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Zephiel

Overall Rating
4
Analysis by RedFerrari1998
Zephiel - The Liberator
Hero Stats
Max Avg Total Stats at Lvl 40
168
HP 55
ATK 35
SPD 16
DEF 38
RES 24
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 25 9 3 12 5
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 55 35 16 38 24
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Being obtained from a Grand Hero Battle, Zephiel has no access to random IVs.

Skill Sets
The Liberating King (Mixed Phase)
Recommended
Slaying Edge+ (+Def)
Alternate: Eckesachs (Refined)
A Distant Counter
Pivot B Bold Fighter 3
Ignis C Armor March 3
SP1,575SQuick Riposte 3

Show Explanation/Analysis
  • Weapon: Slaying Edge (+Def) / Eckesachs (+Eff)

  • Assist: Pivot / Swap

  • Special: Ignis / Bonfire

  • Passive A: Distant Counter / Steady Breath / Earth Boost

  • Passive B: Bold Fighter

  • Passive C: Armor March  / Player Preference

  • Sacred Seal: Quick Riposte  / Distant Defense

With this set, Zephiel gains great power on both Player Phase and Enemy Phase, making him a versatile powerhouse in battle.

For the ideal setup, Zephiel ditches his Eckesachs in favor of a Slaying Edge, reducing the Special of his cooldown by 1. This allows him to effectively utilize high charge Specials such as Ignis. However, if you are unable to provide a Slaying Edge, his Eckesachs with Bonfire will work well instead. Forging the Slaying Edge with a defensive boost will provide Zephiel with a nice boost to tankiness for Enemy Phase while you can forge Eckesachs for a defensive boost or the Distant Defense upgrade. Pivot makes for a nice general assist for any armor, but Swap can also be utilized to good effect.

For his Player Phase, Zephiel carries Bold Fighter in his B slot, guaranteeing him a double attack whenever he initiates as well as +1 cooldown to his Special when he attacks. In combination with Slaying Edge, Zephiel will activate Ignis on his second attack so long as he gets counter attacked for a huge power boost. Eckesachs and Bonfire will also yield the same effect, though it’s not quite as powerful. Slaying Edge with Bonfire can be used instead to guarantee Special activation. For enemy phase, Zephiel has Distant Counter in his A slot and Quick Riposte as his seal. This gives him the ability to retaliate on ranged enemies and perform a guaranteed double so long as he’s above 70% HP, giving him great power on enemy phase. Steady Breath also makes for a great option in the A slot, giving Zephiel a nice defensive boost, increased Special charge, and the ability to better utilize high charge Specials, including Aether. Earth Boost 3 makes for a nice budget obtain since Zephiel’s high HP helps him to consistently obtain the defensive boost.

The one thing holding back this setup would be Zephiel’s mobility. His movement range of a measly single space makes utilizing Bold Fighter difficult without assistance. This is where Armor March comes in, boosting Zephiel’s movement range by one whenever he starts the turn adjacent to an armoured ally, helping him to better utilize Bold Fighter. If this is not available, any armor boost such as Ward Armor will work nice. Outside of armor teams, the C slot is open to player preference. Panic Ploy is a nice option due to Zephiel’s high HP.

Wall of Bern (Enemy Phase Tank)
Eckesachs (Refined) A Distant Counter
Alternate: Earth Boost 3
Pivot B Wary Fighter 3
Ignis C Panic Ploy 3
SP1,975SDistant Def 3

Show Explanation/Analysis
  • Weapon: Echesacks (+Eff)

  • Assist: Pivot / Swap

  • Special: Ignis / Aether

  • Passive A: Distant Counter / Steady Breath / Steady Stance / Earth Boost

  • Passive B: Wary Fighter / Vengeful Fighter / Quick Riposte

  • Passive C: Panic Ploy / Threaten Atk / Player Preference

  • Sacred Seal: Distant Defense / Close Defense / Panic Ploy

This set is fully focused on Zephiel’s Enemy Phase, making for a great tank against both melee and ranged units.

With the refined Eckesachs, Zephiel gains in-built Distant Defense 3, increasing his defensive stats by 6 whenever he is attacked at a distance. He also reduces the defense of nearby enemies by 6 with the exception of dragons. This gives him some good resilience to ranged enemies such as mages thanks to his resistance being taken to 30. For assist, Pivot and Swap both make for great options on armored units. As for his Special, Ignis works well in general for a huge power boost whenever activated while Aether also works well when utilized alongside Steady Breath.

With Distant Counter, Zephiel can retaliate against ranged opponents, allowing him to capitalize on his refined Eckesachs and increasing his potency on Enemy Phase. Steady Breath is also great for tanking physical units, granting a nice defensive boost and increased cooldown charge. Steady Stance 3 works similarly to Steady Breath, providing a bigger defensive boost though without the increased cooldown charge. Earth Boost serves as a good budget option due to Zephiel’s high HP allowing him to utilize it quite effectively. For the B slot, both Wary Fighter and Vengeful Fighter serve as good options. Wary Fighter prevents double attacks from both sides, majorly increasing the amount of matchups Zephiel can survive. Vengeful Fighter on the other hand greatly increases his offensive capabilities on Enemy Phase, though be careful with who you place him up against as he’s now very easily doubled. Quick Riposte is a nice budget alternative to Vengeful Fighter but has a stricter HP requirement and no Special cooldown reduction effect. Panic Ploy serves as a great C slot option, allowing Zephiel to prevent the enemy from utilizing buffs. Threaten Atk is also a decent option, reducing the power of any enemy affected by it. If you’re running Zephiel alongside armors however, you’ll maybe find better use out of armor boosts such as Ward Armor.

For his Sacred Seal, both Distant Defense and Close Defense serve as great options depending on whether you want increased tankiness against melee or ranged units. Panic Ploy can also be used as the seal if you have a different skill such as an armor boost in the C slot.

Introduction

Despite recent units giving him some strong competition as a red sword armor, the king of Bern himself is still capable of holding his own on the battlefield. Zephiel, available as a Grand Hero Battle unit, boasts strong defensive and good offensive capabilities, making him a formidable opponent to come across.

Zephiel has 55 HP and 38 defense, some of the highest for both of those stats in the game. This makes Zephiel a solid defensive wall, allowing him to take physical hits with relative ease. This is emphasized further by Wary Fighter, Zephiel’s native B slot skill which allows him to avoid double attacks which in turn compensates for his low speed and makes him very hard to ORKO. Zephiel certainly isn’t a slouch on the offensive side either, coming with a good 35 attack and the Eckesachs with puts his attack to 51 when equipped and comes with built-in Threaten Defense 2, allowing Zephiel to reduce the enemies defense for more damage dealt. The Eckesachs can now also be upgraded through the weapon refinery, granting him Threaten Defense 4 that can be used on any unit except enemy dragons as well as Distant Defense 3

Zephiel does have his drawbacks, namely his low resistance. At 24, mages can put a considerable dent into Zephiel, though his Wary Fighter does allow him to survive most mage encounters due to preventing a double attack. His armored nature also limits his movement speed to a single space per turn, though this can be remedied with Armor March. Of course, also being a Grand Hero Battle unit, he has limited merging capabilities and no access to the IV system.

While other sword armored units such as Arden, Black Knight, and Zelgius give Zephiel a massive run for his money, Zephiel is still a capable sword armor and can still perform very well with the right setup and teammates.

Strengths

Amazing HP stat

At 55 HP, Zephiel has the second-highest HP in the game with only Arden having more. This allows Zephiel to make great use of any skill reliant on HP such as Panic Ploy and Wary Fighter.

Excellent Defense

At 38 defense, Zephiel has the fourth-highest defense in the game, being beaten by Arden, LA Hector, and Draug. Zephiel is capable of resisting physical attacks with ease thanks to this high defense stat.

Good attack and personal weapon

At 35 attack, Zephiel can hit very hard, reaching 51 attack with the Eckesachs. The Eckesachs itself grants Threaten Def 2, reducing the defense of enemies within 2 spaces of him by 4 at the start of each turn. When refined, Eckesachs also gains Distant Defense 3 as well as Threaten Def 4, though it will not activate against dragons.

Native Wary Fighter

Wary Fighter prevents double attacks from both sides when its user is above 50% HP, compensating for Zephiel’s very poor speed. Note that Wary Fighter does not stop Brave Weapons or the Swordbreaker skill.

Weaknesses

Low Resistance

At 24 resistance, Zephiel is susceptible to magical attacks. While most mages can’t ORKO him thanks to Wary Fighter, many are capable of doing enough damage to break him out of Wary Fighter, making him much more vulnerable. Reinhardt can ORKO Zephiel should he have an attack boon or some other form of attack boost such as Death Blow thanks to Dire Thunder. His refined Eckesachs does help to negate this, taking his resistance to 30, though Reinhardt can still ORKO him with both an attack boon and Death Blow 3. Micaiah can also OHKO Zephiel thanks to her Thani tome.

Poor Movement

Being an armored unit, Zephiel is limited to moving a single space every turn. Without Armor March or another method of transporting him, Zephiel has very low mobility which can potentially make it tricky to get him into the position you want.

Grand Hero Battle unit

Being only obtainable from his Grand Hero Battle, Zephiel has no ability to obtain boons and banes in stats which means he cannot optimize his stats outside of skills. Being a GHB unit also limits the amount of copies you can obtain, meaning he has limited merging potential at the current time. In the future however, it may be possible to build a +10 Zephiel, but this will most likely not be for a long time.

Team Options
  • Armor March users: Amelia, Halloween Henry, Winter Robin, and LA Lyn all carry the coveted Armor March skill, allowing Zephiel to move two spaces instead of the usual one whenever he starts near them. Amelia and Halloween Henry can also cover for Zephiel’s blue weakness while Winter Robin and LA Lyn can help deal with red units too. LA Lyn and Halloween Henry also possess high resistance and can tank Reinhardt with ease.
  • Hector: Both forms of Hector are amazing axe armor units who both naturally carry Distant Counter and are great for fighting blue units. Hector naturally synergises well with Zephiel since they’re both armored units, meaning they can provide each other with armor boosts. Both can survive Micaiah due to both being able to OHKO her on retaliation. Reinhardt can sometimes cut through their HP, though this requires Reinhardt to have significant SI and some boosts from allies.

  • Magic green units: On a mixed movement team, green units such as Nino, Deirdre, Fae, and Myrrh can protect Zephiel from his biggest threats. Nino is a great offensive green mage with decent resistance, allowing her to be capable of baiting blue mages which threaten Zephiel. Deirdre has great resistance, allowing her to easily tank blue and some green mages. Fae can have DC on her weapon and comes with good mixed defenses to act as a strong all-around blue counter. Finally, Myrrh’s Great Flame mixed with her flier movement makes her an amazing combatant not just against blue units but units in general. She can excel against almost anyone with Distant Counter and Iotes Shield.
Counters
  • Reinhardt and Micaiah: These two mages are by far the biggest threats to Zephiel, being two of the only units capable of a ORKO against Zephiel without utilizing Swordbreaker. Reinhardt can double Zephiel thanks to Dire Thunder and can KO a refined Eckesachs Zephiel with just an attack boon and Death Blow 3. Micaiah can actually OHKO refined Eckesachs Zephiel thanks to her Thani, granting her effective damage against armor.

  • Strong blue mages: Without Wary Fighter, hard hitting blue mages such as Linde and Delthea are able to ORKO Zephiel. Both can potentially attain a OHKO against a refined Eckesachs Zephiel with a Blade tome and enough boosts.

  • Ephraim: Thanks to his refined Siegmund, Ephraim poses a significant threat to Zephiel. Should Ephraim naturally double Zephiel, he can utilize his refined Siegmund to completely bypass Wary Fighter. Given that -Spd Ephraim naturally doubles Zephiel, it is often likely that he’ll possess enough speed to double through Wary Fighter with the refined Siegmund. Zephiel can sometimes survive thanks to his high defense and HP, but an Ephraim with significant attack boosts such as an attack boon and Death Blow 3 will be very difficult to tank.
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
EckesachsInflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2
Passive Skills
Passive Skills SP Slot
Life and Death 1Grants Atk/Spd+3. Inflicts Def/Res-3.
Non-inheritable by Staff-wielding units.
50
A
Life and Death 2Grants Atk/Spd+4. Inflicts Def/Res-4.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
100
A
Life and Death 3Grants Atk/Spd+5. Inflicts Def/Res-5.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200
A
Wary Fighter 1Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90%
Only inheritable by armor units.
60
B
Wary Fighter 2Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70%
Only inheritable by armor units.
120
B
Wary Fighter 3Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50%
Unlocks at 4 ★
Only inheritable by armor units.
240
B
Other Info
Origin
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade

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Official Hero Artwork

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