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Armor march balance

As Armour March is now on so many armour units what are some ways IS could balance to give some movement advantage back to infantry. Skills, seals, weapons or supports, any suggestions?

Some possibilities could be:
Shoes spikes (infantry seal) - unit can climb over castle and dungeon walls.
Leg up (C slot) - adjacent units can climb over castle and dungeon walls.
Infantry charge (support skill) - grants +1 movement to infantry ally for one turn.
To the trees (a slot) - infantry unit takes half damage on forest tiles.

Asked by Thisoldworldkeepsspinninground1 week 4 days ago
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Answers

First two are frankly ridiculous and OP, not even flying units can do that right now, 3rd has some merit but it will just turn into horse emblem and fake horse emblem, and the third will be WAAAY to easy to exploit. Think +10 Lukas in the trees. I'd probably say a seal that allows infantry units to not be allowed by forests or climb mountains would be ok

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Well yeah, I didn't think too much about a fixed value because it's just hypothetical. 30% may be closer to the mark like Escutcheon's effect.

Or even something different like 'During combat, unit receives zero damage on each attack after the first while in on forest tiles.'

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Armour march requires one armour to use up their C-slot, in which time infantry can needs to be able to come up with something. We have that in the form of infantry rush and infantry flash. An alternative might be something like infantry formation tactics:
If unit is adjacent to two infantry allies, grants atk/spd/def/res+3 during combat. (Maybe +4?) or: if adjacent infantry ally is adjacent to two infantry allies, grants atk/spd/def/res+4 to that unit and atk/spd/def/res+2 to this unit. Only the highest bonus from an infantry formation tactic skill will apply. (Does not stack.)

That would mostly equalize the BST difference between infantry and armour, but it's extremely difficult to use during player phase so it almost has the armour mobility issue built into it.

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The infantry skills are very useful, don't get me wrong. So are the armour buff skills though. And your suggestion would help bridge the BST gap, but I was thinking about this purely from a movement point of view.

It doesn't really make sense to me that armor units can walk through forest as if its nothing with armour march or armoured boots.

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