If unit's HP ≤ 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.

Inheritable Restrictions?

Melee, Infantry, and Armored Only

  • Melee, Infantry, and Armored Only

Skillsets that use skill

It’s time to stop (Offensive Focus)

Pierce the Sky (Offensive Generalist)

Dark Sarcasm in the Classroom (Wrath Sweeper)

Wrathful Sacaen (Mixed Phase Generalist)

Regulus Impact (Mixed-Phase Generalist)

Gatsūga! (Mixed Phase Generalist)

Last Stardust (Defensive Nuke)

A Divine Awakening! (Mixed Phase Nuke)

Like the Shadows of Valentia! (Budget)

Immortalized (Frontline Generalist)

Power and Pride (Offensive)

Princess of Swords (Offensive Nuke)

Master Knight (Player Phase Offense)

Darksphere's Frenzy (Wrath Nuker)

Enraged General (Double Wrath Special)

Hit ‘Em Out of the Park! (DC Enemy Phase)

Slaying Edge+ (+Spd)
Alternate: Wo Dao+ (+Spd)
A Distant Counter
Alternate: Swap
B Wrath 3
Alternate: Vantage 3
Alternate: Moonbow
C Atk Smoke 3
Alternate: Threaten Atk 3
SP1695SQuick Riposte 3

Reckless Storm (Defensive Nuke)

Early Summer Rain (Mixed Phase Generalist)

Fury of the Storm (Frontline)

Slaying Edge+ (+Spd)
Alternate: Audhulma
A Fury 3
Alternate: Close Def 3
Reposition B Wrath 3
Alternate: Quick Riposte 3
Alternate: Glimmer
C Def Ploy 3
Alternate: Spd Ploy 3
SP1445SSpeed +3
Alternate: Quick Riposte 3

Tempest Blade (Offensive Nuke)

Queen of Blades (Mixed Phase Generalist)

Quiet Breathing (Defensive Nuke)

YOU! (Offensive Generalist)

The Avenger (Defensive Duelist)

Leading the Herd (Offensive/Support)

Dread Fighter (Offensive Generalist)

Brawl at the Beach (Melee Generalist)

Slaying Lance+ (+Spd)
Alternate: Harmonic Lance+ (+Spd)
A Fury 3
Reposition B Wrath 3
Alternate: Renewal 3
Alternate: Moonbow
C Drive Spd 2
SP1320SClose Def 3
Alternate: Speed +3

Vun Voman! (Full Offense)

Wo Dao+ (+Spd)
Alternate: Slaying Edge+ (+Spd)
A Atk/Spd Solo 3
Alternate: Fury 3
Reposition B Wrath 3
Alternate: Desperation 3
Alternate: Glimmer
C Even Atk Wave 3
SP1505SAtk/Spd 2
Alternate: Speed +3

Fate Changer (Offensive Masked Marth)

BATHE IN THE CRIMSON RAIN (Offensive/Special Activation)

Nothin’ Personnel (Distant Counter)

Flame Siegmund

Divine Vanguard (Defensive Nuke)

Enraged General (Double Wrath Special)

Enraged Mercenary (Offensive Generalist)

Vengeful Mercenary (Wrath Special)

Icebrand (Defensive Bruiser)

Absolute Zero (Defensive Nuke)

Ultra Instinct (Offense/Special Activation)

Blade at the Wind (Distant Counter)

Physical Tank

Dance of Blades (Enemy Phase Nuke - Optimal)

Anti-ranged OHKO

Wrathful Hero (Anti-Ranged)

Defensive Donny (Tank)

Slaying Lance+ (+Atk) A Distant Counter
Alternate: Fury 3
Alternate: Swap
B Wrath 3
Alternate: Quick Riposte 3
Alternate: Luna
C Spur Def/Res 2
SP1695SQuickened Pulse

It’s All Me! (Offensive)

The Scourge of Talysian Seas (Wrath Offensive)

Threshold Sweeper

Slaying Edge+ (+Def) A Brazen Atk/Spd 3
Alternate: Death Blow 3
Alternate: Swap
B Wrath 3
Alternate: Swordbreaker 3
Alternate: Moonbow
C Def Smoke 3
SP1605SAttack +3

Mercenary of the Heart (Mixed Phase)

Rock You Like A Hurricane (Offensive)

Sol Katti (+Eff) A Brazen Atk/Spd 3
Alternate: Sturdy Impact
Reposition B Wrath 3
Alternate: Special Spiral 3
Alternate: Moonbow
C Spd Ploy 3
Alternate: Spd Smoke 3
SP1605SFlashing Blade 3
Alternate: Attack +3

Rangebuster! (Anti-Ranged)

Mage Checking Account (Distant Counter Magic Tank)

Stock Market Crash (Offensive/Special Activation)



This skill is one of many to help charge one’s special for use during combat. However, unlike its many brethren, Wrath is fairly easy to activate, and only has one straight-forward requirement: The user must be on less than 75% HP in order to take effect. Both the damage bonus and the special charge come under the HP requirement but unlike most skills that check HP, the time of checking is at the point where the special is activated. This means it is possible to gain the damage bonus during a round of combat you started above the threshold. Wrath is only applicable to specials triggered by combat, and cannot be used with defensive specials such as Pavise.


Wrath is notable for being a B slot skill that affects special charge, with most other options coming at the cost of the valuable A slot. This means it is possible to combine Wrath with skills such as Steady Breath and Heavy Blade for extremely quick special charges. Weapons that grant cooldown-1 such as Slaying/Killer Weapons are a great partner for Wrath. Choice of special is also important: As Wrath has direct benefits when both charging and unleashing a special, shorter specials are preferred. Moonbow is the premiere pick, potentially beginning each round charged if it’s only used once per turn. The sacred seal Quickened Pulse can be used to effectively gain the special cooldown charge for the first round of combat. Wrath can be used effectively on both offensive or defensive builds. Brave weapon users can use Wrath to activate their specials every turn, and significantly power them up. Defensive builds receive an attack first, which puts the user within the threshold, then fire back with a highly damaging special.


The way Wrath’s HP threshold is checked makes it harder to avoid than most other skills in the game. Guard is a mediocre way to prevent Wrath users from obtaining their specials, but has harder to meet requirements and only sets their special back a single turn. The best way to avoid getting hit by a powerful Wrath Special is to prevent the unit from counter-attacking. Vantage and Desperation are two ways to circumvent their attacks. A powerful Brave Weapon or Firesweep weapon user is another good way to handle them, as letting them charge and use their special will spell certain doom for one of your units.