GamePress

About whales and tiers, fairness and greed

First of all: this is meant to be a real discussion. I only know my opinion, I want to know yours. The more different it is from mine the better.

I've been playing FEH for quite a long time now. I started playing at the game's launch and in all the time FEH exists now I did not log in on only four days where I've been to a festival and did not bring my mobile.
During this time my intention is to be able to consider myself good at a game. And I'm my critic to myself is very sharp. I'm usually fine if I'm amongst the 1000 or so best players of the world. I did that with several games so far.

For FEH now, I'm still stuck between Tier 19 and 20. I slowly progress to remaining but that's a truely hard fight.
If you don't know it: for this arena tier winning 7 fights without losing an ally, having a bonus ally on the team and chosing the highest difficulty for a duel is mandatory (for me) and nothing to talk about. The only thing which counts up there is the rating of your heroes: their base stat total, their merge level (I the teams I encounter usually play one or two heroes on 5*+10) and how expensive their skills are (Aether is a very common ability as it costs 500 SP for example).

With the experiences I made until now I'd say it's quite impossible to remain in Tier 20 without a) spending a considerable amount of money and/or b) having extreme luck with your pulls.
I'm used to play games where the only thing counting is how good you are at it. Which is normally a matter of natural potential and permanent training.
In FEH instead you can get a clear advantage by whaling. I don't blame anyone to do so, it's the whale's choice. I do blame this system for being like that though, as I just don't have as much money to spend, as well as I don't want to do that, being left in the believe that time is more precious than money and I pay a lot of that one instead. I know, if I'm not as good as I want to be, I have to be better. But I honestly doubt that there is a single F2P player amongst the first 1000 FEH players in the arena Tier list. Including Arena Assault. I don't like that and I'd love to see it changed. For me this whole system reflects the budget of a player, not how good he is. That's not fair, that's the greed of IS. It's ok if whaling accelerates getting better but not if it's the only reason to define oneself as good.

So yeah, that's my opinion to that. I'd love to hear yours. I'm surely not the single person with that point of view, as well as this is surely not the only opinion to that. It's expressed harsh and remorseless. Be as harsh in a response, being diplomatic is the end of a discussion, not the start.

Asked by JBRoyal11 months 3 weeks ago
Report

Answers

Well, I've been playing since Day 1 as well, and I've managed to stay in Tier 20 with a nearly maxed out dragon core, as well as occasional bonus units.

With some long-term thinking, it is possible to stay in Tier 20 without spending too much money. Maybe it's possible as an F2P.

However, I do agree: it's been more and more difficult to stay in Tier 20 with my one team. Also, Arena runs have been more and more frustrating, as new units get released and are unusable in Arena as the only +10s that I have are two of my three dragons(Nowi and Fae). A!Tiki is currently +8.

Don't even talk to me about Arena Assault.

But, it is possible to stay in Tier 20 with some efforts. However, with powercreep the way it is, I suppose that my Nowi will be replaced soon enough...or we'll get a better dragonkiller.

Meh.

Report

Alright, that's nice to know. I especially do agree on you with the new units. This problem is huge, as the new units slowly get better and better BST. I learned that know.

You're right, I did not straightly focus on being in Tier 20, as I focused on more units to have a generally good team. If I did so I might be in your position as well.

Nevertheless, you really earned my respect with that.

Report

By the end of the day, your right about the pay aspect of the game. Whales do have a better advantage but so does the f2p players "If" there luck goes well on summons and they save up on orbs. Ive already made 80 orbs alone this month and i havent spent a dime yet, course im saving for a better banner lol. Ill admit, im a whale too but whaleing ain't the best way to go when drops are not in your favor, plus you have to put time for seals and sp points anyway so luckily f2p and p2w players have the same ordeal grinding there. Players like myself use what charecters they have either good or bad IV's and make'em better, but for teir 20 i dont see myself grinding for extra feathers when i can be casual in teir 16 and not stress over points and lets me see builds outside the meta game. I never player arena assault simply due to the fact i dont have time working up 20+ characters when i can make 7-8 good ones for TT, but i am missing out the rewards for it.... oh well :)

Report

Seals and refined weapons get enhanced by ressources which can be grinded in arena. It's a slight difference, but a difference. Well, better said Arena Assault...

Report

I'm mostly F2P (spent a small amount on orbs a couple of times). I float between tier 18-19 which is not that hard to do (I play without merged units for the most part, and only have a few at +1). I've only been to tier 20 one time when I had a deathless run with an armor team. I think for F2P players if you want to hit tier 20 the dragon units or an armor team are the best way to go as you can get a lot of good 4* units and level up and merge toward +10. I've easily merged enough units that I could have 1-2 at +10 if that would have been my goal...so I don't think F2P players are totally excluded from tier 20. I get 20K feathers once a week and have been for a while, so if you keep doing all the quests you can get 12 units upgraded and merged in three moths, which seems pretty generous. Of course people who spend money on the game have a big advantage, but they keep the game free for the majority of players, so I have no complaints.

Report

Focusing on armors or dragons is the best way to remain get a high arena score - agreed. I did not do that for a long time, as I originally only intended to have a good team which resulted in investing into my Horse Emblem. However, I'm working on it now.
You do have your points with the other ressources. One can't buy them. Although Coins, Feathers and Refining Stones are obtainable in Arena, which does depend on the budget (at least Arena Assault, you have a point that it's possible to stay as F2P in Tier 20, see first comment).
I do still believe that a huge majority of the permanent Tier 20 guys is whaling to maintain their existence there. The new units become more and more better than the old ones and on the long term this makes it impossible for F2P players, as they would need newer units to compete with others but just don't have the ressources to get them consitently. A good example for this is the Winter focus, setting new borders of perfection with three of four units having a higher BST than any other unit which existed before.

Report

I do tend to agree that staying in tier 20 is not likely for F2P. But at least you can get there. Also, agree with new units coming out with better BST and thus raising the bar, and since most of these are 5* only will be tougher for F2P in the future.

Report

How do you get 20k a week? Even best case scenario in which I hit Tier 20 (switching back and forth with 19), I make about 7k. If you add up the two Arena quests and friend feathers, that's an extra 1500 or so. Even if I were to do better in AA, that'd only still add up to about 8k as a *best case scenario*.

Unless you're counting Trials, which add up to 16-20k a month.

Report

This answer comes from a person with a pretty similar situation than you, though i'm less ambitious about being in the top. For the last several months, I've been satisfied with being Tier19 and tier20 every second season. However, since there isnt ANYTHING else in this game to work towards, I am starting now to change this, and I am being almost borderline there.

My strategy for this is to build a trio of +10 units that can deal with the majority of the threats in the game. The only ways for this seems to be 1. Armors or 2. Dragons, and I am pursuing both ways rn (I have a +10 Draug and a +10 A.Tiki, working on Sheena and Gwendolyn rn and likely Nowi as well).
Anyways. Even if i manage to get a Triple+10 Core, which seems fairly possible to do, does that mean I am good at the game? No, I just put a lot of time and ressources in it. I did nothing that not just anyone could do, you dont need skill, you dont need to be clever, you just need to farm units and feathers until ur done. Nothing special about it.

That said, I am still perfectly fine with the system as it is. If I was a whale and spent 500 Dollars at this game every month, I would get extremely pissed if I wasnt able to reach tier 20 because any bunch of F2P assholes with more time on their asses than me because I am working my ass off for 16 hours a day can just do the same.

So, to sum it up: Yes, I think you can reach tier20 by dedicating all your ressources to it - at least I am pretty close and I can't say I did really everything in my Power to reach there. But doing so does not mean you are good at this game. It's just about putting your ressources in the right places. My main goal is having fun at this game, so I want to waste some ressources on units i like rather than those that lead me to tier20. And this feels much more lke playing the game "right".

Report

Also if I might add one thing, as soon as I reach Tier20, I would have nothing left to do in this game. I rather prefer this to be a long-time goal that I cannot reach in just a few weeks since from then on it would just be repeating the same boring (and often frustrating) series of battles. Building units is much more fun than actually using them after all.

Report

I totally fit your position and I see all your points. I can state the exact same things of myself. Only with slightly another tactic but this doesn't mean a thing.

I guess that's the point why I started wondering about all this: we reached the end. We do only have one thing to concentrate on now: Arena. It's not only a question of scoring, if I think about it (My score does rise considerebly since I concentrate on it, too). The real reason for our situation is that there is no other content, isn't it that?

Besides, as we are in the same situation we'll be fighting for scraps in the Arena very soon. The upper places are doomed to be taken by people with +10 Winter units and stuff, we can't do much there. But we will have to compete for the rest of it. Tier 20 will grow a lot. The point we can get mad about is that there may be hard competition amongst those who are like us. But we will barely ever be able to kick a Tier 20 whale out because he can invest in the newer unit, gets a higher scoring and is still "better" than we are.

Nonetheless: you're right. The point is that we need another goal, isn't it that? I hope IS has some seriously good plans for anniversary...

Report

They did a survey recently which surprisingly teased some new game modes in the making (without confirming their existance - but why would they ask how players would like a mode where you do X when they arent at least thinking about implementing it? You could also suggest new mode ideas yourself. It at least got my hopes up that IS is planning something big at the moment.

Report

I suggested they let us play through the final scenarios of various FE series games adapted for FEH, allowing us to get a good unit as a reward. For example, the radiant dawn version of this might reward an Ike, but even a 4* Ike would be fine if they don't want to throw 5*s out left and right. It would raise interest in other FE games which would be good for their franchise, and would be a pretty neat challenge comparable to Grand Hero Battles.

Report

I agree, and my opinion is pretty much the same; I agree that how good you do in arena isn't skill-based, but how many rare abilities that you throw onto your units. There are also other factors. Raise your hand if your perfect arena run was ever killed because of a stupid decision of the AI that you didn't think they would do (IE dancing instead of attacking). I agree that IS should do something; The whaling gets worse and worse everytime new units come out; The benchmark for T20 keeps increasing and increasing.

Report

IDK man, there's parts of your argument I agree with and parts I don't.
The T20 thing isn't true. While I haven't been playing from Day 1, I have been playing since very early in the game's lifecycle, and I consistently bounce back and forth between 19-20 (Soren+4, Lute+1, Red Ike+1, and a bonus unit which is sometimes the new units and sometimes a F2P unit; None of these are particularly high-tiered units). I've spent a whopping $40 on this game since I've started playing, so I'm kind of F2P but definitely not a whale. I've also not been extremely lucky with my pulls so I can't say I agree with you on this end. I mean, it *is* possible, and sacred seals definitely help with that. (staying in T20 is another matter altogether. You need merges for that and whaling/luck is the only way to get that).

Where I do agree with you is having rewards/ranks be based solely on the results of whaling. Arena Assault is the PERFECT example of this because you can't get away with just building a small amount of units; you have to build at least 28 units, and even then your score is based on the BST of your first team so merges still matter (and therefore whaling/luck). I really wish IS would come up with a different/alternate point system, even if it's just for AA, because it is definitely impossible getting to the top AA rank as a F2P or even as someone who spends a little bit on the game and that's not *really* fair. It's also kinda boring; I WANT VARIETY. Like how cool would it be to receive bonuses for using units with LOW BSTs to beat higher BST teams?

tl;dr - I think having one mode that's based off of BST is fine, but it sucks when every mode is. =T

Report

Yeah, as I said, I'm stuck there too. Since the day the system was changed this way. I started seriously caring about Tier 20 in november, if I recall correctly. So yes, coming into Tier 20 is quite archievable, no doubt about that.

I do really *love* your idea of the low BST scoring actually. THAT's something which relies on skill then xD Sounds so great for Arena Assault. You should be a dev man ; )

And I agree: it's probably ok if one mode relies on BST. You convinced me. Although they should stop their powercreep then, as when new units do not get simply better than old ones anyone can come to Tier 20 if he/she concentrates on this. The way it goes now there will always be whales who can afford the newest units and will never get kicked out of Tier 20 due to the simple fact that F2P players cannot afford those units on +10 and will not score as high because of this.

PS: it sucks that **words are not translated into fat letters here, doesn't it?

Report

As I see that I put wrong:
I permanently change between Tier 20 and Tier 19. When I said "reaching" Tier 20 I meant "reaching the point when you stay in Tier 20", as I "reached" Tier 20 by myself and I can't call myself insanely lucky nor a whale.
I fixed that now.
However, all of your answers deserve a like so far, very detailed, very wise. I already learned alot from this discussion.

Report

While I agree that there will always be an advantage for those that can afford to spend big money on the game, I disagree that you need to be a whale to be in tier 20.
I’m not a whale (though I’ve spent some money on the game when I’ve wanted too, nothing extreme) but I’m in tier 20 and have been for a few months now.
Though I accept I’ve never be ranked 1st, I average finishing within the top 2000 places for arena and the top 3000 places for arena assault.

I’ve built a strong team largely out of strong 4* units that can be pulled and merged up through time (Reinhardt & Eirika for example) and utilised skills with high rankings (I don’t use aether) like dual rally and fully levelled up seals. I have units for arena assault design to check certain units with breaker skills and such so that I always have a pool of heroes I can use and I am happy to build up and work in unpopular units who I see potential in and have a good bane/boon (such as my Kagero, Robin, Klein - and more all started out as 4* units).

Report

Although the 2nd-7th team still needs to be able to defeat the other teams.

I did most of the things you said in the last months too. I currently use Olivia, Fae and a system of bonus units (currently Sophia 4*+10), paired with Fjorm+1. Fjorm might be rare but in water seasons I should remain in Tier 20 now. I only struggle on Gunnthrà.
Additionally I did not merge any unit past 5*+3 so far, so I can't honestly expect to in Tier 20 so far, you're right.

Report

Yes but those 2nd to 7th teams don’t need to be defined rigid teams. I literally pick a strong starting team and then pick 4 units each fight based entirely on the enemy I’m up against and pick counters to them. As such I have Julia/Deirdre for dragons, a Marth too, units with bowbreakers, axe breakers, sword breakers and tome breakers to take down strong units of those types, armorslayers users, archers for flying teams and so on.

You don’t need 7 teams, you need 1 team and about 24-30 units who counter specific opponent types.

Report

True. I my current "second hand" units could fight even stronger allies. I invested a alot into them though, that's why my mainteam did never catch up with the Tier 20 standards.

Report

I budget myself on purchases of orbs. Or I did, but I've got a solid core now(Just needs more feathers to get my 4 star Fae's to 5) so I have no reason to purchase at the moment. I do agree that it takes a lot of luck or disposable income, things which I have only fleetingly, in order to get a top tier team quickly, but even common units can become powerful and top tier capable without the need for high octane skills. It's just a matter of using the heroes you do summon wisely.

Report

I totally agree that being F2P can stay in tier 20, I've been there for months without any $ spent .

The key is to use high-merged regular heroes as everyone has mentioned. Moreover, you have to invest feathers on the suitable ones - powerful brave users like Reinhart, Est, Donnel, Cherche ,popular tanky armors , or fast mages such as Nino , Tharja ; even Lon'qu, Selena, Barst can be a great threat . They come from 3*-4* pools where luck doesnt affect much , be built fully then they will be kinda great force in arena (fix the lower bst by all galeforce/aether ).

Another point that 8 heroes from "Daily Hero Battle" (Subaki, Sophia, Cecilia,...) are easily pulled and these 4* +10 truly bring more arena points if you ever notice. They will be rotated but everyweek always has at least 1 of them.

About assault arena , the first team needs to be the highest bst-based team . But from 2nd-7th team , specific non-merged heroes are good to enter , A.Tiki can deal with lots green/red melee except falchion lords, raventome/bowbreaker take care of B.Lyn/Rein , bravebow Jeorge slays many low-hp enemies ,even Alphonse TA/swordbreaker can handle green and some red.

Thou I gotta admit the bst-bonus heroes somehow break the game's balance, as proof of the increase arena point recently. Hope IS have solution to upgrade normal heroes 's bst lol - or at least some other methods. Enjoy the game :D

Report

by Kera 11 months 3 weeks ago

As a 100% F2P I can assure that staying in T20 is not as hard as it may seem.
It's all about strategy in building characters, knowing the current meta and how the scores are assigned.
IMHO the best strategy for F2P players is to fully merge relatively common characters and equip them with the few valuable skills you find from the rare 5 stars only characters (e.g. I'm working on a +10 Selena with slaying edge, distant counter and wrath, as a jack-of-all-trades character).
I'm currently in T20 for my 4° consecutive season with a team composed by Fae +4, Nowi +6, Black Knight and anyone in the askr trio is on for the bonus.
With such a team, I'm scoring about 712-718 points for every match.
Notice that using even more common characters (as Sheena or Gwendolyn), you can reach even higher scorest just by fully merge them and giving them proper skills.
In the end, for those who do not want to spend, it becomes more a matter of feathers than of orbs.

Report

This ^ exactly the point I wanted to make myself. If you’re resourceful you can build mega teams out of units like Fae, Nowi, A Tiki, Reinhardt, Nino, Eirika, Soliel, etc the list of solid 4* units goes on.

Report

FAIR WARNING: Incoming Wall of Text. (While I don't necessarily agree with most of the points illustrated on that article, particularly if you're a gamer who grew up long before the concept of subscriptions and microtransactions have existed, it really looks like they're here to stay.)

source: https://gamepress.gg/whales-anonymous-k-san (Whale Anonymous: A Second Look Into Mobile Game Whaling)

===============

What is your take on the monetization model in these games?

Game monetization is actually a topic that I take strong interest in (as a consumer) and have discussed at lengths with many different people (both fellow players as well as those working in the game industry) for various different games. So before I get into my thoughts on it, let’s step back a bit and take a look at why it’s needed and what kinds there are.

In a simplified model, game development involves two parties: the developer and the publisher. The developer (DelightWorks for example) is the game studio that creates the game. This includes the game engine, the graphical sprites, the promotional artwork, the sound effects, the voice overs, and much much more. Games usually take 1-3 years to make, sometimes even longer depending on the kind of game and the size of the studio. Lots and lots of people are involved from start to finish and put in tons of work and effort (especially in the game industry where long hours and weekend overtime is the norm), so as you would expect, the cost of development isn’t exactly a trivial amount. Once a game is done, it gets handed off to the publisher (Aniplex for example) who then takes care of promoting the game, running the game and, of course, figuring out the monetization model for the game. That monetization model needs to churn out enough money to cover the initial cost of development and marketing, the cost of maintaining the game servers, and of course a good margin of profit to keep the company running and growing so that there’s money available to invest into paying for future games or content updates. In other words, when a game launches with a monetization model, it’s not simply publishers just being greedy - part of it goes into cost recovery and future investments. If a publisher or game company doesn’t turn a profit, it stops making such kinds of games. Which means no more games like FGO for fans like us. A lose-lose situation. In other words, a truly free-to-play game simply cannot exist - monetization models are a necessary “evil” to ensure we get to play more and more fun games in the future.

With all that said, not all monetization models are equal. There are generally three popular types of monetization models for online games: 1) subscription-based (e.g. World of Warcraft), 2) one-time purchases (e.g Guild Wars 2 originally), and 3) microtransactions. Of the three, recent trends point to microtransactions being the most popular, both in mobile and desktop games. Why? Because most microtransaction games are “free”, and everyone loves free! Anyone can play it without having to spend a dime if they choose not to. But of course out of every 1000 free players, there will always be at least 1 who will be *willing* to spend a dime or more for all the snazzy in-game benefits. And unlike subscription-based and one-time purchase models, the *amount* of money one could spend is unlimited. More often than not, this amount will end up being far more than the amount one would have spent if it were a subscription-based game or one-time purchase. In fact, the amount those single players (often referred to as “whales”) will usually end up far exceeding the total amount multiple players would have spent through any of the other two monetization models. Instead of selling a single cosmetic item for $50 flat, for example, why not put it in an RNG box for $5 and watch as people spend far more than $50 trying to get it. Or put a rare waifu with a <1% roll chance in a gacha with no roll guarantees. This will usually upset a lot of people, but in the end, the wallets still come out. In fact, if you look at the revenue reports of any major game company over the past few years that sell both one-time purchase games as well as microtransaction-based games (EA, Ubisoft, NCSoft, etc.), you’ll very clearly see that revenue from things such as gacha rolls, loot boxes, DLCs, or other types of microtransactions drastically outperform other sources of revenue.

So in the end, most publishers end up going with the microtransactions monetization model for their games. These “free” games end up not being truly free. Someone inevitably pays for it and, while I personally dislike this model, due to my competitive/goal-driven nature, one of those people usually ends up being me. South Park actually had a pretty amusing (but accurate) episode on this.

tl;dr: Monetization models are necessary, but what type depends on the publisher. In today’s day and age, despite people’s hate against it, the microtransaction model ends up being the most profitable and will likely continue to be over the next few years.

===============

Being someone in my mid-to-late 30s (yeah, I'm getting THERE, to the big four-oh) and having grown up with video/computer games of all sorts, it had all somehow, in my opinion, boiled down to a company getting its return of investment quicker, and not being concerned about product (buggy games that should have spent more time in the works are suspect), at least not about looking beyond all the bells and whistles they could add, milking every sense of profit from it.

Compared to other games, it seems (to me, anyway) that FEH is not really that p2w-centric; I don't feel it's a 100% cash grab like your run-of-the-mill MMORPG from South Korea or something (and I do have reason to believe that the F2P concept of reeling paying customers in started from there), and you can still gain orbs/feathers steadily—something other gachas don't really have, or have no interest in implementing (until now, anyway, particularly if you look at, oh I don't know, Brave Frontier and a few others?).

Report

It's really funny that you posted that article as an answer because it was the article which inspired me to open this discussion. After all the dog bites its tail.

That said I did of course make my thoughts about it. You're right: FEH is not only about paying. Most players will easily get along with the game. That's a huge advantage over other games, as you mentioned.
Only in the very last part of the game one will begin to struggle. I read a lot of opinions, tips and stories about that matter in this discussion and in the article. None of which claimed the writer to be one of the 1000 best players. Neither F2P nor "dolphin". This leads me to the assumption that there is no player, which does not pay too much and is amongst the best 1000 players.
It is possible to reach Tier 20 though, as well as a decent place in Arena Assault. Regarding the ressources one may get this means F2P players have no real disadvantage.

To the article: I know that there is a lot of work in any game, which is released. Especially Nintendo games do shine with endless details and a really low amount of bugs, unlike most other games which get released. I do appreciate this very much and that's why I paid 40€ for the game - the same amount of money Nintendo's games cost usually. I do also kind of appreciate the whales, as they take most the costs of the game and make it possible.

One of my points remains though: without paying the game it is impossible to be the best (or even close to it like being the 1000th) in the score table. This does kind of disqualify FEH as P2W. With a very strict interpretation of "win". This is not really necessary for IS, as most people who are whaling would do so nonetheless. That's greed. And pointless.

Report

I can't say I disagree with you.

I had a tendency to complain over it's scouring system. I used to feel as if it somewhat limited who I wanted to use, and also certain skillsets. I used to be all for budget skillsets, even if it only included the 1rst/2nd level of said skill- but then, it kind of makes sense, in a way (the way certain skills weigh). I do agree with you the system at it's full potential simply caters to people who pay, unless you've been building a 5*+10 since the very start of the game (a guy here called DRAAAAAVEN built an Effie off of 2-3 5*s, the rest was all his').

With that said, I guess I wasn't very informative in the poll. I put that I didn't really have any complaints, but this would've made me voice a different opinion.

Report

It is entirely possible for someone F2P to be in the top 1000 of tier 20... But they'd have to have played for a long amount of time and been very focused/efficient in their resource management. They would just need to focus feather usage on 3*/4* units (like Fae, Reinhardt, etc) and save orbs for select 5* banners. It would make the game rather boring...in my opinion...but they could still be competitive. The advantage of "whales" is that they don't have to focus on optimizing a handful of heroes or manage resources efficiently. I think this is a reasonable compromise for the "whales" - they should get something for paying for development of this game.

As for me... I've played since launch and am currently F2P, but occasionally drop some cash to get a copy of a favorite hero (like Sigurd).

Report

I do disagree there actually: the advantage of whales is not only that but also not being limited on "easily" available units. (I don't have 11 copies of any unit from the 4*-5* pool btw.)

This means that they can build units like Winter Chrom with his flashing 174 base BST. With a perfect BST orientated set he is rated higher than any unit a F2P player can ever create, which means that people who have this kind of a unit will always get more points if they put him in similar teams as other players of this Tier.

Maybe not even the first 1000 players profit from this but an even smaller amount of the top players. The point iself remains true.

Report