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Bound Hero Battle: Minerva and Maria

Bound Hero Battle: Minerva and Maria
Event History
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Map
  • Normal
  • Infernal
Bound Hero Battle: Minerva and Maria

As another Bound Hero Battle that is significantly less difficult than later content, Minerva and Maria’s map features a plethora of fliers, one mage, and one healer -- that being Maria herself. There’s a few tricky aspects here like the fliers carrying Iote’s Shield, the one Firesweep Lance wielding flier, and the fact that Maria totes Dazzling Staff. The fact that, however, none of these foes are particularly well-rounded makes them easy to pick off if one targets their weaker defensive stat.

What makes this map even easier is that there are no reinforcements and the foes advance on their own, meaning that it is not necessary to strike or bait to get this Bound Hero Battle started. Because of this, you can choose to play offensively or defensively. It’s rare for an Infernal map to allow you to use whatever style suits you best given the units you possess, so try to enjoy the breather and have fun -- and gain some orbs in the process!

Before you begin teambuilding, it’s completely possible you already possess everything you need to beat this map. Created by Gamepress staff member RedFerrari1998, the video guide below uses only F2P units, no Skill Inheritance, and one Seal -- see the description for more details. If it doesn’t work for you, though, then read on!

Who to Choose

As is generally true of Bound Hero Battles, the individual units used is very important as they will primarily inform a strategy. There are a few routes one can take depending on what units are personally available, and, of course, adjustment based on the units one possesses is always a possibility.

Baiters

Since the enemies on this map will start moving regardless of whether you bait or not, it’s not strictly necessary for you to have a tank on this map. If you choose to use one or more of them, though, be mindful that most of the foes on this map (barring Minerva) have high Resistance, so you’ll want to target their Defense instead.

Armors such as Hector, Valentine Hector, Fallen Hardin, and Zelgius are able to easily withstand hits and hit hard upon counterattacking. Sigurd (despite his low Speed) is a powerful physical tank who is able to even absorb a fair bit of magic damage due to Divine Tyrfing and Crusader’s Ward. Brave Ike, in comparison, is a consistently amazing self-sustaining melee specialist due to his native Steady Breath -- just be sure to keep him away from magic users. Great F2P options include Legendary Ike, Black Knight, Xander, Valentine Eliwood, and Fjorm. Once promoted to 5 star rarity, Anna also has decent Attack and high enough Speed to avoid getting doubled, but may require healer support due to her low Defense.

Hector Screencap
As one of the premier tanks since launch day, Hector continues to be an excellent baiter due to his powerful weapon effect and high Defense.

Strikers

Archers are very useful in this Bound Hero Battle because of the effective damage they’ll deal to the fliers who don’t carry Iote’s Shield. In particular, however, Brave Bow users can be incredibly potent on this map due to their ability to overpower finish off any foes your tanks may otherwise struggle with. It’s worth noting that due to the relatively low Defense that most foes on this map possess, archers are more useful than Brave and Blade tome users due to their ability to deal physical damage. New Year Corrin, Brave Lyn, Bridal Cordelia, Klein, and Setsuna are potential strikers you may want to use, with a special mention going to New Year Corrin and Brave Lyn given their F2P status.

Alternatively, melee Brave users are able to hit foes twice without retaliation in their weaker Defense. Cherche, Cordelia, Hinoka, and Elincia are all great Brave users who can make excellent use of class-specific buffs.

While Brave and Blade tome wielders can be less useful due to the magic damage they deal, they can also serve to be useful if your team composition provides them with the appropriate buffs. Tharja, Reinhardt, Tailtiu, and Nino are potential options here, especially if they are equipped with a Breaker skill to add to their coverage and are accompanied by a buffbot like Eirika or Ephraim.

Dancers

Dancers help provide support, may even have a decent offensive presence themselves, and can usually tank a hit or two, if need be. Olivia, Performing Olivia, Performing Inigo, Performing Shigure, Performing Azura, Azura, New Year Azura, and Ninian all give the refreshment that high-firepower units need while also possessing the ability to provide an assist to KO an enemy.

Healers

While not generally a great choice over units who can deal heavy damage or dancers, Healers can be incredibly useful in this Bound Hero Battle due to their ability to provide valuable healing to your tanks. Genny, Priscilla, Elise, Wrys, and Lissa are potential additions to a team that may serve you well on this map.

Genny Cap
Healers who have access to (or have inherited) Physic+ are a great choice on this map due to their ability to heal at-range.
Strategy

Strategizing for this Bound Hero Battle shouldn’t be too challenging due to the absence of reinforcements. While it can be difficult to exactly predict what will happen due to IV / Merge variance, here’s some general tips to get you started.

Irons In The Fire

Since the enemies on this map will move on their own regardless of if you damage / KO one of them or bait, the team that you’re using will primarily inform what move you make on the first turn. An archetypical striker / dancer team will want to account for granting any helpful buffs and set up their positioning -- depending on a team’s composition, that will mean either setting up to sweep or baiting problematic foes away from the group. Alternatively, a tanking team will likely prefer to move into the enemy’s range to KO a foe or two this turn.

There’s a few things to be aware of, though. The left lance flier is carrying Guidance, while the Minerva possesses Flier Formation. Both of these skills may cause another foe to catch you by surprise, so be aware that when you tangle with either of these fliers, you may be getting more than you bargained for.

Turn 1 Positioning cap
While normally this set-up would only cause Hector to be hit by the Firesweep Lance flier, Minerva’s Flier Formation allows her to extend her range and attack him. Luckily, Olivia’s Attack buff and Fjorm’s Drive Attack skill allows him to cleanly KO this foe.

Positioning Positive

If an enemy doesn’t move the way you expected (or wanted) them to, don’t panic! Positioning is a key element that informs the AI’s decision making, and it’s entirely possible that moving one of your units into a different space will give you a result that’s more to your liking. Dancers and healers are particularly useful for this purpose, as the AI usually targets them with priority.

Genny Positioning Cap
Genny’s position results in the red mage separating from the pack of fliers -- if she was even one space to the left, the non-Firesweep lance flier would move down instead of right. This is particularly useful since this flier carries Guidance, which significantly extends the range of infantry and armored allies and makes the red mage an issue.

Trading Places

Like most Grand Hero Battles and Bound Hero Battles, the trees on this map can result in your maneuvering quarters being rather tight. This problem is compounded if you use armor units, as their one movement can make retreating with them rather tricky.

Thankfully, this issue can be solved by utilizing movement assists like Swap or Reposition. Swap allows you to extend the range of a unit that has low movement ( since you can Swap with an ally that is one space away) while Reposition enables you to sling an ally across terrain to safety.

Swap Chain Cap
By using a Swap / Dance / Swap chain, I’m able to move Hector all the way from his original position (two spaces above Olivia) to his current position where he can be healed by Genny while staying out of danger.

Timing Is Everything

Sometimes, it may be worthwhile for your units to take a hit if it results in your netting a KO in one move that would otherwise take two. If you notice that one of your units is almost ready to fire off their Special, consider allowing them to take a bit of unnecessary damage even when retreating is possible. Doing so will either allow them to KO a foe on Enemy Phase, or, in the case of this Firesweep Lance flier, get an easy KO on the next Player Phase.

placing Hector So He Charges His Special
Since Hector only has one more charge for Bonfire, it’s a good idea to let him intentionally be damaged by the Firesweep flier here in order to finish off this foe on my next turn.

Looking Ahead

Although usually the color triangle rules all, in certain situations it’s adviseable to enter a neutral matchup in order to deal heavy damage to another enemy. If you’ve damaged one foe and they can be picked off by one of your units with lower Attack, it will likely prove worth your while to save your heavy hitter’s turn for when it really counts.

Fjorm Finishing Off The Flier Cap
Hector’s charged Special will deal heavy damage to Maria, so Fjorm attacking this lance flier allows that Special to not go to waste.

If At First You Don’t Succeed

Don’t be fooled by video walkthroughs of any Bound Hero Battle that you watch -- it’s very rare for anyone to beat high-difficulty content (or record a video of themselves doing so!) on their first try.  Additionally, the potential variance in unit builds that Skill Inheritance brought along with the random nature of summoning has resulted in pretty much every single summoner having different “building blocks” to work with. This, when combined with the high difficulty level of Infernal, may prove frustrating while someone is trying to find the right combination of units and moves. The key thing to keep in mind is that it may take some light Skill Inheritance and seal shuffling, multiple tries of the map, and a few stamina potions to find a strategy that works for you. Every single turn you complete gets you one step closer to completing the puzzle. Finally, reading about or watching videos of successful strategies may also help you break through a particularly difficult turn that you can’t complete, or may give you ideas of a new unit to use.

Map Enemies
  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Bolganone A Swift Strike 2
Support B Bowbreaker 2
Special C Drive Def 1
HP ATK SPD DEF RES
39 23 27 19 25
Weapon Panic A Fortress Def 3
Support Rehabilitate B Dazzling Staff 3
Special Miracle C Fortify Res 3
HP ATK SPD DEF RES
41 44 31 20 11
Weapon Hauteclere A Life and Death 3
Support B Flier Formation 3
Special Sacred Cowl C Ward Fliers
HP ATK SPD DEF RES
34 31 28 15 29
Weapon Firesweep Lance A Iote's Shield
Support B Hit and Run
Special Sacred Cowl C Fortify Fliers
HP ATK SPD DEF RES
34 30 28 15 29
Weapon Slaying Edge A Death Blow 2
Support B Hit and Run
Special Aegis C Hone Fliers
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Bolganone+ A Swift Strike 2
Support B Bowbreaker 3
Special C Drive Def 2
HP ATK SPD DEF RES
51 31 35 24 32
Weapon Panic A Fortress Def 3
Support Rehabilitate B Dazzling Staff 3
Special Miracle C Fortify Res 3
HP ATK SPD DEF RES
56 52 38 27 18
Weapon Hauteclere A Life and Death 3
Support B Flier Formation 3
Special Sacred Cowl C Ward Fliers
HP ATK SPD DEF RES
45 42 36 22 37
Weapon Slaying Edge+ A Life and Death 3
Support B Flier Formation 3
Special Sacred Cowl C Ward Fliers
HP ATK SPD DEF RES
45 43 36 22 37
Weapon Firesweep Lance+ A Iote's Shield
Support B Hit and Run
Special Sacred Cowl C Fortify Fliers
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Bolganone+ A Swift Strike 2
Support B Bowbreaker 3
Special C Drive Def 2
HP ATK SPD DEF RES
52 45 39 24 40
Weapon Slaying Lance+ A Iote's Shield
Support Reciprocal Aid B Seal Spd 3
Special Sacred Cowl C Guidance 3
HP ATK SPD DEF RES
58 34 38 26 35
Weapon Panic A Fortress Def 3
Support Rehabilitate B Dazzling Staff 3
Special Miracle C Threaten Def 3
HP ATK SPD DEF RES
64 55 41 30 20
Weapon Hauteclere A Life and Death 3
Support B Flier Formation 3
Special Sacred Cowl C Ward Fliers
HP ATK SPD DEF RES
52 46 39 24 40
Weapon Firesweep Lance+ A Iote's Shield
Support B Hit and Run
Special Sacred Cowl C Fortify Fliers
HP ATK SPD DEF RES
52 45 39 24 40
Weapon Slaying Edge+ A Death Blow 3
Support B Hit and Run
Special Aegis C Hone Fliers
Team Statistics
User Submitted Teams
Loli Slayers
04-10
Submitted by TriP
Show Explanation

Default sets
Open by having Deirdre kill Nowi, then have Azura move her back. Use Marth and Deirdre to defeat the dragons, then use everyone to clean up. Not a hard battle with this team. Be sure you deal more damage on your turn than during the enemy phase, since this isn't much of a counter team.

Dont touch me!
04-09
Submitted by ChicChez
Show Explanation

its mostly just buff summer corrin and playing keep away with the a.i. it was fun though lol

Sothe solo
04-07
Submitted by DarkMessiah
Show Explanation

https://youtu.be/SUfZ4_ULAto

White-winged Serpent-bearing Galeforce duo
04-04
Submitted by Galidus
Show Explanation

Cherche: Brave Axe +, drag back, galeforce, atk +3, drag back, hone atk 3, quickened pulse
Morgan (f): Blarserpent +def, rally spd/res, night sky, mirror stance 2, guard 3, atk ploy 3, def tactic 1
Cordelia: Brave Lance +, galeforce, triangle adept 3, Lance breaker 1, deflect missile 3
Palla: Ruby Sword +, pivot, moonbow, atk +2, wings of mercy 3, goad fliers

Gravitional advantage(F2P)
04-03
Submitted by Corrin123456
Show Explanation

Get Lissa with Gravity+ with a dazzling refinement plus Salavge blow 3( and Salvage blow 3 scared seal if acquirable)
Olivia's are to make Lissa attack twice and make the opponent move 1 space while dealing 7(14 if salvage blow 6) side damage to enemy within 2 spaces.
Finally Alfonse( Or any high damaging unit) Can secure the kill with help with dancers then you get a win.