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AI movement outside of Arena

As far as I know, when it comes to units with assist skills and there is no enemy within attack range, melee units goes first. It applies to dancers as well so when there is 2 dancers, the melee (PA!Azura) should move first followed by the ranged (PA!Shigure) so Shigure should not be danced in normal circumstances, but in the latest fire blessing map the exact opposite happened, again and again as I have tested. Has the AI movement been changed or I was mistaken about it all the time? Or perhaps there is difference between arena and non-arena AI movement? It occurs a few times in my experience, but so far not yet in arena.

Asked by Moral Rights5 months 1 week ago
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From what I've read, every unit on every map can have their own custom rule set for movement. Most units either are passive (Won't attack until you're in range) or aggressive (Units immediately move to attack, even if you're not in range)[Arena is always set to aggressive]. Then there's a small percentage of those that follow their own rule set (EX: Stays passive for the first two turns of PLAYER'S aggression unless a unit is within their range)

That being said however, the map you're talking about only has two units with the dance ability equipped. This is why it looks like a dancer can refresh another dancer. Olivia and Azura both have dance equipped while Shigure and Inigo do not.

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Yeah me too. Assumed that since it is a full dancers map IS might have changed the rule a bit and allow them to dance each other, but it should be harder to change the AI movement mechanism just for a single map. Now it makes more sense now.

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