SP:
200
Slot:
B

If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.
(If using similar skill, only highest value applied.)

Inheritable Restrictions?

All Units

  • Inheritable by all units.

Unlocks at 4 ★

Skillsets that use skill

Owl's well that ends well (Physical Tank)

Flex-ible Tank (Defensive)

Rigelian Border Police (Anti-Melee Enemy Phase)

Duma's Scion (Anti-Range Enemy Phase)

Alm Might (Offensive Generalist)

Savage Songstress (Offensive)

Recommended
Book of Shadows A Fury 3
Alternate: Spd/Res Bond 3
Sing B Guard 3
Alternate: Wings of Mercy 3
Moonbow C Atk Tactic 3
Alternate: Spur Def/Res 2
SP1660S

Blazing Blade Barrage! (Pseudo Special Fighter)

Supreme Chad of Múspell (Physical Tank)

She's Walking on Fire (Enemy Phase Tank)

Physically Defensive Dragon (Tank)

Hot N Cold (Niche Nuker)

Indestructible (Defensive Duelist)

Summer Breeze (Mixed Phase Generalist)

Recommended
Summer's Breath A Distant Counter
Alternate: Fury 3
Reposition B Guard 3
Alternate: Renewal 3
Glimmer
Alternate: Moonbow
C Res Smoke 3
SP1635SQuick Riposte 3

The Absolutest of Units (Defensive)

Recommended
Basilikos (+Def)
Alternate: Basilikos (+Eff)
A Steady Breath
Alternate: Steady Stance 3
Reposition B Guard 3
Alternate: Quick Riposte 3
Aether
Alternate: Sol
C Drive Def 2
Alternate: Panic Ploy 3
SP2275SQuick Riposte 3
Alternate: Close Def 3

Play With Me! (Defensive Tank)

Sacaen Guardian (Defensive Focus)

Magical Festivities (Enemy Phase Mage Killer)

Scion of Thunder (Defensive Tank)

Neko Overlord (Enemy Phase Mage Killer)

Rigelian General (Melee Enemy Phase)

Ignited Heart (Physical Tank)

Summer Bonfires (Defensive Tank)

The Smile Protector (Generalist Tank)

Scarlet Paladin (Generalist)

Steady Flame (Defensive Tank)

Delicate Slayer (Anti-Armor)

Recommended
Florina's Lance (+Eff) A Fury 3
Alternate: Steady Stance 3
Reposition
Alternate: Draw Back
B Guard 3
Alternate: Quick Riposte 3
Iceberg
Alternate: Glacies
C Threaten Def 3
Alternate: Def Ploy 3
SP2025SQuick Riposte 3

Peri's Long-Distance Stabby Delivery Service (Distant Counter Anti-Mage)

Virile Bruiser (Anti-Armor)

Dragon Panzer (Defensive Tank)

Defensive (Close Counter Tank)

Steadfast Stylist (Steady Breath Tank)

Recommended
Slaying Lance+ (+Def)
Alternate: Slaying Lance+ (+Res)
A Steady Breath
Reposition
Alternate: Swap
B Guard 3
Alternate: Quick Riposte 3
Bonfire
Alternate: Aether
C Atk Smoke 3
Alternate: Threaten Atk 3
SP1545SQuick Riposte 3
Alternate: Close Def 3

Now, it's my turn! (Defensive)

Physical Tank

Offensive Healer

Recommended
Dazzling Pain+ A Close Def 3
Alternate: Fortress Def 3
Recover+
Alternate: Rehabilitate
B Guard 3
Alternate: Live to Serve 3
Imbue
Alternate: Miracle
C Savage Blow 3
Alternate: Threaten Atk 3
SP1485SSavage Blow 3

Divine Scion (Defensive Tank)

Breath of Destruction (Defensive Tank)

Guard

Overview

Guard enables a unit to significantly slow down an enemy’s Special charge rate, if not completely shut it down. While it occupies a highly contested skill slot, Guard can be a completely game-changing skill when utilized properly. With the introduction of skills such as Heavy Blade and Bold Fighter, Specials are being fired off more often than ever. In particular, the unique specials Black Luna (exclusive to Black Knight and Zelgius) and Regnal Astra (exclusive to Ayra) are utterly devastating when activated; Guard is easily one of the best options to prevent units from getting torn apart by their power.

Synergy

Thanks to the availability of powerful Sacred Seals such as Quick Riposte, Guard no longer requires a significant sacrifice to be run in a build. It works best on a unit who is supposed to be taking on the likes of Zelgius and Ayra; this means that tanky red and blue units are the best users of this skill. Combining Guard with the Quick Riposte seal on a unit with high defensive stats can result in a unit that is nearly immune to taking damage from enemies without color advantage.

Weaknesses

The main weakness of Guard is that it does not protect against regular attacks - it won’t save a unit that gets taken out even without a Special activation. In addition, it only reduces Special cooldown charge by 1; enemies with skills that speed up Special charge like Heavy Blade and Bold Fighter will still gain 1 charge instead of 2. This is typically enough to delay a Special activation for a turn, but can cause problems if the enemy is able to attack further. It is also possible for Guard to get negated if the user falls below the HP threshold. As a result, it’s best suited for units with high defenses to prevent this. One last consideration is that Guard costs 200 SP - this means that it is unfortunately suboptimal in terms of Arena scoring compared to the more expensive 240 SP skills.