Inheritance Tier List

Tier 1

Tier 1 units are amongst the strongest in the game and represent the best of their respective roles. Tier 1 units can perform exceptionally well in almost any team without support, and have fantastic matchups against the majority of units.

Tier 2

Tier 2 units are very strong, with great matchups against many units. Tier 2 units require a little more support from the team, or may have prevalent counters. Nevertheless, they can be just as strong as tier 1 units.

Tier 3

Tier 3 units are solid additions to most teams. These units have good matchups against common units, and can perform their given role reasonably well. Some of these heroes may need more considerable support.

Tier 4

Tier 4 units have decent matchups against common units, and are often more specialised and niche than units in higher tiers. These heroes are by no means weak, but are less consistent or require more support than those in the above tiers.

Tier 5

Tier 5 units have somewhat poor matchups against most units, and will require heavy support from the rest of the team to be viable. Some have niche usage, but they are generally outclassed by units in the tiers above.

Tier 6

Tier 6 units have poor matchups against most units, and require a great deal of investment and dedicated support from the whole team to make viable. Many of these units have unusual statlines, making it difficult for them to perform effectively.

Tier 1 Explanations
Hero Explanation

Bridal Cordelia's offensive spread of 35/35 is the highest of any archer in the game; pretty good for a lance-wielding pegasus knight. Inheriting a Brave Bow+ allows her to become an offensive powerhouse with a variety of skill options depending on her boon and bane stats. +Atk or +Spd are both excellent boons on her, she can accomodate weaker stat spreads as well: while -Atk would be a crippling bane to have, -Spd can be mitigated well thanks to her solid base stats. She has several options for skills as well, including Death Blow, Life and Death, Swordbreaker, Desperation and more.

Currently has the highest attack stat in the game, with great baseline skills to boot. With that said, she gains a lot from SI, namely access to a better support skill for mobility, a special skill and the Brave Lance+ for a more offensive build. Powerful, flexible unit, capable of luring and surviving an attack from Nino while OHKOing her the following turn.

Hector has been a dominant force since the game’s release thanks to the combination of Armads and Distant Counter alongside his fantastic HP, attack and defence stats, but access to a range of powerful B slot skills has only improved his strength. Vantage allows him to deal with mages, Wings of Mercy can catch players off-guard, or Renewal can improve his impressive bulk. Access to a support skill and an offensive special skill is also a great boon.

Ike faces heavy competition from Ryoma, who boasts higher speed and therefore proves much better as an offensive unit. However, Ike's solid HP and Defence give him a role as a more defensive user of Distant Counter. Flexible choices for builds are what secure Ike's spot in Tier 1, as his stat-spread allows him to run Heavy Blade or Fury effectively in the A slot, or choices like Quick Riposte, Vantage and Renewal in the B slot.

Lucina is one of the strongest sword-infantry in the game, but Nowi can KO her with ease thanks to SI. Having access to Swordbreaker or Triangle Adept to turn the tables on her strongest counters gives her great strength. Lightning Breath+ is a great plus as well, due to the strength of Distant Counter.

Ryoma’s unique weapon Raijinto granting him Distant Counter sets him apart from other sword-infantry. His solid offensive spread of 34/35 (Atk/Spd) and decent enough defence at 27 makes him a great frontline unit. Inheriting Vantage allows him deal with some mages as well, who remain one of his strongest counters.

Tier 2 Explanations
Hero Explanation

A fantastically strong sword-infantry with superb offensive stats (34/36), her biggest obstacle to tier 1 is her poor matchup against Nowi. Nevertheless, strong choices for a B slot skill, and the ability to inherit a special skill with a shorter cooldown and a more reliable A skill make her a powerful unit.

Masked Marth is identical to Lucina in almost every way: she cannot have a boon and bane stat however, and has no merge potential. This makes Lucina the stronger of the two if you have a decent boon/bane and if she can merge, but Masked Marth is a solid unit nevertheless.

Celica's strong offensive stat distribution of 32/33 in attack and speed, plus her legendary tome Ragnarok, make her a powerful magic user. The extra +5 attack and speed from Ragnarok is incredibly powerful, and promotes more build flexibility by allowing her to use skills like Renewal or Vantage. In addition, Celica can still use a Blade tome to great effect; allowing her to run a Desperation build.

Katarina is very similar to Celica: her offensive spread is slightly stronger at 32/34, and she has a defensive spread more suited to duelling mages thanks to a strong 32 resistance. However, she does not have access to the Ragnarok tome, meaning she is confined to standard tomes. Nevertheless, she can perform exceptionally well with a Blade tome and buffs from her team.

Tharja's strong offensive stat distribution of 32/34 in attack and speed and the Raourblade tome make her a powerful magic user. With a dedicated support unit, Tharja can deal heavy damage to any enemy unit that doesn't have a colour advantage against her. However, Tharja is something of a one-trick pony: Celica has only 1 speed less and can use both Ragnarok and Raourblade to great effect in several different builds. Tharja is somewhat limited to running a Desperation build as she is too frail for a Raven tome. She also faces heavy competition from other mages like Delthea, Nino and Linde, who all have stronger colours for mages and stronger offensive stats.

Her high speed, higher attack and the Poison Dagger+ give her fantastic KO potential against infantry. Gaining access to Death Blow and a stronger special skill improves this further, making her a fearsome unit that only non-infantry can deal with effectively on the enemy phase.

Jeorge and Klein can both run an offensive Brave Bow+ build to great effect. Brave Bow+, Luna, Swift Sparrow 2 and Swordbreaker allow the pair to deal with most units in the game, making them great choices for offensive colourless units. Windsweep is another option for a B slot skill that allows both to deal with slower units like Nowi, Hector and Effie.

Leon is another strong candidate for a Brave Bow+ build thanks to his 34 attack; second only to Bridal Cordelia. Though he will have less chance to make four attacks than Jeorge or Klein, his higher attack allows him to pick up crucial KOs.

Similar to Nowi, Tiki (Y)’s balanced stats grant her a number of options for skills. Though she has weaker matchups against Falchion users than Nowi, she fares better against Julia as a red dragon unit. She also has access to the powerful weapon skill Lightning Breath+, allowing her to counter ranged units while still running skills like Fury. Skills like Fury, Swordbreaker and Quick Riposte can be put to great use by Tiki (Y).

Summer Gaius is the strongest choice for a Quad Build on an archer. 30 attack and 37 speed are superior to Sestuna: Summer Gaius' main opposition for the role. 28 res also makes him the stronger choice against mages and dragons with Distant Counter. Expensive and limited in availability, but a strong unit.

The first lance user with a Distant Counter weapon, and he's a powerful one at that. 31 attack and 33 speed are strong enough to make him a powerful offensive unit with skills like Life and Death or Fury, whereas 31 defense and 42 HP lend themselves to more defensive builds with skills like Vantage or Quick Riposte. Gradivus naturally grants him an advantage to all sword users, including Ryoma, Ike and Xander. Overall, a powerful and flexible unit.

Xander is often compared to Eldigan, but his legendary weapon grants Distant Counter instead of reduced special charge time. Having Distant Counter and a free A slot is a great boon, allowing him to run powerful skills like Fury. He also has good choices for a B slot in Swordbreaker, Renewal, Quick Riposte and Vantage.

The Sacred Stone Siblings are both powerful units in their own right: Eirika has a brilliant 35 speed with decent defensive bulk, allowing her to secure many KOs against red or green units that she can make follow-up attacks on. On the other hand, Ephraim is packing 35 attack with great HP and defense, making him a fantastic wallbreaker. In addition, both wield 16mt weapons that carry a Hone Attack 2 effect, making them the strongest candidates for support units. Eirika merely needs a Rally support skill to give a total of +11 in stat boosts to a teammate. Ephraim needs to inherit a Hone/Fortify C skill as well as a Rally support skill, but can perform just as well. Their strength as combat units and support units grants them a place in this tier.

These mages have been placed alongside each other for one main reason; both have great attack and speed, and are the best candidates of each colour to run a Blade-tome build. Both can run incredibly powerful glass cannon builds with great success and they would easily be in Tier 1 if it weren’t for their dependency on a support unit. Nino and Linde desperately want to be used alongside a unit such as Eirika or Ephraim to maximise their potential. Their strength should not be underestimated, as the pair are easily on par with Tier 1 units with the right buffs.

Delthea is very similar to Linde: slightly higher attack in exchange for slightly lower speed and higher resistance. Provided she can make follow-up attacks consistently, she is a stronger choice than Linde. With that said, the difference is minimal: both are exceptional mages.

These three have all been placed in Tier 2 for their access to Dance and Sing. Though their combat strength leaves a lot to be desired, granting another turn to an ally is incredibly powerful in the right circumstances. It can also be used to allow slower units to reach the front more quickly, or reposition an ally within enemy attack ranges.

If a distinction had to be made between the three, the hierarchy would probably be Azura > Ninian/Olivia. The Sapphire Lance+ and her high attack and speed allow Azura to fight red units reasonably well. Ninian comes next thanks to her blue colour, high speed, decent bulk and access to breath attacks. Olivia is about as strong as Ninian, but red is a more coveted colour on most teams for an offensive unit like Ryoma, Lucina or Tharja.

These two wyvern riders have great offensive power, but SI allows them to reach whole new levels of strength. Cherche can trade her Hammer in for a Brave Axe+, and with a +Atk IV and Death Blow, Cherche can ORKO almost any unit in the game. Minerva can ditch Sacred Cowl for an offensive special skill like Draconic Aura, but a more defense-oriented build with Quick Riposte is another strong option.

Though somewhat fallen from grace, Takumi remains a powerful unit after SI. His decent bulk compared to other archers makes him a great candidate for Vantage. On the other hand, he can also run an offensive build with Brave Bow+, Life and Death, Desperation or Swordbreaker, etc. just as effectively as other archers, making Takumi the most flexible of all the archers.

With a solid offensive spread of 35/35, Cordelia is one of the more flexible offensive units. She can run a Quad build with +Spd and the Brave Lance+, a standard +Atk build or something else entirely with a different weapon. Her defensive stats are poor however, making her reliant on repositioning skills, dancer support or flier buffs.

With fantastic attack and resistance, Julia is able to serve as one of the strongest counters to two of the most threatening units in the game: Nowi and Reinhardt. With a legendary tome that deals bonus damage to dragons coming from a base 35 attack, Julia can reliably OHKO Nowi and Ninian, as well some of the other dragons if she inherits Death Blow. Her high resistance makes her a great check to Reinhardt as well as other mages such as Linde and Mae.

With the exclusive Dire Thunder tome, Reinhardt is a fantastic player phase unit. With the addition of Death Blow to his kit, Reinhardt can secure ORKOs against Nowi, Effie and Ninian. This makes him a great counter to these heroes. Two things hurt Reinhardt's argument for a spot in Tier 1: his reliance on a +Atk IV and his need of dancing support. Without a +Atk IV, he misses out on ORKOs against Effie, Ninian and Cherche, whereas a lack of dancer support means that Reinhardt will often end his turn within enemy attack range, or he will miss out on additional KOs.

Zephiel has the highest HP in the game, as well fantastic attack and defence. Wary Fighter is a great baseline skill to have, but SI allowing him to trade out Life and Death opens up numerous possibilities. He can perform very well as an offensive unit with Death Blow, or as a primarily defensive unit with Fortress Def.

Tier 3 Explanations
Hero Explanation

A strong sword-wielding infantry unit who can deal bonus damage to dragons, but he faces heavy competition from Lucina. He trades some points in his offensive stats for bulk. Death Blow or Life and Death make for interesting options for his A slot if you’re looking to make him more offensive. He also dearly wants a special skill.

Among the fastest of the dragon units, Corrin (F) can be a great defensive unit thanks to her solid speed and defense. Her attack is somewhat lacking however, so she is used mainly as a debuffer and can't secure kills by herself, thus relying entirely on her team. Skills that improve her bulk can be used to significantly improve her capabilities.

Another sword infantry with solid offensive stats of 35/34, but his base kit gives him a Brave Sword+. This isn’t a bad choice per se, but Ogma can make more use of his great speed with a Silver Sword+ or Wo Dao+. A better special skill would also work well on him.

As a dragon unit with decent bulk, Fae can be used to good effect as a tank or support. Light Breath+ can be swapped for a different breath attack to fit Fae’s role. Fury is a great A skill to inherit thanks to its synergy with Renewal. However, her mediocre speed and decisive weakness to Falchion users is a big obstacle.

As a Falchion user, Chrom is one of the weaker of the group. His low speed means that any enemy he fails to OHKO will likely make two attacks against him. However, his gargantuan 37 attack makes him a great candidate for a Brave Sword+, with which he can become a much more threatening offensive unit. Death Blow or Heavy Blade are great choices for the A slot skill.

Athena's impressive offensive spread of 31/38 lends itself perfectly to a Desperation build. She is arguably more suited to this build than other similar infantry like Lon'qu as her base HP is naturally below 40. However, Athena is a very frail unit: enemies with Swordbreaker, or any enemy that can circumvent her high speed will KO her with ease.

Both Lucina (S) and Olwen are strong units, but they take up very similar roles to Linde and Reinhardt respectively. They have somewhat weaker stat spreads, but can still perform well with the same inherited skills. Lucina (S) wants Blárblade, Olwen wants Death Blow, both want an offensive special skill.

Bridal Caeda is very similar to Spring Lucina, but arguably a little stronger. +1 speed is a small but significant improvement, and her higher resistance lets her duel other mages more effectively. However, while she can perform well as an offensive unit, she too remains outclassed by Linde.

Both Sanaki and Lilina possess mediocre speed, but they make up for it with high attack power. Rauðrraven is an interesting choice for these two, as it improves their matchups against archers and ninja. Quick Riposte is another useful addition.

Bridal Charlotte has an impressive offensive stat spread of 36/31, making her one of the strongest candidates for a Brave Lance+. Her high health pool lends itself to Fury, but she can also get great mileage out of Death Blow+ if players are looking to maximise her offensive capability. However, she has less attack and defense than Effie as well as less mobility than Cordelia or Hinoka.

Donnel also makes for a strong Brave Lance+ user, but can also be used more defensively thanks to his solid HP and defence. 35 attack means that he can still be a strong offensive unit, but 24 base speed with a Brave Lance+ leaves him incredibly vulnerable during the enemy phase.

Clarisse has solid offensive stats to run the standard archer build: Brave Bow+, Swordbreaker, etc. Her biggest problem is that she cannot boost her attack or speed due to the lack of a boon and bane stat. Though she can still perform well, there are comparatively stronger options available in Takumi, Jeorge, Klein and Leon; provided they have a good boon stat.

Eldigan is a powerful mounted unit, but his low speed makes it difficult for him to secure KOs and hurts his survivability. Swordbreaker can give him favourable matchups against other sword-wielders and is a vast improvement over Lunge. Arguably the best candidate for a red sword user in a cavalry team.

Fights for a spot with Zephiel in many cases, but he does have a niche as a speedy armoured unit. Consider replacing his Brave Sword to make better use of his neutral speed of 32.

Frederick's solid attack and defense stats of 35 and 36 make him a powerful front-line unit. Much like Cherche, he can benefit from inheriting Death Blow and a Brave Axe+ to become a major offensive threat, or he can focus on a more physically defensive set with Fortress Def and a Silver Axe+. The Hammer+ helps his match-ups against Hector and Effie, but hurt those against every other unit, making it a niche weapon.

Gray has fantastic stats across the board, with the lowest being his 22 resistance. Besides that, he boasts strong HP, attack, speed and defense; making him a formidable front-line unit. His main problem is that his 32 speed is rather weak compared to the more popular sword users like Ryoma and Lucina. An optimal boon, Fury or Life and Death can improve his speed, but he will still be comparatively weaker. A Brave Sword+ can be another alternative, but he is outclassed by Chrom in this role. Nevertheless, Gray is a good option for a frontline unit with decent power, speed and bulk.

Saber is somewhat similar. His BST is 4 points lower, which is visible by the difference in his attack stat of 31, but he does have slightly stronger defence and speed. Combined with Shield Pulse, Saber's base kit and stats push him towards a more defensive playstyle, but he can still be an effective unit.

Great offensive stats, a legendary weapon in the Regal Blade and a strong 30 resistance make Lloyd a fearsome red infantry unit. Unfortunately, his low defense means he will struggle against other melee units compared to his competitors, of whom there are many. Nevertheless, he has a strong niche as a mage-killer: Distant Counter allows Lloyd to deal with green mages without sustaining much damage at all.

Lyn and Karel’s base skills push the two towards a build that is at its most powerful when the unit falls below 50% HP, as both have somewhat poor attack compared to their strong speed. SI should be used to improve both of their attack stats, and to replace their special skills with shorter cooldown skills like Moonbow.

Michalis has great attack, defense, a divine weapon and also has flier movement. This can make him a strong defensive unit with Bonfire and Quick Riposte but he faces heavy competition from Minerva, who can run the same build with similar success, or more offensive builds.

Phenomenal speed, but less impressive attack. This spread isolates Anna into a build utilising either Life and Death or Death Blow with little room for error. Though she can still be used to great effect, she may miss some ORKOs on bulkier targets, and still has to beware of red enemy units.

Setsuna has fantastic speed, but mediocre attack compared to the archers in Tier 2. With that said, she can perform very well with the right skills and a +Spd IV, allowing her to attack some enemies four times.

Sharena has a solid stat spread to play the role of a bulky support. Fury and Lancebreaker allow her to deal with other lance wielders with ease, making her a great check to swords and lances. Lukas is a bit more specialised, but just as strong. He trades speed and resistance for a fantastic 35 attack and 38 defense. This allows him to run physically defensive builds with Fortress Def, or offensive builds with a Brave Lance+ and Bonfire/Ignis.

Sheena has a fantastic defensive spread of 36/33 in defense and resistance, allowing her to take several attacks better than most other units in the game. Skill Inheritance makes this much more useful: Ignis can grant consistently high damage on a short cooldown thanks to her Killer Axe+, and access to Wary Fighter vastly improves her already impressive survivability. Low mobility is difficult to work around however, and though this can be somewhat remedied with Pivot, it hurts Sheena's usefulness outside of armour class teams.

Soren can lazily be described as Nino with more bulk. He carries a solid offensive spread of 33/33 alongside a respectable 29 resistance, allowing him to play the role of an offensive mage reasonably well, though he won’t be as reliable as Nino in securing ORKOs. Triangle Adept and Watersweep are interesting options for players looking for something other than ‘Nino 2.0’ from Soren.

Compared to Soren, Sonya trades a small amount of speed for higher resistance. Though her base skills are a lot stronger than Soren's, she will usually end up slightly weaker if both choose to run the conventional Blade Build.

Spring Camilla has an offensive spread of 35/25 in attack and speed respectively, meaning that she can deal fantastic damage but will rarely be able to make a follow-up attack. Though she will only truly excel in a Flier class type team, she can perform pretty well on a standard team with a Blade tome build and a support unit like Eirika or Ephraim backing her up. Being able to fly over terrain allows her to engage against enemy units from safe positions, allowing her to attack without fear of retaliation.

Spring Chrom and Raven are axe-wielding infantry who can perform very well with a Brave Axe+ build due to their naturally high attack. With a Brave Axe, they can both ORKO common blue units such as Sharena, Ephraim and Nowi. They will both be very vulnerable against any enemy they cannot defeat however: both have decent enough defensive stats, but the loss of speed from the Brave Axe will leave them vulnerable to follow-up attacks.

Legion is akin to Raven, but with more attack in exchange for lower defenses. He is also unable to tune his stats with boons and banes, making him marginally weaker in some cases.

Summer Robin's somewhat balanced stats are salvaged by her impressive 34 speed, which is high enough to allow her to avoid most follow-up attacks with a +Spd boon. This is crucial due to her low HP stat, which is hindered further by -2 if she sticks with her exclusive weapon. Robin becomes a lot stronger with some skill investment however; Fury gives her an effective +5 to every stat on the first attack as it stacks with the Deft Harpoon, whereas Vantage allows her to survive past the first battle.

The stats of these pegasus riders puts heavy emphasis on using a Brave Lance+. Both Est and Hinoka posses a fantastic 35 attack, so they’re great at taking out red sword users and mages. Death Blow improves this further, and his highly recommended in the A slot skill.

These mages are some of the more defensive magic users, and among the top choices for Raven tome mages. Sophia doesn't have as much speed as mages like Sanaki or Lilina, she does have quite impressive bulk. A defensive spread of 28/29 alongside 40 HP gives her surprisingly respectable bulk. Both Robin (M) and Robin (F) have identical stats with decent values across the board, making Triangle Adept a highly recommended skill to make them more effective as counters to red and blue units respectively. Boey is the strongest raven tome wielder against archers thanks to his solid 32 defense, but suffers from lower speed and resistance. Merric is similar to the Robins, but trades some offense for speed.

The problem is, other mages can now use this combination more effectively than the two Robins, making it hard to recommend them over other available units.

These sword-infantry have fantastic offensive stats: Hana with 35/36 in attack and speed, Lon’qu with 29/39 and Navarre with 31/37. They all face stiff competition from other sword users however, many of whom carry a legendary weapon. Nevertheless, they can still perform very well. All of them would appreciate a new weapon and special attack, with the Wo Dao+ being one of the strongest available options.

Though she only has 31 speed, Mae's whopping attack stat of 36 makes her a powerful magic damage dealer, and she has a lot to gain from Skill Inheritance. Darting Blow, Life and Death or Fury are all stellar options on Mae to enable more follow-up attacks, and a blade tome can bolster her damage output immensely.

Tiki (A) trades a lot of speed for attack and defence. Though she is relatively strong, she suffers a lot more against Falchion users than Nowi or Ninian, especially considering that every Falchion user will have enough speed to make follow-up attacks against her. Quick Riposte is a good option for the B skill on both.

Virion is in Tier 3 for the same build that Jeorge and Klein use so well. Brave Bow+, Luna, Swift Sparrow and Swordbreaker allow him to deal with most threats in the game, but his stat distribution makes him comparatively weaker to the above pair.

Tier 4/5 Explanations
Hero Explanation

A mounted red mage with a legendary weapon sounds great at first glance, but Leo’s disappointingly low stats make him hard to recommend. Offensive stats of 29/22 are mediocre at best, and his respectable defensive stats of 25/30 mean very little when Leo is taking follow-up attacks so often.

Arthur and Camilla both have incredibly mediocre stats. Arthur’s offensive stats of 32/29 means he won’t do much more than a dent in anything that isn’t a blue unit. Camilla on the other hand, has too low an attack stat for a Brave Axe+, and only 37 HP to use with her decent defensive stats. Both are outclassed as offensive and defensive units. Barst is very similar, but with higher stats in everything except resistance which sits at an awful 17. His crippling weakness to magic leaves him equally outclassed. Narcian is like Camilla, but with more HP in exchange for slightly weaker stats in every other area except defence.

Berkut boasts great attack and defence just like both Xander and Camus, but the rest of his skillset makes him something of an oddity. His unique weapon and the Water Boost skill push him towards an anti-mage role, but he lacks the most crucial skill: Distant Counter. Ironically, this makes him weaker in this role than both of the aforementioned cavaliers: Berkut can inherit Distant Counter, but this is expensive and comes at the cost of an A slot skill. This means he would have to drop Water Boost and sacrifice his strongest anti-mage tool, as well as other A slot skills like Fury. Nevertheless, though outclassed by Camus, Berkut he has great attack and defense stats making him a powerful cavalier with skills like Quick Riposte making up for his low speed.

Beruka and Spring Xander both have fantastic defense stats; 37 and 35 respectively. Unfortunately, the rest of their stats are quite lacklustre: excluding HP, Beruka's next highest stat is a 29 in attack and Spring Xander's is a 28 in speed. This limits these heroes to running builds that rely on Bonfire or Ignis to deal damage, though the power of these special skills should not be underestimated.

Both Caeda and Fir have fantastic speed and resistance, but mediocre values in most other stats. This puts both units in a mage-killer role, and it’s hard to have them do anything else effectively. Caeda and Fir both have a measly 25 attack, meaning their follow-up attacks won’t be doing much damage at all, even if they are easy to achieve. A Wo Dao+ with Moonbow can improve their damage output, but they’re still weaker offensive units than the choices available in higher tiers.

Catria is a pegasus knight with solid attack and speed, but relatively balanced stats compared to the several other pegasus knights available. She cannot run a Brave Lance+ build as well as Cordelia, Hinoka or Est, leaving her with the choice between a Killer Lance+ build or a Desperation build.

Roderick is nearly identical in regards to stats, though he has slightly lower defence. The extra movement allows him to play more evasive, supporting builds with great success however. With a Firesweep Lance and Drag Back, Roderick can engage and isolate any enemy unit for the rest of your team to take out. Though effective, this means he does not achieve much without the help of his team.

Corrin and Roy's biggest problems are that their stats are too balanced. Corrin is too frail to run a more tank-oriented build, but is also outclassed in attack and speed to run offensive builds as effectively as other red infantry. Roy has more bulk, but a weaker offensive spread which leaves him vulnerable to follow-up attacks. Skill Inheritance does allows the pair to ditch some relatively useless skills however, namely Obstruct and Triangle Adept. Though Palla is a flier, her issue is much the same as Corrin and Roy: her best option is an offensive build as part of a flier team.

Good defensive stats, with 28/30 in defence and resistance respectively, alongside 45 HP. Hawkeye’s problem is that red sword-wielders are incredibly common, and all of them can make follow-ups against him consistently due to his 22 speed. This leaves him incredibly vulnerable to ORKOs. 33 attack is nothing to write home about either.

Gordin boasts a surprisingly high defense stat in exchange for speed, but also suffers from very low resistance making him very vulnerable to mages. Gordin can make great use of Bonfire, and would possibly get more use out of a -Breaker skill than Vantage.

Gunter, like Frederick, has high HP, attack and defence, mediocre speed and poor resistance. Though Frederick is objectively stronger in every stat but resistance, Gunter can make a decent alternative. Gunter’s Hone Cavalry skill is a noteworthy attribute, but this can be passed on to another unit.

Gwendolyn faces extremely stiff competition from Effie, who boasts higher HP and much greater attack. Her previous niche of possessing Hone Armor is gone after Skill Inheritance, and the Killer Lance+ doesn’t compensate for the difference in attack power. She’s a stronger defensive unit, but she won’t deal nearly as much damage as Effie can.

High defence for a dagger user, with 34 speed and 33 defence. He can take a physical hit reasonably well, but 16 resistance leaves him very vulnerable to mages. Considering that mages are more common than archers, this makes him less useful than he first appears. 29/34 offensive stats means he’ll do alright with a Poison or Silver Dagger+. Matthew’s stats are more balanced, but he still has a respectable 30 defence, allowing him to take on a similar role.

Hinata is an infantry unit that wishes he was an armoured unit. He has great HP and defence with reasonably strong attack, but his low speed and no access to Wary Fighter hurts his strength as a tank. His resistance also leaves a lot to be desired, sitting at a measly 18. Oboro is much the same story, but with a lance rather than a sword.

Immediate access to Wrathful Staff and a whopping 35 attack make Genny a strong choice for magic colourless damage. Not to be underestimated.

Jakob has the most balanced stats out of all of the dagger users, meaning he won’t excel as an offensive or defensive unit. He can do well as a debuffer unit, as Renewal gives him periodic healing to keep him in the fight. He’ll want a Smoke Dagger+ if he’s being used in this way, as well as a Threaten skill in his C slot.

Like Summer Robin, Summer Tiki has balanced stats across the board and a somewhat low HP stat. Her main problem however is that her neutral speed is only 30, which leaves her vulnerable to follow-up attacks from a wide range of units. This is especially true considering she will often be using a Brave Axe+ to take advantage of her 36 attack. Though her defence is quite high, her low HP and middling speed are not enough to ensure her survival.

Peri is a similar case to Caeda and Fir: her offensive stats of 33/33 make her much stronger as an offensive unit, but her defensive spread of 23/30 means that she’ll struggle to take physical hits well, leaving her with a mage-killing niche. Mathilda is near identical to Peri, but with lower attack and higher resistance; making her comparatively worse in most situations.

Florina is much the same, except her only stats above 30 are her 43 HP and 34 resistance. Her attack is too low for a Brave Lance, whereas her poor speed and defence leave her unable to cope on the frontline.

Raigh’s stats are very balanced. This leaves him with too little speed to make consistent follow-up attacks, and too little attack to secure the same KOs as Lilina or Sanaki. Bonus damage against cavalry in his base kit is too niche, and inherited offensive skills just turn him into a much weaker Tharja.

Rebecca has great speed, but a relatively mediocre attack of 29. This makes her a less suitable candidate for a Brave Bow+: her speed is lower than Setsuna’s, meaning she will struggle to make four attacks against more enemies. Faye’s stats are a different story: she has respectable defensive stats with 26 defence at 31 resistance, but her 25 speed means she will take several follow-up attacks. This makes Takumi the stronger choice for a more defensive archer.

Seliph and Alfonse have very similar stat spreads. The pair both have great attack stats, with good HP and defense, but poor speed and worse resistance. Unfortunately, low speed leaves them incredibly vulnerable to blue units, or even buffed mages such as Tharja and Nino. Both can do considerable damage with Death Blow and a good special skill, but low speed cripples their survivability.

Shanna is a great player phase unit that excels with a Firesweep Lance build to draw out enemy units for the rest of the team to KO. Her high speed and respectable bulk compared to the other fliers is what makes her an effective unit for this build. With that said, she is not self-sufficient: Shanna will have to rely on the rest of her team to finish off any target she isolates.

Skill Inheritance has helped Bartre a great deal, as he can inherit a Brave Axe+ to make better use of his 36 attack. This makes him comparable to Cherche, but with lower attack and less mobility. Still a powerful unit, especially with skills like Moonbow and Death Blow.

Stahl has great HP, with pretty good attack and defense to boot. He's a strong front-line unit, but there isn't much he does that Eldigan does better. He has slightly higher speed and resistance, but both have speed stats so low that it doesn't make too much of a difference whereas neither can take a magical hit. Eldigan's legendary weapon Mystletainn is another considerable advantage that goes against Stahl.

Summer Frederick has good values in every stat except for resistance, making him one of the more flexible dagger users. However, he is generally outclassed by other dagger users who have higher attack and speed such as Kagero or Gaius.

The Nohrian retainers both have one stat that is much higher than all of their others, with one stat lowered to balance it out. Selena and Laslow are very similar, but Selena has very high speed with poor attack (25/35) whereas Laslow has great attack and poor speed (35/26). This makes neither a great choice as an offensive front liner compared to other infantry with stronger offensive spreads.

Luke has many similarities to Laslow: high attack and defence, low speed and resistance. etc. He can be effective with a Brave Sword+, but he will fail to deal as much consistent damage as other units, who possess stronger stat spreads and access to divine weapons.

The remaining Falchion user. His main obstacles are his mediocre stats compared to Lucina, Marth and Chrom: all of whom have stats that they excel in. Alm’s stats leave him unspecialised making him a flexible, albeit weaker offensive or defensive unit.

The two lance cavaliers. Abel does reasonably well with his respectable attack and a Brave Lance, with Death Blow improving his attack power. His defensive stats aren’t great though; much like Est, any enemy he fails to kill will likely KO him on the counterattack. Sully on the other hand has generally low stats across the board outside of her HP and speed. She lacks the attack to be a solid offensive unit, as well as the defensive stats to survive on the frontline. Death Blow can give her a much needed attack boost if she can consistently make follow-ups, but she will still struggle to keep up with other lance wielders.

The two sword-wielding cavalry of this tier. Eliwood gains points for his legendary weapon, but his stats of 31/30 are a bit underwhelming for an offensive unit. This leaves him confined primarily to cavalry teams alone. Cain has much the same issue, but without the advantage of a legendary weapon.

These three troubadours are among the strongest healers purely for their increased mobility. Elise is noteworthy however, thanks to her offensive spread of 32/32. This allows her to take on a more offensive role with the Wrathful Staff skill, especially on cavalry teams with the necessary buffs.

These two are the more offense-oriented dagger users. Giving Gaius a Poison Dagger+ can help make up for his mediocre speed, but his low resistance means he’ll take a lot of damage from enemy mages. Jaffar is very similar, but with slightly higher defensive stats.

These two units are among the best infantry healers for 'colourless mages' utilising the Wrathful Staff skill. Serra and Lucius both have respectable offensive stats, and can provide respectable magic damage that cannot be affected by triangle disadvantage.

These two units are among the best infantry healers for utility tanks utilising the Dazzling Staff skill. Preventing enemy units from counter-attacking gives them decent survivability, allowing them to perform their roles as healers more effectively. Bridal Lyn is arguably the best candidate thanks to her balanced defense and resistance, solid speed and access to Dazzling Staff and Candlelight without inheritance.

Titania has great speed, sitting at a neutral base of 34. A respectable defensive spread of 25/30 gears her towards a bulky cavalry unit that can take a lot of punishment. She fares particularly well against mages, as her extra movement can allow her to engage them from outside their attack range. She faces many shortcomings however; her HP is only a disappointing 37, and a neutral stat of 28 in attack means that she’ll fail to much damage to anything that isn’t a blue unit with the Emerald Axe+. Swapping her weapon for a Silver Axe+ is an option, but Titania’s damage output will still be less than stellar. Nevertheless, she can do pretty well on a cavalry team as a fast, defensive unit.

Clair is very similar to Titania in that she has high speed and resistance, but low HP and attack. Her attack is generally too low to deal consistent damage against anything that she doesn’t have triangle advantage over, though this can be somewhat remedied by special skills like Glacies and Iceberg.

Tobin suffers from a lot of shortcomings that hinder his usability. He has fantastic defensive stats of 33/26 and 46 HP, allowing him to wall enemy units effectively. Unfortunately, he is an expensive unit that still ends up sub-par: his weapon has to be replaced, he ideally needs Distant Counter to deal with mages and being an infantry unit prevents him from accessing class buffs and Wary Fighter.

Ursula suffers from generally mediocre stats: quite balanced, with the exception of her pitiful 19 defence. This limits her usability to cavalry teams, where Reinhardt and Olwen remain the stronger options. She is arguably a stronger candidate for Blárblade.

With 37 speed and 35 resistance, Felicia is a fantastic mage killer. Unfortunately, she has a pitifully low 23 attack, and has to rely on Iceberg or Glacies to deal consistent damage. With that said however, as a colourless unit with great speed and resistance, Felicia can deal with every mage pretty well. Warding Blow is a great replacement for Resistance +3 to prevent any and all damage from enemy mages.

Niles is much the same, but with a bow rather than a dagger. He comes with a great 34 speed and 34 resistance and inheriting a Tomebreaker skill would make him more effective at his job. Unfortunately, Niles won’t excel at doing anything else.

With a unique spread of 35 speed and 35 defense, Subaki is a surprisingly bulky unit thanks to his ability to avoid follow-up attacks. Iote’s Shield helps to guard him from archers, making him a reasonably effective tank. Unfortunately, his low attack means that he’ll only deal reliable damage against red units with a Sapphire Lance+, or with a Killer Lance+ and Moonbow. Hard to recommend over a stronger tank such as Effie or Nowi.

With an offensive spread of 32/25, Cecilia trades a lot of offensive power for her mobility. Blade tomes work well, but being unable to make follow-up attacks will prevent her from making several ORKOs. Thus, her usefulness outside of a cavalry team is questionable when compared to other mages.

Tier 6

Phew, still with us? This tier exists for the units that are really difficult to make viable (looking at your 22 attack Odin). Most of them have an unusual statline, with one stat grossly higher than the others.