Bound Hero Battle: Alm & Celica

Difficulty
★★★
Map
  • Normal
  • Infernal

Bound Hero Battle: Alm & Celica

The siblings are back, and they’ve brought trouble. This map can be difficult, especially with the addition of a flying axe unit with Reciprocal Aid on Infernal difficulty. Once your units move in range, you must be ready for their tanky defenses(aided by the defensive tiles) and beefy hits. Also, Windsweep on both Alm and the green mage should not be taken lightly.

Step 1: The Green Mage

This mage is the key to getting the battle turned in your favor. Baiting this unit with either a tome user or a high resistance unit will allow you to kill it back with a blade tome user, such as Tharja or Nino. If you get the kill with Nino, paired with a dancer, they may be able to bait and kill the blue tome cavalry unit to the left.

Step 2: Sweep and Swap

Once all units on the field have moved up toward the castle wall, it will be much easier to pick them off. Your main priority is to get your blade tome user out of harm’s way. In positions three and four you would do well to have a unit with support and reposition skills, and a brave tome user.

Repositioning skills are a must. Draw Back, Swap, and Pivot will help your units(Especially mages!) get out of attack range. Consider having your dancer(Ninian, Azura, or Olivia) take a hit if you need to; it might allow your units to get the perfect counterattack. With Azura, it’s very possible to get a kill or two with her Sapphire Lance+.

Reinhardt or Olwen will be your finishers; their brave tomes can make quick work of Alm and Celica. The flying unit should be left, but with it using Reciprocal Aid throughout the battle, its HP will be low enough to be easily taken care of.

Recommended Units:

Mages are going to be MVPs in this battle. Melee characters get wrecked by two units with Windsweep. Bow users will have a tough time as well, due to the blue tome cavalry with Bowbreaker and the flying unit with Iote’s Shield. Three blade tome users and a dancer seems to be very viable. Here’s a few units to consider:

Melee:

  • Azura: Best dancer in the game, and with her Sapphire Lance+, does well against Alm and Celica.
  • Eirika: One of the best buffers, she will help you prevent double hits and can protect units with Reposition.
  • Ninian: Second best dancer with  Wings of Mercy will allow you to get out of tough spots.
  • Ryoma: With his weapon and the right buffs, can ORKO the green mage.
  • Ephraim: Great buffs, and his blue lance can help with Alm and Celica. Rally Defense is helpful, but probably not preferred.

Ranged:

  • Reinhardt: Best unit for taking out Alm and Celica. High mobility means they can stay out of harms way until the right time to strike.
  • Olwen: Reinhardt Lite™
  • Tharja: Only preferred to Nino due to Darting Blow and color advantage. Using her is a trade off, since the blue units on this map are no joke.
  • Nino: Her blade tome and high speed will make quick work of blue units and green units alike.
  • Linde: Give her Blarblade+ and you’re good to go! This unit can make work of the lance cavalry, Alm, and Celica.
  • Bride Caeda: See above.

Map Enemies
  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
40 39 26 16 17
Weapon Ragnarok A Distant Def 3
Support B Renewal 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
48 45 23 20 16
Weapon Falchion A Attack +3
Support B Windsweep 3
Special Draconic Aura C Threaten Spd 3
Seal Phantom Spd 1
HP ATK SPD DEF RES
36 35 18 19 23
Weapon Heavy Spear A Darting Blow 2
Support B Pass 2
Special Sacred Cowl C Threaten Res 3
HP ATK SPD DEF RES
29 37 18 12 27
Weapon Thoron A Warding Blow 3
Support B Bowbreaker 2
Special Moonbow C Breath of Life 2
HP ATK SPD DEF RES
34 33 25 15 20
Weapon Rexcalibur A Darting Blow 2
Support B Windsweep 3
Special Blazing Wind C Breath of Life 2
HP ATK SPD DEF RES
54 46 34 23 22
Weapon Ragnarok A Distant Def 3
Support B Renewal 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
63 52 30 28 23
Weapon Falchion A Attack +3
Support B Windsweep 3
Special Draconic Aura C Threaten Spd 3
Seal Phantom Spd 1
HP ATK SPD DEF RES
49 47 25 26 30
Weapon Heavy Spear+ A Darting Blow 3
Support B Pass 3
Special Sacred Cowl C Threaten Res 3
HP ATK SPD DEF RES
40 49 26 17 35
Weapon Thoron+ A Warding Blow 3
Support B Bowbreaker 3
Special Moonbow C Breath of Life 3
HP ATK SPD DEF RES
45 44 32 20 28
Weapon Rexcalibur+ A Darting Blow 3
Support B Windsweep 3
Special Blazing Wind C Breath of Life 3
HP ATK SPD DEF RES
63 49 37 25 24
Weapon Ragnarok A Distant Def 3
Support B Renewal 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
72 55 33 31 25
Weapon Falchion A Attack +3
Support B Windsweep 3
Special Draconic Aura C Threaten Spd 3
Seal Phantom Spd 1
HP ATK SPD DEF RES
57 50 27 28 33
Weapon Heavy Spear+ A Darting Blow 3
Support B Pass 3
Special Sacred Cowl C Threaten Res 3
HP ATK SPD DEF RES
46 52 28 19 38
Weapon Thoron+ A Warding Blow 3
Support B Bowbreaker 3
Special Moonbow C Breath of Life 3
HP ATK SPD DEF RES
52 47 35 22 31
Weapon Rexcalibur+ A Darting Blow 3
Support B Windsweep 3
Special Blazing Wind C Breath of Life 3
HP ATK SPD DEF RES
52 43 39 24 40
Weapon Emerald Axe+ A Iote's Shield
Support Reciprocal Aid B Drag Back
Special Iceberg C Hone Spd 3
Team Statistics
User Submitted Teams
Make Way for Brave Lucina
Updated: 2017-11-07

Submitted by ThatSlyDevlin

Explanation

Nino and Performing Inigo are excellent for dealing with mages. Let Brave Lucina take care of the cavalier with Ridersbane. Eirika is best for baiting out troublesome units (specifically Alm and the Green Mage). Let Lucina take point and eliminate Alm and Celica. Keep Inigo close by. It is CRITICAL that Lucina be able to defeat Celica as soon as possible in the fortified spaces, otherwise she will kill Nino/Inigo.

odd team, 3 turn
Updated: 2017-11-06

Submitted by itsvki

Explanation

shigure and inigo should have high res, they don’t attack so any dancer with high res is ok, i think. (they both have 24+ res so yeah??)

summer tiki has lance breaker 2/3, but any other axe unit with at least 45+ atk and 24+ res are ok, ofc with always lance breaker, I THINK. (im not professional ok)

reinhardt should have adept triangle 2/3, his atk (more like my reinhardt) is 41, he doesn’t get hurt so yeah, the only important thing is his atk.

turn 1:
tiki go to the red zone of blue cav and green mage, reinhardt moves behind her, inigo and shigure moves of one place on the right, tiki should kill the blue cav as counterattack.

turn 2:
tiki backs off 2 places, reinhardt then attacks alm, shigure dances on him and reinhardt takes down alm, inigo dances on him again and reinhardt moves inside them.

turn 3:
tiki first attacks green mage, inigo dances on her and moves back, tiki attacks blue mage and shigure dances on her, again tiki takes down green mage, last reinhardt takes down celica.

(it may not work for you lol :D im not a professional summoner haha)

Too EASY
Updated: 2017-11-06

Submitted by DragonSlayer

Explanation

The secret? EZ. Make sure to get the enemy out of their defense zone:
1/ Use Cordelia (Quad build +Distant Def 3 seal) for Kill the green / blue mage and flier unit.
2/ Delthea is build as medical unit (Breath of Life 3 seal) + kill Alm and Celicia.
3/ Performing Azura allows the units to move to stay out of reach of enemies and kill the blue cavalier.
Too Easy Win...

All quests 4* Alfonse/Sharena
Updated: 2017-11-05

Submitted by LuxSaul

Explanation

All quests: https://www.youtube.com/watch?v=b23_bZclzIQ

A bit of inheritance, but 4*.

All 3 modes and quests with proof
Updated: 2017-11-05

Submitted by Grimcreeper1234

Explanation

Basically, you need a very special set of skills. Skills in tracking down Alm. You will will find him, and you will kill him.
Proof: https://youtu.be/g6PihGtR-9I

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