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Armor Emblem Assist Skills

Hi everyone. I hope your luck is helping you recruit our newest Legendary Hero. I for one already recruited L!Tiki with +Atk/-Def. Right now, I am looking to add an Assist skill for her but I'm in a bind. I want to able to maximize her With Everyone! but I'm stuck choosing between Swap, Pivot, or Reposition. I would like her Assist to help her in not only in my Armor Emblem but also mixed teams. Any suggestions?

Asked by Archanjelo_FEH2003 months ago
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Answers

For armored unit I almost always prefer swap because of their limited mobility. I think it synergizes best with them and gives them anhanced mobility.
That's what I gave my Tiki.

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OH SHIT!!!!
That's a super bane!
she'll score less in arena.

If you want her to get closer to the enemy then Pivot is the easiest choice
BUT if you are more of a defensive player then Reposition is better since it can get her allies get out of trouble.

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It all depends on your play style and how often you think you'll be doing one or the other. In my time playing the game, Pivot has normally been to move forward into battle (You also shield your ally from melee attacks from the one side) while being used occasionally to retreat. Note that this is done by the user.

Reposition normally brings an ally into battle (You also shield yourself from melee attacks from the one side) while being able to retrieve an ally after they battle and are unable to move.

Swap does both of these, but is more limited to 2 squares instead of 3. This can help if in a tight area, but makes movement a bit slower.

Sorry if I seem like I'm going over the basics, but it can help when choosing assists. I personally enjoy Reposition more because it allows a unit to charge forward and attack while an ally with not as great of reach can Reposition the tired comrade and protect them from further harm.

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Reposition always if you have the fodder. I can't think of many situations where swap actually beats it.

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If you run her with other armors there isn't much terrain to block it. But I see your point. It's just I see myself more in situations where I attack with one character and then I want to pull them back so the tank takes the hit instead.

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I find that armours tend to be easier to work using swap because a lot of maps are designed to make reposition awkward in some key spots and it's also for getting the unit himself or herself into position.

If you don't have armour march, swap is even better.

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