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Another Níu question

Lmao well here comes another one. I'm not gonna lie I've been reading her weapon wrong.
What I THOUGHT it did: you'll get 50% to which stat the enemy is buffed by. So if an enemy has +6 atk and +6 def then Laegjarn will receive +3 atk and +3 def.
What it ACTUALLY do: (sure y'all knew)if the enemy has +6 atk and +6 def then she'll receive +6 to all stats.No, I'm not sure how I got that conclusion, yes, I know I'm stupid. So if I'm getting this So if I'm getting this right if the enemy has +6 to everything then Laejgarn will receive +12 to everything right? If so that's really good.... situational, but very good.

Asked by Zahir4 months 4 weeks ago
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Answers

Yeah, you've got it correct now. R.I.P. Horse/Armor/Flying/Dragon Emblem

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Emblem teams are old news now. The big thing now is double rallys. She basically nullifies a single double rally by matching the stat increases. If they get another double rally she doubles the bonuses on the unit.

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Alright thanks for the clarification. Initially I wasn't too happy with her weapon and although I think it can be a little situational, I think it's way better now.

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So it's half of total bonuses, and not calculated individually, then? To be fair, the description is misleading.

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If you read it carefully it's not really misleading.
Laegjarn's Niu says "Adds 50% of TOTAL bonuses on foe to unit's Atk/Spd/Def/Res during combat"

Niu's effect is worded pretty differently to Eirika's Sieglinde which says "grants bonus to Atk/Spd/Def/Res = highest bonus on allies...."

It's the same of what happened with Tatics skills, all that's needed is attention on each word while reading the effect

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lol you're not stupid the text kinda mislead me for a bit too

but also, not to hijack your topic how would níu work with debuffs (assuming it does)

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I don't think her weapon will take any debuffing into consideration as it only mentions the bonuses.

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I've tested that in a laeg v sothe matchup, and that's correct.

Laegs comes with chill atk 3 so I was expecting to see the +4/4/4/4 and -7/0/0/0 combine to -3/+4/+4/+4 for a total of 9, giving a 4 point bonus to every stat.

Instead it gave me an 8 point bonus to attack, and enough speed to prevent getting doubled. That can only make sense if penalties aren't counted.

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