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+Atk/-Res Flyzura finally ready. Rate?, and what builds you have on her

My first and only Azura and the only unit I have ever gotten from special holiday banners.
She performs really well with this build, I might try different specials after to see with one will be better with her.
I'll go for WoM3 and give her guidance to have her with an armor or infantry teams.

Asked by Elkjaer11 months 1 week ago
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Answers

by Yu 11 months 2 weeks ago

Go full support build if going with armored party with Fortify buff +Fury and her own weapon.
If going with no green heroes in your team, going TA also works with Slaying Axe.
If you have another green hero in your infantry party, go slaying hammer(Spd). With Swift Sparrow 2, She can kill most of armored heroes with slaying hammer and since she is dancer, she can build for specific counter build against armored heroes and have no problem. With this build, she can kill most blue heroes too.

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Mine has:
Hagoita+ (Refined for +Hp +Def)
Sing
Moonbow
Triangle Adept 2
Wings of Mercy 3
Threaten Attack 3
Lote's Shield

It's just a solid all-around support and damage dealer for my teams. The set makes her really splashable so that I can put her pretty much with anyone; I just want to say though that I of course have Triangle 2 just because I haven't pulled a hero with 3 yet.

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WoW!
That background coordinates so well with her outfit.
Are you going to change her weapon or use her default one?

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First, I prefer Airzura since it rolls of the tongue better.

Second, you seem to have built her into a primary attacker with Fury and BrashDesp combo. Most people build dancers as support with Wings of Mercy and Gem Weapons/TA for coverage.

Just know that the Fury on your Airzura is not the optimum investment, mostly because Fury is meant for duelists (heroes that enjoy exchanging blows) and Airzura's paper Def and Res are not duelist material.

Moreover, a BrashDesp is a way for slower heroes to secure doubles against faster foes. Airzura however, is in the higher spectrum of the Speed chart, meaning Desp alone should be sufficient to double most of her target when she has Hone Fliers. The only case Brash would be useful is when she's up against Ayra or Mia, which you SHOULD NOT DO. But hey, if you like her then go for it.

My personal favorite currently is to team her up with Tana, Sanaki, and NY Takumi. This is my Guidance team, and it'll be ready to go once I get a copy of Elincia to give Tana Flier Formation. Basically this team centers around everyone teleporting around to everyone. This means I can pull off unorthodox movement formations, ferry my infantry across lakes, and do hit and run Reposition at obscene angles. The fliers will have Guidance (Seal on Airzura, Tana will carry Iote to tank), while the infantries will carry Def/Atk Tactics.

Another synergy is Sanaki's refined Cymbeline, giving her Drive Atk and Atk/Res Bond near fliers. NY Takumi also likes teleporting since it eases the use of his native Atk/Res Bond. One of these two will carry Heavy Blade seal and the other will have Hone Spd seal, but I'm still undecided. Obviously this team can't bait many things and rely on not getting hit at all so there's still grounds to cover.

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I gave mine a 100% defensive build. Armored blow, earth dance, drive defense and guidance/spur def. She pairs really well with my enemy phase tanks, bolstering their defensive stats by 10-14 (after dancing) which, when paired with steady stance/distant defense/close defense, gives my tanks a whopping +16-20 DEF to work with. It's been really useful for my -DEF mages and such too since 13 DEF suddenly becomes 23 which is pretty respectable and lets my higher HP mages tank brave bow builds without a Raventome. :D

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