, a unit can still be a good mage tank.

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