If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
GamePress
Steady Breath
Melee, Infantry, and Armored Only
- Melee, Infantry, and Armored Only
Units with Skill
Unlocks at 5 ★
Skillsets that use skill
Resilient Rabbit (Defensive)
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Slaying Axe+ (+Def) | A | Steady Breath Alternate: Warding Breath |
|---|---|---|---|
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Reposition Alternate: Rally Def/Res |
B | Quick Riposte 3 Alternate: Guard 3 |
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Aether | C | Res Tactic 3 Alternate: Spur Def/Res 2 |
THE WALL (Enemy Phase Bruiser)
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Slaying Lance+ (+Def) | A | Steady Breath Alternate: Steady Stance 4 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire Alternate: Ignis |
C | Infantry Pulse 3 |
Steady Defender (Defensive Tank)
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Ragnell | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Ignis Alternate: Aether |
C | Threaten Def 3 Alternate: Threaten Atk 3 |
Bridezilla (Melee Specialist)
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Slaying Lance+ (+Spd) Alternate: Slaying Spear+ (+Eff) |
A | Steady Breath Alternate: Steady Stance 4 |
|---|---|---|---|
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Reposition Alternate: Smite |
B | Quick Riposte 3 Alternate: Lancebreaker 3 |
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Aether Alternate: Luna |
C | Panic Ploy 3 Alternate: Infantry Pulse 3 |
Summer Bonfires (Defensive Tank)
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Slaying Axe+ (+Def) Alternate: Melon Crusher+ (+Def) |
A | Steady Breath Alternate: Close Def 3 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Bonfire | C | Atk Smoke 3 |
Steady Breath
Overview
This skill is designed for units who excel in enemy phases, giving them an additional four defense and an extra special charge on each hit traded in combat. Steady Breath opens up many new possibilities for characters, allowing them to charge and fire off powerful specials with previously unheard of speed. It can be used in combination with special chargers such as Quickened Pulse and Killer/Slaying weapons for even faster charges. Steady Breath can only be inherited onto infantry and armor units, and has one restriction: It requires the opponent to initiate attack.
Synergy
When using Steady Breath, there are many things to consider. Generally, builds with Steady Breath strive for one of two things: to activate a powerful special very quickly, or many times over a battle. Builds that aim to launch one special quickly synergize well with Quickened Pulse and skills such as Infantry Pulse, that only work once. Bonfire/Iceberg is the most common skill for this purpose, as it can be fired after receiving just one hit with a Killer/Slaying weapon. With the help of a Quickened Pulse seal, Ignis can be fired in the same way. Builds that aim to activate specials many times favor skills like Aether and Sol, the healing combined with the +4 defense bonus lets a unit survive for an extended period of time. Quick Riposte and Renewal are more good choices, but be careful when using the former: It can be hard to keep above the health threshold, especially if you only have access to Quick Riposte 2. Weapons with Distant Counter are a great partner to Steady Breath, as it lets them retaliate against ranged attackers as well. Finally, it is a great partner to Falchion healer builds, allowing them to self-heal quickly through the use of specials as well as their normal methods.
Weaknesses
Steady Breath’s primary weakness is that it requires the unit to receive attacks from an opponent. In order to make good use of this ability, you’ll have to throw the unit in question into danger. Steady Breath’s defense bonus helps against physical units, but offers no protection against magic damage, making them a potential threat. There are two ways to handle a unit with Steady Breath. Firstly is with a strong offensive unit with a skill such as Desperation or a Firesweep weapon that prevents counter attacks. Secondly, you can simply lure them in to your own team, completely negating the effects of the skill.

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