Non-Inheritance Tier List

Tier 1

These heroes are among the strongest in the game: heroes in Tier 1 possess unrivaled power and/or utility, making them among the strongest picks on any team. Heroes in Tier 1 should make up the core of your Arena team, deployed alongside other Heroes that best augment their abilities.

Tier 1.5

Heroes in Tier 1.5 are very strong - just as strong as heroes in Tier 1 in many cases. However, many of these heroes are more specialized to deal with other common threats. Consider adding these Heroes to your team if you find yourself struggling to deal with specific units.

Tier 2

These Heroes, whilst weaker than those in the higher tiers, are solid additions to most teams. Units in Tier 2 should be used to fill in any gaps you may have left in your team, though more can be included if availability is an issue.

Tier 2.5

Heroes in Tier 2.5 can be strong on specific teams, but are generally not recommended to be used over higher tier characters unless they are the only options you have available. Some of these heroes are powerful, but struggle in the current metagame.

Tier 3

Some Tier 3 Heroes have unique skills which can make them appealing to some teams, but they are generally outclassed by higher tiered units.

Tier 1
Hero Explanation
Olivia

Pros:

  • Powerful and versatile support abilities
  • Fits onto many teams

Cons:

  • Low defenses

Olivia is a Red Sword user, who brings utility to the team through her Attack buff and her Dance. She is a powerful F2P unit who can multiply the potential of any member of your team. She is a mostly one-dimensional unit, sending someone in with an attack buff and dancing to give them a second turn. Her ranking reflects the power of Dance combined with powerful attackers.

Kagero

Pros:

  • Effective mage lurer/killer
  • Excellent matchup spread
  • Colorless ranged damage
  • Easy to use and support

Cons:

  • Very low HP and Defense
  • Weak against non-infantry
  • Weighted poorly in Arena ranking

Kagero is a colorless dagger-user with high damage potential. Unlike the other dagger-users, she does not rely on debuffs or healing, instead supporting the team with high ranged damage. She fits the archetype of a “Glass Cannon”, possessing a powerful offense coupled with paper-thin defenses.

Hector

Pros:

  • Fantastic bulk
  • Can deal great physical damage
  • Able to counterattack at 2 range
  • Strong at choke-points
  • Can make follow-up counter-attacks above 80% HP

Cons:

  • Only 1 movement
  • Low Speed and Resistance

Hector is a physical, defensive powerhouse, with fantastic HP, Attack and Defense stats. With strong active and passive skills, Hector can act as a strong defensive core to any team. Though his axe makes him weak to a multitude of common red units, he is a brilliant counter to any blue units an enemy team might have: even mages thanks to Distant Counter and the Armads weapon effect. His fantastic offensive and defensive presence, as well as his good utility makes Hector a great choice on any team.

    Ninian

    Pros:

    • Dance is incredibly powerful 
    • Great HP
    • Flexible addition to many teams
    • Escape Route grants fantastic coverage

    Cons:

    • Low BST
    • Vulnerable to Falchion/Naga
    • Weak in direct combat

    Ninian is a dancer with surprisingly good bulk when compared to similar units such as Azura and Olivia. Her respectable speed stat alongside a great HP stat allows her to avoid crucial follow-up attacks against Lucina and Marth, surviving on very little HP. Escape Route synergises very well with Dance, as it allows Ninian to grant an ally an extra turn from anywhere on the map. Her dragon typing does give her a weakness to common units however, all of whom will KO Ninian if she has already taken even a small amount of damage. Her low BST will also impact arena scores.

    Ike

    Pros:

    • Excellent attack power
    • Great bulk
    • Comes with Distant Counter on his weapon
    • His base set highlights his abilities
      • He can decrease the cooldown of his special with every swing of his blade.  As a result, he can effectively use specials with longer cooldowns such as Aether.

    Cons:

    • Below Average Speed
    • Low Resistance
    • One of many highly-competitive sword units to pick from

    Ike has the second highest attack and fourth highest defense among the red infantry.  Being one of two units in the game with a Distant Counter attached to his weapon, he can utilize several different A-Passives to improve his potential while retaining an amazing defensive and offensive presence.  With his capabilities, he threatens to OHKO many mages and archers on the counter as well as shrugging off archer damage.  Using his Heavy Blade passive and Aether combo, Ike is never truly out of the game and can come back from the brink.

    His high bulk and low speed can be taken advantage of to help him charge his special more quickly while dealing heavy damage with his counterattack.  Abilities such as Quick Riposte and Brash Assault can guarantee two swings from both his enemy and himself readying Aether on the next swing.  Charge special, use Aether, heal back to full HP, kill enemy, rinse and repeat.  Ike fights like a hero regardless of the world he is in.

    azura

    Pros:

    • Sing is an incredibly powerful support skill 
    • Surprisingly high Attack and Speed
    • Useful in both hyper-offensive or hyper-defensive teams

    Cons:

    • Extremely frail
    • Sometimes difficult to include in a team of four

    Azura is a lance-wielding songstress with a unique support ability: Sing. Arguably the strongest support skill in the game, it allows an allied unit to take another action within the player phase. This turns Azura into a powerful support unit with great utility, with decent offensive presence to boot. However, Azura has incredibly poor defenses, so she requires a lot of support from the rest of her team to keep her safe.

      Lucina

      Pros:

      • Great physical damage
      • Very good speed, especially when below 50% HP
      • Bonus damage against dragons
      • Powerful skills
      • Useful weapon effect

      Cons:

      • Very low defense and resistance
      • Struggles versus range

      Lucina is a powerful red sword-wielder with great attack and speed as well as a bonus versus dragon units, making her an effective frontline unit or dragon counter. Combined with the choice between two powerful special skills: Aether and Luna and her two useful passive skills, Lucina is a particularly threatening unit in the current metagame.

      Linde

      Pros:

      • Incredibly powerful mage
      • Strong counter to many common units
      • Decent passive skills

      Cons:

      • Extremely frail
      • No offensive special skill

      Linde is a frighteningly powerful blue mage with very high attack and speed, making her a top choice in punching through enemy teams with immense power. Though she does not have a special skill like Robin (M), Linde more than makes up for it with potential caps of 52 attack or 42 speed depending on where her high value lies. Linde's incredible power, range and her triangle advantage versus red units makes her a formidable threat on many teams.

      Tier 1.5
      Hero Explanation
      Eirika

      Pros:

      • Great adjacency buffs
      • Strong utility in Pivot and Draw Back
      • Great speed
      • Good resistance

      Cons:

      • Lower attack than similar units
      • Very vulnerable to common blue units

      Eirika is a more support-oriented red unit, with a fantastic array of support and utility skills. Unlike units such as Ryoma or Lucina, Eirika's primary role in a team will not be to deal damage, but rather to buff the attack and speed of adjacent allies and pull enemy units into range of ranged partners. Whilst Eirika may not be as strong as many of her competitors, she provides great utility by allowing teams to isolate enemy units and bolster the offensive prowess of damage dealers.

      Sharena

      Pros:

      • High stat total
      • Great support abilities
      • Strong against common red units

      Cons:

      • Low Resistance
      • Debuff often applies after combat

      Sharena is a Blue Lance wielding fighter who also provides great team support through her buffs and AOE debuff. She is a versatile character equipped to deal with the red units that overrun the Arena. Promoting her from two to five stars requires investment, but is well worth it. Her strong abilities and high stat total make her a very solid Arena pick.

      Ephraim

      Pros:

      • Fantastic attack and defense stats
      • Very short skill charge time
      • Good buffs and debuffs

      Cons:

      • Low speed and resistance
      • Passive skills work against eachother
      • Faces competition from faster lance wielders

      Ephraim is a bulky lance wielder with exceptional power thanks to his fantastic attack stat and his special skill Moonbow. Ephraim also possesses interesting support capabilities: Siegmund allows him to boost the attack of nearby allies whereas his passive skills lower his enemy's defense, often making the difference between a OHKO or 2HKO. However, his low speed means that he will be vulnerable to follow-up attacks, making it difficult to keep him alive when faced against archers and mages.

      Marth

      Pros:

      • Strong attack and speed
      • Bonus damage versus dragons
      • Useful support skill

      Cons:

      • Low resistance
      • Outclassed as a damage carry and as a dragon killer

      Marth is a relatively balanced hero, with high attack and speed alongside decent defense and HP stats. Pivot makes him a particularly mobile damage dealer who can enter the frontline or retreat quickly. However, despite being one of the most iconic characters in the franchise, Marth faces stiff competition from many other units who provide better offensive strength or more useful support skills.

        Julia

        Pros:

        • Powerful mage
        • Effective counter for mages
        • Effective against dragons

        Cons:

        • Low speed
        • Low Defense

        Julia is a powerful green mage with high attack and high resistance, making her an ideal choice to deal with blue mages. Julia’s skill set allows her to effectively battle enemy mages thanks to her resistance buffs, but the rest of her skills are a bit underwhelming. Her low defense and speed stats make her a target for red sword users which means positioning is key to using her effectively.

        Tiki (Young)

        Pros:

        • Amazing stat total and distribution
        • Immense AoE damage through Rising Flame
        • Weighted well in Arena

        Cons:

        • Counters are extremely common
        • Low speed

        Tiki is a red dragon tank with great attack and defensive stats. She is an adept frontline unit, capable of dishing out and taking heavy damage. Her great stat total and abilities make her a desirable Arena pick, but her low speed and dragon weapon leave her with exploitable weaknesses.

        Sanaki

        Pros:

        • Huge ranged damage
        • Good support abilities
        • Straightforward and easy to use

        Cons:

        • Very weak against blue
        • Low defense and speed

        Sanaki is a magical glass cannon who brings value to her team with powerful ranged damage and team buffing support. While she struggles in some regards, such as her low speed and defense, her boons are more than enough to warrant use on a team.

        Takumi

        Pros:

        • Ranged colorless damage
        • Good against flying units
        • Can be tricky to KO safely

        Cons:

        • Low Resistance
        • Lower damage than other ranged attackers

        Takumi is a colorless ranged bow-user with great damage and powerful skills. Unlike other ranged attackers, he can counter-attack at close range, making him annoying to deal with. Takumi has lower damage than other ranged attackers, but compensates by having fewer weaknesses than them. He’s a very reliable pick for Arena teams and will perform against nearly any team composition.

        Klein

        Pros:

        • High damage output
        • Great special and passive skills
        • Ranged colourless damage
        • Brave Bow allows for OHKOs

        Cons:

        • Poor stat total
        • Low defense and resistance

        Klein is an archer who excels at dealing high damage through his strong special and passive skills. Though his attack and speed stats seem underwhelming, these are compensated for by his Brave Bow+ and Death Blow, which allow Klein to deal surprisingly high amounts of damage when he initiates combat. His defense and resistance are very low however, so good positioning is crucial unless one of his teammates can re-position him.

        Effie

        Pros:

        • Solid defense stat
        • Great counter to sword-wielders
        • Strong support skills
        • Wary Fighter grants fantastic survivability

        Cons:

        • Easy to kite
        • Very vulnerable below 50% HP

        Effie boasts impressive attack and defense, with strong passive skills to boot. Death Blow provides an attack bonus upon initiating combat, whereas Wary Fighter will prevent her from taking follow-up attacks, allowing her to tank for longer. This makes Effie a great choice for dealing with the ever-present variety of sword-wielding lords. Effie's high stat total makes her a strong pick for those looking to maximise their arena scores.

          Karel

          Pros:

          • Fantastic attack and speed
          • High HP stat
          • Very high damage output - especially below 50% HP
          • Powerful special skill

          Cons:

          • Low defense and resistance
          • Reliant on falling below 50% HP
          • Very vulnerable to range

          Karel is a powerful sword-wielder whose play-style relies on making good use of his powerful special and passive skills at low HP. With a short, two turn cooldown on his special skill, the Wo Dao boosting the damage of his special skill by +10, and an extra +7 attack from Defiant Atk, Karel can deal immense damage when attacking with low HP. This high-risk, high-reward playstyle makes him similar to Lyn, though he trades a small amount of speed for greater damage through his special skills.

          Catria

          Pros:

          • Excellent defenses
          • Good mobility
          • Very useful debuff

          Cons:

          • Weak to archers
          • Countered by common units

          Catria is a mobile all-rounder with good offensive and defense stats. She is an excellent duelist, thanks to her passive abilities increasing her bulk significantly. Catria can be thought of as a frontline unit, despite her weakness to bows. Her viability is hurt by the presence of common units in the Arena.

          Jaffar

          Pros:

          • Colorless ranged damage
          • Powerful debuffing abilities
          • Can fit on nearly any team

          Cons:

          • Weighted poorly in Arena
          • Cannot outright OHKO many units

          Jaffar is a colourless ranged assassin. His specialty is outputting damage from a distance to either finish off enemies or set them up for team-mates to KO. Jaffar should be thought of in the same vein as Kagero and Takumi, but brings a special mix of abilities to the field. Jaffar can make problem targets much easier to deal with for your team, and with his colourless ranged damage and triple stat debuff, should be regarded as a top threat in the Arena.

          Nino

          Pros:

          • Strong offenses
          • Good support abilities
          • Ranged, magic damage

          Cons:

          • Low defense
          • Red units very common
          • Requires team support

          Nino is a green ranged unit known for her strong offenses and resistance. She fulfills the role of ranged damage dealer, but also brings some support abilities to the team. Her low defense characterizes her as a glass cannon; She is easily KO'd by physical damage, and must be played carefully to yield results.

          Ryoma

          Pros:

          • Impressive physical attack power
          • Respectable speed
          • Can counterattack at 2 range
          • Great passive and active skills

          Cons:

          • Low resistance makes him susceptible to mages and dragons
          • Skills can sometimes be hard to use to full effect.

          Ryoma, true to Fire Emblem Fates, is an immensely powerful physical damage dealer with incredible Attack and impressive Speed. His unique weapon, Raijinto, allows him to counterattack enemies outside of melee range; allowing him to duel ranged units reasonably well. His skills also have great synergy, augmenting his already impressive attack power and buffing the speed of nearby allies.

            Tharja

            Pros:

            • Powerful mage
            • Incredibly fast with Darting Blow
            • Useful special skill

            Cons:

            • Very low defense
            • Slower during enemy phase

            Tharja's fantastic attack and speed stats allow her to perform the role of a magical damage carry similarly to Linde. When initiating combat, Tharja boasts an absurd 43 speed, allowing her to make follow-up attacks against most units in the game. This makes it very easy for Tharja to OHKO a unit on the player phase, though her poor defenses leave her incredibly vulnerable on the enemy phase.

            Nowi

            Pros:

            • Weighted strongly in Arena
            • Ranged counterattack
            • Useful support abilities
            • Excellent bulk

            Cons:

            • Has many common counters
            • Very low speed

            Nowi is a blue dragon with great stats and abilities that make her somewhat of a counter to the metagame that revolves around red units. Her coveted ranged counter lets her trade heavy magic damage onto whoever attacks her. Her stats and abilities lend to her role as a frontline tank, but Nowi must watch out for some key threats to her existence.

            Tier 2
            Hero Explanation
            Donnel

            Pros:

            • Strong attack with Brave Lance
            • High HP and defense
            • Great support abilities

            Cons:

            • Low speed
            • Easily KO'd by tome-users
            • Must initiate attacks

            Donnel is a unit with a mixed identity. He could be described as a half Tank, half Assassin. Donnel is a frontline unit who specialises in eliminating red units and setting up KO’s for other members of your team. He is a versatile F2P unit with less general strengths than top blue units, but brings unique support options to the table for his team.

            Spring Lucina

            Pros:

            • Great offensive mage
            • High speed
            • Strong A slot skill

            Cons:

            • Outclassed by Linde
            • Needs a lot of skill investment
            • Limited status hurts merging potential

            Spring Lucina is quite similar in playstyle to Linde. Both are blue mages with high attack and speed stats, but Spring Lucina trades some attack for defense. This arguably makes Spring Lucina a poor man's Linde, but nevertheless, she can perform exceptionally well as an offensive unit thanks to her high neutral speed of 36 as well as Swift Sparrow. With support from the rest of her team, Spring Lucina can become a fearsome offensive presence. It is recommended to invest SP in changing Spring Lucina's tome, as the low MT and mediocre effect leave a lot to be desired.

            Minerva

            Pros:

            • Great mobility
            • Some of the strongest offensive stats in the game with Life and Death
            • Extremely short special skill charge time

            Cons:

            • Extremely weak to archers
            • Low resistance, made worse with Life and Death
            • Struggles in the current meta

            With phenomenal attack and speed stats thanks to Life and Death, Minerva is a menacing offensive powerhouse with great mobility and serious firepower. Her offensive capabilities exceed those of her closest rival, Camilla, though her defensive stats are much weaker. Despite her incredible strength, her frail defenses and the fact that her counters are very common hurt her viability severely.

              Selena

              Pros:

              • Well-rounded stats
              • Great support abilities

              Cons:

              • Weak against non-green
              • Faces stiff competition for a team slot

              Selena is a balanced fighter who brings some damage, support and sturdiness to a team. She is a jack of all trades unit who can perform many tasks, but none as well as specialists in their roles. She is often forgotten over units such as Lucina, Olivia and Young Tiki, but is a viable choice with her good stats and support abilities.

              Chrom

              Pros:

              • High damage output
              • Great defense
              • Bonus damage versus dragons
              • Good self-sustain through Falchion and Sol/Aether

              Cons:

              • Low resistance
              • Poor speed
              • Struggles versus range

              Chrom is a bulky dragon slayer and wallbreaker, possessing high attack and defense stats with the Falchion granting bonus damage against dragons. Packing two strong special skills and some reasonably useful passive skills, Chrom can be a difficult unit for enemy melee units to take out thanks to his great survivability. However, Chrom's low speed and resistance compared to Lucina and Marth make him the weakest option of the three for a dragon slayer, and he also struggles against common ranged threats.

              Lon'qu

              Pros:

              • Powerful physical attacker
              • Unrivalled speed
              • Strong special and passive skills

              Cons:

              • Extremely frail
              • Vulnerable to range
              • Competes for a team slot

              With a base of 42 speed before IVs, Lon'qu is one of the fastest units in the game. Coupled with a reasonable attack stat and a 2 turn special skill, Lon'qu can deal some major damage to the enemy team. His defenses are poor, but his high speed makes it impossible for enemy units to make follow-up attacks against him without skills. Vantage is also an excellent skill, as it makes it much trickier for enemy melee units to approach Lon'qu. He remains incredibly weak to ranged attacks however.

              Fae

              Pros:

              • Weighed well in Arena
              • Huge range of powerful support abilities
              • Good duelist
              • Melee magic damage

              Cons:

              • Counters are very common
              • Low speed
              • Low defense for a tank

              Fae fits the archetype of most dragons: A tanky frontline unit with strong support abilities. Fae is a buff and debuff specialist, granting your team a huge advantage just with her presence. However, she has some common counters, and is less tanky than other dragons. Thanks to her numerous strengths, Fae is one of the best green units and an arena staple.

              Raven Work in Progress
              Roy

              Pros:

              • High attack stat
              • Surprisingly bulky
              • Incredibly strong versus green units
              • Some utility from Shove

              Cons:

              • Outclassed by many other red lords
              • Does not excel in any area
              • Suffers penalties against blue units

              Roy is a sword-wielder with incredibly balanced stats: with a BST of 174, all of his stats are respectable. His skills reflect this as well: the Sealed Sword boosts both his Def and Res whereas Triangle Advantage increases his attack against blue units. Unfortunately, Roy's jack of all trades nature means that he is only really good at taking out green units, which are already the most uncommon unit type.

               

                Gunter

                Pros:

                • Great attack and defense
                • Very mobile
                • Useful support abilities

                Cons:

                • Low speed and resistance
                • Has numerous common counters
                • Requires conditions to be most effective

                Gunter is a green tank cavalry unit. He is characterised by his stellar attack and physical defense, further boosted by Armored Blow. He’s a reliable counter to nearly all blue units, but fears magical sources of damage. Gunter is a viable F2P alternative to Hector, but handles some units less reliably.

                Tiki Work in Progress
                Lyn

                Pros:

                • Fantastic speed
                • Very high damage output - especially below 50% HP
                • Strong special skills

                Cons:

                • Low defense and resistance
                • Outclassed before she falls below 50% HP
                • Skills have long charge times

                Lyn is a powerful damage carry with a range of strong, offensive skills and fantastic speed. In addition, her passive and weapon skills grant Lyn fantastic offensive capability once she falls below half HP, allowing Lyn to deal immense damage to enemy teams. With that said however, Lyn remains incredibly frail: her defenses are nothing to write home about, and her tendency to be below 50% HP to trigger her skills makes her a large target for enemy units.

                Hana

                Pros:

                • Extremely high offensive stats
                • Can KO many units in one round of combat

                Cons:

                • Paper-thin defenses
                • Cannot survive many counterattacks
                • Competes for a team slot

                Hana is a red sword user with astronomical Attack and Speed, but has the lowest overall defenses of any unit in the game. She’s available to everyone and can be worth a team slot if you don’t own a solid red unit such as Young Tiki or Lucina. Hana is very straight forward: She annihilates one unit and attempts to survive the enemy turn as best she can.

                Gordin Work in Progress
                Robin

                Pros:

                • High defense for a tome-user
                • Effective against two types
                • Ranged magic damage

                Cons:

                • Weighted poorly in Arena ranking
                • Easily worn down in combat

                Robin(M) is a versatile ranged attacker with balanced stats. He is atypical to other tome users, with a high defense and low resistance. While he may appear underwhelming at first, his weapon's trait along with his blue typing make him a powerful anti-meta threat.

                Hinoka

                Pros:

                • Good mobility
                • Good attack
                • Fantastic special skill
                • Great versus sword-wielding lords

                Cons:

                • Extremely weak to archers
                • Lacklustre defense and resistance
                • Long skill charge time

                Hinoka is a flying unit with mediocre speed and defensive stats, but strong attack and a powerful special skill. Hinoka excels at taking out red infantry thanks to her respectable attack and her Brave Lance+, but a low speed stat leaves her vulnerable to counterattacks. Though strong, Hinoka is something of a one-trick pony that may struggle without support from the rest of the team.

                  Michalis

                  Pros:

                  • High attack, higher with debuff
                  • Incredible defense
                  • Not weak to Archers
                  • Weighed well in Arena

                  Cons:

                  • Low speed and resistance
                  • Slow special

                  Michalis comes to heroes as an axe-wielding flyer, similar to previous grand battle unit Narcian. But while they may appear similar at first, Michalis is a more of typical tank, possessing higher attack, defense and lower speed. He is perhaps most notable for his skill Iote's Shield, and while he may often end up as inheritance fodder, he is a sturdy unit worthy of consideration.

                  Lilina Work in Progress
                  Leo

                  Pros:

                  • Great magical damage
                  • Good mobility
                  • Respectable defense and resistance
                  • Fantastic wallbreaker
                  • Able to kite enemies with Brynhildr

                  Cons:

                  • Must rely on a healer to make follow up attacks
                  • Blazing Light can be hard to pull use to full potential
                  • Competes with many other red units

                  Leo is a mounted mage with respectable attack and decent defenses. Thanks to his special and passive skills, Leo can serve as a phenomenal wallbreaker: he can deal immense AoE damage with Savage Blow and Blazing Light, though the latter skill can be hard to charge up in time. Leo is also a reasonably strong duelist thanks to Quick Riposte, but this does not fully compensate for his mediocre speed.

                    Eldigan

                    Pros:

                    • Fantastic attack and defense
                    • High movement
                    • Strong special attack

                    Cons:

                    • Passive skills can leave him vulnerable
                    • Competes for a spot with red lords
                    • Mediocre speed
                    • Low resistance

                    Eldigan is a powerful, sword-wielding cavalier with outstanding attack and defense. His high mobility makes him a capable poacher, who can rush in to secure skills on weakened enemies or squishy mages. Skill Inheritance allows him to make better use of the reduced cooldown Mystletainn grants him, however, even without replacing it, his default Growing Light is a strong AoE special skill, albeit difficult to charge. It is very easy for Eldigan to over-extend, however: with his default kit, his low speed and resistance coupled with Lunge can leave Eldigan in range of several enemy units.

                    Camilla

                    Pros:

                    • Good mobility
                    • Reasonable damage output
                    • Decent AoE damage

                    Cons:

                    • Struggles in the current meta
                    • Very vulnerable on the enemy phase

                    Camilla is a flying unit with good mobility and good offensive presence. She excels at dealing considerable damage when initiating combat thanks to Darting Blow and her Brave Axe, but will struggle to take hits on the enemy phase. With a +Spd nature, Camilla will have 25 speed due to the -5 penalty from the Brave Axe. Camilla's viability is also hindered by the many red sword-wielders frequenting the arena, Camilla's mediocre stats and low speed leaves her very vulnerable.

                      Subaki

                      Pros:

                      • Excellent bulk, especially defense
                      • Stats boosted by abilities
                      • Can swap allies to safety

                      Cons:

                      • Low damage against non-red units
                      • Weak to most ranged attackers
                      • No real strengths outside of stats

                      Subaki is a flying lance tank sporting excellent defense with a surprising amount of speed and mobility. His stats give him few weaknesses besides archers, and a low attack stat. His abilities work well in sync with his stats, making him a well-rounded threat. However, his lack of special abilities or a special lower his viability.

                      Olwen

                      Pros:

                      • High damage magic wielder
                      • High movement + range
                      • Strong support skill in Reposition
                      • Great resistance

                      Cons:

                      • Very low BST
                      • Medicore HP and defenses

                      Compared to her brother Reinhardt, Olwen is more of a support oriented unit. She has lower HP, attack and defense in exchange for higher speed and resistance, but her defining feature is Reposition: this skill allows Olwen to pull units out of enemy attack range, which can have a huge impact when used on high-damage glass cannons who can OHKO enemy units. Olwen makes it easier to achieve deathless arena runs, but the trade off is her low BST. Though effective, she is very reliant on the rest of the team.

                      Corrin

                      Pros:

                      • Powerful debuffs and buffs
                      • Magic damage
                      • Not hard countered by Falchions
                      • High Speed for a tank

                      Cons:

                      • Low Resistance
                      • Debuffs and buffs require careful play to use effectively
                      • Competes with other Dragons for team slots

                      Female Corrin’s abilities and stat spread allow her to tank physical damage and greatly boost the effectiveness of offensive units. She is atypical to the other Dragonstone users, possessing high Speed, low Resistance and the ability to fight Falchion users. Her stats and abilities lean toward offensive support, but the nature of her debuffs means she must be positioned carefully.

                      Sully

                      Pros:

                      • Great speed
                      • Strong vs. red units, especially swords
                      • Mobile team supporter

                      Cons:

                      • Weak vs. non-red units
                      • Comparatively low defense
                      • Redundancies in skills

                      Sully is an anti-sword specialist, possessing many tools to defeat them, as well as assorted team support abilities. However, as sword-users are extremely common, she is in the odd spot of a specialist unit who can be useful on any team. She has less general use than most lancers, but is strong enough to warrant team-slot, provided red swords remain as common as they are.

                      Reindhart

                      Pros:

                      • High damage magic wielder
                      • High movement + range
                      • Powerful AoE special
                      • Strong passive skill in Vantage

                      Cons:

                      • Laughable speed
                      • Low BST
                      • Medicore HP and defenses

                      Reinhardt is a powerful mounted mage with great power and mobility. With three movement and two range , Reinhardt provides great map coverage and can chase units effectively. Though his speed is among one of the lowest in the game, sitting at an average of 18 (yes, 18) at level 40, this is offset by his Dire Thunder weapon. This tome operates similarly to Brave weapons, meaning that Reinhardt will still be able to make follow-up attacks despite his abysmal speed stat. Therefore, Reinhardt can be a rather fearsome mage, capable of confidently OHKOing several common units.

                      Abel

                      Pros:

                      • Fantastic counter to sword-wielders
                      • Good bulk
                      • Good mobility

                      Cons:

                      • Struggles below half health
                      • Low speed makes him weak to follow up attacks

                      Abel is a powerful, lance-wielding mounted unit who can make an effective front-line or duelist character. He is highly recommended on any team that struggles to deal with red sword wielding units such as Ryoma, Lucina, Ryoma or Hana: the combination of the Brave Lance+ and the Swordbreaker skill allows him to OHKO these units quite often.

                      Cordelia

                      Pros:

                      • Great offensive flier
                      • Strong special skill options in Astra and Galeforce
                      • Fantastic counter to sword-wielders

                      Cons:

                      • Weak passive skills
                      • Extremely weak to archers
                      • Vulnerable to follow-up attacks

                      Cordelia is a mobile, lance-wielding flier with impressive attack and great duelling potential. Triangle Adept makes her strengths and weaknesses are straight-forward: she is a fantastic counter to red units, but has awful matchups against blue units. She has two strong special skills in Astra and Galeforce, but her passives skills are much more underwhelming.

                        Rebecca

                        Pros:

                        • Ranged colorless damage
                        • Good against flying units
                        • Fantastic speed when initiating combat

                        Cons:

                        • Mediocre attack
                        • No special skill
                        • Low HP and defense

                        Rebecca is a colorless ranged bow-user with high speed and a support-oriented skillset. Darting Blow allows Rebecca to hit 40 speed when initiating combat with a neutral speed value, allowing her to consistently make follow-up attacks. Her support and passive skills make her a useful teammate, as she can give her health to weakened allies or lower the attack of enemies after combat. This makes her a useful teammate, though Takumi is the superior choice for a damage dealer as Rebecca has mediocre attack and no special skill.

                        Jeorge

                        Pros:

                        • Great ranged colorless damage
                        • Powerful against flying units
                        • Can be tricky to KO safely

                        Cons:

                        • Mediocre BST
                        • Lower damage than mages
                        • Flyers aren't very common

                        Jeorge is a strong ranged attacker with relatively balanced stats, but a powerful special skill. His respectable resistance stat and weapon effect will give him better matchups against mages than Takumi, whereas his special skill will almost always guarantee a OHKO if he can charge it up. Jeorge's subpar HP and defensive stats will make this tricky however.

                        Tier 2.5
                        Hero Explanation
                        Gwendolyn

                        Pros:

                        • An absolute wall against red swords, thanks to extreme def and high hp.
                          • More generally she's great at taking physical units on.
                        • Good both on her own and in Armor Emblem configurations.
                        • Her res is somewhat good.

                        Cons:

                        • She's definitely on the slow side of the spd spectrum.
                          • As a result, faster green mages have no problem disposing of her.
                        • Low-ish atk especially when compared with Effie (the other blue armor). She'll have a hard time piercing more defensive units without an offensive Special.
                        • Can't be summoned at 5star, which makes her very expensive to build.

                        Gwendolyn's stat spread tells a very clear story - she's a slow physical wall with somewhat decent atk and res. (She can also be thought of as an armored Lukas with less atk and more of everything else.)

                        Taken at face value, she looks like a more defensive Effie. Considering the fact that Effie is easily one of the best units in the game, mixing extreme atk with sufficient def for most duels, Gwen obviously and justifiably suffers from the comparison.

                        However, Gwen's true potential doesn't lie in being an Effie alternative - rather, it lies in exploiting her insanely high def every step of the way. She's meant for sustain, not nuking.

                        As a sustain unit, Gwen can easily be relied on as her team's defensive pillar and physical baiter. In Armor Emblem teams, she can reach absurd defensive values thanks to class buffs.

                        Unfortunately, this also means she's ultimately pretty limited when it comes to offense. Beyond Bonfire and Ignis, she doesn't have many options when it comes to actually dealing big damage.

                        Seliph

                        Pros:

                        • High stat rating
                        • Very high HP and defense
                        • Able to take some hits and deal big damage

                        Cons:

                        • Does not have much utility
                        • Somewhat low speed and resistance

                        Seliph is a high bulk unit with very little to no utility outside of that. He possesses a very large health pool and high attack power allowing him to do really big damage against enemies with low defense. Having the highest stat rating of the red swords makes him helpful in Arena ranking but has little to offer in the way of team play. His passives do have some benefits but are less effective overall compared to a character like Lyn.

                        Cain Work in Progress
                        Saizo

                        Pros:

                        • Excellent defense
                        • Strong AOE debuffs
                        • Great at setting up KO's for allies

                        Cons:

                        • Weak vs. mages
                        • Takes time to score KO's
                        • Struggles to find a proper identity

                        Saizo is a dagger-wielding unit who departs from the stereotype of ranged attacker thanks to his excellent defense and low resistance. He is oft forgotten in favour of Kagero and Jaffar, but is a capable unit in his own right, with some unique advantages.

                        Spring Xander

                        Pros:

                        • Excellent defense
                        • Well-rounded stats
                        • Great mobility for a tank

                        Cons:

                        • Low attack, middling speed
                        • Mediocre skills
                        • Outclassed by many units, some F2P

                        A blue cavalry unit, Springtime Xander is best described as a tank thanks to his excellent defense and good resistance and HP. He provides value to his team mainly as a frontline unit, but has value within his support skills as well. While he is a fairly well-rounded unit, he is outclassed by other blue units and struggles to find a place in teams over some other units.

                        Robin (F)

                        Pros:

                        • Good bulk
                        • Access to Gronnwolf+
                          • Currently the only unit with said Tome
                        • Access to Blue Tomebreaker
                          • Currently the only unit with said passive

                        Cons:

                        • Cannot handle magical attacks very well
                        • Does not specialize in any stat
                        • In competition with Julia and Nino for a slot
                        • Inability to acquire a bane or boon

                        Female Robin (now referred to as Robinne), acquired from the second Grand Hero Battle, is a green tome user with an identical stat spread as Male Robin.

                        Having such balanced stats across the board, this does not have synergy with the Mages' low Base Stat Total (BST). Robinne, just like Robin, are at heart jacks of all trades, masters of none.

                        Unfortunately, being a green mage, the existence of Julia and Nino make it hard to choose our tactician.

                        On the other hand, with such a balanced spread, she could fulfill many roles in your team and as such is quite flexible, not to mention Blue Tomebreaker and Gronnwolf being currently exclusive to her.

                        Shanna Work in Progress
                        Spring Camilla

                        Pros:

                        • Great attack and defense
                        • Flying ranged unit
                        • Great rally skill

                        Cons:

                        • Low speed and resistance
                        • Mediocre passive abilities
                        • Duels poorly against ranged units
                        • Weighted poorly in Arena

                        As a flying tome user, Camilla is an truly unique unit. With a surprisingly high defense, Camilla is atypical of most mages and can survive a few physical hits. Her unique property of being a flying tome-user let her position and attack in ways no other unit can. She is a viable candidate for an Arena team, but must contend against more reliable sources of magic damage and faster tome-users.

                        Ogma Work in Progress
                        Serra Work in Progress
                        Spring Chrom

                        Pros:

                        • Good attack and HP
                        • Decent speed
                        • Decent defense

                        Cons:

                        • No particularly high stats
                        • Needs a lot of skill investment
                        • Limited status hurts merging potential

                        Spring Chrom is an axe wielding infantry unit with relatively balanced stats. His speed and res are higher than his regular variant, but the trade off is lower HP, attack and defense. Because his stats are so balanced, he will often need the support of other units to finish off enemy units. However, with some investment through skill inheritance he can perform quite well.

                        Navarre

                        Pros:

                        • Incredible speed, above-average resistance
                        • Strong special
                        • Powerful debuff

                        Cons:

                        • Critically low attack and below-average defense
                        • Bad matchup spread
                        • Suffers great competition for a team slot

                        Navarre is the first red grand battle unit: an offensive sword-wielding fighter possessing great speed and unusually high resistance. He comes ready with some powerful passive skills, and his special can win matches if used properly. Navarre is worthy of a slot on your team, but faces stiff competition from many powerful units of the same typing.

                        Arthur

                        Pros:

                        • Good HP and attack
                        • Fantastic counter to lance wielders

                        Cons:

                        • Niche usage
                        • Heavily outclassed
                        • Mediocre speed
                        • Low resistance

                        With his great attack stat, the Emerald Axe+ and the Lancebreaker skill, Arthur can demolish almost every lance wielder in the game with ease. He has decent survivability thanks to his respectable HP and defense stats, which give him greater value out of Lancebreaker. Beyond that however, Arthur has very little going for him. This makes it hard to recommend him over other green units such as HectorJulia or Nino

                        Alm

                        Pros:

                        • Good physical bulk
                        • Excellent attack
                        • Strong vs. dragons

                        Cons:

                        • Low resistance
                        • Not particularly tanky or fast
                        • Windsweep can work against him

                        Alm is the latest of the Falchion wielders, and adopts a strange role thanks to his unique skill Windsweep. With his Falchion in hand, Alm is a burly frontline unit with numerous advantages, but lacks some key attributes such as speed and resistance which hurt his viability compared to other Falchion users.

                        Palla

                        Pros:

                        • Well-rounded stats
                        • Fast useful special
                        • Hard counter to green
                        • Extremely mobile

                        Cons:

                        • Weak vs. non-green
                        • Lack of specific strengths
                        • Faces stiff competition for a team-slot

                        Palla is an oft-unappreciated unit, being overshadowed by powerhouse reds such as Young Tiki, Lucina and Ryoma. She’s a jack of all trades unit, with very well-rounded stats and some useful abilities on both the offensive and support spectrum. Despite her strengths, it can be difficult to legitimize her on teams over some other units, and she can find her power constrained by her weapon.

                        Hinata

                        Pros:

                        • Large well-distributed stat total
                        • Advantageous matchup spread
                        • Excellent defense

                        Cons:

                        • Skills work against survivability
                        • Can be unreliable, easily overloaded
                        • Weak to ranged units, magic in particular

                        Hinata is one of the most unique units in the game. With a sky-high defense, he fulfils the role of a tank as opposed to the typical offensive role that most red units take. Using Hinata has its fair share of downsides, enough to steer most clear of the Wild Samurai. With the proper support, he can function well in the Arena.

                        Anna

                        Pros:

                        • Fantastic offensive stats
                        • Good special and passive skills

                        Cons:

                        • Low defense
                        • Long charge time on special skills
                        • Requires a lot of work
                        • Cannot be merged

                        Anna is an axe-user with fantastic attack and speed stats, allowing her to sweep through teams with ease under the right circumstances. As one of the starting units, she is available to every player from the beginning of the game. However, she will require a lot of training and investment to be on par with units that are available through summoning.

                        Clair

                        Pros:

                        • Great speed and resistance
                        • Skills synergise with one another
                        • Unique combat options

                        Cons:

                        • Awkwardly placed stats
                        • Weak against archers
                        • Forced to initiate attacks

                        Clair is a flying lance-wielder with stats typical of pegasus knights on the main series games. Her stats and skills lend her to an offensive role, dealing damage and darting out of the enemy’s reach. However, she has low survivability and her great mobility is limited by the presence of bows.

                        Barst Work in Progress
                        Merric

                        Pros:

                        • Reasonable magical damage
                        • Bonus damage vs. flyers
                        • Respectable bulk
                        • Strong special skill

                        Cons:

                        • Lower damage than other mages
                        • Poor resistance
                        • Mediocre speed
                        • Suffers in the current metagame.

                        Merric is a green tome user with surprisingly high bulk and respectable damage. Though his attack and speed are relatively sub-par, his strong special skill and great survivability can make him a very useful unit. He faces stiff competition from Nino and Julia however, as his damage output is much lower. Bonus damage versus flyers is also a noteworthy niche.

                        Stahl

                        Pros:

                        • Solid counter to green units
                        • Great mobility
                        • Excellent defense

                        Cons:

                        • Low speed and resistance
                        • Weak against non-green units
                        • Skills aren't useful

                        Stahl is not your typical red unit: Possessing high defense, low speed and a mount, he fits the archetype of a defensive tank. Stahl is a reliable red unit, easily dealing with green enemies and providing a sturdy, mobile frontline thanks to his stats. But he struggles to compete with other powerful tanks and is let down by his low speed and subpar resistance.

                        Cherche

                        Pros:

                        • Excellent attack and defense/li>
                        • Beats many other green units
                        • Good mobility

                        Cons:

                        • Critically low speed and resistance
                        • Weak to archers and magic damage
                        • Heavy competition for a team-slot

                        With excellent attack and defense, Cherche is a unit who naturally fits the role of tank. She possesses great mobility and offensive power, but like most tanks, is let down by her speed and resistance stats. Cherche’s stat distribution makes her a popular candidate for skill inheritance, but with her default skills, she is outclassed by other green tanks.

                        Laslow Work in Progress
                        Azama Work in Progress
                        Eliwood Work in Progress
                        Sheena Work in Progress
                        Beruka

                        Pros:

                        • Excellent defense and HP
                        • Fast special

                        Cons:

                        • Critically low speed and low resistance
                        • Relies on special for power
                        • Outclassed by similar units

                        Beruka is a green flying tank with an emphasis on cold hard defense. With extreme defenses, Beruka is tough to KO and can deal some damage in return thanks to Glimmer. However, she must compete with superior green tanks such as Hector, Gunter and Fae for a slot on the team.

                        Frederick Work in Progress
                        Cecilia Work in Progress
                        Corrin

                        Pros:

                        • Great attack stat
                        • Respectable speed stat
                        • Decent special skill
                        • Surprisingly good defense

                        Cons:

                        • Struggles to compete with other lords like Ryoma or Lucina
                        • Low resistance

                        A quick look at Corrin's stats reveals a fantastic attack stat, respectable speed stat and reasonably high defense stat. These great baseline stats make Corrin a great choice for a strong physical attacker, and his weapon and special skills help him perform this role admirably. With a +Spd nature, Corrin will have 39 Spd when initiating combat: enough to make follow-up attacks against many common threats. Unfortunately, Corrin does little which Lucina cannot do better: she has better availability, higher attack and speed and better passive skills.

                          Ursula

                          Pros:

                          • Well-rounded stats
                          • Large threat range
                          • Strong attack with passive abilities

                          Cons:

                          • High attack is conditional
                          • Special charges slowly
                          • Low defense

                          Ursula appears in the fourth grand battle as mounted cavalry unit wielding a blue tome. With her well-rounded stats and large threat range, she is adept at weakening or finishing off targets, or outright killing slower ones. She has still competition in her role as blue tome user, but is viable as a F2P unit for those who don’t have Robin(M) or Linde.

                          Narcian

                          Pros:

                          • Very strong against blue units, especially lances.
                          • Can chip enemies into KO range of team-mates
                          • Good Defense

                          Cons:

                          • Susceptible to archers
                          • Struggles against colors other than blue

                          Narcian is the first grand battle unit to be released! He’s a flying axe-user with good Defense who can make short work of enemy lance users. However, most of his skills only work on blue units, making him very poor against other types. He is a specialist unit who can perform one task very well, and struggles at others.

                          Elise

                          Pros:

                          • Good healing capability
                          • Very mobile
                          • Useful weapon skill
                          • Can sustain herself through Live to Serve

                          Cons:

                          • Weaker passive skills than other healers
                          • Low BST
                          • Not recommended on PvP teams

                          Elise is a mobile healer with best suited to aggressive teams, with decent options for special skills. However, her passive skills are weaker compared to other healers such as Sakura. Though her high movement and weapon effect makes her good at kiting, her low BST makes it hard to recommend Elise to those looking to maximise their arena scores.

                            Tier 3
                            Hero Explanation
                            Clarine Work in Progress
                            Setsuna Work in Progress
                            Bartre

                            Pros:

                            • Fantastic attack
                            • Great HP and defense
                            • Decent skill synergy
                            • Great BST

                            Cons:

                            • Awful resistance
                            • Mediocre speed
                            • Somewhat niche
                            • Outclassed by mages

                            Bartre boasts a fantastic 181 BST, with a fantastic attack stat complimented by strong HP and defense stats. This allows Bartre to duel enemy units quite well, but he struggles against common sword-wielders. Wielding a Hammer gives Bartre a noteworthy niche as a strong knight-killer however, so he is worth considering if your team struggles against Effie or Hector.

                            Peri

                            Pros:

                            • Strong offensive presence with Glimmer
                            • Good mobility
                            • Decent versus magical units

                            Cons:

                            • Poor HP
                            • Incredibly outclassed by Abel
                            • Underwhelming passive skills

                            Peri is a mounted lance user with good offensive capabilities thanks to the synergy between her weapon and special skills: the Killer Lance+ means that it takes only two turns for Peri to charge her special skill Glimmer. This gives Peri a consistent damage boost to her attacks. Despite this, it is hard to recommend Peri over Abel, or even over other blue units such as Robin (M) or Linde

                              Lachesis

                              Pros:

                              • Decent defense-oriented healer
                              • Good buffs

                              Cons:

                              • Sakura is generally better
                              • Low BST
                              • Not recommended on PvP teams

                              Lachesis is a healer with many similarities to Sakura, and as such is best suited to defensive teams  due to her special and passive skills. Lachesis is flexible in that players can choose whether to use a Mend or Physic staff, both of which have advantages and disadvantages. However, as a healer she possesses a very low BST, making it hard to recommend her to those chasing high arena scores.

                              Priscilla

                              Pros:

                              • High resistance
                              • Mounted
                              • Anti-buffer with good buffs herself

                              Cons:

                              • Low defense and non-existent attack
                              • Weighed poorly in Arena
                              • Must pick between skills

                              Priscilla the troubadour lands in Heroes as a mounted healer. She differentiates herself from other healers thanks to her extra range and anti-debuff potential. Although healers have a hard time in the Arena, she can be of some use thanks to her good magical defenses, buffing and superior mobility.

                              Alfonse

                              Pros:

                              • Extremely high attack 
                              • Good HP and defense
                              • Good special skill

                              Cons:

                              • Mediocre speed 
                              • Low resistance
                              • Competes for a team slot
                              • Requires a lot of work
                              • Cannot be merged

                              Alfonse is a red sword user who can deal incredible damage when initiating combat thanks to his high attack stat and Death Blow. He has decent survivability thanks to his special skill and defense stat, but his low resistance means that Alfonse will struggle to take hits from mages, whilst his speed stat also leaves much to be desired. Lastly, as one of the starting units, Alfonse requires a lot of training to be competitive. Coupled with the oversaturation of red sword-wielding units, it is difficult to recommend investing in Alfonse when several other options are available.

                              Caeda

                              Pros:

                              • Good mobility
                              • Fantastic speed and resistance
                              • Powerful counter to Hector

                              Cons:

                              • Extremely weak to archers
                              • Mediocre defense
                              • Competition from red lords

                              Caeda is a flying sword wielder with phenomenal speed and some useful support tools at her disposal. She wields an Armorslayer+, giving her a useful niche as a mobile knight killer. This means that Caeda is arguably the best answer to Hector. Beyond that niche, her usefulness is limited: though her attack is somewhat low, Caeda will make follow-up attacks against almost every unit in the game when initiating combat, allowing her to weaken enemies for other allies to kill.

                              Jagen Work in Progress
                              Matthew Work in Progress
                              Sakura

                              Pros:

                              • Good defense-oriented healer
                              • Good buffs and debuffs

                              Cons:

                              • Low BST
                              • Not recommended on PvP teams

                              Sakura is a healer that is best used on more defensive teams, due to her special and passive skills. Players can also choose whether to use a Mend or Physic staff, both of which have advantages and disadvantages. However, as a healer she possesses a very low BST, making it hard to recommend her to those chasing high arena scores.

                              Tier 4
                              Hero Explanation
                              Jakob Work in Progress
                              Est

                              Pros:

                              • Flier with high attack
                              • Could take hits from magical units
                              • Access to Heavy Spear
                              • Could duel Dragons and apply Seal Speed
                                • Seal Speed applies to any enemy involved in combat with Est so long as she doesn't end up KO'd.

                              Cons:

                              • Weak to physical attacks
                              • Despite carrying the Heavy Spear, Armoured units will deal considerable damage to her
                              • In heavy competition for a unit slot with other Lance Fliers, such as Cordelia
                                • This is especially true when creating a team of Fliers.
                              • Not many red magical users to counter

                              Est is a lance-wielding Flying unit with one of the highest attack (35) and highest resistance (32) within her movement group. These traits allow her to utilize her Heavy Spear+ and leave a dent in Armoured units, as well as dueling the dragons.

                              Her weapon, the Heavy Spear+ (12 Might), brings Est's attack to a decent 47 and increases her total attack by 50% when facing Armoured units. Their strong viability paired with the recent release of Zephiel (as of writing) proves that anti-armor weapons will oft be useful in high-scoring arena matches. Be cautioned, however, as her physical frailty will cause her to take serious damage when facing them.

                              By using Seal Speed, Est is able to bait an enemy to reduce their speed by 7, possibly allowing for a one-round knockout by allowing teammates to perform follow-up attacks.

                              Overall, her poor health pool and physical defenses restrict the amount of damage she could take, though her high attack and resistance make her a threat to magical units. As such, Est is a decent flier turned great when used in a Flying-based team.

                              Lissa Work in Progress
                              Odin

                              Pros:

                              • Balanced defense and resist for a tome-user
                              • Good bulk and speed
                              • Ranged magic damage boosted by buffs

                              Cons:

                              • Weighted poorly in Arena ranking
                              • Very low attack power
                              • Requires team support
                              • Better served for Skill Inheritance

                              In the world of blue tome-users, Odin is the ugly duckling. With the lowest attack on the roster and average stats, the only great thing about him is his HP. He struggles to find a spot or suitable role on teams and is usually used when no alternative is present. Despite the lack of firepower, Odin stands out in another way from other mages: he has no obvious weaknesses. His speed is high enough to prevent doubling from most of the roster, and both his defense and resist are high enough to mitigate damage and prevent KOs. Combined with his HP, he is the Gwendolyn of Blue Mages. He can more safely approach the front line and stay there without being blown away by a slight breeze.

                              Raigh Work in Progress
                              Lucius

                              Pros:

                              • High resistance
                              • Powerful healing ability

                              Cons:

                              • Critically weak attack
                              • Extremely low defense
                              • Pitiful attack
                              • Weighted very poorly in Arena

                              Unlike his original appearance, Lucius is a healer in Heroes. He is a support character who brings utility to the team through his powerful healing and high resistance. Unfortunately, the advantages stop there. Although healers are not considered useful within the Arena, he can still be of some use and excels in singleplayer modes.

                              Virion

                              Pros:

                              • Typical ranged damage
                              • Defensive for an archer
                              • Good vs. fliers

                              Cons:

                              • Weak against mages
                              • Slow special

                              As the archer every player receives, there is a certain amount of pressure on Virion. While he is largely outclassed by others of his kind, he is a decent unit with a few unique boons. Provided you have little choice, Virion can function decently as a team’s ranged attacker.

                              Oboro

                              Pros:

                              • Sturdy frontline unit
                              • Useful rally skill
                              • Powerful debuffing

                              Cons:

                              • Heavy spear is mostly useless
                              • Low speed and resistance
                              • Similar but stronger units exist

                              Oboro is a frontline fighter with well-rounded stats and great defense. She is a good general fighter, but falls short of units such as Ephraim and Sharena, who have better stats and slightly better buffing and debuffing. She is a useful support who under the right conditions can perform decently in the Arena.

                              Gaius Work in Progress
                              Niles Work in Progress
                              Felicia

                              Pros:

                              • Handles magical units extremely well
                              • Doubles a very large amount of heroes

                              Cons:

                              • Physically frail
                              • Very low attack
                                • At 23 attack, Felicia has the third lowest attack out of all units in the game.

                              Felicia, the questionable maid, is a very fast dagger wielder with one of the highest Resistances in the game, making her a natural anti-magical unit.

                              Unfortunately, her base attack, HP and defense are also some of the best if you consider the lowest values in the game. Reaching 33 attack with her Silver Dagger+ and neutral IVs, Felicia will not be inflicting so much as a dent to units with decent defense, and being hit by said foe will deal considerable damage to her.

                              This leaves her to the support role with her base kit, breaking down the enemy defenses with the daggers' debuffs and healing allies for 7 HP per engagement, all with her incredible warding capabilities.

                              Overall, Felicia is a physically frail maid who does an incredible job at warding off magical units, and as such is a great dagger wielder to have.

                              Florina Work in Progress
                              Draug

                              Pros:

                              • Incredible physical defense
                              • Fast-charging special
                              • High speed for a tank

                              Cons:

                              • Lunge is risky
                              • Low attack and resistance
                              • Limited movement
                              • Lower stat total than other knights

                              Draug is a red knight with more well-rounded stats than most knights and a respectable speed. With his Brave Sword, he is one of the only knights able to score double attacks on foes. However, this comes at the cost of attack power, and he still bears the critical weakness to magic that knights have. Draug can be succinctly described as a less viable alternative to Hector and Effie, having a much weaker attack but higher speed.

                              Henry Work in Progress
                              Wrys Work in Progress
                              Hawkeye Work in Progress
                              Maria

                              Pros:

                              • Speedy offensive healer
                              • Access to Miracle
                              • Relatively safe and consistent healing with Physic

                              Cons:

                              • Suffers from the healers' damage penalty, halving damage
                              • Physically frail

                              Maria is a healer with high resistance and the highest speed stat in her class. This allows her to be on the offensive against low-resistance melee heroes, speeds up her Special Skill's charge time, and prevents enemy units from following up.

                              Her Staff, Panic, has the second highest Might out of all Staves (7) and reverses visible stat changes. This however is difficult to execute, as you will require optimal positioning from both you and the enemy and a safe way to confirm the kill on the foe.

                              Maria also has access to Miracle, a relatively rare skill. This grants Maria a free pass to take any one hit from the game, and coupled with her speed, she could access this skill faster while covering Miracle's weakness of follow-up attacks.

                              Overall, Maria is a healer. Her damage is halved, her defense is very low, yet she sports incredible speed, decent HP and high resistance. All of this makes her a good healer to have on your team.

                              Fir

                              Pros:

                              • Excellent speed
                              • Powerful special
                              • Good magical bulk

                              Cons:

                              • Low attack and defense
                              • Loses to Hector
                              • No real passives
                              • Requires Glacies to be useful

                              Fir is a magic-slayer with excellent speed and resistance. As a red sword user, she faces stiff competition but despite her low attack and defense, can fair decently due to her powerful special. She lacks the raw power and general strength of the popular red sword users, but can perform decently against the right targets.