Hi, congrats on the pulls.
I and some others been analyzing Kliff since the statline revealed, and my conclusion so far is that if he wants to be really good, he's far more finnicky and IV-sensitive than most other units. On most units I can find ways to work with a lot of different IVs including some weird ones, but I feel that Kliff loses a lot of potential if the IV isn't good. Maybe there are strong ways to deal with def or res banes, but I haven't figured them out yet.
He can depend a lot on relativity to other units' stats (especially in atk) for his effectiveness, which means it's probably really important to do you homework and possibly update it from time to time. If that's not for you then I suggest you find some secondary, specialist role for him because he seems to me a unit that requires a lot of care to work his best, whereas most blue mages are pretty straightforward.
Here's the work I've done on him, if you want to spend the time.
Initial analysis, with points about various IVs: https://fireemblem.gamepress.gg/q-a/i-pulled-lokikliffowain-what-do-i-do
On his atk IV: https://fireemblem.gamepress.gg/q-a/lets-discuss-kliffs-atk-iv-preference
Personally, I would take +atk -HP because the def bane is really annoying for a lot of reasons (maybe most importantly that he doesn't want desperation because he wants more special charges) and you can't cover it with atk ploy or fortress D (which would be like taking -atk, which I repudiate in the second link), also because HP is indisputably my preference of bane. However, at the end of the day it's a decision you'll have to make for yourself, and ja Kliff definitely offers himself for a diversity of interpretations.
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