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Aether Raids should've been... bigger
Now that we've been through the first season I can't help but feel IS missed a golden opportunity to use it's bigger maps. When you consider all of the obstacles that can be added in it begs the question why didn't they take this chance to use their bigger maps. At higher AR tiers team size is going to be increased up to six so a bigger map just makes too much sense. A larger map also allows for a lot more terrain variation as well. Just looking at this mode long term kind of makes me think they wasted some major potential here.
Answers
True they would have had to make some minor balance changes but those wouldn't have been a big deal. As for tactics going down the drain, no way. Now instead of a 3-4 turn win it becomes almost like a mini-campaign to get your victory. You know kind of like a REAL FE map.
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