Grand Hero Battle - Clarisse

Clarisse
Difficulty
★★★★
Clarisse
Clarisse
Map/Enemy Details
Clarisse Map
Map Enemies
  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Blárblade A Defiant Atk 2
Support B Watersweep 2
Special Growing Thunder C Savage Blow 3
HP ATK SPD DEF RES
29 35 19 12
Weapon Gronnraven A Triangle Adept 2
Support B Quick Riposte 2
Special Growing Wind C Savage Blow 3
HP ATK SPD DEF RES
33 26 30 10 25
Weapon Smoke Dagger A Death Blow 2
Support B Windsweep 2
Special Moonbow C Savage Blow 3
HP ATK SPD DEF RES
36 31 18 24 23
Weapon Killing Edge A Fortress Def 3
Support Reposition B Renewal 2
Special Aegis C Spur Spd 2
HP ATK SPD DEF RES
40 35 27 19 15
Weapon Clarisse's Bow+ A
Support B Poison Strike 3
Special Glimmer C Threaten Def 3
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Blárblade+ A Defiant Atk 3
Support B Watersweep 3
Special Growing Thunder C Savage Blow 3
HP ATK SPD DEF RES
40 47 26 17 35
Weapon Gronnraven+ A Triangle Adept 3
Support B Quick Riposte 3
Special Growing Wind C Savage Blow 3
HP ATK SPD DEF RES
44 37 39 14 32
Weapon Smoke Dagger+ A Death Blow 3
Support B Windsweep 3
Special Moonbow C Savage Blow 3
HP ATK SPD DEF RES
49 43 25 31 30
Weapon Killing Edge+ A Fortress Def 3
Support Reposition B Renewal 3
Special Aegis C Spur Spd 3
HP ATK SPD DEF RES
53 42 35 26 20
Weapon Clarisse's Bow+ A
Support B Poison Strike 3
Special Glimmer C Threaten Def 3
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Blárblade+ A Defiant Atk 3
Support B Watersweep 3
Special Growing Thunder C Savage Blow 3
HP ATK SPD DEF RES
46 50 28 19 38
Weapon Gronnraven+ A Triangle Adept 3
Support B Quick Riposte 3
Special Growing Wind C Savage Blow 3
HP ATK SPD DEF RES
50 40 43 15 35
Weapon Smoke Dagger+ A Death Blow 3
Support B Windsweep 3
Special Moonbow C Savage Blow 3
HP ATK SPD DEF RES
57 47 27 33 33
Weapon Armorslayer+ A Fortify Def 3
Support Reposition B Renewal 3
Special Aegis C Spur Spd 3
HP ATK SPD DEF RES
61 52 39 28 20
Weapon Wo Dao+ A Life and Death 3
Support B Desperation 3
Special Bonfire C Panic Ploy 3
HP ATK SPD DEF RES
60 45 38 28 22
Weapon Clarisse's Bow+ A Darting Blow 3
Support B Poison Strike 3
Special Glimmer C Threaten Def 3
Team Statistics
User Submitted Teams
A Matching Risposte
Updated: 2017-11-03

Submitted by Lunar

Explanation

https://www.facebook.com/phillipe.luna1/videos/1500515259994991/
Just look the video, don't like my voice or accent just cut the audio.

Dancing Horses
Updated: 2017-10-04

Submitted by lunaticrunes

Explanation

5* team w/ reposition:
X: Fury3,Renewal2,H.Cav. Ignis
A: Spd3,WINGS OF MERCY,F.Res. S.Lance(luna optional)
C: Grani's, Vantage2, G.Cav.
R:TA, vantage3, G.Cav, moonbow
X baits on the left, gets C/R near but out of ranges. and dance around.

F2P; no seal no inheritance needed
Updated: 2017-10-02

Submitted by ecpgieicg

Explanation

The healer can be anyone, *as long as* the heal skill is set to Physic, although Sakura's Fortify Def 3 does help. If seals are available, equip Azura with Fortify Res and Black Knight with Fortify Def or HP +3. If Ally Support is available, get support between Azura and Lyn. (These two are OP outside the Clarisse maps too. So it's worthwhile.)

Use Black Knight to tank everyone on the tile below (and subsequently on) the broken wall. Remember to park Azura and Lyn away from the impact of the Savage Blow (and all the debuffs). Lyn will help out sniping off units. Azura will help tank the blue mage. *THIS IS IMPORTANT* Remember to park Azura near (but out of range) of the blue mage, so that instead of squeezing into a tile to attack Black Knight, he comes to Azura. With the help of the healer, Azura should be able to tank two hits from the blue mage (if not, definitely able to with Ally Support). This should give enough time for Black Knight and Lyn to clear the map.

A Team Who Achieved it by Sheer Luck
Updated: 2017-09-30

Submitted by 4CRO

Explanation

Xander:
A: Flexible
B: Quick Riposte 2 or 3
C: Spur Def 3 or Ward Cavalry
SS: Distant Defense 1
Assist: Flexible
Special: Blazing Light

Camus:
A: Flexible
B: Flexible
C: Goad Cavalry
SS: Hone Def 1 or Hone RES 1
Assist: Draw Back
Special: Flexible

Reinhardt:
A: Death Blow 1, 2 or 3
B: Flexible
C: Hone Cavalry
SS: Hone RES or DEF
Assist: Swap
Special: Flexible

Elise (Must not be -ATK)
A: ATK + 3
B:Wrathful Staff 3
C: Flexible (My Elise didn't actually have one)
SS: Flexible
Assist: Recover
Special: Flexible
Set up: Xander must start next to Camus and Reindhart; Camus must be able to break the wall from below.

1rst Turn: Camus breaks the wall whilst staying away from Clarise's range, Xander attacks the red cavalier, Elise is next to Camus' right and Reindhart is next to Elise's right.

2nd Turn: Move Camus below Elise, move Xander to Camus' former position, move Elise below Xander and use Recover. (Do not F***ing move Reindhart)

3rd Turn: If everything went right, there sould be a Ninja in the "Fort" and Xander should be able to use Blazing Light to kill that unit and damage the Blue Mage, kill the Mage with Elise (Thanks to double Goad Cavalry and the damage from Blazing Light), Draw Back Xander and kill Clarise with Reindhart.

Turn 4: Kill the Sword user however you like.

Armor Emblem has fun with a Nightmare [INFERNAL] [VIDEO]
Updated: 2017-09-30

Submitted by Walrusxyz

Explanation

I hated this map. Really, at the end of the day, it's the Armorslayer that ruins it for me. I still got it done, though.

https://www.youtube.com/watch?v=LYl0WtGbnsQ&t=2s

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