Bound Hero Battle: Ephraim & Eirika

Bound Hero Battle: Ephraim & Eirika
Map
  • Normal
  • Infernal
Bound Hero Battle: Ephraim & Eirika

Team Compositions

When facing Eirika and Ephraim Bond Battle Infernal, many team compositions employing several plans exist.  This demonstration involves one of the more easily-attainable setups.

  • Unit 1 - Dancer/Singer (Recommended Level: 1+)

Any level Dancer/Singer of any type will do.  They will not enter combat at all.

  • Unit 2 - Dancer/Singer (Recommended Level: 40+)

Any Dancer/Singer of any type will suffice, but they will need to take one exchange from the Sword Cavalier.  This will not be an issue for Ninian or Azura, but Olivia should have a minimum speed of 29 and a combined sum for HP and DEF of 58.

  • Unit 3 - Repositioner or Dancer/Singer (Recommended Level: 1+)

They will not engage in combat.  Repositioner has the benefit of being able to be danced and reposition if something goes awry, but if you follow this guide, you should be fine.  If your "Unit 4" needs a Hone Atk boost, this unit needs to be the one that does it.

  • Unit 4 - Brave Bow Archer (Recommended Level: 40+)

Any archer with Brave Bow will suffice (Niles may not reach minimum ATK strength).  In combat, the archer needs to reach 48 ATK no special, 45 ATK with Moonbow, or 43 ATK with Luna + Quickened Pulse.

  • Brave Bow - 4 Mt
  • Brave Bow+ - 7 Mt

Neutral ATK Archers:

Useful A Passives

  • Death Blow 3 - +6 ATK (Skill Inheritance from Klein, Effie, Ursula)
  • Life and Death 3 - +5 ATK (Skill Inheritance from Hana, Jaffar, Minerva, Zephiel)
  • Swift Sparrow 2 - +4 ATK (Skill Inheritance from Spring Lucina, Katarina, Lyn - Brave Lady)
  • Attack +3 - +3 ATK (Skill Inheritance from Cherche, Gordin, Tobin)

Many other useful A Passives exist such as: Sturdy Blow, Fury, Mirror Strike, etc.

Useful Seals:

Summoner Support:

  • Provides up to an extra +2 ATK.

In Action:

For example, if we use a neutral 5* Gordin, we will have his 31 ATK plus his native Brave Bow+ Mt for an extra 7 ATK.  Placing him at 38 ATK.  If we use a Hone Atk 3 Repositioner, this will place him at 42 ATK in combat.  Tack on the ATK seal, and he will be at 43 ATK.  Because we are already using an Attack +1 seal, we will need to attain 2 more ATK + Moonbow special or 5 more ATK with no regards for the special.  This can be easily fulfilled with the A passives described above.  If we attain Summoner Support S and Atk + 3 on him, he no longer needs to worry about a special activation. A stronger archer allows for more breathing room in terms of ATK strength.

Turn 1:

  • Position Unit 1, 2 and 4 on the edge of the enemy attack range.
  • Unit 2 should be in the southern edge block. 
  • Place Unit 3 next to Unit 4.

Turn 2:

  • Reposition Unit 4 towards the group of three enemies.
  • Use Unit 4 to kill Thief first. 
  • Move Unit 2 inside the Red Cavalry's attack range and dance Unit 4.
  • Use Unit 4 to kill Blue Tome enemy.
  • Move Unit 1 to Unit 4 and dance him once more.
  • Move Unit 4 up and attack the Green Cavalry.
  • Final setting: Unit 1, 3, 4 outside of enemy attack range.
  • Unit 2 inside of Red Cavalry's attack range.

Turn 3:

  • Can vary.  If Unit 3 can finish off Red Cavalry, proceed to do so and then use Unit 4 to kill Eirika and retreat from Ephraim. 
  • Otherwise, use Unit 4 to kill Red Cavalry and safely retreat from Eirika and Ephraim.

Turn 4:

  • If Eirika is alive, kill her with Unit 4 (and dancer do-overs) and retreat from Ephraim. 
  • Otherwise, kill Ephraim and run is over.             

Turn 5:

  • If you could not kill both Eirika and the Red Cavalry on the same turn, then this turn is needed for defeating Ephraim.

Final Notes: Congrats, you have bested Infernal Bond Battle Eirika and Ephraim!

Example Playthrough
Map Enemies
  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
29 37 19 12 27
Weapon Gronnblade A Defiant Atk 2
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 1
HP ATK SPD DEF RES
36 38 18 19 23
Weapon Silver Sword A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 2
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Blárblade A Warding Blow 2
Support Rally Atk/Spd B Guard 2
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
48 47 22 28 18
Weapon Siegmund A Fury 3
Support B Seal Def 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
44 37 28 20 20
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special C Hone Spd 3
HP ATK SPD DEF RES
40 49 26 17 35
Weapon Gronnblade+ A Defiant Atk 3
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 2
HP ATK SPD DEF RES
49 50 25 26 30
Weapon Silver Sword+ A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 3
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Blárblade+ A Warding Blow 3
Support Rally Atk/Spd B Guard 3
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
64 55 29 35 23
Weapon Siegmund A Fury 3
Support B Seal Def 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
58 43 36 27 28
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special C Hone Spd 3
HP ATK SPD DEF RES
46 52 28 19 38
Weapon Gronnblade+ A Defiant Atk 3
Support Rally Atk/Spd B Vantage 3
Special Miracle C Drive Atk 2
HP ATK SPD DEF RES
57 53 27 28 33
Weapon Silver Sword+ A Darting Blow 3
Support Rally Atk/Spd B Lunge
Special Growing Flame C Hone Atk 3
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Blárblade+ A Warding Blow 3
Support Rally Atk/Spd B Guard 3
Special Luna C Atk Smoke 3
HP ATK SPD DEF RES
50 38 43 15 35
Weapon Rogue Dagger+ A Armored Blow 3
Support Rally Atk/Spd B Poison Strike 3
Special Iceberg C Panic Ploy 3
HP ATK SPD DEF RES
73 58 31 38 25
Weapon Siegmund A Fury 3
Support Pivot B Obstruct 3
Special Moonbow C Threaten Def 3
HP ATK SPD DEF RES
67 45 39 29 31
Weapon Sieglinde A Armored Blow 3
Support Pivot B Drag Back
Special Moonbow C Hone Spd 3
Team Statistics
User Submitted Teams
Ground Stand Dance
Updated: 2017-11-03

Submitted by Lunar

Explanation

https://www.facebook.com/phillipe.luna1/videos/1485354138177770/
Just look the video, don't like my voice or accent just cut the audio.

Is that a 3* Olivia?!
Updated: 2017-09-12

Submitted by RoseRaynier

Explanation

Used the strategy above to great effect. While I did use B! Lyn, she is in no way required. Any brave bow user that can get up to 48 (through a combination of hone, spur, and A skills) can munch through this map with ease. I used a lvl 1 3* Olivia, and had absolutely no issues. As long as you have one unit to tank the red sword and either kill him, or have the other unit the walk through mentions do it, it's all about kiting the twins. Ephraim seemed drawn to my 3* Olivia no matter where she went. So I used that to kite him away from Eirika, and took her down. Be extra careful to keep distance from whichever of the twins you aren't fighting, and dance your way to completion.

Edit: I didn't even have Brave Bow+... I SI'd a brave bow off of a 3* Gordin...

No Lyn No Rein
Updated: 2017-09-12

Submitted by Meikou

Explanation

Hector should be equipped with Vantage & Bonfire.
Ryoma have Reposition.
Azura & Elise is vanilla.
Equip Distant Def seal.
Bait ninja & mage after he's buffed by Azura & Ryoma.
He should kill all the range unit.
Kill Cavalry with Azura. Repos her with Ryoma if she cant reach him.
Heal hector so he can kill Ephraim.
Let Azura (&Ryoma) deal with Eirika

Mixed Horse and Dancers(Based on the Page Strategy)
Updated: 2017-09-12

Submitted by -JvanC-

Explanation

Basically just follow the steps on the main page strategy.
--The Attack come from B-Lyn
--Xander Buff B-Lyn ans move with reposition
--Dancers give extra turns for Reposition Unit

B-Lyn
Default set
Draw Back

Xander
Fury3
Vantage 3
Reposition

Dancer
Standard Set

First without break the wall.
With B-Lyn buffed by Xander (Hone Cavalry) defeat the red Horse, With reposition and Dancers move away from enemy range
After that all is hit and run

Gronnblade Vantage Calvary
Updated: 2017-09-11

Submitted by CamM15

Explanation

The most important thing is that Cecilia has Gronnblade & Vantage. Also, that the other 3 units have Calvary skills.

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