Weapon: Legion's Axe+
A: Fury 3
B: Seal Spd 3
C: Savage Blow 3
Weapon: Legion's Axe+
A: Fury 3
B: Axebreaker 3
C: Hone Spd 3
A: Speed +3
B: Swordbreaker 3
C: Atk Ploy 3
Weapon: Brave Bow+
A: Death Blow 3
B: Guard 3
C: Threaten Atk 3
A: Warding Blow 3
B: Lancebreaker 3
C: Threaten Spd 3
|Hero||# of times used|
Submitted by Occida
Just a quick overview of the necessary inherited skills and unit commentary:
Xander - Hone Cavalry, Quick Riposte, Luna [Seal: +3 HP]
The star of this team, Xander is necessary in tanking and taking out many of the early Legion as well as the bow user. Luna can be replaced with Bonfire; but any skill that can be used on an enemy phase for extra damage is likely required. YES, SIEGFRIED IS REQUIRED.
Cecilia - Gronnblade, Fortify Cavalry, Iceberg [Seal: +1 Atk]
The Cecilia I used was a 4 Star with +Spd -Def; Iceberg was used to take out the final blue tome cavalier. The tome does not need to be Gronnblade+.
Spring Lucina "Blucina" - Desperation, Moonbow, Blarblade [Seal: Atk Ploy 1]
This unit is the most flexible; as she is able to be replaced by anyone with a similar atk, speed, and res. The only requirement is that they need to be able to ORKO the blue infantry mage at the bottom, with desperation 3! Good units that I can think of include Delthea, Linde, Ursula, Bride Caeda, Olwen, and Summer Corrin. Atk Ploy seal is not necesary, but is somewhat helpful in tanking with Xander. The tome does not need to be Blarblade+. The IVs of my Blucina were neutral.
Olivia - None [Seal: Fortify Res]
The Fortify Res is to add a tiny bit of extra damage. Otherwise, very versatile and easy to use. Does not engage in combat.
Unit Organization: Your Blucina should start in the upper left; Xander in the upper right; Olivia in the lower left, and Cecilia in the lower right.
Turn 1: Place Blucina at the bottom-left defensive tile; place Olivia adjacent and below to her. Place Xander adjacent and below to Olivia, and place Cecilia adjacent to the right of Xander. Blucina should tank both mages.
Turn 2: Use Cecilia to kill the Blue Tome Cavalier; place Xander on the Bottom Right defensive tile. Use Blucina to ORKO the red mage; then without moving Olivia, Dance her to the tile below Olivia [out of range of the leftmost Legion.] Xander should tank the shots from the Archer, taking low damage, and then should kill the rightmost Legion, utilizing Quick Riposte as well as HP +3.
Turn 3: Use your Blucina to kill the Blue Tome mage, positioning her to the upper left of that unit [above her should be a wall. If your blue mage of choice is unable to take out is unit, try another blue mage.] Have Xander move one tile to the left, still remaining on the defensive tile and striking the Legion that has Seal Speed. Next, position Cecilia to the right of Blucina and attack the Legion once; move Olivia to below Cecilia and dance Cecilia; then, finally, move Cecilia to below Blucina and attack the Legion once more. Xander should take significantly more damage, still able to take out both the Legion as well as the archer.
Turn 4: Attack the Sword Cavalier with Blucina, placing her above Olivia. Use Olivia to dance Blucina, placing Olivia right above the sword cavalier. Then, have Blucina attack the Sword Cavalier once more, positioning her on the other side of Olivia. [Above her should be another wall.] Move Xander to below the wall; he should be positioned above Cecilia. Move Celica to the adjacent left of Xander. All 3 of the remaining enemy units should be on the defensive tile.
Turn 5: Place Xander in the very bottom left of the map. Move both Blucina and Olivia one tile down and to the right; Blucina should be in the corner and Olivia should be one space to the left of her. Do not move Cecilia. She will be able to tank the Blue Tome Cavalier. The three units will now split up.
Turn 6: If The Blue Tome Cavalier has not been killed, use Xander to kill it. Cecilia should now kill the Lance Cavalier. Move Olivia and Blucina out of the range of the final Legion.
Killing the final Legion will likely require effort from all of your units. Be sure to use Hone Cavalry/Atk on Cecilia/Blucina in order to have enough to take out Legion, who will likely be on a defensive tile. Xander may have enough damage to take out the final Legion, as well, despite the Legion having Vantage.
This methodology should work very similarly on Lunatic; use your brain!
Submitted by Dualahan
Celica needs hone atk, Sanaki needs hone spd, nino should have on atk but its not required. Summer xander needs the atk seal and triangle adept 1. Position xander and sanaki need to be in the back. If you have a plus speed nino you can take oit legion on the left immediatly and then place celica to kill the red mage. Then you kill the 2 units that will spawn at the bottom while getting your units oit of harms way and not engaging the legion on the left or archerer on the top. Then make sire while killing these 2 units in the next round you place a hone atk near xander. Then in the next round you use him to one shot the blue mage.
Submitted by akaean
Tharja (+Speed): Darting Blow, Reposition
Eirika: Rally Defense
Azura: Fortify Res 3
Nino (+Speed): Draconic Aura, Swift Sparrow / Fury
Notes: second try with a double Blade team, Tharja will need all 4 stats buffed to ORKO the Aegis Legion, there is some careful reposition play in the end, and some of the ORKOs are pretty finicky regarding total buffs. Also Infernal Legions are fast, you need + speed Tharja and Nino to get the doubles you need to one round them efficiently.
Turn 1: Blade Formation
Nino advances 2 and ORKOs the Legion. Tharja moves into her place.
Blue horse mage suicides into Nino. Reinforcements arrive flanking Eirkia.
Eirika rallies Tharja's defense. Tharja KOs the bottom right Legion, Azura Dances, and Tharja KOs the Left Legion. Nino moves to where Tharja was, and ORKOs the Blue mage.
Red mage trades blows with Tharja, Sword Cav flanks Eirika.
Nino moves down and left and ORKOs the Red Cav with a Draconic Aura Proc. Tharja finishes the Red Mage. Eirika moves inbetween Tharja and Nino. Azura moves behind Tharja.
Enemy advances from the north, and the final Legion spawns.
Eirkia rallies Nino's defense, giving her enough of a boost to ORKO the Lance cav on a defense tile. Azura moves down one tile, and tharja repositions Nino out of the archer's range.
Tharja Repositions Nino to the other side of her, Nino ORKOs the Blue Mage Cavalier. Azura sing's Tharja, who ORKOs the Brave Archer.
Only Panic Ploy Legion remains. The hard part is done. Just make sure you don't start your blade mage in a straight line from him at the start of his turn. Victory is yours, enjoy your feathers!
Submitted by The FungusFriend
This map is just all about strict positioning and killing enemies at the right time...
I recommend having TA and axe breaker on Xander so not a single Legion can do damage and survive Xander's double hit.
I gave Camus Defiant atk since he would have less than 50% hp after taking two hits from the red mage. Cecilia has Fortify Cav to support Camus and seal spd to lower the blue cavalry mage's speed at the first turn.
At the first turn don't kill any enemies. if done correctly, no enemies will spawn and the two Legions won't move. The mages at both sides should also be weakened.
Now on second turn, you can kill the blue mage with Xander (yes even with TA because of Cecilia's seal spd + cavalry atk buff) and continue to lure the red mage down. After that the rest should be easy.
Submitted by Walrusxyz
Look, I get it. You hate Legion's Grand Hero Battle. And I get it, it's certainly not easy. However, you can beat this will the power of Brave Bow abuse! Welcome to Walrus's in depth guide to Legion's Infernal battle!
Zephiel is so evil, he almost singlehandedly allows this strategy to go through, being able to survive the Legion attack (if you swing at him first) AND kill the Red Mage by activating Ignis. He basically takes the abuse. Klein and his lovely ladies do the rest of the work.
I'll go over the builds before I get into the guide. All units are 5* Level 40, obviously. You kinda need that to be the case.
Zephiel, Neutral IV's.
Assist: Reposition (Vital towards the end)
Special: Ignis (Important for the damage)
Slot A: Distant Counter (Yeah, it's expensive. But I'm currently holding onto my fourth Hector just so I can feed him to Amelia for armor emblem)
Slot B: Wary Fighter 3
Slot C: Threaten Atk 3
Sacred Seal: Resistance +1
Zephiel is the main tank of the team, as mentioned earlier. His ability to take the hits from the Legion and Red Mage is very important.
Klein, -Def, +HP
Weapon: Brave Bow+
Skill: Chilling Wind (I didn't have enough SP to upgrade, but it still worked lmao)
Slot A: Death Blow 3
Slot B: Axebreaker 2 (Quintessential. You NEED it to one round most Legions)
Slot C: Threaten Def 2
Klein functions as the main DPS, with Olivia as his main support. He is able to quad a couple of the enemies and double all of them thanks to the Brave Bow+. Axebreaker and Threaten Defense make sure that he can kill Legions and the Brave Bow user on the Legion's team.
Azura, Unknown IVs. Merged +2.
Weapon: Sapphire Lance+
Slot A: Speed +3
Slot B: Wings of Mercy 3
Slot C: Fortify Res 2
Azura works well because she is the only dancer who can kill the Lance Cavalier in one round (assuming you have a +Atk one, and perhaps gave her a better Slot A than I did?). She isn't used for too much other than that.
Weapon: Wo Dao+ (Not that she ever uses it)
Special: Moonbow (Again, not needed)
Slot A: Fury 3 (You won't use it)
Slot B: Wings of Mercy 3 (You probably won't even use this!)
Slot C: Hone Atk 3 (This and Dance are the only skills that matter)
Olivia is mainly just here to support Klein. Hell, you can run a Level 1 Olivia for all I care. She just NEEDS to give Klein that Hone Atk 3 Buff.
Alrighty, into the good stuff. The Guide. Step-by-step.
Turn 1: Zephiel will move left out of the first slot turn one, moving him closer to the Legion and Red Mage he's supposed to kill. Klein moves left from the top right in order to kill the first of many Legions. Olivia dances and he can then one round the Blue Mage Cavalier. Azura can just chill. (It is important that you start Olivia below Klein so he can get the Hone Boost). The enemies will move closer, and a few new ones will spawn.
Turn 2: Move Zephiel in front of the Legion, and take a swing! It gets him closer to his Ignis boost, which he needs to not get doubled by the Red Mage. Azura can one-shot the newly spawned Blue Mage, and Klein will be able to kill Legion after Olivia dances him back into it's range.
Both the Red Mage will die, and Legion will be on the verge of death, because Zephiel is evil.
Turn 3: By now, the Brave Bow archer will be on his way, and a Sword Cavalier will spawn. Klein will attack it, and then you'll move Olivia next to the Cavalier and dance Klein to kill it. This moves her out of the range of the Brave Bow, and allows Klein to finish it off. Use Zephiel to finish off Legion, and chill out for the rest of the turn.
Turn 4: The Brave Bow is in range of ruining your day, so send Klein over to deal with it. Have Olivia dance, and he'll be able to kill it after the second time attacking. Azura now uses Wings of Mercy to wipe out the lance cavalier in front of Zephiel. Zephiel moves to the right one.
Turn 5: Move everyone so that they are right outside of the area of attack. More specifically, move Zephiel and Azura down one each, and Klein and Olivia over left once each.
Turn 6: Klein kills the Blue Mage Cavalier. Move Zephiel closer to Klein, then dance with Azura and use Zephiel's reposition to move Klein to safety. Optionally, you can move Olivia to join the rest of the group with Wings of Mercy.
Turn 7: Now, Zephiel is rocking Ignis. Just wipe the last Legion off of the face of the earth.
Three Stamina Potions were consumed during the testing of this team. Enjoy your free 2000 Feathers and Masked Psychopath!
Submitted by MiThiKaL
Azura (can sub with any dancer) (position 4)
Wings of mercy
Nino 4 star +7 (position 2)
Ephraim (position 1)
Fortify resistance seal
Katarina (position 3)
Swift sparrow 2
I'll edit when I walk back through it but to star off have Nino get rally defence from ephraim and kill legion on right. Leave Nino there to bait and kill blue horse mage and end turn.
Submitted by Lafargo
So this run Camus fights the brave archer and the red mage to help Xander fight the Legions
Elise don't get hit at all so she should be fine
I have Wrathful staff on her and she take out one legion at the end but you should be able to just use Xander instead if you don't have wrathful staff and
Azura needs to take one hit from the blue cavalry mage
Submitted by キルア
I just used ranged people to cheese the map hehe...
Leo is level 40
•Quick Reposte 3
•Savage Blow 3
Spring Lucina is level 40
•Swift Sparrow 2
•Seal Def 2
Summer Gaius is level 40
Azura is level 40
•Wings of Mercy 3
Submitted by randante
All missions cleared with Alfonse, Legion, Rein, and Olivia. I equip Alfonse 5* with DB and Renewal 2, Legion 4* with Axebreaker 1.
Reinhardt's clearing all the mobs with Olivia's help, while Alfonse and Legion are killing the Legions. That many legions making it easier to complete all quests in one go.
Link for inspirations below, (i include my old videos for lunatic and infernal)
Lunatic (quests cleared): https://youtu.be/84q6rXP_YrI
Lunatic (old video): https://youtu.be/tguSQG1WAEc
Infernal (old video): https://youtu.be/RnGgHgbXc-w
Submitted by Sushimada
Whew. This is a tough one. The strategy and units required are very specific, so this may not be the most helpful guide out there. Please have mercy I'm f2p and doing my best as well.
Listed units are all 5* and Lvl 40 unless otherwise stated. Particularly important skills are emphasized with a *. Keep in mind that these are simply the exact units I used, so the exact IVs and skills may or may not be necessary. Units are listed in the same order as the positions displayed in the map above.
1. Delthea (+HP, -ATK)
Weapon: Dark Aura*
A: Life and Death 3*
B: Red Tome Breaker 1*
C: Drive Attack 2*
Special: Dragon Fang*
Support: Draw Back
Sacred Seal: Quickened Pulse*
Notes: This time around, a replacement is hard. You will need at least hone attack 3 on a similar blue mage if you follow this strategy exactly. But then you miss out of drive attack, so you should look into having spur attack on Bride Cordelia (or your equivalent archer). Red tome breaker is necessary to double and kill the red tome user if you have less than 43 speed.
2. Frederick (+ATK, -RES)
Weapon: Brave Axe*
A: Attack 2*
B: Drag Back*
C: Fortify Defense 3*
Sacred Seal: Fortify Resistance Seal
Notes: Unfortunately, I am not sure about a replacement for him. To be fair though, he is a relatively common unit to pull.
3. Ike (+ATK, -RES)
A: Heavy Blade 3*
B: Quick Riposte 3*
C: Threaten Defense 3
Sacred Seal: HP 1*
Notes: HP 1 is necessary because there will be a time where he barely survives with 3 HP. A replacement for him is also difficult (especially because this specific IV is basically mandatory to make this work). The next best thing is probably a Triangle Adept QR Xander, who due to taking basically 0 damage from Legion can run a different special like Bonfire. If running Xander, you may want to replace Frederick's Forify Defense 3 with a cavalry buff. Heck, while you're at it, it would probably be best just to go full horse emblem if you have the units (this would also take care of not having Delthea). Either of the Tikis MAY work with this build as well. In any case, you need a very physically tanky Distant Counter red unit. I actually haven't pulled a single Eliwood or Laslow for some reason so I don't have AxeBreaker which forced me to rework my strategy. If you do have axe breaker, you will probably have a much easier time than I did and be able to clear the map without much trouble.
4. Bride Cordelia (+RES, -HP)
Weapon: Brave Bow+*
A: Death Blow 1*
B: Escape Route 3
C: Breath of Life 3
Support: Rally ATK/SPD
Sacred Seal: Breath of Life 1
Notes: She can be replaced by any archer with a similar ATK stat.
Turn 1: Move Delthea 2 spaces up onto the defensive tile. Move Ike up 2 spaces. Move Frederick 1 space left under Ike. Move Bride Cordelia one space up next to Frederick.
(Enemy Phase: The red mage should commit suicide on Delthea. All enemy units should move down, with the archer breaking the top left wall. A Legion should spawn at the top of the map.)
Turn 2: Delthea should have dragon fang ready. Kill the blue mage. With Cordelia, stay put and attack the legion on the right. Then, finish off that Legion with Frederick. Move Ike one space up. Do NOT break the wall.
(Enemy Phase: The archer should die to Ike, and knock Ike out of QR range. A blue mage and another Legion should spawn at the bottom of the map, and a lance cavalier should spawn at the top of the map. The Legion on the left should move down and left. The Legion at the top should break the top right wall.)
Turn 3: Move Cordelia right and down, and kill the blue mage. Staying put, attack the bottom Legion with Delthea. Move Ike 2 spaces down. Move Frederick left one space and finish off the bottom Legion.
(Enemy Phase: The Legion on the left should attack Ike, leaving him barely alive with 3 HP. This Legion should LIVE. A red sword cavalier should spawn at the bottom of the map. The lance cavalier and Legion at the top of the map should move down onto the defensive tiles.)
Turn 4: Move Delthea down and right one space and kill the sword cavalier. Move Ike down and left and finish off the Legion. Move Frederick left and down. Move Cordelia left one space and rally Frederick.
(Enemy Phase: The blue lance cavalier should attack Frederick. Legion should move down, and a blue mage cavalier should appear at the top of the map.)
Turn 5: Move Cordelia right one space and finish off the lance cavalier. Staying put, attack the remaining Legion with Delthea. Move Ike 2 spaces right. Then, move Frederick above Ike and finish off the Legion.
(Enemy Phase: The blue mage cavalier should be the only enemy remaining. It should move down onto the defensive tiles.)
Turn 6: Kill the blue mage cavalier with Frederick.
As usual, I do not guarantee success as small differences may trigger changes in AI behavior. Good luck!
Submitted by ace
First of all one thing you really should take note is the enemies reiforces, NOT RED UNIT show up, only that red mage near the Legion of the left side take him out with Klein, the rest is pretty straight foward if you place the dancers in the middle of the start positions.
Submitted by Duran
The team's core is Xander with Axebreaker which I need only at level 2 because with proper positioning he takes negligible damage from Legions. He also has Reposition and Hone Cavalry to serve as support for the other two cavaliers
Cecilia is at 4-star and equipped with Gronnblade (non-plus) and Fortify Cavalry. She serves the role of hard counter to blues and secondary damage source to Legions also. With Hone Cavalry from Xander and Goad Cavalry form Reinheardt she can even double those fast Legions with considerable damage.
Reinhardt is in his (nearly) ultimate form with Death Blow 2 (man, I don't get Klein or even dare to sac my Effie) and his natural Goad Cavalry is so good. He serves the sole role of red checks and wipe the nasty Brave Bow.
And as I mentioned before, positioning is crucial so a dancer is a good welcome to support getting-in-and-out quick and safe. I chose Olivia due to her resilience against greens.
Submitted by sivo
Done it now with 3 teams.
My main and my second account was actually no problem but my sister needed some help because she played not so much active it was actually hard.
So i tried the tacitc with https://www.youtube.com/watch?v=RxFc_k2yZnA
She got atleast Ursula Cecilia and Xanders.
Just watch actually everything esay explained. hf for free Legion if you need still some help.
Submitted by Roku147
Robinne: Triangle Adept, Blue Tomebreaker, C slot depends on team. Everything else is default
Robinne plays a big role on this map since she has advantage against that bow unit and the blue units in this map and to take down one of the Legions
(M)Robin: Red Tomebreaker 1 or 2, everything else is default
You'll only need him to take down the red mage and help Robin to take down one of the Legions
Roy: Axe Breaker 2, defaults
It's not necessary to give him Axe Breaker 3 since he has triangle adept, he won't take too much damage from Legions
Azura is only need to sing, and to take down the sword unit that appears later on
Submitted by SFtoBoston
Basically shift your mages around so you can eliminate all enemies within striking distance of you on each turn so on the enemies turn you can get hit. Use Ninian to dance only in order to shift and second hit as needed. Should take 5 turns.
Desperation Nino, Basic Linde and Tharja. Any dancer should work in Ninian place.
Submitted by Dualahan
Works for lunatic. Nowi only needs to be 4 stars and bane/boon dosent meatter for any of the characters. Eldigan needs reposition Julia needs a boost from either fury, triangle adept, or L & D. Use Julia to kill Legion on right. Repsoition Azura with Eldigan once Julia gets her second move thats needed to kill Legion. Then defend the right corner and use nowi to saftly bait the red mage and if needed bait left Legion with Eldigan. Then kill the two units (bow and Legion) that will come down. Kill the bow first and if your Julia cant in one move either then kill bow with Eldigan and baot legion or give Julia a second turn with Azura and use reposition if needed. Eldigan can be replaced by a Xander. Azura can be replaced by any dancer. Camus can replace Nowi. These are for f2p and require few orbs. Julia is the only required unit but can be replaced by Sanaki or Tharja.
Submitted by Enter the Vaike
-Xander and camus have vantage and fury.
-they have damaging specials bonfire and dragon fang.
-Healer should have heavenly light, everyone gets extremely hurt, plus they have savage blow.
Started off by giving camus all buffs and putting him at top left to bait red mage and archer, xander was 2 spaces under to ward.
Basically just kept healing and buffing the knights and using the tiles as much as possible, reinhardt was only there for the buffs and snipes.
Submitted by M1ndraver
I had 4 star neutral Xander and olivia with 5 star reinhardt (+att - spd) and cecilia (+Res - Def). Simply rush your reinhardt and cecilia into range of the mages and have the others wait just outside of range, then proceed to wipe out all but the Legions. Fill in the gaps with your reds and the rest is pie. Just make sure you have a ruby sword or tri advantage on Olivia.
Submitted by mu_sub-zero
I used this team to beat Infernal. For Lunatic I used Ryoma instead of Olivia, but that was only to give Tharja hone speed buff without axebreaker. He didn't help much otherwise.
Tharja has axebreaker and needs hone attack buff from Olivia to ORKO Legion barring the one with Aegis. Olivia was 4-star, lv.34, but it didn't matter. Keep her out of range of everything, especially red mage with swordbreaker. After all Legions are dead, have Tharja kill red mage or else axebreaker will be compromised. My Ninian had TA2, should be safe taking damage from red or blue mages (she had 37 speed though, +spd nature plus one merge).
My Soren had heavy investment. Gronnraven+, triangle adept 2, B tomebreaker 2, growing wind. Both Soren and Tharja had Draw Back for extra movement. This was necessary to move each other, themselves, or dancers out of line of fire. Have Soren kill blue mages and brave bow user (archer must be attacked, he is guaranteed to kill one of your characters on enemy's turn!).
For the most part keep Olivia with Tharja and Ninian with Soren, but sometimes may need to swap, or give someone 3 turns.
That's it. Go for right side first (kill Legion with Tharja, Olivia gets her out of line of fire of blue mage, Tharja drags her back, Soren moves in range of blue mage.). After that, move towards bottom right, then finish in the middle.
Tharja had neutral nature plus attack seal, Soren +att, -hp, one merge giving hp, spd.
Submitted by shoura
Having Klein have Axebreaker, he can OHKO all of the Legions which makes them not a threat. The most threatening unit will be the archer since moonbow is active. Have Klein (with Hone atk by olivia) wipe the legion plus the blue mage on right side (with dance) and then retreat as close to the center as possible on the second turn and wipe out the red cav/mage and stay clear of the legion. on the third turn, the archer and the legion should be wiped out while staying away from the lancer. at this point, it should be easy to 1v1 the rest
Submitted by ScyTheRin
The most important person in this team is Olivia. She can be replaced with any singer or dance but you will need that specific dance/sing skill. Klein will be doing most of the killing with the help of Dance. Nino is their to eliminate any blue units and draw back allies. Zephiel will be the clutch savior. Able to actually tank hits from Legion and manage to barely survive red mages even when double hit. With his special weapon lowering defense Klein will be able to kill Legion in 2 hits
Submitted by Earthes
Sanaki (axebreaker + Recip Aid)
Hector (Vantage Build + Pivot)
Reinhardt (DB3 + Lancebreaker + reposit)
Azura (Wings of Mercy)
Using this build requires a extremely specific pattern
On Your First turn, you line up the units to the Right side in a single line manner. From Top to bottom (Rein, Hector, Sanaki, and Azura, where the fortification is where rein is, then hector). the Blue tome will attack hector, then will spawn the first legion. Sanaki with azura will destroy the two legions, make sure azura is positioned to the right of sanaki after dance, hector pivots back bottom using sanaki, rein moves backwards to where hector was and break first block. this causes the blue mage spawn and red horse to spawn on top of hector left and right side. sanaki destroy legion, hector, the blue mage, azure destroy the red sword, move rein back beside azura. dance sanaki and move her out of range of the bow, then move in range on red mage. sanaki will barely survive with 8 HP on red but can revenge kill red mage. the next sequence is the blue mage and the blue spear, legion, and the bow. the bow must die to rein because of dumb moonbow. the trick is simply bait the AI out of attack range, and out of the fortification squares. rein should be able to OHKO the bow and lancer, hector should enough HP to vantage the blue mage. use the left side corner to bait them out of corner. hector vantage counters the reinforcement blue mage (has garbage DEF, but rein cannot OHKO due to high res), vice versa for the bow (garbage RES) and Rein should be able to ORKO bow. blue mage and bow will move in first because legion spawns near lancer and the lancer has dumb pathing, taking middle instead. Sanaki must reciporcal AID rein to gain max hp ( or as long as you can trigger Axebreaker). Rein/Azura will take down horse lancer becasue of legion moves slower than it, giving you time to pick them off. once lancer is down, sanaki moves in to OHKO Legion. Congratulations, you just beat Infernal mode.
Submitted by onxz
Sharena (f2p) + Spur Def seal
- 5☆, Spd+3, QR2, Hone Def3, Luna, Swap
Tharja (+Atk/-Spd) + BoL seal
- 5☆, Darting B3, Axebreaker3, Noontime, Reposition
Nino (+Spd/-Res) + HP+3 seal
- 5☆, Darting B3, B Tomebr3, Hone Spd3, Moonbow, Draw Back
Olivia (f2p) + Fortify Res seal
- 4☆, R Tomebr1, Hone Atk3
Positioning is essential with this team.
Starting positions (see map above):
1) Have Nino attack the right Legion, dance on Nino's left for her and kill Legion. Reposition Olivia with Tharja from below and set Sharena under Olivia.
2) Kill the new Legion with Tharja. Attack the new blue mage with Sharena, dance from the right, kill him. Set Nino under Tharja/above Olivia.
3) Kill blue lance with Nino, BraveBow with Tharja, and move Sharena 2 up, dance from right and attack with her the red mage.
4) Kill red sword with Sharena and dance for her from above, reposition so Sharena is under left defensive tile with Olivia on her right side. Kill red mage with Nino and have Tharja be on her right above Olivia.
5) Kill left Legion with Tharja.
6) Attack Legion with Tharja, finish him with Nino. Dance for Tharja and move everyone except Nino out of blue mage's range.
Congrats, you did it~
Submitted by rabbitodan
I just finished this map in HELL difficulty without axebreaker skill(because I don't have). I'm F2P player so my low settings should work for you if you have the characters. I'm only listing useful skills.
Sanaki(+atk): Triangle Adept(A), R Tomebreaker(B), Attack+1(S), Moonbow
Soren(+atk): Darting Blow, Dragon Fang
Xander: Vantage, Bonfire, Quicken pulse(S) (Don't put FURY!)
Ninian: Hone Attack
Starting: Sanaki-topleft, Ninian-bottomleft, Soren-topright, Xander-bottomright
Turn1: Left two chars move up two spaces, Right two chars move up one space
Turn2: Red mage should dead, blue mage low hp, two axes same line with Sanaki, one left one right. Now use Sanaki and dancer kill the left axe, Soren kill blue mage. Xander move up two. End turn. Archer and right axe will attack Xander, with low damage
Turn 3: Two reins show up bottom, Soren move down 1 to kill blue with charged up special. Sanaki move down two attack axe, dancer go down left dance Sanaki then kill axe. Xander STAY on defensive tile WITHOUT attacking.
Turn 4: Archer will go to Xander's left-up, axe stay on Xander right. Both low health. One horse sword appear below Soren. Now, Soren move 1 right kill the axe, Sanaki move down-left attack horse, dancer move down left dance, Sanaki attack again, he is still alive, Xander down 2 kill him, only leaving Xander in range of archer. End turn, archer will attack Xander, die in Vantage. Up to this point, only one axe one lance rein alive from top. Lance will go straight down to bot-left of def tile. Axe will go to top-right def tile.
Turn 5: Last blue mage appear. Soren move left 2 to double hit lance, dance him, double hit again, kill. Xander still no attack, move 1 right, Sanaki move 1 right to attract blue mage. End turn. Blue mage and axe will move to left two def tiles.
Turn 6: This is NOT the time to attack. Xander move 1 right to the edge. Sanaki move 2 right to be out of blue mage's range. Ninian move to bottom-left corner, Soren move 2 left to edge. Only leaving Soren in attack range of blu mage.
Turn 7: Axe will move down 2, blu mage 2 tiles above Soren. They both have Vantage. Don't use Xander. He will die. Move Soren right-bottom to hit axe, then Sanaki left to hit him again. He is dead. Move Ninian 1 up to block the way of blu mage. Blu mage can only reach Ninian at this point, he will move back 1 space and attack Ninian, who is happy to take one hit.
Turn 8: Now it's Xander's show. Move left 3 space, Ninian down 1 dance him, another 3 space just a perfect distance to reach blue mage. He is dead.
Submitted by Chukobeng
Nino with Gronblade, Draw Back, luna, darting blow 3, desperation 3, hone atk 3 and the seal which lessens cool down
Azura with luna, Speed +3, Wings of Mercy 2 and Hone resistance 3 and spur Def seal
Lucina with reposition, aether, defiant speed 3, renewal 3, spur atk 3 and plus speed seal to not get doubled by legion
And default Klein (Any brave bow user can work)
My strategy basically was for klein to go on the offensive thanks to nino and lucina's atk buffs and Azura's dancing.
Klein basically was the one to chip and kill the legions, while nino was back up just in case klein needed help from range and Lucina as a shield.
I found it helpful holing up in the bottom right side of the map and making moves according to the situation. I hope this helps and good luck!
Submitted by Ixion
Tharja have axebreaker, skill lvl doesnt matter.
Hector have bonfire and reposition
Camus have drawback.
Place camus at the left bottom corner. Place azura next to it. Place tharja on top of azura. The hector on the right of tharja.
First use tharja to attack legion on the left, then use camus to drawback tharja. Then use hector to reposition tharja.end turn.
Use camus to attack legion, dance camus to attack red mage, use tharja to attack red mage. End turn.
Move hector to the bottom to kill newly summoned blue mage. Use tharja to attack legion, dance tharja to rigth and attack the other legion. Move camus to the left bottom corner again.
Use tharja to attack the archer, move azura to tharja former position to dance tharja. Use tharja to attack the archer again. Use camus to kill the red cavalry. Use hector to reposition tharja.
Use hector to kill the blue cavalry. Move hector from danger zone with dance. Move evryone from danger zone.
Use camus to kill blue mage cavalry, move everyone from danger zone. Use tharja to kill legion.
Submitted by KayDizzel
With LnD2 on Tharja and Nino and Speed+1 on Nino, these are my four fastest characters (38-41). Eirika has Fortify Res seal and rally defense which combined with Hone Spd and her weapon she can boost all four stats and make Nino and Tharja crazy fast killing machines, that even Legion can't stop (but damn did they get close!)
Submitted by Kraagenskull
Works on Expert
Kagero can kill the left Red Mage and the right Blue Mage on a defense tile on enemy phase, then can beat the archer on player phase. Then you're left with all the Legions. Tharja can double kill them with Ryoma's Hone Speed and Olivia's Hone Atk. Kagero hurts them a lot and Ryoma acts as an emergency counter if you have to take a hit.
Be really careful from Panic coming from the Legion that spawns in the high of the Map.
Submitted by PSI_FeelingOkay
Ike NEEDS have AxeBreaker3, and Hector HAS to have Ignis, and vantage 3.
Any dancer SHOULD work, as they would not do any combat.
Ike needs Swap, Reinhdarth needs Repostion, and Hector needs Drawback.
As long as you use Reinhard to take out most of the left side (Legion, Red Mage, and using sing to kill the Bow) Ir shouldn't be a issue. ONLY use Ike for the legions, and Hector's ignis/vantage will kill anything blue.
Submitted by mikasa
Sanaki has axebreaker 1
Reinhardt has reposition
Nino (4*) has new moon + draw back
- works for lunatic + hard
First, use sanaki to kill Legion in the far right. Reposition her with Reinhardt and move him next to sanaki (left) with Ninian. Next, kill the 2 blue mages with Nino and the new Legion with Sanaki. After that, use Reinhardt to kill the red mage, Nino to kill the Blue lance and Sanaki to kill the archer. Finally, use Sanaki to kill Legion and you're done.
Submitted by DerTimme
(You'll be able to watch how this team destroyed Legion's legions in the video I'll upload in a few days on my YouTube channel, I am going to put a link here.)
Even though the enemy uses a lot of the new buff-reversing skill which destroys the concept of a Horse Emblem team, this team helped me beat infernal mode with ease.
It is really important to use Reposition and Swap in order to avoid the debuff skill. Also keep in mind that Cecilia and Reinhardt are glass cannons who have an annoying tendency to die just by being looked at.
Xander with Quick Riposte is the star player of this team because he can ORKO all Legions in the enemy phase.
Reinhardt is really useful for dealing devastating damage (I command you to call me Emperor of Alliterations, Timme I.) to most of the enemies and he is able to tear great holes in the opposing army.
Cecilia: Cecilia is the one to tank the blue mages, especially the annoying mounted ones. She carries a Gronnblade Tome in order to abuse the cavalry buffs.
Camus: Camus is really viable on this map to. He is able to double many of the enemy units and take them out. I used him for spawntrapping the opposing reinforcements.
Submitted by Nyrre
Kagero - +atk seal, axebreaker, hone atk
Celica - +spd seal, moonbow, hone speed, darting blow, reposition (use axebreaker instead if not +spd nature)
Azura - hone attack, wings of mercy
Linde - desperation, glimmer, breath of life
Axebreaker Kagero kills the Legion on the right. Put Linde on the defensive tile to kill the red mage. Blue mage will suicide against Kagero. Have Celica kill the Legion that spawns on the bottom, then Linde and Kagero work together to take out the blue mage (while breath of life heals Celica back to full hp), then Azura sings Linde to safety. After the enemy phase, move Azura to the far left and Linde in the same direction. Celica goes to the bottom and Kagero bottom-right just outside of the danger zone. One Legion should follow Azura. Linde and Kagero kill the lance cavalier, Celica kills the archer. From there, continue to hit the two remaining Legions while singing/ repositioning to safety.
Submitted by randante
Infernal: Tharja, Nino, Eirika, Azura (link at the bottom)
Lunatic: Tharja, Nino, Kagero, Azura (link at the bottom)
1st. Kill legion on the right side with fully buffed Nino and wait for the blue mage to attack Nino and get killed.
2nd. Kill the new blue mage at the bottom with Nino+Azura. Kill the new Legion at the bottom.
3rd. Kill Legion on the left and the sword cavalier at the bottom with Tharja.
4th. Kill the archer and the spear cavalier with Nino. Kill red mage with Tharja.
5th. Kill the blue mage with Nino and finish off the last Legion from the top.
Submitted by Rhin
You WILL need a red with axebreaker, ryoma was mine, but it can be any sword lord. The a nino or another blade tome user, a dancer, and a blue mage, i used robin, but im guessing reinhardt and linde could work too.
Nino takes out the rightmost legion with a dance, and azura gets out of the way using a reposition, then the blue cav will smash himself and die against the little monster.
Move to the center of the map.
Kill the new legion with ryoma (should have axe breaker), and the blue mage with nino.
Move robin to the lower left defensive tile and engage the red mage.
The cav, the mage and the bow will all die trying to kill him.
Robin hits the leftmost legion to disarm aegis, after that nino strikes him then finish him with ryoma.
Move your units to engage the upper legion and the blue cav on the defensive tiles, and should be easy.
Now enjoy your 3 legions.
Submitted by Remnant
Sanaki with Axebreaker and Glacies/Iceberg will be a perfect Legion killer, meanwhile Michalis, better if he has lunge in his B slot, will finish off most units with the help of Ninian's dance. Ursula is just to tank the blue horse mage and finish off the blue horse unit
On the first turn use Sanaki to kill immediatly the Legion on the right and then send Ursula a space in front of Sanaki to tank the blue horse mage
On the second turn kill with Michalis the blue mage that arrived while moving both Sanaki and Ursula out of the blue horse mage's range (use Ninian's dance for Ursula)
On the Third turn use Sanaki to kill the left Legion then send Michalis, thanks to Ninian's dance to kill the blue horse mage. In this turn Sanaki will probably lose the ability to OHKO the Legions since she will tank the red mage's damage.
On the fourth turn use Sanaki to severely injure the Legion that just spawned in and use Michalis to finish him off (i use Michalis with Luna so he pretty much OHKO everyone). After that use dance on Michalis to send him against the red mage. Keep Ursula out of any enemy's range or it will be game over
On the fourth turn the blue knight will shift places with Michalis that remains unharmed. Use Ursula to finish him. Use Michalis to attack the archer and swap places with him while also weakening him. Then use Ninian to weaken the archer a little bit more in order to let Sanaki take the last hit
On the last turn Michalis will have Legion weakened without dying. Use Sanaki to finish him off and the Lunatic Grand Hero battle will be won
My setups are
Sanaki 5* Lv 40 +hp - def
- Harsh command
- Triangle Adept 3
- Axebreaker 3
- Hone attack 3
Ursula 4* Lv 40
- No support skill
- Growing Thunder
- Death Blow 2
- Seal Res 2
- Threaten Res 3
Michalis 5* Lv 40
- Draw Back
- Iote's Shield
- Threaten Def 3
- Hp+ 3 seal
Ninian 5* Lv 31 (don't remember bane and boon)
- Light Breath +
- Fury 3
- Escape Route 3
- Hone Res 3
Submitted by tails512
All units are level 40, five star. Azura is plus 1. Sets are:
Nino: +Hp, -Res; Gronnblade+; Draw Back; Moonbow; Life and Death 2; Axebreaker 2; Hone Atk 3; Atk Seal
Azura: +Spd, -Res; Sapphire Lance+; Sing; Moonbow; Fury 3; Wings of Mercy 3; Hone Atk 3; Fort Res Seal
Reinhardt: +Def, -Hp; Dire Thunder; Reposition; Moonbow; Death Blow 3; Lancebreaker 3; Threaten Res 3; HP Seal
Bride Cordelia: +Atk, -Spd; Brave Bow+; Rally Atk/Spd; Luna; Life and Death 2; Lancebreaker 2; Threaten Def 2; Speed Seal
I started by one shot-ing the right Legion with Nino. Then used Reposition to get out of danger range. I then did my best to stay out of enemy range while cowering in the bottom right corner. I tried using ranged units to kill melee units and Azura to kill ranged units to take no damage. Reposition, Sing, and Draw Back to stay out of enemy range. Unfortunately the battle was too involved, so I don't remember details. The only time I needed to tank hits were Reinhardt taking a red mage attack and Azura taking a different attack (I think from a red unit). Nino and Cordelia were never left in enemy range.
Submitted by sivo
Cecilia/Olwen(can changed with Ursula) /Leo / Priscilla(can actually any Staff Horse
This 3 have ofc all Blade and Priscilla is for Heal buff.
With this Team alone you just one shot everything, Mix the grp with Hone/Fortify Cav and have fun to murder this map.
Give Leo Axebreaker more save give Cecilia Axebreaker too.
This 3 will kill everything under Blade buffs and with Axebreaker on this 2 ensure to kill always Legion. It should be the most esay team to do this map. Be care of Panic Ploy some have it but that can be esay dodged.
Submitted by Senkou
Sanaki needs axebreaker to ORKO legions.
Start killing legion on the right, move reinhard to the right and sing him with azura to kill the blue mage.
Next turn bring back reinhard to kill the new blue mage or use hector and sanaki the new legion, after this the game is straightfoward, hector bait and kill all units thats not legion ou red mage, sanaki kills legions and reinhardt cleans up the remains.
Submitted by cheriipai
Infernal mode -
Nino with Reposition and Desperation. Tharja with Axebreaker (any level). Naturally, try and keep units around Eirika for her buffs.
Start by ORKOing the Legion to the right with Tharja and repositioning her with Nino, who then counter kills the mounted blue mage. The red mage can be easily dealt with by Kagero. Desperation Nino takes care of the archer and any further blue mage reinforcements.
Additionally, be wary of the leftmost Legion with Aegis.
The rest is careful positioning and letting the units come to you, who can be dealt with by Tharja alone or a combination of Kagero and Nino (and Eirika if need be).
Submitted by Belz
The main purpose is to keep the Legions ALIVE with very little hp (because when you kill a Legion another one appears with more enemy units), so any member of the team can kill them with one hit, this can be done with Caeda.
The lancers and the blue mages should be easily killed with Camila, the legions (if not harmed) and the Brave Archer with Xander due to his high Def, and the sword and the Red Mage with B. Caeda and Azura.
Submitted by RyanSwag
Horse Emblem I know, but Olivia was the real MVP.
Give that dancer a Ruby Sword and Ax Breaker and watch her work. My Olivia didn't have an A slot or special. I imagine giving her +def, +hp, or TA will make clearing Infernal more smooth. I cleared Infernal btw, Olivia took out the majority of the ax dudes. Beast mode bae right here, no joke.
Submitted by Synthesin
Lilina MUST have Axebreaker (axebreaker 1 is fine)
Nino also had B Tomebreaker
Engage first with Linde and Nino to bait the red and blue tomes, killing them in the next turn. Lilina will oneshot any Legion except the one with Aegis (which can be killed in oneshot only with a special skill).
You should always engage the attack and stay out of range (except the first turn). Take one hit and it's over. Use Olivia to move your units around after killing an enemy. Use colour advantage. Except for first turn, you must onehit every enemy.
Submitted by Valaga
The main highlight of this squad is Klein with Axebreaker to kill Legion easily. 2 Dancers with buff (hone atk and hone speed/ fortify res is recommended) to maximize Klein kill count. Nino is there to support the escape route, kill blue unit, or give klein hone attack buff if he's out of olivia range)
Submitted by ModoTheGreat
Ike with Axebreaker and Swap (mine's +spd -def so most natures work)
Nino with standard LnD Desperation kit (+spd nature is optional)
C skills Hone Atk & Hone Spd minimal requirement.
First turn have Nino slay both enemies to the right and have Ike move up to the top right corner of the defensive terrain. Make sure Ike's dancer ends the turn one step above bottom, same column as Ike. Don't break the wall.
Second turn have Nino kill the spawned blue mage and Ike Swap into his dancer then kill the spawned Legion.
Ike can slay the red mage with a dancer. Remaining enemies shouldn't pose much of a threat if you stay careful.
Infernal beaten on the turn the LnD blue mage cavalier spawned.
Submitted by 98nchen
Frobin has triangle adept, tharja has desperation, and Xander is Xander. First I kill the legion on the right, then I reposition tharja with frobin, so that tharja won't get hit. FRobin should be able to ohko the blue mage. Make sure your tharja is next to someone with att buff, so she can ohko legion. Xander should be able to easily kill the Archer.
I haven't completed infernal mode yet.
Submitted by MikhailLuca
Basically you never want to engage legion in a close range fight because Panic is a pain. Azura with wings of mercy, Nino with Fury 3 and Desperation, Sanaki with Triangle Adept and Axebreaker, Bridal Cordelia with Brave Bow setup