Grand Hero Battle - Zephiel

Grand Hero Battle - Zephiel
Map
Zephiel
Zephiel
Zephiel: The Liberator

Zephiel dons the battlefield escorted by two powerful knights, one green and one blue, and two mages, one blue and one red. With the enemies' positions and abilities, it is difficult to attack one enemy without being in range of a second enemy.

During the enemy phase, the enemies slowly back you into the south wall as they creep closer and closer.  The knight escorts will swap with the mages if the mages seize an opportunity to jump ahead of the knights to attack, and Zephiel walks behind the platoon as he enjoys the sight of his loyal servants cornering you. With the knights wielding a Brave Axe+ and Brave Lance+, any unit that can stomach their onslaught definitely cannot stomach the magic damage taking cover behind them and vice versa.

The best way to approach this fight is with a Hit and Run strategy that involves dealing as much ranged damage as you can each turn while retreating back to safety with the help of an ally's Support Skill.  Any units that can do one or both of those things are what you are looking for.
 

First Step - Hit Hard

You want ranged magic users that can hit the low-res knights hard as well as kill the mages in as few attacks as possible. An alternative option is to use one or two Dagger users with Poison Strike, Savage Blow and Moonbow/Luna to quickly soften the clump of knights and mages while using heavy-hitting mages to clean up once they're ready to be served.

Second Step - Run Back

Any unit(s) with Dance, Sing, Reposition or Draw Back will make this fight much easier. Allow your damage dealers to hit a knight or mage and then move them back out of attack range. This works out well because the knights can only advance one step at a time, and they keep the mages behind them. You have a limited amount of space to do this, so the tough part is winning before you run out of leg room.

Recommended Units - Heavy Hitters

Avoid using red heavy hitters because there is only one green unit, and he is a low-res Knight that already take plenty of damage from blue and green mages.

Green Heavy Hitters:

  • Nino - Gronnblade, one of the strongest weapons in the game, allows her to decimate her opponents as long as she gets one or two buffs.
  • Julia
  • Robin (F) - Allows you to OHKO the blue mage using B. Tomebreaker.
  • Camilla (Spring Festival) - High defense allows her to take less damage from knights.
  • Merric
  • Cecilia

Blue Heavy Hitters:

  • Linde - Very high attack stat.
  • Lucina (Spring Festival) - Speedy with decent attack can allow a double attack initiation on the red mage.
  • Ursula
  • Reinhardt - 1-2 HKOs most of the enemies here.  
  • Olwen - Knows Reposition as well
  • Robin (M)
  • Odin

Colorless Honorable Mentions:

  • Jaffar - Weapon deals 7 damage after combat and stacks with Poison Strike.
  • Anyone who can use Poison Strike + Savage Blow.
Recommended Units - Support

Sing/Dance:

  • Azura - Sapphire Lance increases her damage against both red units as well as decreases damage she takes from them.
  • Olivia - Provides Hone Attack buff to properly amp them up for destruction.
  • Ninian

Reposition:

  • Olwen - Serves as both a heavy hitter and a support unit.
  • Selena - Uses Armorslayer which helps against the knights here.
  • Any unit who has inherited Reposition and can function as a buffer or heavy hitter.

Draw Back:

  • Nino - Serves as an awesome heavy hitter as well.
  • Fae - Source of magic damage.
  • Sully - Can move three spaces in any direction.
  • Any unit with Draw Back that can serve as a buffer or a heavy hitter.

You will want to avoid using two Dancer/Singers because they cannot renew each other's turns which could leave you in an undesirable situation.

Map Enemies
  • Hard
  • Lunatic
HP ATK SPD DEF RES
58 49 16 26 13
Weapon Eckesachs A Life and Death 3
Support B Wary Fighter 3
Special Reprisal C
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Bolganone A Armored Blow 2
Support B Seal Atk 3
Special Blazing Thunder C Breath of Life 2
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Thoron A Armored Blow 2
Support B Seal Atk 3
Special Blazing Thunder C Breath of Life 2
HP ATK SPD DEF RES
49 35 6 32 14
Weapon Brave Lance A
Support Swap B Wary Fighter 3
Special Sol C Fortify Res 2
HP ATK SPD DEF RES
49 35 6 32 14
Weapon Brave Axe A
Support Swap B Wary Fighter 3
Special Sol C Fortify Res 2
HP ATK SPD DEF RES
78 57 21 34 20
Weapon Eckesachs A Life and Death 3
Support B Wary Fighter 3
Special Reprisal C
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Bolganone+ A Armored Blow 3
Support B Seal Atk 3
Special Blazing Thunder C Breath of Life 3
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Thoron+ A Armored Blow 3
Support B Seal Atk 3
Special Blazing Thunder C Breath of Life 3
HP ATK SPD DEF RES
67 47 11 41 19
Weapon Brave Lance+ A
Support Swap B Wary Fighter 3
Special Sol C Fortify Res 3
HP ATK SPD DEF RES
67 47 11 41 19
Weapon Brave Axe+ A
Support Swap B Wary Fighter 3
Special Sol C Fortify Res 3
Team Statistics
User Submitted Teams
All Systems Go
Updated: 2017-09-13

Submitted by L0TTO

Explanation

This should be really self explanatory

Using Zephiel
Updated: 2017-06-15

Submitted by Spica V.

Explanation

Notes:
-Zephiel and Robin are 4 stars, while Kagero and Lucius are 5 stars.
- Lucius must have at least Hone Atk 2 and the Spur Def 1 seal.
-Zephiel should have Swap.
- My Robin had Triangle Adept 1 and my Kagero had Rally Attack. but I think you don't need it.

Steps:
1) Put Kagero in attack range of the red tome user.
2) Put Robin next to her.
3) Put Lucius behind her.
4) Move Zephiel to the right.

---The red tome user has attacked Kagero and all the other units move.---

5) Attack the red tome user with Kagero.
6) Heal her with Lucius.
7) Move Robin one space back.
8) End your turn.

---The enemy units move a little bit.---

9) Move Lucius and Kagero one space back.
10) Move Robin all the way to the right.
11) End your turn.

---The enemy units move some more.---

12) Move Robin one down.
13) You can heal Kagero and move her to the right.
14) End your turn.

---The blue tome user attacks Lucian.---

15) Attack the blue tome user with Kagero.
16) Use Lucius to attack the axe knight.
17) Swap Zephiel and Lucius.
18) Put Robin behind Zephiel.

---The axe knight and Zephiel fight. The lance knight and enemy Zephiel move to the left.

19) Move Kagero one down.
20) Move Robin to the space that Kagero was on before and attack the axe knight.
21) Move Lucius behind Zephiel and attack the axe knight.
22) Attack the axe knight with Zephiel.

---The enemies move.---

23) Move Kagero all the way to the left.
24) Move Zephiel to the left.
25) Move Robin one to the left.
26) End your turn.

---The lance knight is two spaces above your Zephiel.---

27) Move Robin to the left.
28) Move Lucius next to Zephiel.
29) Move Kagero behind Zephiel.
30) End your turn.

---The lance knight and Zephiel fight.---

31) Move Kagero to the left.
32) Attack the lance knight with Robin.
33) Move Lucius behind Zephiel and heal.
34) End your turn.

---The lance knight has attacked Zephiel.---

35) Attack the lance knight with Robin.
36) Heal Zephiel with Lucius.
37) Move Kagero to the right.

---Zephiel moves.---

38) Move Kagero to the left.
39) Heal Zephiel.

---The enemy Zephiel attacks your Zephiel, leaving it with only one HP.---

40) Attack Zephiel with Robin.
41) Attack Zephiel with Lucius.
42) Attack Zephiel with Zephiel, and you've won!

lunatic zephiel team
Updated: 2017-06-15

Submitted by ahydari

Explanation

use nino to deal damage to the blue lance knight, then have olivia dance her and then make nino retreat while using drag back on olivia. then have olwen go in and deal the finishing blow to the lance knight. she should be able to withstand a hit from the red mage following up. after that, have her retreat back out of all range of enemies and bring lucina up close enough to kill the red mage in one hit. then use dance on her. she should be able to one hit ko the blue mage too. if not, have nino back her up. zephiel and the green knight should be off far enough to avoid. with the remaining two enemies left, use either lucina and nino (or lucina with dance) to handle the green knight. make sure she's out of range of zephiel (im not sure if he can kill her or not but i wouldnt risk it). I'd use olwen with dance to deliver the finishing blows to zephiel.

Hero Fest+ Lucina
Updated: 2017-06-13

Submitted by Hector Emblem

Explanation

If you were fortunate enough to gain Takumi, Hector, and Azura from the Hero Fest banner, you can use this strong team. A neutral or plus-attack Ryoma with Fury could be substituted for Lucina here. Your first task is to get rid of the mage on the top right. Put Azura in his range but out of the knights' range. With a Sapphire Lance+, she should take no damage. Begin retreating, and when he has attacked a second time, use Azura and Takumi to take this mage out. After this, use Takumi+Sing to defeat the blue mage, letting him come to you. From this on, the going gets easier. Have Hector defeat the blue knight, while Lucina can finish off the red one with some assistance from Azura's Sing. Finally, Zephiel is the only unit left. Make sure to position your units near Azura, as she cannot survive a normal hit plus a Reprisal hit from him. Once Zephiel falls below 50% HP, you can bombard him with Azura's teammates to win the battle.

Great units w/ bad combination
Updated: 2017-06-10

Submitted by Sakuya the stand user

Explanation

Just make hector tank

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