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Armored Blow Myrrh (Y/N)
Let me set the stage real quick. The Myrrh will have Def Ploy 3, and a teammate with Defense Tactic. They'll be on an Arena Defense team.
Since I don't have Close Defense 3, Steady Stance 3, or more rare abilities like that available, I think the best options for me are Defense +3 or Armored Blow 3. I don't want to run Fury because I'm using QR-3. So which would be better? Defense +3 or Armored Blow 3?
Answers
If you have the fodder for it, atk/def bond works really well with her weapon and allows her to stay in QR range, unlike fury.
If you don't, I'd still recommend fury, as long as you have a healing special, preferably aether. Run it with QR3 B skill and the heavy blade seal so that whenever Myrrh baits a unit, she has Aether ready for the next turn (if HB procs) so that she can get back to QR range in player phase.
If neither of these options are available for you, I'd say that Defense +3 is mainly better than armored blow due to Myrrh being an enemy phase unit. But if she is gonna be on your arena defense team, armored blow could work better than def +3 as most arena players would bait Myrrh instead of initating her, giving her a significant boost to her already massive defense.
Hope I helped!
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Yeah, that's why I was considering Armored Blow.
Sadly my only Atk/Def Bond hero is my free Fjorm, and I don't really want to fodder her. Otherwise that'd be the prime option.
I don't want to spend Aether either, and I can't run Heavy Blade because I'm running the Guidance 3 seal, but those are some great thoughts though.
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