Map

  • Normal
  • Infernal

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
40 39 26 16 17
Weapon Ragnarok A Distant Def 3
Support B Renewal 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
48 45 23 20 16
Weapon Falchion A Attack +3
Support B Windsweep 3
Special Draconic Aura C Threaten Spd 3
Seal Phantom Spd 1
HP ATK SPD DEF RES
36 35 18 19 23
Weapon Heavy Spear A Darting Blow 2
Support B Pass 2
Special Sacred Cowl C Threaten Res 3
HP ATK SPD DEF RES
29 37 18 12 27
Weapon Thoron A Warding Blow 3
Support B Bowbreaker 2
Special Moonbow C Breath of Life 2
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Rexcalibur A Darting Blow 2
Support B Windsweep 3
Special Blazing Wind C Breath of Life 2
HP ATK SPD DEF RES
54 46 34 23 22
Weapon Ragnarok A Distant Def 3
Support B Renewal 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
63 52 30 28 23
Weapon Falchion A Attack +3
Support B Windsweep 3
Special Draconic Aura C Threaten Spd 3
Seal Phantom Spd 1
HP ATK SPD DEF RES
49 47 25 26 30
Weapon Heavy Spear+ A Darting Blow 3
Support B Pass 3
Special Sacred Cowl C Threaten Res 3
HP ATK SPD DEF RES
40 49 26 17 35
Weapon Thoron+ A Warding Blow 3
Support B Bowbreaker 3
Special Moonbow C Breath of Life 3
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Rexcalibur+ A Darting Blow 3
Support B Windsweep 3
Special Blazing Wind C Breath of Life 3
HP ATK SPD DEF RES
63 49 37 25 24
Weapon Ragnarok A Distant Def 3
Support B Renewal 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
72 55 33 31 25
Weapon Falchion A Attack +3
Support B Windsweep 3
Special Draconic Aura C Threaten Spd 3
Seal Phantom Spd 1
HP ATK SPD DEF RES
57 50 27 28 33
Weapon Heavy Spear+ A Darting Blow 3
Support B Pass 3
Special Sacred Cowl C Threaten Res 3
HP ATK SPD DEF RES
46 52 28 19 38
Weapon Thoron+ A Warding Blow 3
Support B Bowbreaker 3
Special Moonbow C Breath of Life 3
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Rexcalibur+ A Darting Blow 3
Support B Windsweep 3
Special Blazing Wind C Breath of Life 3
HP ATK SPD DEF RES
52 43 39 24 40
Weapon Emerald Axe+ A Iote's Shield
Support Reciprocal Aid B Drag Back
Special Iceberg C Hone Spd 3

User Submitted Teams

Double Trouble
07-08
Submitted by R00DB34R
Show Explanation

Azura: Fortify Def 3 and Fortify Res 1 seal
Olivia: Hone Atk 2
Bridal Cordelia: BB+, DB3, Atk seal
Reinhardt: Dire Thunder, Fury 3, Hp seal

Azura and Olivia can be put on either side of Cordelia so that she gets their buffs. Once the turn starts move Cordelia into range of the green mage and let him hit her, she'll hang on and revenge kill the next round with the BB+. Then use Olivia to grant Cordelia another turn to take out the blue mage.
Move Azura to the left of the rubble wall and keep Cordelia in front of it. Move Rein to the left of Olivia and end turn.
Turn 2 move Rein in to attack Celica, use Olivia to allow him to finish her off. Move Cordelia to attack and finish of the blue cavalier. To end the turn have Azura block the entrance to the left.
Turn 3 attack Alm with Rein, use Olivia to let him finish him. Move Azura out of the way and have Cordelia finish the battle by attacking the green flier.

No Mage/Hard Difficulty/Free To Play Budget
07-08
Submitted by madkat65
Show Explanation

IV's should not matter, but here were mine.

Lucina is +HP/-Res, Defiant Spd/Knock Back/Spur Atk 3/Luna/Falchion

Azura is +HP/-Res, Spd +3/Renewal 2/Fortify Res 2/Glacies/Sapphire Lance+/Sing

Camilla is +Spd/-HP, Darting Blow 3/Savage Blow/Brave Axe+/Draconic Aura

Lissa is +Atk/-Res, HP +5/Renewal 3/Threaten Res/HP+3 Seal/Fear/Rehabilitate/Swift Winds Balm

Lissa can be replaced with any healer that has Rehabilitate and Swift Winds Balm/Kindled Fire Balm depending on your team and its stats. It does not matter the defensive stats, as the enemy should not go after the healer. Every time I completed the battle she did not take any damage.

Turn 1: Have Lissa, Azura, Camilla, and Lucina ordered in that way from left to right. Have Lissa break the wall, then Azura jump to her left and sing. Lissa takes cover by moving one space below and Camilla moves to where Lissa was with Lucina moving right next to her. The enemies will become baited out with the Blue Mage dealing around 7 damage to Camilla.

Turn 2: Have Camilla move up (after being healed) and take out the blue Mage, which fills up her skill gauge entirely. Azura then moves up to her left and sings so Camilla returns to the space she was in leaving Alm's range. Lucina remains in place. Azura will be in range of the green Mage and take quite a bit of damage, but mine was -Res and survived the attack with 7 health remaining. If your Azura is -Res/HP and +a different stat she may end up dying, I'm not entirely sure.

Turn 3: Lissa goes to the space below Azura to heal her, if Rehabilitate is equipped it will return her to max. Lucina moves up and attacks and takes out the green mage, Azura sings her to return Lucina to the space she was at and Camilla moves to take out the blue lance user. If she quads and activates skill, she will take no damage. Alm and Celica both target Azura, bringing her skill gauge to max without losing much health.

Turn 4: Lissa attacks Alm to chip him down, while Lucina comes in and finishes him off, her skill gauge should be charged to seal the deal. Azura then attacks Celica, if her skill is charged and her resistance high enough, this should take out Celica.

I have been playing since launch and not spent a single dollar for orbs. Most of the skills given were in built skills. This team probably doesn't work on Infernal Difficulty.

Blast canon team, try them. :)
07-08
Submitted by Sadisaster
Show Explanation

I use the same ideas as the team like the spam wizards infernal in the recently post, but a little different, not much. :)
My teams is all 5*, except Olivia.
My Rein is +spd/-atk, normal skill sets with reposition, spur atk 2 and squad ace seal.
My Nino has +spd/-def, +atk seals, normal skill sets with a slot fury 3, b slot desperation 3, special moonbow.
My Tharja is +1, +atk/-res, hp +3 seal, normal skills set.
Olivia lv 40 (40+ is ok.) has fortify res seal.
Just don't too worry about the stats. :)
Try and you will know how to change. :
Start position is O, T, R, N.
Then you place T in the range of green mage near right entrance, the 4 block of 6.
N stay where she is.
R repo O, place O under N.
(Ur choice to place R under Y by using N dragback).
Then N kill blue lance.
T kill green mage.
Dance N in blue mage range and atk Alm, use R to repo T.
Then when blue mage kill by N, move her near O (probably near bridge ,if it's true then u are following the right way :) ).
Use R kill Alm.
Move O down the bridge and T out of green axe range.
Then after C atk R, use T or N to kill green axe.
Then try to bait C out of her Defense block where O can atk C, R can have hone atk buff and finish her (but still hide other characters, probably the easy place to do it is the right wings, where ur team on the left wings with C on the right wings).
Hope this could help u guy, cuz it's really a hard map.
Goodluck. :)

Ranged attack shower - Infernal
07-07
Submitted by robin.emblem92
Show Explanation

A bit of luck on clearing this battle. The main goal I did is to not let anyone cross to your side, while you reduce them one by one.

Just be careful of Celica, because Celica hits really hard, especially at full HP.

Fast Magic
07-07
Submitted by aaronaut
Show Explanation

Use the color triangle, Linde. Use the color triangle.