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Aether Raid damage trap shenanigans?
I was just thinking of different defense strategies/positioning, and came up with a different idea. Placing your damage trap in range of your own team, so when the enemy activates it you take damage too. Which with the right set up, would enable an instant desperation and/or brash assault. Considering how a lot of the meta revolves around baiting, this could hurt the attacking team a lot. From watching replays, players seem to randomly step on traps to test them then get repo'd or danced away.
Any thoughts on this?
Answers
It's gimmicky, but for a gimmick it's not bad.
Advantages:
- if you put the other bolt trap somewhere they won't trigger earlier, they might think it's the fake.
- almost always a good idea to surprise your opponent by which trap is the fake and which is real
- it's easy for an attacking player to miss that BA+desperation activates. Very high surprise potential.
- that's a lot of damage, and I don't think the attacking party will be in range of their healing tower. Their healer can't heal everybody, certainly not for 20HP, at least not yet. Maybe we get heavenly light+ later.
- You can also trigger your own vantage or wrath
Disadvantages:
- obviously, easier to die, potentially before you can seal the deal
- will you really need BA+desperation when they're already down 20+ HP? A lot of units will be in OHKO range.
- galeforce will often be out of the question for that above reason, so cleaning up won't be easy.
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