I wouldn't give her Rexaura, but a Thani evolution instead (not that the current Thani isn't awesome), perhaps "Radiant Thani" (almost rhymes with "Radiant Dawn"). This would conserve or create three weapon combinations as opposed to just one: a new tome for the new unit, Micaiah having the option of the new Thani, and Rexaura for a future unit.
I would also make Corona a B skill (or else an A skill), as while it would make sense as a special, it shouldn't be out of place on a staff unit. (Now there's no rule saying damaging specials can't be given in the future to staff units, but still.) I gave my fancraft Sephiran "Lulling Corona" here with this effect: https://project-emblem.wikia.com/wiki/Sephiran_%28Companion_of_the_Goddess%29 / B: Lulling Corona - **Grants Light Hero to unit and Def +3 to all allies with 3+ Light affinity.** (**In order, only Hero status or highest or first affinity applies. Does not stack.**) Inflicts Atk/Spd -5 on foe through its next action after combat. If unit initiates combat, inflicts Spd/Res -5 on foe during combat and calculates damage from unit's staff like other weapons. (This skill cannot be inherited.)
Hit rate buffs and debuffs in the old games as ported to FEH should probably either be treated as speed increases/decreases or special cooldown acceleration/slow. Above I went with the Speed route, as the effect is already pushing a lot of text.
(*Basically "Light Hero", "Thunder Hero", "Ice Hero", et cetera are legendary hero effects that are created or conferred to allies from skills. A unit can be a Legendary Hero of original type [Earth/Fire/Water/Wind type] or have such a blessing, and a hero can simultaneously have 1 of either a conferred Legendary status or conferred affinity.)
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