Table of Contents
- Default
- Attack
- Special
- Injured
| Zephiel - The Liberator |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 25 | 9 | 3 | 12 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 55 | 35 | 16 | 38 | 24 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
The Liberating King (Mixed Phase)
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Slaying Edge+ (+Def) Alternate: Eckesachs (Refined) |
A | Distant Counter |
|---|---|---|---|
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Pivot | B | Bold Fighter 3 |
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Ignis | C | Armor March 3 |
| SP | 1,575 | S | Quick Riposte 3 |
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Weapon: Slaying Edge (+Def) / Eckesachs (+Eff)
-
Assist: Pivot / Swap
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Special: Ignis / Bonfire
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Passive A: Distant Counter / Steady Breath / Earth Boost
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Passive B: Bold Fighter
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Passive C: Armor March / Player Preference
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Sacred Seal: Quick Riposte / Distant Defense
With this set, Zephiel gains great power on both Player Phase and Enemy Phase, making him a versatile powerhouse in battle.
For the ideal setup, Zephiel ditches his Eckesachs in favor of a Slaying Edge, reducing the Special of his cooldown by 1. This allows him to effectively utilize high charge Specials such as Ignis. However, if you are unable to provide a Slaying Edge, his Eckesachs with Bonfire will work well instead. Forging the Slaying Edge with a defensive boost will provide Zephiel with a nice boost to tankiness for Enemy Phase while you can forge Eckesachs for a defensive boost or the Distant Defense upgrade. Pivot makes for a nice general assist for any armor, but Swap can also be utilized to good effect.
For his Player Phase, Zephiel carries Bold Fighter in his B slot, guaranteeing him a double attack whenever he initiates as well as +1 cooldown to his Special when he attacks. In combination with Slaying Edge, Zephiel will activate Ignis on his second attack so long as he gets counter attacked for a huge power boost. Eckesachs and Bonfire will also yield the same effect, though it’s not quite as powerful. Slaying Edge with Bonfire can be used instead to guarantee Special activation. For enemy phase, Zephiel has Distant Counter in his A slot and Quick Riposte as his seal. This gives him the ability to retaliate on ranged enemies and perform a guaranteed double so long as he’s above 70% HP, giving him great power on enemy phase. Steady Breath also makes for a great option in the A slot, giving Zephiel a nice defensive boost, increased Special charge, and the ability to better utilize high charge Specials, including Aether. Earth Boost 3 makes for a nice budget obtain since Zephiel’s high HP helps him to consistently obtain the defensive boost.
The one thing holding back this setup would be Zephiel’s mobility. His movement range of a measly single space makes utilizing Bold Fighter difficult without assistance. This is where Armor March comes in, boosting Zephiel’s movement range by one whenever he starts the turn adjacent to an armoured ally, helping him to better utilize Bold Fighter. If this is not available, any armor boost such as Ward Armor will work nice. Outside of armor teams, the C slot is open to player preference. Panic Ploy is a nice option due to Zephiel’s high HP.
Wall of Bern (Enemy Phase Tank)
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Eckesachs (Refined) | A | Distant Counter Alternate: Earth Boost 3 |
|---|---|---|---|
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Pivot | B | Wary Fighter 3 |
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Ignis | C | Panic Ploy 3 |
| SP | 1,975 | S | Distant Def 3 |
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Weapon: Echesacks (+Eff)
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Assist: Pivot / Swap
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Special: Ignis / Aether
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Passive A: Distant Counter / Steady Breath / Steady Stance / Earth Boost
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Passive B: Wary Fighter / Vengeful Fighter / Quick Riposte
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Passive C: Panic Ploy / Threaten Atk / Player Preference
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Sacred Seal: Distant Defense / Close Defense / Panic Ploy
This set is fully focused on Zephiel’s Enemy Phase, making for a great tank against both melee and ranged units.
With the refined Eckesachs, Zephiel gains in-built Distant Defense 3, increasing his defensive stats by 6 whenever he is attacked at a distance. He also reduces the defense of nearby enemies by 6 with the exception of dragons. This gives him some good resilience to ranged enemies such as mages thanks to his resistance being taken to 30. For assist, Pivot and Swap both make for great options on armored units. As for his Special, Ignis works well in general for a huge power boost whenever activated while Aether also works well when utilized alongside Steady Breath.
With Distant Counter, Zephiel can retaliate against ranged opponents, allowing him to capitalize on his refined Eckesachs and increasing his potency on Enemy Phase. Steady Breath is also great for tanking physical units, granting a nice defensive boost and increased cooldown charge. Steady Stance 3 works similarly to Steady Breath, providing a bigger defensive boost though without the increased cooldown charge. Earth Boost serves as a good budget option due to Zephiel’s high HP allowing him to utilize it quite effectively. For the B slot, both Wary Fighter and Vengeful Fighter serve as good options. Wary Fighter prevents double attacks from both sides, majorly increasing the amount of matchups Zephiel can survive. Vengeful Fighter on the other hand greatly increases his offensive capabilities on Enemy Phase, though be careful with who you place him up against as he’s now very easily doubled. Quick Riposte is a nice budget alternative to Vengeful Fighter but has a stricter HP requirement and no Special cooldown reduction effect. Panic Ploy serves as a great C slot option, allowing Zephiel to prevent the enemy from utilizing buffs. Threaten Atk is also a decent option, reducing the power of any enemy affected by it. If you’re running Zephiel alongside armors however, you’ll maybe find better use out of armor boosts such as Ward Armor.
For his Sacred Seal, both Distant Defense and Close Defense serve as great options depending on whether you want increased tankiness against melee or ranged units. Panic Ploy can also be used as the seal if you have a different skill such as an armor boost in the C slot.
Introduction
Despite recent units giving him some strong competition as a red sword armor, the king of Bern himself is still capable of holding his own on the battlefield. Zephiel, available as a Grand Hero Battle unit, boasts strong defensive and good offensive capabilities, making him a formidable opponent to come across.
Zephiel has 55 HP and 38 defense, some of the highest for both of those stats in the game. This makes Zephiel a solid defensive wall, allowing him to take physical hits with relative ease. This is emphasized further by Wary Fighter, Zephiel’s native B slot skill which allows him to avoid double attacks which in turn compensates for his low speed and makes him very hard to ORKO. Zephiel certainly isn’t a slouch on the offensive side either, coming with a good 35 attack and the Eckesachs with puts his attack to 51 when equipped and comes with built-in Threaten Defense 2, allowing Zephiel to reduce the enemies defense for more damage dealt. The Eckesachs can now also be upgraded through the weapon refinery, granting him Threaten Defense 4 that can be used on any unit except enemy dragons as well as Distant Defense 3
Zephiel does have his drawbacks, namely his low resistance. At 24, mages can put a considerable dent into Zephiel, though his Wary Fighter does allow him to survive most mage encounters due to preventing a double attack. His armored nature also limits his movement speed to a single space per turn, though this can be remedied with Armor March. Of course, also being a Grand Hero Battle unit, he has no access to the IV system.
While other sword armored units such as Arden, Black Knight, and Zelgius give Zephiel a massive run for his money, Zephiel is still a capable sword armor and can still perform very well with the right setup and teammates.
Strengths
Amazing HP stat
At 55 HP, Zephiel has the second-highest HP in the game with only Arden having more. This allows Zephiel to make great use of any skill reliant on HP such as Panic Ploy and Wary Fighter.
Excellent Defense
At 38 defense, Zephiel has the fourth-highest defense in the game, being beaten by Arden, LA Hector, and Draug. Zephiel is capable of resisting physical attacks with ease thanks to this high defense stat.
Good attack and personal weapon
At 35 attack, Zephiel can hit very hard, reaching 51 attack with the Eckesachs. The Eckesachs itself grants Threaten Def 2, reducing the defense of enemies within 2 spaces of him by 4 at the start of each turn. When refined, Eckesachs also gains Distant Defense 3 as well as Threaten Def 4, though it will not activate against dragons.
Native Wary Fighter
Wary Fighter prevents double attacks from both sides when its user is above 50% HP, compensating for Zephiel’s very poor speed. Note that Wary Fighter does not stop Brave Weapons or the Swordbreaker skill.
Weaknesses
Low Resistance
At 24 resistance, Zephiel is susceptible to magical attacks. While most mages can’t ORKO him thanks to Wary Fighter, many are capable of doing enough damage to break him out of Wary Fighter, making him much more vulnerable. Reinhardt can ORKO Zephiel should he have an attack boon or some other form of attack boost such as Death Blow thanks to Dire Thunder. His refined Eckesachs does help to negate this, taking his resistance to 30, though Reinhardt can still ORKO him with both an attack boon and Death Blow 3. Micaiah can also OHKO Zephiel thanks to her Thani tome.
Poor Movement
Being an armored unit, Zephiel is limited to moving a single space every turn. Without Armor March or another method of transporting him, Zephiel has very low mobility which can potentially make it tricky to get him into the position you want.
Grand Hero Battle unit
Being only obtainable from his Grand Hero Battle or from purchase with Heroic Grails, Zephiel has no ability to obtain boons and banes in stats which means he cannot optimize his stats outside of skills. He can become fully merged, but this will still be a long process due to the amount of Heroic Grails that will be required.
Team Options
Counters
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Reinhardt and Micaiah: These two mages are by far the biggest threats to Zephiel, being two of the only units capable of a ORKO against Zephiel without utilizing Swordbreaker. Reinhardt can double Zephiel thanks to Dire Thunder and can KO a refined Eckesachs Zephiel with just an attack boon and Death Blow 3. Micaiah can actually OHKO refined Eckesachs Zephiel thanks to her Thani, granting her effective damage against armor.
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Strong blue mages: Without Wary Fighter, hard hitting blue mages such as Linde and Delthea are able to ORKO Zephiel. Both can potentially attain a OHKO against a refined Eckesachs Zephiel with a Blade tome and enough boosts.
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Blue Breath Users: Ironically, Zephiel is extremely susceptible to the very species he admires. Blue dragons tend to sport high defenses that he struggles to break through, while they deal magical damage that target his low resistance.
- Ephraim: Thanks to his refined Siegmund, Ephraim poses a significant threat to Zephiel. Should Ephraim naturally double Zephiel, he can utilize his refined Siegmund to completely bypass Wary Fighter. Given that -Spd Ephraim naturally doubles Zephiel, it is often likely that he’ll possess enough speed to double through Wary Fighter with the refined Siegmund. Zephiel can sometimes survive thanks to his high defense and HP, but an Ephraim with significant attack boosts such as an attack boon and Death Blow 3 will be very difficult to tank.
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Eckesachs | A | HP Def 2 |
|---|---|---|---|
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Pivot | B | Wary Fighter 3 |
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Bonfire | C | Panic Ploy 3 |
| S | Squad Ace A 3 | ||
This is just a build idea I had a while ago, specifically to make use of Zephiel having the highest HP pool in the game. You could choose to use Ardent Sacrifice and Vengeance/Reprisal if you prefer a slightly riskier version. His best features are that he's a huge damage sponge, Wary Fighter prevents followups for a long time, and he can easily use Panic Ploy.
Passive C can be swapped as desired, perhaps for Threaten Attack 3.
This character is quite silly.
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Eckesachs | A | Earth Boost 3 |
|---|---|---|---|
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Swap | B | Wary Fighter 3 |
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Bonfire | C | Threaten Atk 3 |
| S | Panic Ploy 1 | ||
That A passive is the best for tank, all physical attack will do really low dommage. And it work well with Zephiel because he got a natural high hp value. You can change A skill for the res boost to gain 6 res. For certain fight you still can have nice ammount of res.
Wary Fighter is the only way for his B skill. His speed is way too low.
I use threaten Atk because it make him more tanky.
i didn't try that much that seal but i should be nice on him due too his hp.
I use swap as the support skill because i feel it fit better with armor unit or any tank heroes. This my personal point of view it can be changed to what you like the most.
With This def stats Bonfire deal nice dommage. But you can maybe change it.
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Brave Sword+ | A | Death Blow 3 |
|---|---|---|---|
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Swap | B | Brash Assault 3 |
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Miracle | C | Threaten Atk 3 |
| S | Attack +1 | ||
Using zephiel's high hp to his advantage leaves him with 27 hp when brash assault is actives so this allows him to effectively quad his opponent. Miracle is chosen to help keep him alive and when paired with a rehabilitate cleric still allows him to be a huge pain for his enemies to fight through. Threaten atk is chosen to help increase his ability to survive because he will effectively be taking 10 less damage from his opponents.
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Eckesachs | A | Distant Counter |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Ward Armor |
| S | Attack +1 | ||
With the advent of Amelia and Tana, armored units can have a much easier time moving around but I strictly believe that the best offense for armored units is having good defense. What better way to do that then do have your units form a tetris block and Ward and Fortify Armor your way to victory?
Swap as Zephiel's assist, is his main method of moving with a tetris formation as members will be constantly switching places to take on the enemy with WTA.
DC and QR are so that the armored units aren't sitting ducks to ranged attackers and relieves some offensive pressure for the next turn. With 1 Fortify Armor and 2 Ward Armors, each armored unit will receive a whopping +14 to their Def and Res not to mention defense tiles and the boost they get to specials such as Bonfire and Iceberg.
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Eckesachs | A | Earth Boost 3 |
|---|---|---|---|
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Pivot | B | Wary Fighter 3 |
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Ignis | C | Atk Ploy 3 |
| S | Defense +1 | ||
With Zephiel having the highest base HP in the game, he makes great use of Earth Boost, letting him have an outstanding 44 defense. That can be further increased with the +3 HP seal (included in stat spread). Wary Fighter is a must have because of his low speed and also because the only damage melee units can put on him is small chip damages, while dealing nice damage back. Attack Ploy over Threaten because Ploy covers the entire map to further help himself and allies, and will also increase his survival ability and kill potential thanks to his Threaten Defense passive on Eckesachs. If you put him up on the front lines, Ignis will proc very quickly allowing him to deal ORKO nearly every unit. Pivot helps him with his movement and can also be used to place him in front of a weaker unit to take a hit.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Only inheritable by armor units.
|
60 | B |
| Only inheritable by armor units.
|
120 | B |
| Unlocks at 4 ★ Only inheritable by armor units.
|
240 | B |
Other Info
| Origin |
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes