This special event contains a series of maps you must fight your way through from beginning to end. Losing does not mean game over, as you can retry with a second team. Therefore, teams should try and prioritise for speed as well as survivability. This event is a Tempest Trials Mini, and has a few differences.
About Tempest Trials Mini
- Runs for one week instead of two.
- Rewards require half the normal points.
4★ Masked Marth (3000 Score)
- Available in the first Tempest Trials, another copy of Masked Marth is available this time. She has identical stats to Lucina and even sports her Falchion. With her balanced statline and legendary weapon, she is arguably one of the best rewards ever offered during the trials.
Quickened Pulse seal (6,000 Score)
- This reward was offered during the first Tempest Trial, but is back. It is arguably the most useful seal in the game, providing many characters the ability to launch off powerful specials at a faster rate. It's simply a must-get for those who did not obtain it originally.
Defense +1 seal (10,000 Score)
- This seal increases a unit's defense by one. While not as useful as many of the other seals, it is a nice reward nonetheless.
5★ Masked Marth (15,000 Score)
- A five star copy of Masked Marth. This is a highly recommended reward, as she is a powerful unit in her own right, coming with the legendary Falchion. She is also commonly featured as a bonus unit within the Tempest Trials.
Distant Def 1 seal (20,000 Score)
- A seal that grants it's wielder +2 to defense and resistance when being attacked. This will no doubt be the seal of choice for enemy-phase units that do not require Quickened Pulse, such as Brave Ike. With only 20,000 points required, this is a great opportunity to power up your team.
Without further ado, let us jump into the team-building part of the guide. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with varying boxes can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds. A team with the best chance of success will have the following:
- As many bonus units as possible.
- Source of healing.
- Strategy for the final map.
- A unit to beat each colour (As the actual units within each map can vary).
The first units you’ll want to think about using are of course, the bonus units. With their huge stat bonuses (+10 HP, +4 to all other stats) They will punch far above their normal weight. Ninian is the premiere choice, with her standard Triangle Adept build working wonders against the many red units that appear during the trials. As a dancer, she provides nearly unrivalled utility. Hector is even more amazing this time, being a bonus unit. With a mild source of healing, he can duel the final boss and many other units. Lyn dosen't provide as much utility as other red units, but can sweep through many enemies at low HP thanks to her Brash Assault build. Eliwood can be used as apart of a cavalry team with Ursula, but is poor at dueling many fast red units. Ursula herself is a strong option and can sweep maps with some support. Lloyd is a decent option, but is largely inferior to Masked Marth and Lyn. Masked Marth provides healing with a medic build and can sustain a team nearly entirely by herself, with the appropriate skills. Anna is a poor choice of unit, with red units being extremely common this time around.
Healers are fantastic in the Tempest Trials, and can single-handedly sustain your team throughout the duration of the run. However, running a healer can compromise your team (unless you can get Wrathful Staff). It’s highly recommended to take a healer for safe runs, but keep in mind that they will slow your runs down compared to more offensive teams. There are no healers featured as a bonus unit, so teams may prefer to take Masked Marth instead.
There are a few types of builds which can be used to heal teams without using a valuable team slot on a dedicated healer. The first of these is the “Falchion Medic”, a build type which requires a user of the legendary Falchion. With Renewal in B slot and Reciprocal Aid as a support skill, this build can provide healing to allies without sacrificing offensive power. Notable units who can pull this off include: Alm, Lucina and the bonus unit Masked Marth. This is a great option for those with the units, but expect a lower amount of raw healing. If you have Linde, you can run a Breath of Life build. The effects from Aura (Linde’s unique tome), Breath of Life, and the Breath of Life seal stack to provide a whopping 15 health to all units around her when she attacks. Make sure to take Reciprocal Aid along with this build, to ensure that Linde herself can be sustained. If you don’t have Linde, the build can be applied to any character, but will only heal 10 HP. Remember that a dancer can potentially double this healing output. Lastly, there is the "sustain tank" build recently popularized with the addition of the Steady Breath skill. With a cooldown -1 weapon, Steady Breath, Quick Riposte and Aether, a unit can charge and fire off their special every round of combat, keeping their health topped up over a long time.
These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close. Ninian is the premiere choice since she's a bonus unit, and comes with large stat boosts.
One of the easiest ways to clear the Tempest Trials is with a powerful ranged attacker wielding a Brave bow or Blade tome. Combined with a buffer or dancer, they can destroy most units in the trials with ease once they are under the Desperation threshold. Ursula is the best choice for these trials, as she receives significant stat boosts, and can be the target of cavalry class buffs.
In all of the following examples, units can be switched and subbed depending on your personal collection. Only one bonus unit is really required, but more of them tend to be better due to the sizeable stat boosts they receive.
A simple three-unit core that covers all the bases, coming with healing, damage, and a counter to each color. Hector is the anchor for the team, being able to tank nearly everything with the stat bonuses granted by the trials. He has the important job of luring and KO'ing mages for the team. Ninian provides support with Dance and with Triangle Adept can combat the myriad of red units present in this version of the trials. Beware of Falchions: Masked Marth can handle them slightly better. Masked Marth is the team's healer, her optimal build is Falchion + Renewal with either Ardent Sacrifice or Reciprocal Aid to restore the health of her allies. She can even run Breath of Life 3 in slot C plus the seal to give out even more healing. This team's best option for it's fourth slot is a powerful ranged attacker such as Ursula, Bridal Cordelia or Linde. The latter can run a healing build with her Aura tome, making the trials an absolute breeze.
This team can be divided into two halves: the offensive core Ursula and Brave Lyn, and the defensive core of Masked Marth and Hector. Ursula and Brave Lyn combine to form a powerful ranged attacker duo, capable of wrecking nearly everything. Both units should run Hone Cavalry to buff each other into the stratosphere. The recommended build for Ursula is a Blarblade combined with Life and Death and Desperation to avoid pesky counterattacks. Lyn can run any of her flagship builds, even a default one will perform well. Hector and Masked Marth form the backbone of the squad, with Masked Marth providing valuable healing with a Falchion + Renewal build. For additional power, make sure that Ursula/Lyn and Hector/Masked Marth are partnered as supports. This team is noteworthy for having many ways to clear the final map.
A very safe, basic F2P team that makes use of a few bonus units. Masked Marth reprises her role as a healer, while Ursula supplies ranged damage. Anna is chosen since she is a bonus unit, and provides anti-blue combat power. This team may have trouble clearing the higher difficulties, but is a safe bet for completing the trials and can be used if no alternatives are available.
The Final Battle
The most important thing to consider when tackling the final map is what set of random enemies have spawned. See below for details, but note that aside from Hector, the color of the units can change considerably. Enemy position three is the key to luring: Based on which unit color spawns there, you can position a unit capable of tanking both them and Hector two squares above ally position one. Have a unit capable of KO'ing the ranged cavalry on the right side, to eliminate them quickly.
As for Hector himself, he is incredibly tanky, and his Distant Counter dissuades even red mages from trying to KO him. Don't initiate attacks on him when he is at full HP, as that will trigger his Armads. Once he is under half, he will activate Brash Assault, so take the initiative and start initiating combat. Masked Marth is a great candidate for slaying Hector due to her stat buffs and ability to sustain her HP. If you need a bandaid solution, slapping Triangle Adept or an Armorslayer onto a red unit will generally allow them to beat Hector comfortably.
|Hero||# of times used|
Submitted by i don't even know
This team primarily focuses on movement and tanking enemy-phase attacks. Hector and Eliwood both have Swap as inherited skills, and Camus has Drag Back to pull Julia out of harm's way. Speaking of Julia, she comes with Rally Def/Res to buff Hector's defensive stats. Camus also has Fortify Cavalry to boost Eliwood's defensive stats from 27/39 to 33/45 (this is with Fury 3), so he shouldn't be defeated by a mage any time soon. He also comes with his default Axebreaker 3 so he can defeat the enemy Hector in one round (in the other Lunatic final map, it would be a 2RKO if he survives enemy phase. Julia has her default Breath of Life 3 and the Breath of Life sacred seal to heal the other three by ten HP every time she attacks. Hector and Eliwood also have an S-support, but even a B-support between them should do the trick. No Summoner supports are required.
Submitted by Ririka
Reinhardt: DT/Reposition/Luna/DB3/Lancebreaker3/Fortify Cav
Xander: Swap/QR2/Hone Cav
Bow Lyn: +reposition
Ninian: Glacies, +SPD, wom
I supported Xander with Rein, and sometimes I switched Xander with Brave Roy (support with Ninian)
This is my autobattle team on Hard 5 and Lunatic 5
Submitted by L0TTO
Based around abusing Armor bonuses (particularly Armor March 3), support skills (Amelia has Smite, Hector and Effie have Pivot), and healing to make sure I can shuffle my formation with ease. Note:
1) The only reason I chose Lucius was to grind his Hero Merit. Normally I would have chosen my developed Priscilla, instead
2) Effie has Brave Lance+, NOT her default
Submitted by LukasIsGod
Hector is the bonus unit. Luke does Sword stuff. Delthea combines offense and support. Maria can be substituted freely. This team has varying results depending on what enemies spawn. Sometimes I died relatively early, sometimes I made it to the end with this team.
Submitted by aceofmews
Hector, sharena, lyn work well together covering the weaknesses of the others with hector acting as bait and kill for some mages and most physical units(close and ranged). Sharena that I used has swordbreaker so she was used to deal with swords that would crop up through out. Lyn counters fliers and mages with the hector boss fight being gravy on top. Clarine is there to heal hector into armads range and to repair any injuries that happen throughout.
Submitted by byronbyronbyron
I barely lose any hitpoints with this team, much less have no problem flying through the entire trial with a perfect A score on surviving and speed. All units are 5* except Ursula who is a 4* and has a blarblade.
Priscilla has Hone Calvary, Lyn has Fortify Calvary. In all the levels leading up to it, a fully buffed Lyn and Ursula can kill practically everyone. Ninian and Priscilla never fight, but are only used to dance and heal. In the final level, with patience and dancing, Ursula can handle all units except Hector, who is easily handled by a dancing Lyn who is naturally immune to his counterattacks. (FYI, Lyn is my summoner support unit, and have the following ally support relationships Ursula/Ninian and Priscilla/Lyn...but before those relationships got to S level, the trials were still laughable with this team)
Submitted by Duran
Brave Ike's base kit is already sustainable for him to run long battles, B-skill should be QR to make him slap Aether almost every duels. He is the really good baiter.
Lyn and Ninian got a premier seat in the team, while Ninian is here with her dance and Lyn can engage melee combats with her wonderful Brash Assault build. It is a very risky playstyle but Brave Ike can help this with Reciprocal Aid / Ardent Sac.
Reinhardt is always the best ranged nuke with his Dire Thunder and Death Blow.
Submitted by TheSeunger
Update (10/09/2017): I realized I have Ninian on my current roster and updated my current team so that full score can still be achieved. Now THIS is the Frederick Emblem I love and remember so well!
Frederick (+ATK -HP)
Brave Axe+, Reposition, Luna, Death Blow 3, Drag Back, Threaten Def 3
Reinhardt (+ATK -DEF)
Dire Thunder, Reposition, Luna, Death Blow, Lancebreaker 3, Hone Cavalry
Role: Sweeper/Cavalry Buffer
Brave Lyn (Neutral)
Brave Bow+, Reposition, Luna, Life and Death 3, Sacae's Blessing, Hone Cavalry
Role: Sweeper/Cavalry Buffer
Role: Dance Support/Bonus Ally
Because neither Frederick or Reinhardt wants to deal with Hector at the very end, it's up to Brave Lyn to pelt Hector to death and she is fully protected from his Distant Counter thanks to Sacae's Blessing.
As usual, Frederick picks off physically frail Blue, Green and Colorless units while Reinhardt picks off Red and Blue units easily along with some Colorless units. Brave Lyn is flexible on who she chooses to clean the map of.
Frederick can most definitely deal with opposing users of Dire Thunder (Reinhardt or Olwen) and Cecilia should they appear on the final map. If Leo appears instead, then Reinhardt should be the one to deal with him. The other units from their respective corridors can easily be picked off so long as all four units remain alive until the very end.
Submitted by DraconX
F2P 4* Donnel with Brave Lance is the godliest character with this build, at least when merged 5 times. You can also use Death blow 2 if you want to get those hits from the God into your pitiful foes. Hector, Marth and Ninian are just there for bonus points.
Submitted by Cyclone
Leo is your main glass cannon, equipped with raourrblade+. Cecilia can run gronmblade or gronnraven depending on which role you want her to play. Camus/Reinhardt takes care of the reds, and Brave Lyn can take can of anything else the others can't do. Keep in mind you will have to use a second team (have Hector) to defeat the final map if you want the bonus.
Submitted by KevTon13
This team of mine is only met for the 5 stage version of lunatic. Not the 7 stage one cause the huge enemy hp makes it hard. I use Selena cause she is my favorite to use. Even if there are better sword units. She is there to take out Hector in the last stage easily with her armorslayer. I also had to bring her support partner Brave Ike. He will take care of blue foes. I would bring Masked Marth, but the problem is that I have no skill fodder to build her healer build. I only brought Ursula because well she is a 20% bonus unit. And Lissa is there to heal the team with rehabilitate.
Submitted by fehtrash
Give Ursula (4 or 5 star) Blarwolf +/Blarblade +, DB 3, Desperation 3, Threaten Res, Pivot, Luna and Quickened Pulse. Also Summoner Support for extra HP and stat boost :)
Clarine- ally support, healer, honed cavalry
Brave lyn- fortify cavalry, drag back/reposition
Camus- honed cavalry, drag back/reposition
Submitted by tamikajesse
Here Alm is built to hold falchion and renewal. Ike sword to retaliate thanks to Ragnell (Alm can be used for emergency finishing green unit. But alas, just use Ike as front guard and Alm as pseudo healer). Ephraim with TA build and Brave Ike to tank almost everything. The point is to keep your team healthy with Alm reciprocal aid.
Submitted by Losba
Buff Hector and sit behind him while he destroys everything with distant counter.
Eirika gives him -/3/4/4/2
Brave Lucina gives him -/3/6/2/- during combat.
Being a Bonus unit gives him 10/4/4/4/4.
Neutral IVs +0 = 62/62/38/47/25 During combat.
Flexible fouth slot.
-Blue mage to cover Hector's slight weakness. (Delthea adds 9 more Atk to his kit)
-A healer to keep Hector in QP range.
-Another hector, because why not.
Should work with any Distant Counter Hector. I personally run Vantage/Bonfire/QP seal.
Should win 100% of the time.
Submitted by GunnerOfPhoenix
My team uses Brave Princess Lucina to become a pseudo-healer. With renewal and Ardent Sacrifice. This means when Brave Lady Lyn attacks mages and other archers, taking hits, Brave Lucina can buff and heal her up. Hector can take lots of hits, and when buffed with Brave Lucina and Spur Attack 3 on Normal Lucina, then he can take things down with Distant Counter. It's hard to replicate, but this is what I've been using and it's been amazing.
Submitted by Rein
OTP of 2017, both Ike's can handle this TT pretty wel, with assistance from Reinhardt and old man Wrys of course.
Brave Ike can hard counter Olwen and Reinhardt at the final map while normal Ike can handle Hector with QR+Aether, although it would take two turns of baiting due to his high HP.
Reinhardt's there because... he's Reinhardt! He can safety dispose of almost anyone except the healers and Green Mages. Those are left for Ike.
Finally, Wrys is there for his Slow staff and his party heal. Give him Rehabilite and he's a great support/debuff with his high Res allowing him to tank all the mages. He can also help Ike double some units since he has a middle-level speed and greatly benefits form Wrys' -6 Speed debuff.
The one problem with this team is that if one of them goes down, you're gonna struggle. Each one is essential (well...maybe not Wrys.), so if you lose Reinhardt the team falls apart unfortunately.
If you're confidant with Ike and Brave Ike's healing (they should run Aether), replace Wrys with a dancer. But if you have Bonfire on Brave Ike I do recommend bringing a healer.
Submitted by Nightofslash
This team works wonders and doesn't require horse emblem or a dancer. Robin is the pseudo healer with Raven tome, ardent sacrifice, bonfire, TA 3, Renewal 3, and Threaten atk 3. +def,-spd and he works as a tank that can absorb most red and colorless atks. Celica runs draw back, moonbow, L&D 2, any lvl of renewal and hone atk. +spd-def She is for killing Hector at the end at full hp. Then Leon can Repo her away. Leon +atk -res. Brace bow+ Reposition Luna. L&D 2 b slot could be any thing you desire but I have guard 3 on him but don't put desperation on him as he won't double often but he aims to kill with the first hits of brave bow and he has threaten spd 3. Then finally Hector as bonus hero as he gets the insane buff and he'll take very damage from blue mages and none from lance users. But he is the standard build pivot, bonfire, Distant counter, vantage, and Fortify des instead of goad armor. Also as a note there is usually a Reinhardt on the last map a Hector will obliterate him.
Submitted by LJ
Surprisingly, the children of fate, Alm and Celica, are a good choice for a team as Alm can use his Falchion healing and Ardent Sacrifice to keep Celica topped up to use Ragnarok to full effect as she is pretty much the key to dispatching Hector on the last map without him doing too much damage to your team.
Alm can also weaken Hector if he's running a Windsweep build to negate Hector's weapon skill, and then finish him off with Celica.
Ninian provides the bonus for the trials and her stat boosts combined with Triangle Adept will let her tackle any red unit well and reduce damage from potential Falchion enemies. She is also valuable with her dancing.
Cherche is an ideal unit to tackle blue units (and to an extent, bow units that she would usually need to be careful of) with Death Blow and Brave Axe+ in hand, with Drag Back to have her retreat out of any enemies' range and Reposition to get other units in a better position.
The main enemies you'd have to worry about are blue mages but this is still a solid team.
Submitted by Remnant
This team basically asks for Lloyd and Legion to nuke every enemy they come accros (Lloyd green and red units while Legion blue and green units). Ninian is there to either take out some annoying high def low res units or allow Lloyd and Legion to go nuke someone else. Maria with rehabilitate is what will keep Legion and Lloyd from dying by suicide (since i gave them both Fury in the A slot)
Lloyd 5* Lv. 40
Weap: Regal Blade
Supp: Reciprocal Aid
A: Fury 2
B: Desperation 3
C: Threaten Spd 3
S: Speed +1
Ninian 5* Lv. 40 (She's my summoner's S support) - HP + Spd
Weap: Light Breath+
B: Escape Route 3
C: Fortify Res 3
S: Squad Ace 1
Legion 5* Lv 40
Weap: Legion's Axe +
A: Fury 3
B: Vantage 3
C: Thretend Def 2
S: Attack +1
Maria 5* Lv 40 -Hp + Atk
Special: Kindled-Fire Balm
A: HP +5
B: Live to serve 2
C: Fortify Res 3
S: HP +3
Submitted by KayDizzel
I could finally make this team thanks to the previous Banners. Hector has the classic Distant Counter/Vantage combo, regular Lyn with her Sol Katti, Def. Attack, and Vantage as well. Bride Lyn has most of her base skills, and Brave Lyn has Brave Bow/Luna.
Pretty fun to use especially with a speed boon Lyn, and an attack boon Hector, that is at A rank summoner support
Submitted by makenasjames
Takumi, Leo, Hector, and Ninian. An armored shield and main character Hector along with his bride Ninian joins the dramatic divas, Takumi and Leo, to try to avoid dying on the battlefield. Will they save Hector? Take control of this team to find out.
Submitted by lyndis11
Need a high score in the mini TT? Not to fear, the waifu is here!
B!Lyn: Heals Lyn and stops counterattacks. She protec
Lyn: bonus ally. But she also attac
Brave Lyn: In the S+ tier and broken just like B!Cordelia. Who is never coming bac
Ninian: Gives one of the waifus another chance to attac or protec
Submitted by lyndis11
This team plays in an offensive defense style. Hector is the wall and the powerhouse in this team; you drop him in range of something he can kill and he does thanks to DC and Armads. Lucina's role is to be an offensive healer, passing health to teammates with Reciprocal Aid when she needs to as well as attacking units Hector can't handle from a distance. Brave Lucina should be within two spaces of Lucina and Hector so that she can constantly spur them atk+3 and spd+6 when they engage in battle, leaving her position to attack reds that Hector and Lucina can't. Ninian (or any other dancer, really) is put on the fourth slot for hone skills and utility. Maybe you need Hector to move another space or you need another chance at attacking an enemy. Ninian can do that.
Hector | Armads, Pivot, Bonfire, DC, Vantage 3, flexible
Lucina | Falchion, Reciprocal Aid, Luna, Fury 3, Renewal 3, flexible
Brave Lucina | Geirskögul, Flexible, Flexible, Sturdy Blow 2/Fury 3, Desperation 3, Drive Spd 2
Ninian | Built however you want.
Submitted by Garrapto
Buffer, ranged, dancer team.
Ninian does her job, dancing on allies to get 2/3 enemies per turn. With wings of mercy and fortify def 2 ready to help whereever and give a buff to the blade mage.
I don't hace Brave Lyn rigth now, so I gone my highest Atk/Spd archer which is this Leon +Spd -Res, with Eirika's buff and darting blow you are doubling almost anyone and ignis makes the rest.
Eirika is the buffer and the tankline, with +Def -Atk combined with fury ends up on a 42/38/33/31 full stats, with swordbreaker to even ensure figths against scary sword lords. Sieglinde, Hone Spd and Hone Res seal, makes her the perfect couple form the tome mage.
Elise, what to say, L&D, desperation, blade tome and moonbow on the burst(insert Nino with fury cause cheaper). With Breath of life to recover allies Hp, Ninian and Eirika run Fury.
You'll probably have a team to get Max points.