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Another Daydreaming Topic Just for Fun

Even though the Robins already have half a dozen of alts, I still think they need a proper legendary version as their Grandmaster class. Especially considering that their OG refinements got more or less butchered.

Hand of the Exalt: Legendary Robin (M) (Infantry)
Weapon: Levin Sword (Sword) Mt. 12 - Enables unit to counterattack regardless of distance to attacker. Calculates damage using the lower of foes Def/Res.
Skill A: Atk/Spd Solo 3
Skill B: Special Spiral 3
Skill C: Drive Spectrum 3 - Grants Atk/Spd/Def/Res+3 to allies within 2 spaces during combat.
Special: True Ignis (Cooldown 3)- Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus the lower of foe's Def or Res). Special cooldown count-3 at start of turn 1.
Support: Reposition

Playstyle: Hyper offensive with emphasis on not taking damage at all. L!Robin(M) should be able to run off solo and dish out potent AOE right off the bat. The first combat should hopefully play out with him only needing to land one hit. The second combat should be in enemy phase, with the enemy (hopefully) already heavily damaged by True Ignis from the player phase, only requiring L!Robin(M) to tank one hit before hitting back and finishing off his opponent. Might need to supplement his seal slot with Hardy Bearing to ward off pesky Vantage or Desperation users.

Protector of the Realm: Legendary Robin (F) (Infantry)
Weapon: Grandmaster's Primer (Red Tome) Mt. 14 - Enables unit to counterattack regardless of distance to attacker. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. (max. +6 to each stat)
Skill A: Solidarity - Before combat, grants special cooldown count -1 for each ally within 2 spaces of unit (excluding unit), and inflicts special cooldown charge -1 on foe per attack.
Skill B: Hardy bearing 4 - Disables unit's and foe's skills that change attack priority. Disables foe's skills that guarantees follow-up attacks and additional special cooldown charge.
Skill C: Close Guard 3
Special: Ignis
Support: Reposition

Playstyle: Super tanky through sheer stats and anti-special effects. L!Robin(F) should bunch together as much as possible to abuse Grandmaster's Primer and Solidarity. Give Fighter skills the finger as Hardy Bearing neuters their guaranteed attacks and Solidarity their cooldown acceleration. As long as she's with her friends, any enemy will be greeted with Ignis straight to their face. Supplement her with QR seal as is the usual deal with tanks to ensure the delivery of Ignis.

Too OP? Let's discuss.

Asked by Wussling3 days 2 hours ago
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Answers

Pretty cool! Why is Levin Sword's might so low? I mean, it's offset by his unique special and C skill, but L!Tiki is sitting on the same weapon with +4 Mt and Dragon effectiveness. Anyways, cool ideas

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It feels kinda wierd for Robin's weapon to have less might.

What you could do is give it an condition the he needs to be next to an ally for the effects, or something like that.
Or in this case, maybe if he's solo.

I feel like bonding up would fit more, especially with that C skill.

For female:
The A skill is a tad wierd, I can see the effect as a C skill. But I feel too many people will swap it out.
And similary, you could give the weapon the condition that it only works when next to an ally.

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The boy will probably be a mystic and the girl already has one. She along with lyn and the other weaker earlier legendaries will probably get refines in the next six months to keep them relevant.

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