This special event contains a series of maps you must fight your way through from beginning to end. Losing does not mean game over, as you can retry with a second team. Therefore, teams should try and prioritise for speed as well as survivability. There are a few changes this time around, which make the trials easier. The important ones are as follows:
- Focus units gain significant stat boosts (HP+10, +4 other stats).
- Focus units gain double EXP and SP.
- Your first two runs per day earn triple points.
- There is a new easier difficulty and normal difficulty Trials cost 15 stamina
Before you can attempt the Tempest Trials, it’s assumed that you have a decent pool (at least two of each colour) heroes at five stars, or four stars with a high merge value. It’s also expected that you have a recommended skill build, as some of the fights will be very tough. It’s a lot easier to claim rewards this time around, so although the highest difficulty gives the most points, it is possible to claim the important ones on lower difficulties. Losing a team will not significantly affect your point yield, so don’t stress about losing time. With the triple points bonus at the start of the day, it is very easy to obtain the top seal without excessive grinding.
4★ Clive (6000 Score)
- Clive is a blue cavalry unit with great HP and defense, and decent attack. He is comparable to Berkut but has slightly better speed. He comes with the previously-exclusive skill Hit and Run, making him a valuable reward for the trials.
Breath of Life 1 seal (12,000 Score)
- This reward was offered during the first Tempest Trial, but is back. It's a great pickup for units looking for minor healing to offset penalties from skills such as Fury. For those who already obtained this reward during the first trial, it will be converted to 300 feathers instead.
Atk Ploy 1 seal (20,000 Score)
- A seal that can lower the attack of foes, depending on the unit's position and resistance. A very valuable pickup, as it allows units to instead run more powerful buff skills without sacrificing Slot C for threaten. Useful for nearly all types of units.
5★ Clive (30,000 Score)
- A second copy of Clive, coming at five stars. A free 5★ unit is nothing to be sneezed at, and he remains the best F2P choice for a bonus unit.
Hardy Bearing 1 seal (40,000 Score)
- The Hardy Bearing seal nullifies the effects of skills that change attack priority (provided the unit is at max HP). This is a great way to counter users of Desperation and Vantage, two popular B skills that are difficult to deal with. Highly recommended to pick this up.
Without further ado, let us jump into the team-building part of the guide. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with varying boxes can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds. A team with the best chance of success will have the following:
- As many bonus units as possible!
- Source of healing.
- Strategy for Sonya.
- A unit to beat each colour.
The first units you’ll want to think about using are of course, the bonus units. With their huge stat bonuses (+10 HP, +4 to all other stats) They will punch far above their normal weight. The F2P options this time around are Berkut and Clive. Both are powerful even at four stars, providing powerful blue options for the team. Celica, Delthea and Sonya are all powerful units, Celica in particular being notable for her Ragnarok tome and type advantage against the final boss. Alm can provide valuable healing, but Gray has a better statline and provides a larger bonus. If you can’t find room in your team for a bonus unit, consider starting with a throwaway team that features one. Suffering one defeat with a bonus unit will still give you a higher score than if you never used one.
Healers are fantastic in the Tempest Trials, and can single-handedly sustain your team throughout the duration of the run. However, running a healer can compromise your team (unless you can get Wrathful Staff). It’s highly recommended to take a healer for safe runs, but keep in mind that they will slow your runs down compared to more offensive teams. Genny is the best choice due to her utility as a bonus unit and stat boosts.
There are a few types of builds which can be used to heal teams without using a valuable team slot on a dedicated healer. The first of these is the “Falchion Medic”, a build type which requires a user of the legendary Falchion. With Renewal in B slot and Reciprocal Aid as a support skill, this build can provide healing to allies without sacrificing offensive power. Notable units who can pull this off include: Alm, a bonus unit and Masked Marth, who appeared as a free four/five star reward from the first trials. This is a great option for those with the units, but expect a lower amount of raw healing. If you have Linde, you can run a Breath of Life build. The effects from Aura (Linde’s unique tome), Breath of Life, and the Breath of Life seal stack to provide a whopping 15 health to all units around her when she attacks. Make sure to take Reciprocal Aid along with this build, to ensure that Linde herself can be sustained. If you don’t have Linde, the build can be applied to any character, but will only heal 10 HP. Remember that a dancer can potentially double this healing output!
These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.
Triangle Adept + Raven Tomes
This skill build is amazing for the Tempest Trials, granting a significant amount of sturdiness to a team combined with a strong attacker. These units are capable of defeating many foes in a row without losing much HP, which makes them an idea choice for the trials. At least one unit with this build is highly recommended. The most common users are Robin(M), Sophia, Cecilia, Boey and Spring Camilla. Sophia is especially useful, as she can be used to safely KO Sonya, the final boss.
Celica, Delthea, Sonia, (Dancer)
The triple mage core is one of the most potent teams available for the trials. Celica and Delthea have extreme statlines after their stat boosts, and are capable of carrying the trials entirely on their own. Sonia provides a third mage, but can be replaced with Julia or Nino if necessary. The final team slot is best used on a dancer: Azura, Olivia or Ninian. Breath of Life should be the C skill on at least 2/3 mages, to provide heals for the team.
Clive, Xander, Cecilia, Genny
As a surprise to no-one, Cavalry teams are as powerful as ever during the trials and can be built very cheaply and entirely F2P. Clive is the bonus unit of choice thanks to his superior speed compared to Berkut. However, Berkut can be used before Clive is obtained. Xander is recommended due to his Distant Counter weapon, but Eldigan or Eliwood can be used instead. Cecilia provides the team with a raven tome and a valuable resistance tank. Genny is the healer of choice, but can be replaced with any other healer (mounted healers are preferred), or Falchion medic. Running Breath of Life on the fourth slot is a solid option if they aren’t cavalry.
Clive, Hector, Kagero, Masked Marth
Another decent team, Clive and Hector can KO most units with Kagero cleaning up mages and grey units. Kagero is the primary unit slayer, and should be running Breath of Life to give some healing to the team. She can run Green Tomebreaker to combat Sonya in the final round. This is a mostly balanced team, but lacks a dancer. Masked Marth is the flex unit of the team and can be replaced by Olivia or even a dedicated healer. Azama is a great choice in this regard, thanks to his high defense and natural access to Pain and Rehabilitate. Mounted healers are also exceptional choices, to provide even more buffs to Clive.
Submitted by TheSeunger
This team strictly focuses on Frederick, Reinhardt and Celica. The dancer can be anyone of your choosing.
Frederick (+ATK -HP)
- Brave Axe+
- Luna or Bonfire
- Death Blow 3
- Drag Back or Hit and Run
- Threaten Def 3 or Hone Cavalry
Reinhardt (+ATK -DEF)
- Dire Thunder
- Death Blow 3
- Lancebreaker 3 or B Tomebreaker 3
- Hone Cavalry
Celica (+HP -DEF)
- Draw Back or Reciprocal Aid
- Life and Death 3
- Renewal 3
- Flexible (Hone Atk or Spd 3 preferred)
- Whatever skills she has for offense or support
Celica is absolutely good here thanks to the bonus stats she gains throughout this Tempest Trial, so she can actually hit pretty hard as well as capable of outspeeding some units. She will be dealing vast majority of the Green units, especially Sonia at the end.
Frederick can take care of physically frail and majority of Blue units that does not resist his sheer Cavalry might. He can also easily take out Sonia due to her being physically frail.
Reinhardt, likewise, is also very good to use here because of his high raw damage and mobility as well as being able to take out threats neither Celica nor Frederick can take down.
It is absolutely necessary to bring a dancer unit to keep the three alive from beginning to end, otherwise you may find yourself a hard time achieving full score.
With that, this team, so far, has achieved full 2,116pts twice in a row, thanks to triple score multiplier, and as well as making it out deathless. Still, watch out for Hector; he can easily ruin your day if you do not come prepared for him.
Submitted by legios
1 Ardent Sacrifice to activate Desperation and turn Delthea into a war machine. Just have a red cavalry unit with re-position and a dancer to support her. Preferred red cavalry unit with axe breaker to deal with Hector or the tankier axe users. Have one healer just to heal any unit that is used as the tank.
Submitted by kazusunes
Klein- Brave Bow+, Reposition, Glacies, Death Blow 3, Quick Riposte 3, Threaten Spd 3. Say goodbye to Sonya, all fliers, and pretty much every non-Raven tome user.
Berkut- Berkut's Lance+, Swap, Bonfire, Attack +3, Swordbreaker 3, Ward Cavalry. Basically Effie on a horse. All reds die to him. Protects Elise with Cavalry buff.
Elise- Assault, Rehabilitate, Kindled-Fire Balm, HP+5, Live to Serve 3, Hone Atk 3. Standard healing with great damage buff.
Hector- Armads, Swap, Bonfire, Distant Counter, Vantage 3, Threaten Def 3. KOs all lances, archers, and daggers. Hector is just Hector.
Easy 400 points each time. Haven't lost once with this team, and it's a good way to rack up points pretty quickly if you don't have the right people to take on Lunatic Lv 40 c:
Submitted by SharpEyLogic
Basically use the bonus hero boosts to your full advantage. Celica and Sonya cover each other's colour weaknesses decently, so with a healer, they could potentially solo the entire trial given that one has Green Tomebreaker to deal with Sonya. Ike can be replaced with any physical wall, ideally one with Distant Counter such as Xander, Camus or Hector. Likewise, Priscilla can be replaced with any healer, but it's better to have it mounted (Clarine, Elise or Priscilla) and have the Rehabilitate staff on them for easy healing. Add -breaker skills to Celica and Sonya for an easier time in the trial.
Submitted by makkakaus
Delthea deletes the abundant reds and Julia deletes blues and some greens.
Ninian is there to dance anyone that needs to attack again to get a kill in, or to get them out of enemy range.
Lucina is a heal bot that steps in to finish off the occasional high-res low-defence unit that Delthea and Julia struggle with.
Lucina can be substituted for any red heal bot (masked earth, chrom). Julia can be replaced by Sonya due to TT bonus stats.
Submitted by NeosKun
Sonya(+Atk,-Hp): Pretty much the star of the team, she can kill almost everything, red, blue, green, yellow, black, a monster with +4 Stats and act as a buffer with Res Deploy skill.
Lucina(-Spd/+Res): with heal build, Reciprocal Aid and Defiant Spd or whatever A skill, but she can double when you need to Kill.
Delthea(-Spd/+Hp): Bonus unit +4 stats, a monster with LnD, Hone Spd/Drive atk, a buffer.
Ninian(+Spd/-Atk): A dancer, with TA2 and she can benefit of Delthea buff if you want her to kill!
Submitted by BladeGuy9
Celica and Sonya are the main stars of the team, being able to kill things left and right, buffs sometimes needed.
Celica (+Atk/-Def): Red nuke, found out she can go through pretty much the whole TT without her Ragnarok buff. Distant Def combined with her high attack really make for a combo that's hard to kill.
Sonya (+Spd/-HP): Green nuke that manages to outspeed a lot of units than expected. Fury and Desperation make for a good combo.
Masked Marth: Healer of the team, and designated Sonya killer when it comes to the final round of TT.
Azura (+Atk/-Res): Singer, but can get in there and destroy some red units if needed.
I've had extremely good runs with this team, never had to call in a new team, but did have a couple deaths. One was because of a stupid play I made, and the other was a sacrifice play, which I needed if I wanted to win.
Submitted by DeLunatic
A: LnD 3
C: Breath of Life 3
S: Breath of Life
Assist: Reciprocal Aid
C:Drive atk 2
S: spd +1
Assist: Ardent Sacrifice
A:Mirror Strike 2
B:G Tomebreaker 3
C:Res Ploy 3
S: atk +1
A: triangle adept 3
B: vantage 3
C: hone atk 3
S: fortify res 1
Whenever celica drops from full HP, use ardent sacrifice from delthea to heal her up. When celica attacks again, she heals back delthea. Azura is used for either attacking twice or healing twice. All three mages are capable of getting kills due to being bonus units, especially between azura and delthea's buffs.
Submitted by Blargmarffins
The idea behind this team comp is that each mage takes down their respective color with triangle adept/weapon breaker skills, and have a healer heal up any damage from fury or damage taken in battle with heavenly light.
Celica is your main bonus unit and with the bonus stats as well as Ragnarok's effect, you should be able to kill practically anything regardless of its color. She's your main ultimate weapon and should be protected at all costs as she is also your Sonya slayer in the final map.
Robin is running Triangle Adept Blarraven+ with swordbreaker. Pretty standard but very effective. He'll take next to no damage from any kind of bow user and can usually ORKO swords on player phase as well as bait bow users. Magical colorless damage is ignored because wrathful staff is rare and Robin can usually survive anyway and get the kill.
Soren will take out any blue units, especially speedy flier lances with lancebreaker. Triangle adept isn't necessary but having a green is good as Robin's raw attack isn't great and he has trouble killing non triangle-adept units.
Lucius is really replaceable with any healer. Give them rehabilitate and heavenly light to keep all the weapon breaker skills and ragnarok at their threshold and you're good to go. Slap on live to serve if you want so the healer doesn't die. I'm just using Lucius cuz I got a 5 star of him a long time ago.
Everyone but the healer also has draw back/reposition so that you can move everyone safely since there's no slot for a dancer since you need a healer for this.
Submitted by Axel_The_Mage
Gray has Wind Boost, Desperation, and Bonfire to deal massive damage to Sonya and any cavalry unit.
Celica with Renewal, Distant Def and Spur def to help allies. With Drag Back and Azura at her side, she can pull allies away from danger.
Boey is the healer, with Renewal, Breath of Life, and Ardent Sacrifice.
Submitted by falchionwithin
This team is good for a lot of tempest trials. Bonus unit (in this case, Delthea) is replaceable with other bonus units for future tempest trials. This team is guaranteed 705 points unless something unfortunate happens. Have a good backup team just in case.Olivia and Ninian are real MVPs for buffing their girlfriends. Bridal Cordelia is the best attacker ever, and Delthea's just there for bonuses but she's fantastic too.
Draw back, Desperation, and Drive atk 2 are necessary to make life easy.
Dark Aura boosts Olivia's and Ninian's damage output but not for Bridelia's. Instead her Drive Atk does. Running Desperation 3 is also good due to buffed stats inside tempest - neutral speed reaches up to 38 speed. Having the new Atk Ploy 1 seal with her boosted 38 res (at neutral) is also great. She is also a killer machine that can take out units if Bridelia can't, mainly including those high defense units (like Lukas, M!Robin, Boey, and such).
Typical Brave Bow+ LnD3 Desperation 3 Luna set.
Ultimate quad-killer machine. Main attacker. Literally beats every unit except Henry (at later stages), Merric, M!Robin, Boey (at later stages), and armours (she can sometimes kill Hector, but Olivia does the job.)
Basically has a harder time vsing high-defense units that can retaliate. She can pick off units such as Ryoma, Matthew, and Leon if she has Luna activated.
Running Breath of Life 3 and Breath of Life 1 seal also lets her do the healer's job. She is basically an attacker and healer at the same time. She can also be support with rally atk/spd, or drawback. She basically does everything and is the core of this team.
Without a +ATK IV'd Bridelia, you will need Delthea's Drive Atk 2 to one round Sonya. If you have Luna activated it shouldn't be a problem.
Running Quickened Pulse + Miracle is a very interesting option. Having Miracle can activate her Escape Route 3 pretty easily. Hone atk 3 helps Bridelia and Delthea kill, and so can Hone spd 3. +SPD IV is necessary (for an easy time), and Escape Route 3/Wings of Mercy 3 is necessary. Escape Route 3 pairs well with Miracle as she doesn't attack.
Her main job is teleporting everywhere to help Bridelia and Delthea kill everything. Once her Miracle is activated she can easily activate her Escape Route 3 by tanking any hit, regardless of colour. As she is also quite bulky she is able to reduce her HP past 50% due to her high speed (not getting doubled often). With a Wings of Mercy 3 build, she does not need to engage in battle.
Olivia's best use is dancing of course, but second goes to killing Hector. Delthea can take out Hector but only with desperation activated, so having a designated Hector killer is good. Wings of Mercy is necessary to make this team great. As she does not need to fight anyone but greens, she makes an excellent support. Running Hone atk 3 is also good, but it can clash with Ninian's - Having one with hone spd and the other with hone atk is good. I run both as Hone atk 3 to get an attack boost no matter which dancer Bridelia/Delthea stands next to.
Submitted by trickstars
reinhardt is.. well, reinhardt, just make him stay away from green mages and titania (and arthur on lunatic maps), you are ready to go, his usual build is fine
sonya should bear green tomebreaker to check both the threats for reinhardt AND to kill the sonya on last map
tharja is there for cleaning up, with the desperation build and enough speed buffs she will do the job brilliantly
ike will fight for his friend, give him reposition and you will see how he handles things, other than that he can serve either for baiting (and killing) the colorless units or as a second opt of cleaning up
Submitted by Nicky Boy
Team (5* level 40, no merging):
Effie: Silver Lance+, Pivot, Noontime, Death Blow, Wary Fighter, Fortify Def, HP+3 Seal
Athena: Wo Dao+, Reposition, Moonbow, Fury, Vantage, Hone Spd
Camilla: Legion's Axe+, Reposition, Draconic Aura, Fury, Vantage, Fortify Res
Takumi: Fujin Yumi, Swap, Vengeance, Vlose Counter, Vantage, Hone Atk
Perfect Score on Lvl 30 Hard:
Using Effie and Takumi, you can ORKO virtually any unit on the first 3 floors. Athena and Camilla can attack, too, *after* that, to avoid triggering their Fury too much.
Optional: Surrender after killing most units on the final floor (or die if something goes wrong) and have a team, that counters the remaining unit(s), that includes a bonus unit, to raise your score.
An extra high level team proves needed on Lunatic, though.
Submitted by Dualahan
Dancer doesnt really matter. Clarine can be replaced by most other healer calvary units. Nino and Celica are the focus though nino could be replace by a good iv summer Elise. If you run into brave bow users that kill Celica theb use Nino to kill them which has worked for me.
Submitted by GhostBlade
This build focuses on decimating the opponent during the player phase, while also being able to retaliate and stay alive. Ryoma, Delthea, and Nino will take out units, while Chrom heals them up if they get too low. Chrom also serves as a tank and can take a couple of hits in case the AI surprises you. The units buff each other in order to maximize damage while covering for each other. Usually get the full 705 points on Lunatic.
-Nino (+SPD/ -DEF)
A: Fury 3
B: Desperation 3
C: Hone ATK 3
S: your choice
Ryoma (+SPD/ -HP)
A: Fury 3
B: Vantage 3
C: Hone SPD 3
S: Speed +1
Delthea (+SPD/ -ATK)
A: Death Blow 3
B: Desperation 3
C: Drive ATK 2
S: Breath of Life 1
Chrom (+ATK / -RES)
A: Fury 3
B: Renewal 3
C: Spur Def 3
S: your choice
Either swordsman can take out Sonya, deal with opponents accordingly. Be wary of Firesweep Bow or Firesweep Lance. Good Luck!! ^_^
Submitted by Earthes
Celica- Distant Def/Renewal/Hone Attk/Threaten/Rag
Delthea- Blue Blade Build
Julia - Naga/Rage/G Break/Hone Atkk
Ninian/Azura - Rage/Wings/Hone Attk
Your simple Mage Raid. Just position and bait whenever nescessary. Celica can survive hits and reactivate rag via renewal. Delthea blue blade can one shot just about any unit except Tank Green units. Julia takes care of your blue mage problems. Ninian/azura for dance. azura plays more defensive while ninian can be used to bait enemies due to her strong bulk
Submitted by Danko Kaji
Bonus team that takes advantage of all the ridiculous buffs. Alm for support; pseudo-healing and Windsweep. Celica for dispatching Sonya and high defense units and Berkut for all the pesky mages and low defense units. Any dancer is flexible, as long as they have Hone Attack.
Berkut's Lance+ | Reposition | Moonbow
Death Blow 3 | Brash Assault 3 or Drag Back or Vantage 3 | Savage Blow 3
Seal: Quickened Pulse
(His default lance, stacked with his bonuses, can have him soak up to 32 Res. Opted for Reposition instead of Reciprocal Aid since I have Alm to heal him. B slot is flexible. Savage Blow helps chip damage to allow for easier OTKs when the dancer restores his movement, and QP for faster special.)
Ragnarok | Draw Back | Moonbow
Distant Defense 3 | Renewal 3 | Spur Defense 3
Seal: Hardy Bearing 1
(Opted for a defensive build that emphasizes survivability, since some of the maps feature defense tiles, and DD on top of bonuses can stack up to 32 Def and 29 Res against ranged units. Renewal helps with timely reuse of Ragnarok's effect, and Draw Back helps move allies into range of dancer or out of danger from attacks. Hardy Bearing will help prevent Sonya from counterattacking.)
Falchion | Ardent Sacrifice | Draconic Aura
Darting Blow 3 | Windsweep 3 | Threaten Speed 3
Seal: Phantom Speed
(This build utilizes his Windsweep, dispatching problem units without suffering from damage. Thanks to his bonuses, at a boon of 33, his speed will sit atop 37; with Threaten Spd, Darting Blow, and Phantom Speed, nobody alive can hope to outrun him. Also takes care of dragons and healing, thanks to his Falchion healing him at the start of every map.)
Azura (neutral IVs)
Sapphire Lance+ | Sing | Moonbow
Fury 3 | Wings of Mercy 3 | Hone Attack 3
(Standard dancer build. Hone Attack with any of my front liners produces monstrous success. Rarely does an enemy unit survive, and when they do, someone else helps finish the job.)
Submitted by Remnant
A good rounded team if you have Berkut as the only bonus unit. With the bonus buff Berkut becomes almost unkillable by all units except for Sonya if you are not careful. Maria with Kindled-Fire Balm and Rehabilitate will keep everyone alive on the team. Sanaki will be a good green unit check since with Triangle Adept she will most likely oneshot everyone. Nino instead acts as the nuker of the team getting a buff from Sanaki's Hone Atk and Maria's Fortify Res giving her +8 damage to her weapon that is no small thing
Berkut Lv.40 4*
Weapon: Berkut's Lance
Special: Sacred Cowl
A: Water Boost 2
C: Ward Cavalry
S: HP +3
Sanaki 40 5* + HP - Def
Support: Harsh Command
A: Triangle Adept 3
B: Axebreaker 2
C: Hone Atk 3
S: Attack +1
Nino 40+1 4* + Spd - Atk
Support: Draw Back
A: Fury 3
B: Seal Res 3
C: Hone atk 2
S: Squad Ace A 1
Maria 40 5* + Atk -HP
Special: Kindled-Fire Balm
B: Live to Serve 2
C: Fortify Res 3
S: Breath of Life 1
Submitted by Night
She reaches a whooping 62 atk with hone atk + tempest buff. She can single handedly defeat most of the enemies, save from those on the last map.
Blue tomebreaker / lance breaker
Her signature C
Cherche (+atk -hp)
Brave axe +
Hit and run
She can kill whatever delthea can't.
With both their repositioning skills, they can dance around the ennemy easily
Lightning Breath +
Reposition (to help the dancing)
Breath of Life (+seal)
She shouldn't attack anything, except for revenge killing Hectors and finishing some aweakened enemies to heal the other two.
I won't lie, it doesn't happen much. They rarely leave anything living.
Olivia (neutral, 4stars)
She basically is a dancer, so she shouldn't engage anything. Delthea and Cherche take care of the greens themselves anyway
Just in case she runs
She can help if the last map is too crowded with high res greens
Submitted by cast2698
Cecilia : requires the most of SI, death blow 3, hone calvary, any position assist skill
Xander : stock specials and abilities with hone calvary and reposition
Camus : stock special and ability and reposition and fortify calvary
4th unit : any bonus unit you want
Cecilia will be OHKO everyone as much as she can while the other units keep her alive with reposition. Use Xander and Camus to bait or tank as you wish. If you have some trouble surviving to round eight, equip Cecilia with Breath of Life or give the other two tanks recovery. Keep Xander's special ready at the last map to kill Sonya in one hit.
If you have a Reinhardt with death blow 3 and fortify calvary, you can swap out Camus for more damage.
So far I have been getting maximum amount for points throughout most of my runs.
Submitted by koala911
This is pretty simple. Sonya on her own is a great unit, but with those buffs she amazing on the hardest difficulty. I myself have a Sonya hp+ and res- so it's not like a had the perfect stats. Anyway then a dancer is needed, hone attack is great on them. Then a falchion healer, preferably Chrom but Alm is nice too. Any off healer is great. Then I guess the next hero is your choice. If you have Celica that's great too, I assume she can be great at taking care off the Sonya at the end of the battle.