Grand Hero Battle - Ursula

Grand Hero Battle - Ursula
Map
  • Normal
  • Infernal
Ursula
Ursula
Ursula: Blue Crow -Lunatic Guide

Ursula's map consists of a cavalry sword user, an armored user and two Poison Dagger Thieves.

Immediately you might notice that the bottom thief and Ursula herself can be baited and taken care of individually. As such, very specific tiles on this map must be used.

During the enemy phase, all of the units approach you, and the Armored unit will deal massive damage to any and all blue unit that tries to take care of the Sword user.

If you ever think about using infantry units in this map, extreme caution should be used due to the Thieves going from 33 to 49 attack against foot soldiers. Otherwise, they deal absolutely nothing and could be entirely ignored.

Swap is an extremely good assist in this map.

The best way to approach this fight is to have any Green Mage to deal with Ursula. It is imperative that she be killed in one hit on counter-attack.

Next, a non-infantry Sword user with good defense should be used to hold off the Armored Axe and Cavalier Sword.

Finally, a Triangle Adept Raven Tome user or a Bowman or Thief that can reach 35 speed can be used to deal with the ninjas. The bowmen/thieves will require a minimum of 31 speed + Hone Speed to not get doubled by the Poison Dagger Thieves.

As for the fourth unit, it is up to you, the player. A dancer, buffer, Recover or Martyr healer, or another Archer will work quite well.

Of course, a lot of these steps can be ignored by simply using a Flier/Armor/Cavalier team (or Hector) and handling this map with ease.

First Turn: Kill Ursula

To kill Ursula, a green mage should be used.

A green tome user will require a hefty 67 attack to kill her in one hit. Unfortunately, the only unit that can achieve this is Spring Camilla with a Blade Tome and Cavalry Buffs.

However, a double hit will require a very small 46 attack from a green mage. If you were to use a -Attack 4star Nino, this can be achieved with only two buffs (28 Base + 9 Weapon + 4 Hone Attack + 4 Hone Speed + 8 Bonus Total = 53 attack).

If you were to use a Level 40 4star Female Robin, Robin will always kill her.

Second Turn: Hold the door

This is when your non-infantry Sword and anti-thief unit comes in. Your anti-thief unit will need to bait the top thief and duel him to delay his approach.

Next, your Sword unit will need to go to a very specific tile on the map, as shown on the following picture.

Third Turn: Slow Elimination

Utilize your green mage to eliminate the Sword Cavalier. From full HP, a double hit from a green mage will require 69 attack. However, the Sword Cavalier will be damaged from its skirmish with your own Sword unit, and will very likely be killed.

If you have a healer, now is the best time to heal your Sword frontline.

Next, your Sword unit will take the place of the now dead enemy Cavalier, and will attack the bottom Thief. 

If a KO is not immediately possible, the fourth extra unit you use can help finish it off. Either with Dance/Sing, Brave Bows, etcetera.

After all this, eliminate the top thief with your Anti-Thief.

Fourth Turn Onwards: Finish the Mission

Now that there are only two enemies left, it should be a breeze to finish the map.

Finish off the last thief as so and win the map.

Recommended Units

To recap: Green Mage, Non-Infantry Sword Unit, Thief Baiter, Filler.

Green Mages

Ursula has 32 speed, requiring 37 speed to double-attack her or a simple Female Robin.

Non-Infantry Sword Unit

Anyone with good defense.

Thief Killer

A mounted mage, any Triangle Adept Raven User, or high speed Bowman. Ursula can be used for this role to complete the quest.

Do note that physical units are highly recommended due to the thieves' high resistance.

Requires Hone Speed

Filler/Support

A Dancer, Healer or Buffer. Healer

Any healer with Rehabilitate, Recover, or Mend. Imbue and Swift Winds Balm are great specials.

Blue Units

Blue Units will perform well only if you choose another strategy.

If left with no option you can ignore the Axe Armoured unit by blitzing the bottom part of the map or blocking his movement by baiting the top thief with smart placement.

To summarize: Any non-infantry lance wielder or anyone with a Brave Lance. Assault the bottom part of the map and escape the Armoured Axe.

Axe Users

Axe users will perform quite sub par due to the Red Cavalier rushing in. If the player can somehow kill him without risk or completely neglect its damage (such as Hector), the problems subside and dissipate.

All non-infantry axe users except Titania will do well as long as the Sword Unit can be handled.

Map Enemies
  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
49 41 11 32 14
Weapon Silver Axe A
Support B Wings of Mercy 2
Special Aegis C Threaten Def 3
HP ATK SPD DEF RES
33 22 30 10 25
Weapon Poison Dagger A
Support Reciprocal Aid B Escape Route 3
Special C Savage Blow 2
HP ATK SPD DEF RES
36 38 18 19 23
Weapon Silver Sword A
Support Draw Back B Obstruct 3
Special Aegis C Threaten Spd 2
HP ATK SPD DEF RES
33 22 30 10 25
Weapon Poison Dagger A
Support Reciprocal Aid B Seal Atk 2
Special C Savage Blow 3
HP ATK SPD DEF RES
37 31 25 14 23
Weapon Blárwolf+ A Death Blow 3
Support B
Special Growing Thunder C Threaten Res 3
HP ATK SPD DEF RES
67 54 16 41 19
Weapon Silver Axe+ A
Support B Wings of Mercy 3
Special Aegis C Threaten Def 3
HP ATK SPD DEF RES
44 33 39 14 32
Weapon Poison Dagger+ A
Support Reciprocal Aid B Escape Route 3
Special C Savage Blow 3
HP ATK SPD DEF RES
49 50 25 26 30
Weapon Silver Sword+ A
Support Draw Back B Obstruct 3
Special Aegis C Threaten Spd 3
HP ATK SPD DEF RES
44 33 39 14 32
Weapon Poison Dagger+ A
Support Reciprocal Aid B Seal Atk 3
Special C Savage Blow 3
HP ATK SPD DEF RES
50 39 32 19 30
Weapon Blárwolf+ A Death Blow 3
Support B
Special Growing Thunder C Threaten Res 3
HP ATK SPD DEF RES
78 58 18 45 21
Weapon Silver Axe+ A Defiant Atk 3
Support B Wings of Mercy 3
Special Aegis C Threaten Def 3
HP ATK SPD DEF RES
50 39 46 18 38
Weapon Poison Dagger+ A Fury 3
Support Reciprocal Aid B Escape Route 3
Special C Savage Blow 3
HP ATK SPD DEF RES
57 53 27 28 33
Weapon Silver Sword+ A Defiant Def 3
Support Draw Back B Obstruct 3
Special Aegis C Goad Cavalry
HP ATK SPD DEF RES
50 36 43 15 35
Weapon Poison Dagger+ A Death Blow 3
Support Reciprocal Aid B Seal Atk 3
Special C Savage Blow 3
HP ATK SPD DEF RES
57 42 35 21 33
Weapon Blárwolf+ A Death Blow 3
Support B Guard 3
Special Growing Thunder C Threaten Res 3
HP ATK SPD DEF RES
46 49 28 19 38
Weapon Gronnwolf+ A Mirror Strike 2
Support B Seal Res 3
Special Growing Wind C Ward Cavalry
Team Statistics
User Submitted Teams
Through Walls and Cavaliers
Updated: 2017-11-03

Submitted by Lunar

Explanation

https://www.facebook.com/phillipe.luna1/videos/1524986940881156/
Just look the video, don't like my voice or accent just cut the audio.

Abel and the Three Horsemen
Updated: 2017-11-01

Submitted by Meikou

Explanation

https://imgur.com/gallery/6KMug

Doing Her Best
Updated: 2017-10-29

Submitted by Vaeth

Explanation

Use BK's defense/wta to route the southern forces. Use Rein to bait and take out the northern thief.
Nino takes out Ursula
Everyone takes out the axe knight

BK must have his wings of mercy or escape route to warp outside of Ursula's attack range after eliminating the other southern forces.

T1: use the corner in the top left to keep all units outside of the cavs' attack range except BK and bait. Send BK to bait the southern thief into an attack
T2: put Rein at the top left corner to bait the second thief. Buff as needed, as you will need him to be able to kill the thief at his base attack in the other turn. Put Nino and Azura in the adjacent spots. Keep BK outside of Ursula's range.
T3: The green cav and southern thief should be dead now. Use Rein to finish the other thief. He should be severely injured. Move BK next to him to get him out of Ursula's range. Use Nino to attack the sword cav, first boost her gronnblade with Azura's sing if necessary.
T4: bait and kill Ursula
T5: Use everyone to finish the axe knight

Slow and Steady + Video
Updated: 2017-10-27

Submitted by Lafargo

Explanation

https://youtu.be/FTa4Q41YbxY

Tremble before the might of the Black Knight
Updated: 2017-10-27

Submitted by Grasschopp

Explanation

This might not be the most effective comp but it works
Brave Roy with his base skill set. My Roy has 34 speed so he has to equip Speed +2 for the strat to work.
The Black Knight with base kit +Pivot and Quick Riposte (any level will do)
2 Dancers, at least one has Wings of Mercy.
Note that depending on the dancers you use the enemies' actions may be different in the first round, which will have an impact on the strat.
In the first round, place your characters in the following way:
Inigo Azura
Roy BK
Where BK is cardinally above the ninja, immediately to the north of the wall.
The BK's counterattack will kill the ninja, taking only 2 points of damage. The AI will destroy both tiles of destructible wall, sending the green mage and Ursula 1 tile below where the walls had been, and the red swardsman below the green mage. Send Roy to kill the green mage, and then after a Sing from Azura kill the red swordsman. This should leave Roy with below 50% health and Galeforce proc'ed. Use the next two actions from Roy to kill Ursula and then pivot BK against Azura to block the green Knight and ninja to the north. Now they'll have no way of hurting the BK and you can brutally kill them off.

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