I'm going to focus on Ares first, and go over the pros and cons. Ares provides a more set damage amount than Rein. This can be good and bad, but once Ares is under 75% and has a special ready (Or has fired one off already) any unit that initiates combat with him will take a blow of 79 unbuffed damage with Draconic Aura, or 80 with Bonfire. This can be boosted further with buffs. Bonfire with just a defense buff of +6 hits 83 while Draconic Aura hits 87 with +6 attack. Getting both +6 in attack and defense with bonfire gives you 86, so Draconic Aura is better if you're always being given +6 from a hone or tactic, otherwise stick with Bonfire. Not many units can take an effective 80 damage out of no where. It will consistently be at 80 as well so long as you're not debuffed, and is then buffed further than usual when buffed normally.
That is what I enjoy about Ares. Again, his damage output is consistent. Put him in a group of enemies that are either weakened or have triangle disadvantage with him and watch him slaughter them. Not to mention, but his defense is pretty decent. Sitting at 33 normally is pretty good to have. It's nothing incredible, but Ares can be used to tank quite a bit before reaching dangerous levels. Just attack heavy hitting melee units first, then get into vantage to take care of mages. He WILL die VERY easily to mages if he's unable to attack first.
Side Note: If you're looking at Arena, Aether becomes much more easier to fire off. It becomes "Radiant Aether" and when fired off once then only has a cooldown of 2.
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