GamePress
Aether Raid Fix!
So, with that miny update we should have all gotten (2 AM Eastern for me when it popped) we now know what's gonna happen.
First and foremost, they fixed the map music for TT, They adjusted rewards for Aether Raids (yay), and they fixed some descriptions (ehh). But the major boon is the 2.11.1 update showing up tomottow at 8:30 PM (11:30 PM Eastern from the looks of it) that will, and I quote;
"Chane the equation for Aether Consumption per battle" (Likely lowering the cost)
Fixin an issue with Replays (Hell yeah)
The important part is the aether equation. With this, who knows, it may not cost so much to attack. Hell it may even be better and more fun now that we may , hopefully, be able to attack even more.
Thoughts?
Answers
They already revealed what's being changed about the aether per battle equation; it's just a little tweak so that players can't keep their aether costs down by intentionally losing a unit (or not bringing a bonus unit) a single time so that the hundreds place of their lift score is 1 lower.
We're still in need of "unrated mode," which allows playing for no lift or aether rewards
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I definitely wouldn't mind a unrated mode where we could play with no Aether cost that doesn't give you lift or any of the rewards, I really enjoy the game mode but the limit of daily runs kinda ruins it, I have 370 sword crests saved up do to the fact that arena is just not that fun and I really only use those when VG comes out get all the flags
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