This special event contains a series of maps you must fight your way through from beginning to end. There are a few changes this time around, which make the trials easier. The important ones are as follows:
Changes from the Previous Event
- Enemies will not regenerate health or respawn when retrying a map.
- The amount of points awarded for normal and hard modes has increased.
|Start||July 7, 2017 at 7:00 AM UTC|
|End||Jully 22, 2017 at 6:59 AM UTC|
Before you can attempt the Tempest Trials, it’s assumed that you have a decent pool of (at least two of each colour) heroes at five stars, or four stars with a high merge value. It’s also expected that you have a recommended skill build, as some of the fights will be very tough. It’s a lot easier to claim the top seal this time around, so consider that it might be faster to run a lower difficulty, and complete more runs in the same time. Losing a team will not significantly affect your point yield, so don’t stress and focus on managing your time and avoiding burnout.
Without further ado, let us jump into the team-building part of the guide. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with varying boxes can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds.
A team with the best chance of success will have the following:
- A bonus unit.
- Source of healing.
- Strategy for KO’ing Celica.
- A unit to beat each colour.
The first units you’ll want to think about using are of course, the bonus units. Sharena is an excellent choice and will likely be a part of many F2P team compositions. Lukas can perform mostly on par with her, but Clair may struggle due to her risky playstyle and low defense. Of the 40% Heroes, Alm is the strongest choice, potentially bringing healing to the team. However, Boey can perform very well with a Triangle Adept/Raven tome build. Mae and Faye are hurt by their low speed stats for offensive units, but are still strong choices. If you can’t find room in your team for a bonus unit, consider starting with a throwaway team that features one. Suffering one defeat with a bonus unit will still give you a higher score than if you never used one.
Healers are fantastic in the Tempest Trials, and can single-handedly sustain your team throughout the duration of the run. However, running a healer can compromise your team's offenses (unless you can get Wrathful Staff). It’s recommended to take a healer for safe runs, but keep in mind that they will slow your runs down compared to more offensive teams.
There are a few types of builds which can be used to heal teams without using a valuable team slot on a dedicated healer. The first of these is the “Falchion Medic”, a build type which requires a user of the legendary Falchion. With Renewal in B slot and Reciprocal Aid as a support skill, this build can provide healing to allies without sacrificing offensive power. Notable units who can pull this off include: Alm, a bonus unit and Masked Marth, who appeared as a free four/five star reward from the last trials. This is a great option for those with the units, but expect a lower amount of raw healing. If you have Linde, you can run a Breath of Life build. The effects from Aura (Linde’s unique tome), Breath of Life, and the Breath of Life seal stack to provide a whopping 15 health to all units around her when she attacks. Make sure to take Reciprocal Aid along with this build, to ensure that Linde herself can be sustained. If you don’t have Linde, the build can be applied to any character, but will only heal 10 HP. Remember that a dancer can potentially double this healing output!
These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.
Triangle Adept + Raven Tomes
This skill build is amazing for the Tempest Trials, granting a significant amount of sturdiness to a team combined with a strong attacker. These units are capable of defeating many foes in a row without losing much HP, which makes them an idea choice for the trials. Grey units are very common in this version of the trials, and a unit with this build is highly recommended. The most common users are Robin(M), Sophia, Cecilia, Boey and Spring Camilla. Robin is especially useful, as he can be used to safely KO Celica, the final boss.
One of the most popular teams, with proper skill inheritance, this core of three units is very strong and can clear most of the trials with ease. The strategy is to buff Nino into the stratosphere, trigger Desperation, and use Azura to sing her around to KO most foes. Nino can run Breath of Life (+ the seal) to heal the team. Alm provides some healing, the ability to KO greens and can take Swordbreaker to duel other sword-users. Azura is the Celica-slayer, and must run Red Tomebreaker to ensure a safe KO. The fourth unit is up to the user’s discretion, but it’s recommended to cover a weakness if you can’t get proper skill inheritance. If you don’t have Alm, you can run Masked Marth in his stead, and use the final slot for a bonus unit of your choice.
Another decent team, Sharena and Hector can KO most units with Kagero cleaning up mages and grey units. Kagero is the primary unit slayer, and should be running Breath of Life to give some healing to the team. She must also run Red Tomebreaker to ensure an easy KO on Celica in the final map. This is a mostly well-rounded team, but lacks a dancer. Masked Marth is the flex unit of the team and can be replaced by Olivia or even a dedicated healer. Azama is a great choice in this regard, thanks to his high defense and natural access to Pain and Rehabilitate.
A sturdy team built around double mages. Robin(M) and Nino are the main damage dealers, with Olivia to help them secure kills. Olivia herself takes care of the powerful green units, while Nino runs a Breath of Life build to help her team heal. Robin can run either Swordbreaker for faster runs, or Red Tomebreaker for a safer Celica KO. This team lacks a bonus unit, but nearly anyone can be run in the final slot.
Submitted by Sushimada
Ike (+ATK -RES) Ragnell, Reposition, Aether, Heavy Blade, QR, Spur ATK 2, HP1 Seal
Frederick (+ATK -RES) Brave Axe, Reposition, Luna, HP 1, Drag Back, Fortify Defense, Fortify RES Seal
Mae (+SPD, -DEF) Blarblade, Ardent Sacrifice, Dragon Fang, Darting Blow, Desperation, Breath of Life 2, Quickened Pulse
Bride Cordelia (+RES -HP) Cupid's Bow+, Rally ATK/SPD, Luna, Armored Blow 1 (I just inherit 3 skills even if I'm looking for only 1 particular skill from a character because why not ok), Escape Route, Breath of Life 3, Breath of Life Seal.
Note: The run wasn't deathless. I don't know if it was just RNG, but I got all red units and a Gaius on the final map, so without a dancer Mae couldn't just nuke them all. I ended up losing Frederick and Cordelia on the last stage.
Submitted by ShoutFox
Reinhardt Atk+ with Luna / Death Blow 3
Faye Atk+ with Draw Back / Moonbow / Death Blow 3 / Poison Strike 3
Celica Atk+ Spd- LnD3 / Renew 3
Reinhardt just kills everyone.
If it can't just attack Faye which will deal her damage + 10 without enemy riposte.
Celica will kill powerful green unit that Reinhardt can't face and she also will be a pseudo healer.
Ninian just dances for everyone =D
You can lose units at the last stage so that's kinda easy.
Never lost so far, but I guess you really need to be unlucky and face perfect counter in order to lose even a single unit.
Submitted by LJ
This is the team I used on the last map.
Alm is the bonus unit to use and is the healer in the team with Ardent Sacrifice thanks to Falchion and Renewal. He'll also fair well against Titania that can occasionally appear at the end.
Male Robin can deal with any colourless and reds that will often appear at the end (At least, in all of the times I got to that point), however he can struggle against Celica, even with Triangle Adept and the defence tiles if he's -Res.
Alternatively you can use Nowi to replace him as she can fare a little better against Celica than Robin can, although you won't get any advantages from colourless units.
Fae is the dedicated blue killer in the group as Mae can show up among the units that will appear (Although she's the only blue unit I've seen on the last map so far) and Fae's good resistance will help take Mae out. However, she'll usually hang around Celica, which will absolutely destroy Fae if she gets in Celica's range, so be careful with that.
Azura is the dancer in the group, giving your units buffs and an extra turn to take out an important unit that threatens the team. She's also the perfect counter to Celica if you manage to get Azura on the defence tiles as her great resistance combined with the Sapphire Lance can reduce Celica's damage to 0
This team isn't 100% fool proof as it can fall apart if you get unfortunate matchups on the way to the end, but it's decent enough against most of the units that show up with Celica.
Submitted by Oscaromen
With this team, you can get the maximum score, but good positioning is required. I would say you can easily get to the last stage without a problem. And usually the second team can finish off the last stage at ease.
The Dancer: Azura (+Attack -Def) Sapphire Lance, Sing, Moonbow, Speed+3, Wings of Mercy 3, Fortify Res 3, and HP+3 Seal.
Azura's main role is to give Nino and Mae an extra turn to finish off or nuke two enemies in one turn. With Sapphire Lance, she is able to tank some red units, to bait them out. Sometimes I switch out Wings with Escape routes, but it's down to personal preference.
The Nuker: Mae (+Res -Def) Blarowl+, Draw Back, Glacies, Life and Death 2, Desperation 3, Hone Speed, and Speed+1 Seal.
I picked Mae for this team mainly because of the bonus. I wasn't lucky enough to pull a +speed Mae for a effective desperation blade tome build, but what I've got is not the worst. With Eirika's hone speed and weapon buff, she is still able to double quite a lot of units with 40 speed and 53 attack. With smart positioning, she is able to achieve 46 speed and 60 attack ( hone speed, hone attack, and Blarowl's buff). Also, draw back is useful for positioning your other units.
The Star who does her best: Nino (+Speed -Attack) bladetome+, Ardent Sacrifice, moonbow, L and D 2, Desperation 3, Hone Atk 3, Attack +1 seal.
Nino is the star of the show. The bane Atk IV is not as bad as I thought. With Eirika as her support (extra 16 damages), she is still fantastic. She is able to blow tons of units to another dimension in one turn including most red units, when her desperation is active.
The Ultimate Support: Eirika (+Attack - Speed) Sieglinde, Rally Defense, Luna, Fury 3, Swordbreaker 3, Hone Spd 3, and Fortify Res 1.
Renewal 3 could be a better B slot but I do not have the unit to sacrifice for it. This Eirika has relatively great attack and is able to dual many sword units. But her main role is to provide buff to Nino and Mae. With all her support buff, she is able to provide extra 16 attack to a blade tome user. Fury 3 provided a decent bulk so she can tank some hits.
Submitted by Astro
If you're like me and pulled a 4 star Mae, then this team will help significantly. My score is already 4,000 using this team alone.
Corrin: I changed up my Corrin slightly. Instead of Death Blow, she now has Darting Blow 3. She will wreck shop when she initiates a battle. The other skills are Seal Resistance 3, Hone Atk 3, Hp +3 Sacred Seal, Rally Defense, and Ignis.
Lucina: If you decide to use Lucina like me, it's recommended that you put Ardent Sacrifice on her because it gives 10 HP to a unit and since she regains health every third turn due to her Falchion, you don't have to worry about her dying as much.
Her other skills include, Defiant Speed 3, Seal Speed 3, Spur Atk 3, Fortify Resistance Sacred Seal, and Aether. I switched Luna for Aether, although Luna may be more viable due to it's quicker cooldown, but Aether replenishes HP when activated making Ardent Sacrifice even better.
Mae: Since Mae is the 4 star unit, she's going to be slightly weaker than the other units because she is one rank lower than the other three units. The skills you should use are Fury 3 (I have Fury 2 because reasons that are obvious), Desperation 3, B Tome Exp 1 or 3 (TEMPORARILY TO LEVEL HER UP FROM LEVEL 20 ON!) Breath of Life 3, Draw Back or Swap, Retribution or Glacies.
Azura: Azura is the unit that's gonna make the AI weep oil tears. With Sing and Mae's Desperation, the enemy has no chance. The skills you should use for Azura are Sapphire Lance+/Silver Lance+, Sing (Obviously), New Moon, Speed +3, Seal Defense 3, and Fortify Resistance 3.
(Fortify Resistance stacks with it's Sacred Seal counterpart so even if you don't the 3rd varient of it, you can use Lucina's Sacred Seal to get the maximum buff)
I hope this team helps you guys get Tobin and Phantom Speed 1. Good luck everyone!
Submitted by FanaticMarioMan
Note: Requires a second team
Reinhardt: Deathblow 2, Lancebreaker 1, Draw Back, Luna, ATK +1 (Seal)
Fredrick: Brave Axe+, Reposition Axebreaker, Fortify DEF 3, Bonfire, HP +3 (Seal)
Cain: ATK +3, Swordbreaker 1, Spur DEF 2, Luna,
Roderick: Darting Blow 3, Hone Cavalry
This is the cavalry team I'm curently working on building, and even though it's not even finished, it works amazingly welll. Reinhardt can pretty much destroy anything red, blue lances (provided lancebreaker is active) and most other blues, certain greens (most notably he does heavy damage to Bartre who pops up a lot for me), and low RES colorless. Cain is great for getting rid of pesky green mages that pop up, and Fredrick is great for annihilating blues and healers. Reposition is also great for using him to soak physical attacks due to his high defense. Keep away from mages and healers though. Roderick is an amazing suppprt unit with Hone Cavalry. He's also great for doing chip damage and repositioning enemies without fear of retaliation or outright killing extra units.
This team struggles to finish the last map, however, as my units are frequently at low-ish HP levels by the end. That's okay though since I don't have a bonus unit on this team. Simply kill as much as possible till you lose (or lose on purpose), and bring in another team with a bonus hero to finish the rest off. I have Mae who is also great at getting rid of Red units with her base kit, and Reds appear a lot on the final map.
Reliably get 676 points a round unless I get unlucky or make a stupid mistake. May not be the best team but it's gotten me 10,000+ points in one day (better than not being able to finish anything last Tempest Trial).
Submitted by ShadowMage00
This team, after many experiments, have been the most successful team. Havent had to use a second team often and when it happens it is the final map with gravely injured enemies.
Meet the team:
Soren: spd+, -res. Darting blow 3, fortify res 3, squad ace A 1 seal, rexcalibur+, reposition and finally iceberg. No b skill yet. With the speed boon and darting blow coupled with elise's swift balm skill which is 4 additional spd points( i think) means he can reach 46 spd during player phase and can double and prevent being doubled from most enemies. He is great for killing some of the low res greens, most blues and a few colorless. There have even been rare moments where he is able to kill select reds if res is low enough. However he cannot survive more than one hit from many sources.
Ike:+def,-hp, heavy blade 3, quick resposte 1(for now), no c skill yet, reposition and aether. Ike has one purpose and one purpose only which is to take care of any greens or anything that has very low defense that isnt a blue unit. Just about any mage can ruin him if they are fast enough to double and he cannot kill them on the counter attack.
Robin(M):neutral iv, triangle adept 2, swordbreaker 2, threaten res 3, reposition, bonfire. Robin wields the normal raventome build that fits his style of play. He is capable of shredding almost any sword unit in the trials without threaten res as well as being able to take on any colorless in the encounters. Mages again like ike are a weak spot for him. Though he can handle a round or two with most red mages, katarina is one he cannot deal with well unless bonfire is ready as her special always kills him. Other than her, he can take out any other red mage, even celica as long as he is on a defensive tile. It goes without saying that greens are his death sentence
Elise: live to serve 3, fortify res 2, rehabilitate, swift-winds balm. Elise is the amazing healer that has kept the team alive and has often been the sole reason a second team wasnt needed. Due to 30hp, she was always far behind everyone else
Submitted by randante
I have 3 different videos here to give the ideas and tips with Alm, Reinhardt, Azura, and B. Cordelia/Lyn. All perfect run with no 2nd team.
(1) is Lunatic Battle 7 (blind), (2) Lunatic Battle 7 (vs dancers), (3) Full Deathless 7 Lunatic Battles.
Full 7 Battles Deathless: https://youtu.be/qt873dlERl8
Vs Dancers: https://www.youtube.com/watch?v=zg_cfTTEQt8
VS Others (blind): https://www.youtube.com/watch?v=P-7O6alR6zU
Submitted by accidentalgreed
This team is a suicide lead squad that focuses on blasting through all stages before reaching the final map of the Lunatic trials. This team will win against Celica's map most of the time, or, if you're against unfavorable units, can wear it down just significantly enough for your secondary team to swoop in and clean up. As the title fancily states, I use 2 dancers and 2 powerful, frail sweepers to beat the majority of trials. Mae must be one of your sweepers if you want to garner points more quickly. Bridal Cordelia is not necessary and can be replaced with any less expensive but similar and powerful sweeper (such as Nino or Lucina).
Generally, OHKO units and Dance out of dangerous situations or go for a second/third attack. Simple and very adaptable strategy.
-Mae (+Spd -Def): Blarblade | Draw Back | Iceberg | Darting Blow 3 | Desperation 3 | Savage Blow 3 | Attack +1 (Sacred Seal)
Mae is +Spe and has Darting Blow so she reaches the most speed possible for her. With Hone Speed 3 support, she is able to double Celica after Ragnorak's effect has been nullified or used up. Savage Blow softens up units within range of each other so Mae and her accompanying sweeper are more easily able to KO on the second skirmish. Savage Blow also does damage to Celica if you attack her nearby teammate, thus preventing her Ragnorak's +5 Atk / +5 Spe from taking effect. If you have a neutral Speed Mae, this set is entirely doable but she will be unable to double Celica. You can sweep Tempest Trials with just regular Blarblade if you don't feel like 5*'ing Odin.
Olivia (-HP +Spd) (or neutral): Ruby Sword | Dance | Fury 3 | Wings of Mercy 3 | Hone Attack 3 | Fortify Res (Sacred Seal)
This Olivia is an FTP 4* and you mostly only need her for Hone Attack and her ability to Dance. On some occasions, however, she can tank and soften up problematic green units like Hector w/ Ruby Sword until they're weak enough for Mae to finish them.
Ninian (+HP -Spd): Light Breath+ | Dance | Wings of Mercy 2 | Hone Speed 3 | Spur Def (Sacred Seals)
Ninian's a newcomer with subpar IVs and evidently doesn't have many skills to show. She's only really here for Dancing and Hone Speed 3, though she's great as it is and you can work with Azura or a second Olivia.
Again, your other sweeper is generally whatever but I recommend a strong physical unit like Bridal Cordelia, other Brave Bow users, Lucina, Celica, Ryoma, or Nino so they can get past Mae's problem units. Cordelia and bow users are generally good since they hit physically and don't give a flying fug about the weapon triangle.
Submitted by Patatajavi
The team exploits the massive damage of xander with quick riposte 2.
With Ignis, xander oneshot blue units
Masked Marth with reciprocal aid and renewal to keep active the quick riposte
The others may vary, I do not have any 40% unit
Submitted by KayDizzel
Similar to my Double Blade Team from the first Trials except Tharja's replaced with Mae with a Blarblade tome, Desperation 3, Life and Death 2 (because LnD 3 is a pain to get) and New Moon (in the process of learning Moonbow). With Quickened Pulse, New Moon goes off quicker.
Submitted by KayDizzel
Because My Double Blade Team is meant to deal as much damage as possible disregarding survivability, another team meant to deal as much damage as possible, but with Fortify/Hone Buffs. Prisicilla has Wrathful Staff but isn't a primary damage dealer (though with a attack boon, and Hone Buffs she wrecks shit even as a 4 star unit).
Submitted by ijsthee
I reach stage 7 easily with this team
Klein; Brave bow+, Reposition, Glacies, Death blow 3, Quick Riposte 3, Breath of life 3
Azura; Sappire Lance+, Sing, Moonbow, Speed +3, Hone atk 3
Nino; Gronnblade+, Draw back, Moonbow
Mae; Blárowl+, Draw back, Glacies, Darting blow 3, Desperation 3, Breath of life 3
Submitted by Noah1990AD
All 5 star. Zephiel runs his legendary weapon, Pivot, Bonfire, Svalinn Shield, Wary Fighter 3, and Threaten Atk 3. Boey Runs Gronnraven+, Draw Back, Bonfire, Triangle Adept 3, G Tomebreaker 3, and Threaten Res 3. Reinhardt runs Dire Thunder with Spur Atk 3 and Def 1 seal. Serra runs Rehabilitate as well as Hone Atk 3 and Res 1 seal. Here's the current bonus team I'm currently running. It's not perfect, but it works well.
Submitted by Aravil
This team has worked for me on both Tempest trials, on the highest difficulty level. I have had no need to use another team. Essentially, I rely on Reinhardt and Nino as the main offense, with Olivia and Eirika as support.
Nino 5*: (A) Fury 3, (B) Desperation 3, (C) Hone Attack 3. Seal is Breath of Life, as she is always attacking, and heals allies who may have taken a hit. Special is Moonbow. There is no extra explanation, Nino's ridiculous once she reaches Desperation levels. Assist skill: Draw Back
Reinhardt 5*: (A) Death Blow 3, (B) R Tomebreaker 3, (C) Fortify Resistance 3. Assist skill: Reposition. Seal is Quickened Pulse. Special is Moonbow. He is really important to this team, with the capability to OHKO so many of his opponents that Nino might not be able to, and comfortably OHKO Celica. His high mobility is increased by Reposition, where he can move his allies out of danger.
Olivia 5*: (A) Fury 3, (B) Wings of Mercy 3, (C) Hone Attack. Seal is HP+3. Special is Luna. Wings of Mercy is crucial, as she will always warp to Nino is, assuming she is now under 40% of her health, granting her an extra turn to kill an enemy or move out of the way.
Eirika 5*: Essentially, she is simply the quad buffer of the team and support. (A) Fury 3, (B) Wings of Mercy 3, (C) Hone Speed 3. Assist skill is Rally Defense. Seal is Fortify Res 1. Special is Luna. Her only purpose is to buff Nino/Reinhardt, and warp to Nino to continuously keep her damage output as high as possible.
It is a pretty straightforward and relatively easy team to use. I have not lost a single battle in both Tempest Trials so far.
Submitted by sav
Deathblow 3 on both Reinhardt and Klein, Hone Calvary on Clarine to buff Reinhardt, and hone attack to buff Klein. Reinhardt can kill everyone with Hone Calvary buffs except for high res/triangle adept greens, even Hector, Boey, and Merric. Klein gets rid of fliers and people with emerald ax. The team will get you to the final map and can even beat it, but you can always surrender at the last second and bring in a second team with a bonus hero.
Submitted by PSI_FeelingOkay
Use this team for the first 6 trials, then kill as many units as you can, leaving at least one alive then surrender. Use any of the bonus units, along with any units to finish the last battle. This should get you 578 points each time, due to the multiplier adding MORE points even though your survivablity would be a B.
Submitted by dad_is_home
Reinhardt is +atk/-res and +1, skills are DB3, Renewal 3, and BoL3, +atk seal, Ardent Sacrifice
Alm is +def/-res, skills are Fury 3, Renewal 3, Reciprocal aid, working on a C skill
Nino is +spd-def, Fur3, Deperation 3, Hone Atk 3, Draw Back
Olivia 4* +4, Hone Atk, Ruby sword
The way it works is Reinhardt ORKOs kill everything except Green mages and some very high res blue and green melee units after he gets a hone attack. Alm regens a ton of health and can tank anything for one hit except blue units. Nino can nuke most units when she gets into desperation, except red. Olivia should never bea dealing damage only dancing.
If someone's health gets low, Alm can give them a reciprocal aid and get them back to 100 immediately. Reinhardt can also heal pretty well. When I max out the merits on Alm and Nino, I'm going to switch to Boey and Lucina until they're ,axed. Reinhardt is just a frackin' moster pretty much.
Submitted by Seimei
Alm, S.Chrom and TA Robin all check their respective colours. Heal with reciprocal aid on All when needed. S.Chrom also has renewal 3 so he can provide a source of health if you use Alm to take from him, dance then heal someone else. Use Ninian for dancing and maybe taking a hit when needed. Win. Repeat.
Submitted by minttea
Celica and Michalis are the foundations of this team.
Michalis deals with green/blue (and the occasional red) melee units as well as archers. He kills on the counterattack most of the time as long as he's within the range of QR3. Takes very minimal damage as long as Iote's Shield is in his A slot.
Celica can sustain herself through Renewal, which also means she gets to abuse Ragnarok. Will kill any unit regardless of color that has med to low res. Distant Defence gives her additional bulk against mages (as long as they're not blue) and archers.
Sharena acts a buffer/debuffer and occasional attacker. Rally Attack helps Michalis or Celica secure guaranteed kills. Deals with high-res red units (mages and swords) since they usually have low def.
Ninian dances the team around to help them secure kills or get out of danger and will occasionally deal damage as well. She has reasonable bulk and resistance to take hits from blue and red mages. She can survive hits from Olwen and Reinhardt and is fast enough to not get doubled by Linde. Even more useful when Escape Route activates.
This team is guaranteed to get you to the final map of Hard-5. They deal as much damage as possible and the bonus backup team will finish the job. Deathless runs can happen, but not very often.
Submitted by kazusunes
Effie is a perfect hero to KO Celica early. Wary Fighter on a Defensive Space will eat an entire hit from Celica, and assuming you have Bonfire ready, she will instantly kill her. Healing and buffing Effie after taking the initial hit with Elise's Kindled-Fire Balm will make the kill much easier (see below.) Be wary of any green tomes, they can chew away her HP pretty easily. However, keeping her planted on the defensive spaces with Elise healing her will keep Wary Fighter active and constantly build up Bonfire, allowing her to move in and kill anything due to her insane ATK stat.
Silver Lance+, Pivot, Bonfire, Death Blow 3, Wary Fighter 3, Threaten Atk 3.
Hector is just Hector. He easily takes out the dagger/bow users and blue units that may appear, and he can help Effie out tremendously by taking out axe users that pester her on the defensive spaces. Keep Hector out of the range of Celica and any other red tomes or Armorslayers; they will almost always instantly kill him (Celica OHKOs him every time).
Armads, Swap, Bonfire, Distant Counter, Vantage 3, and Threaten Def 3 (if you want to give Effie a boost, Goad/Fortify Armor also works too).
Elise is an incredible healer for this run. Her high mobility allows her to get to her injured allies with no problem, and she has incredible ATK and SPD for her class. The optimal build for Elise is a high sustain that also boosts the attack power of her allies to keep them alive in between turns while also KOing enemies as fast as possible.
Assault/Panic, Rehabilitate, Kindled-Fire Balm, HP+5, Live to Serve 3, and Hone Atk 3.
Boey may not be the best green mage, but I prefer to use him with this type of team. He boasts an incredible HP stat and has his own self-sustain, so it makes it easier for Elise to focus healing Effie and Hector. Boey's insane defense with Earth Boost allows him to eat a lot of damage, and that stat can be boosted even more just by having adjacent allies. He can also take out Hammer users easily, which are the biggest nuisance to both Effie and Hector. Having Boey also gives you a +40% point bonus, which can get you over 400 points on the Lvl 35 Five Battle run.
Gronnowl+, Reposition, Ignis, Earth Boost 3, Renewal 3, and Threaten Res 3.
Submitted by AlexHam36
Except for the dancer units should be 5* olivia is weight over azura or ninian because of reinhardt be already a blue.
Rein kills almost everything with death blow (fury / life and death or TA can work well)
Olivia ruby sword help tank or weaken enough greens like cecilia or merric which can survive any of the other even if they are buff. Wing of mercy is also needed.
Faye is the bonus and can help whip high res fliers and high def tome users. (Fury + glacies+shove)
Kagero take of high res tome users (Fury + desperation 3 + shove)
Submitted by Corban
Really what ends up happening is Reinhardt steamrolls through the map with buffs and support from Xander and Cecilia. Rinse and repeat until map 7.
Reinhardiculous is running Death Blow, Lancebreaker and Fort. Cavalry, with Bonfire (+def) and Swap (don't currently have Reposition to give out). Xander has Fury, Quick Riposte 2 and Hone Cavalry, with Bonfire and Reposition. Cecilia is running Gronnblade (no + yet), Moonbow, Vantage and Hone Cavalry. I have yet to give her Fury. Azura is Azura.
Submitted by TheSeunger
The idea is to use both Frederick and Reinhardt as heavy carries from start to finish.
Frederick (+ATK -HP)
Brave Axe+, Reposition, Luna, Death Blow, Drag Back, Threaten Def 3
Ideal for taking care of tanky mages Reinhardt would otherwise not able to take down on his own as well as receiving buffs from Reinhardt
Reinhardt (+ATK -DEF)
Dire Thunder, Reposition, Luna, Death Blow, Lancebreaker 3, Hone Calvary
Everyone's favorite carry; you know exactly how he works (just make sure Frederick stays clear out of danger along with a Dancer's/Singer's help)