Table of Contents
- Default
- Attack
- Special
- Injured
| Zelgius - Jet-Black General |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 21 | 9 | 6 | 9 | 5 |
| Middle | 22 | 10 | 7 | 10 | 6 |
| High | 23 | 11 | 8 | 11 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 43 | 33 | 30 | 35 | 18 |
| Middle | 46 | 36 | 33 | 38 | 21 |
| High | 49 | 39 | 36 | 41 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: A boon in Attack is without a doubt the best boon that Zelgius can receive, as it increases his already exceptional Attack stat even further. This is especially prevalent when utilizing Bold Fighter.
-
+SPD: Speed is another suitable boon for Zelgius even when utilizing skills that guarantee follow-up attacks such as Bold Fighter and Vengeful Fighter. The additional Speed can greatly reduce that amount of damage Zelgius takes by preventing a wider range of follow-up attacks.
Neutral
-
DEF: Although a boon in Defense can further boost Zelgius’ already outstanding ability as a physical tank, it is of lower priority when compared to Attack and Speed and can be left at a neutral value.
-
HP: Similarly, Zelgius prefers to keep his HP neutral in order to keep his overall bulk intact as well as effectively utilize the skill Panic Ploy.
Banes
- -RES: Resistance is Zelgius’ weakest stat and the best bane that he can receive as further dropping it hardly affects his overall performance.
Skill Sets
Eclipse (Mixed Phase Duelist)
![]() |
Alondite | A | Fierce Breath Alternate: Steady Breath |
|---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Black Luna | C | Armor March 3 Alternate: Panic Ploy 3 |
| SP | 1,805 | S | Quickened Pulse |
-
Preferred IV: +ATK or +SPD / -RES
-
Weapon: Alondite
-
Assist: Swap / Pivot
-
Special: Black Luna
-
Passive A: Fierce Breath / Steady Breath / Fierce Stance
-
Passive B: Bold Fighter
-
Passive C: Armor March / Panic Ploy / Flexible
-
Sacred Seal: Quickened Pulse / Quick Riposte
This set aims to take advantage of Zelgius’ status as an armored unit as well as Alondite’s built-in Distant Counter in order to have Zelgius cover many different bases at once. For his nature, a boon in Attack easily makes for the best choice as it significantly increases his damage output during both Player and Enemy Phase. A boon in Speed is also serviceable, as it can decrease the amount of damage Zelgius takes by allowing him to avoid follow-up attacks more easily.
Fierce Breath is a phenomenal Enemy Phase skill and a core aspect of this set. Not only does it allow Zelgius to activate Black Luna more frequently, but it also gives him a boost to his raw damage when initiated on. Steady Breath is also suitable, as it is very similar to Fierce Breath but provides a boost in Defense rather than Attack. If neither are available, Zelgius’ native Fierce Stance makes for a good budget alternative by simply providing a strong boost to his Attack when initiated on.
Bold Fighter is essential in giving Zelgius a powerful Player Phase presence. Not only does it guarantee his follow-up attack on initiation, the Special cooldown acceleration it provides allows Zelgius to potentially activate Black Luna every single round of combat. Zelgius’ excellent Attack coupled with the sheer power of Black Luna allow him to cut through just about any opponent regardless of who initiates.
Since armored units are naturally restricted to one-movement, it can sometimes be tricky to get Zelgius in a position where he can initiate on his opponent. It is highly recommended that he or a teammate run the skill Armor March so that he has the movement to effectively utilize Bold Fighter. Thanks to his high HP, Panic Ploy also makes for a great choice of C skill by providing a massive advantage over teams that like to use Hone/Fortify buffs. Otherwise, the C slot can be replaced as needed to suit the team.
Finally, both the Quickened Pulse and Quick Riposte Sacred Seals are key in maximizing Zelgius’ Enemy Phase potential. Quickened Pulse brings the initial cooldown of Black Luna down to 2. When combined with Steady/Warding Breath, he will activate Black Luna on his very first counterattack. This allows Zelgius to take out opponents in a single hit before they have the chance to double him. In particular, this can be the deciding factor in his matchup against Ayra and Valentine Hector. With Bold Fighter, this combination also allows him to activate Black Luna during his first round of combat against ranged units that are unable to retaliate. Quick Riposte is a more consistent choice that allows Zelgius to activate Black Luna every round of combat when initiated on at the cost of being more susceptible to follow-up attacks.
The Bold and the Brave (Quad Attack)
![]() |
Brave Sword+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Black Luna | C | Armor March 3 Alternate: Panic Ploy 3 |
| SP | 2,345 | S | Quickened Pulse |
-
Preferred IV: +ATK / -SPD or -RES
-
Weapon: Brave Sword+
-
Assist: Swap / Pivot
-
Special: Black Luna
-
Passive A: Death Blow / Sturdy Blow
-
Passive B: Bold Fighter
-
Passive C: Armor March / Flexible
-
Sacred Seal: Quickened Pulse / Armored Boots / Attack +3
This build trades the ability to retaliate against ranged units for the sheer power of a Brave Sword. With this purely offensive set, Attack is once again the best boon that Zelgius can receive in order to maximize his damage output. For his main skills, Death Blow further fits this playstyle perfectly by providing Zelgius with a staggering +8 Attack on initiation. At the cost of a slightly weaker Attack boost, Sturdy Blow makes for another great option by also giving Zelgius a solid boost to his Defense.
The crux of this build is running Bold Fighter together with the Quickened Pulse Sacred Seal. In addition to attacking four times, this combination allows Zelgius to potentially activate Black Luna twice in a single round of combat. While this may be overkill a vast majority of the time, it swings highly disadvantageous matchups in Zelgius’ favor such as Nowi, Female Corrin, and Fallen Hardin.
Since this set puts heavy emphasis on Player Phase combat, Armor March is crucial in order to give Zelgius the movement boost he needs to consistently initiate on his opponents. If unavailable, Armored Boots make for an acceptable choice of Sacred Seal in patching up his low movement. Outside of that, Attack +3 is a good choice in maximizing Zelgius’ raw damage output.
Begnion's Untouchable General (Enemy Phase Focus)
![]() |
Alondite | A | Atk/Spd Bond 3 Alternate: Fierce Stance 3 |
|---|---|---|---|
![]() |
Swap | B | Vengeful Fighter 3 |
![]() |
Black Luna | C | Panic Ploy 3 |
| SP | 1,370 | S | Close Def 3 |
- Preferred IV: +ATK or +SPD or +DEF / -RES
-
Weapon: Alondite
-
Assist: Swap / Pivot
-
Special: Black Luna / Aether
-
Passive A: Atk/Spd Bond / Atk/Def Bond / Fierce Stance
-
Passive B: Vengeful Fighter
-
Passive C: Panic Ploy / Atk Smoke / Def Smoke / Ward Armor / Flexible
-
Sacred Seal: Close Def / Distant Def
This build focuses solely on Zelgius’ combat in the Enemy Phase. In addition to Attack and Speed, Defense also makes for a suitable choice of boon in order to strengthen Zelgius’ physical bulk. For his Special, one can choose to run Aether rather than Black Luna. Although this comes at the cost of both a longer cooldown and a significant takeaway from his overall damage output, Aether can increase Zelgius’ overall survivability through its healing aspect.
Not only does Vengeful Fighter guarantee Zelgius’ follow-up attack in the Enemy Phase, it also has the additional benefit of Special cooldown acceleration, allowing him to potentially activate Black Luna every single round of combat. This lets Zelgius forego Breath skills in favor of more stat boost-oriented A skills. Since this playstyle is centered around Enemy Phase combat, Zelgius will often be close-knit with his teammates. As such, both Atk/Spd Bond and Atk/Def Bond make for effective choices that provide Zelgius with significant boosts to both his offensive and defensive stats. If unavailable, Zelgius’ native Fierce Stance remains a solid budget alternative by providing a strong boost to his Attack when initiated on.
Once again, Panic Ploy makes for a fantastic choice of C skills due to the massive advantage it provides against opponents that use Hone/Fortify buffs. Smoke kills such as Atk Smoke and Def Smoke are also great choices. Atk Smoke makes Zelgius a better overall tank by reducing the damage of opponents around him after combat while Def Smoke boosts own damage against the affected targets. A good team-synergistic option is Ward Armor, as it allows Zelgius to be a benefactor on an armor-centric team. Last but not least, both the Close Def and Distant Def Sacred Seals compliment this Enemy Phase-oriented playstyle perfectly by reducing damage taken from physical and ranged opponents respectively when initiated on.
Blood Moon (Special Fighter)
![]() |
Alondite | A | Fierce Stance 3 Alternate: Swift Sparrow 2 |
|---|---|---|---|
![]() |
Swap | B | Special Fighter 3 |
![]() |
Black Luna | C | Armor March 3 Alternate: Panic Ploy 3 |
| SP | 1,645 | S | Quickened Pulse |
-
Preferred IV: +SPD / -RES
-
Weapon: Alondite
-
Assist: Swap / Pivot
-
Special: Black Luna
-
Passive A: Fierce Stance / Swift Sparrow
-
Passive B: Special Fighter
-
Passive C: Armor March / Panic Ploy / Flexible
-
Sacred Seal: Quickened Pulse / Quick Riposte
With the release of the powerful new armor-exclusive skill, Special Fighter, Zelgius is one of the few that can make effective use of it in both Player and Enemy Phase. In addition to accelerating his Special cooldown regardless of who initiates combat, Special Fighter also has the benefit of preventing the activation of his opponent’s Special. However, Special Fighter does nothing to ensure follow-up attacks. As such, Zelgius will prefer a boon in Speed above all else in order to boost his ability to both perform and avoid doubles with his natural Speed alone.
Moving on, the choice of A skill is dependant on if one wants to focus more on combat in the Player or Enemy Phase. Zelgius' native fierce Breath bolsters the power of his counterattack by granting an additional +6 Attack when initiated on. Meanwhile, Swift Sparrow makes for a great Player Phase-centric choice by granting Zelgius +4 Atk/Spd upon initiation. When taking this route, having Armor March in his C slot or an ally carrying Armor March is far more prevalent, as Zelgius natural 1 movement can make it difficult to consistently initiate on his opponent.
Last but not least, Quickened Pulse and Quick Riposte are once again top skills in strengthening Zelgius’ Enemy Phase prowess. Quickened Pulse brings the initial cooldown of Black Luna down to 2. When combined with Special Fighter, he will activate Black Luna on his very first counterattack, allowing Zelgius to take out extremely fast opponents before they have the chance to double him. Alternatively, Quick Riposte works in ensuring Zelgius’ follow-up attack when initiated on, making it the best choice for a consistent performance in the Enemy Phase.
Introduction
The arrival of Zelgius raised the bar for what it means to be an offensive powerhouse. Not only is his statline very well distributed, Zelgius’ status as an armored unit grants him access to powerful skills such as Bold Fighter and Vengeful Fighter along with armor-exclusive buffs. While this alone makes Zelgius a force to be reckoned with, what puts him over the top in both power and versatility are his unique, uninheritable skills.
Alondite grants Zelgius the coveted ability to retaliate against ranged units without the need to sacrifice his A slot, opening the door to powerful combination such as Distant Counter + Breath skills. Meanwhile, Black Luna allows Zelgius to leave a massive dent in if not outright kill even the bulkiest of opponents by cutting 80% of their Defense upon activation. If that wasn’t enough, Zelgius also has a unique B skill in Warp Powder. This allows him to traverse across the map more easily despite his status as an armored unit limiting his movement.
Statwise, Zelgius’ immense 174 BST favors Attack and Defense. This allows Zelgius to dish out massive damage with his raw Attack alone while being an incredible physical tank. In addition, his Speed is nothing to scoff at either. At a base value of 33, Zelgius can avoid most follow-up attacks from mid-high tier Speed opponents, greatly reducing the amount of damage he takes. His greatest weaknesses stem from his poor Resistance and low movement. While the latter can be circumvented with team support such as Armor March, Zelgius will find himself taking heavy damage from magic-based weapons.
Overall, Zelgius is a top tier unit with incredible prowess both offensively and defensively. He performs well with a variety of builds and can be an unstoppable juggernaut on almost any team.
Strengths
Alondite
Having built-in Distant Counter, Alondite grants Zelgius massive coverage by allowing him to retaliate against ranged units as well as opening his A slot for powerful combinations such as Distant Counter + Steady Breath.
Black Luna
40 Defense? More like 8 Defense. Zelgius’ devastating unique Special cuts through even the bulkiest of units by resolving combat as if his opponent lost 80% of their Defense upon its activation.
Fantastic Attack
At a base value of 36, Zelgius hits hard with his raw Attack alone. This consistently grants him high damage output in both Player and Enemy Phase.
Incredible Physical Bulk
With his physical bulk standing tall at a base value of 84, Zelgius performs exceptionally well as a physical tank.
Armored Unit
Being an armored unit comes with several benefits. These include having a much higher BST compared to other class types, access to class-exclusive skills such as Bold Fighter and Vengeful Fighter, and the ability to receive powerful buffs from armored teammates such as Hone Armor and Ward Armor.
Weaknesses
Low Resistance
Despite his overall magical bulk being relatively high at 67, Zelius will still take significant damage from Resistance-targeting Attacks. This can make him struggle against magical damage dealing opponents who often take him out in only two hits.
Vulnerable to effective damage
As an armored unit, Zelgius will receive 1.5x damage from armor-effective weapons. In particular, Heavy Spear and Thani are especially problematic for Zelgius, as he has the triangle disadvantage against them.
Poor Mobility
Zelgius’ class type limits his movement to only one tile. This makes him reliant on Assist Skills such as Pivot or team support through the use of Armor March to be able to quickly move across the map.
Team Options
Counters
Due to his poor Resistance, Zelgius is especially vulnerable against magic damage dealing opponents. Physically bulky blue units can also pose a threat to Zelgius as they are able to mitigate his damage. This is especially prevalent when they are running the skill Guard in order to prevent him from activating his Specials. Finally, armor-effective weapons, namely Heavy Spear and Thani are problematic to Zelgius due to their damage multiplier.
-
Magical Damage: Mages such as Reinhardt, Linde, Ishtar, and Winter Tharja can do significant damage if not outright kill Zelgius. This also applies to dragons such as Nowi, Young Tiki, and Male Kana.
-
Physically Bulky Blues: Fallen Hardin, Effie, Winter Robin, Female Corrin, and Lukas can easily mitigate the amount of damage that Zelgius can do thanks to their high physical bulk and Weapon Triangle advantage. In addition, units that utilize the skill Guard can potentially wall him off completely by preventing him from activating his Special.
-
Effective Weapons: Due to his class type, Zelgius has a natural weakness to armor-effective weapons. Common users include Micaiah, Caeda, Clair, and Hana
![]() |
Alondite | A | Fierce Stance 3 |
|---|---|---|---|
![]() |
Pivot | B | Warp Powder |
![]() |
Bonfire | C | Hone Armor |
I love the Black Knight/Zelgius, so I was VERY happy when I saw mine ended up having +Attack IVs! I didn't have much fodder, so his default kit had to do, but it still works great.
On a side note, where's Black Luna in the Special options??
![]() |
Wo Dao+ (+Spd) | A | Close Def 3 |
|---|---|---|---|
![]() |
Pivot | B | Vengeful Fighter 3 |
![]() |
Luna | C | Armor March 3 |
| S | Close Def 3 | ||
No Dragons or armor weapons are enough to beat this Zelgius!
Title: The Melee duelist Zelgius. This Zelgius stats is 40+7 with summoner support.
This Zelgius build have worked wonder for me in T20 Arena scoring minium 740 score and above.
Yes i replaced Alondite with Wo dao + because in my Arena i usually fight armor emblem 80% of the time so the distant counter are not needed, and if there are a ranged unit i have my Nowi, Ayra and Hector to deal with it.
This build will win against anyone in melee even against blues like Effie and W Robin, many players run armorslayers in T20 so i thought of running svalin shield at the start, but the double CD 3 makes green armor slayers do most of the time 0 DAMAGE on defensive tile and even Effie with slaying spear hits little on a defensive tile and you kill her with your black luna which is hillarious.
I have 55 defense and 37 resistance when i'm attacked so even dragons like Nowi don't stand a chance against this Zelgius build!
The prefered boon is +spd imo for Zelgius but i havent been lucky yet to pull that yet, still i sit at 41 speed and i have a merged +10 hector which gives me goad that boost me up to 45 speed and supported which will finally give me 47 speed, so even with attack boon the enemy would need to have 52 speed to double Zelgius which is very very rare unless u face ayra but she will deal 0 damage with this build. Just imagine having +spd boon and water blessing...
I recommend this build if you need a melee check for anything and you already have range check on your team
![]() |
Alondite | A | Fierce Stance 3 |
|---|---|---|---|
![]() |
Pivot | B | Quick Riposte 3 |
![]() |
Aether | C | Hone Armor |
| S | Heavy Blade 3 | ||
The Jet-Black can double back
This build is revolved around a Zelgius that is +Atk/-Spd, and is more preferred for armor team, as before Fierce stance even kicks in, with the armor buffs He can reach 61 attack. When attacked, it reaches 67, ensuing that whenever he attacks back Heavy blade will ALWAYS work. Due to his weakness of 30 speed however, mages and blue units can still outspeed him. That's what Quick Riposte and Aether is for, as nearly every turn he'll heal back up to the QR3 range.
![]() |
Alondite | A | Fierce Stance 3 |
|---|---|---|---|
![]() |
Swap | B | Vantage 3 |
![]() |
Black Luna | C | Panic Ploy 3 |
| S | Quick Riposte 3 | ||
The Shield of Begnion
A Defense boon can be considered the physical equivalent to Micaiah's Resistance boon, as Zelgius' Defense hits 41 and actually beating out a Defense boon Hector by one point. Because of this, Zelgius can hit just as hard as Hector should you use Bonfire as the special(but seriously, no one is going to) though Zelgius has more power because of his A-skill. In return the Resistance bane brings his magic soak down to 18, the very same Resistance level that Black Knight has so Zelgius has to avoid running into any mages and dragons that can hit that part of his defenses.
Fierce Stance makes Zelgius a more offensive version of his PoR counterpart, trading the defensive boost for more power during enemy phase. However, the Defense boon mitigates it a bit and makes Fierce Stance pretty usable. Winter Chrom's Brazen Atk/Def can be run to give Zelgius more defensive and offensive power if you so desire.
Vantage skill is used to ensure Zelgius gets a hit in before falling, though because of his A-skill he might KO whoever attacks him provided it isn't Reinhardt or Brave Lyn. This also synergizes well with the newly added Quick Riposte Sacred Seal. Other options include his Warp Powder to be able to get to any allies that are close by and Vengeful Fighter to help charge Black Luna faster and guarantee doubling his opponents.
C-skills vary on what is needed. On and off an Armor team, Panic Ploy is run to make sure any buffs done are next to useless. Ward/Fortify Armor is used to bolster his Armor teammates' defenses, though Ward is used to avoid getting hit by opposing Panic Ploy users. Threaten Defense 3 can be used if you really want to make Black Luna hit a lot harder.
The introduction of the Quick Riposte seal pretty much turns Zelgius into a red Hector; boasting a lot of defensive power with respectable attack, the ability to hit long range units, along with being able to double and(one out of QR3 range) get the first hit in.
![]() |
Alondite | A | Steady Breath |
|---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Black Luna | C | Ward Armor |
| S | Quick Riposte 3 | ||
The Quick Riposte sacred seal opens up insane possibilities, most notably the Black Knight/Zelgius can run a deadly build that no other armor knight can run as only he has a built-in distant counter. Steady Breath+ Quick Riposte allows Zelgius to be a dangerous threat on the enemy phase while Bold Fighter 3 gives him a huge boon within the player phase, allowing him to charge Black Luna in any combat he's in.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
New MoonResolve combat as if foe suffered Def/Res-30%Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
LunaResolve combat as if foe suffered Def/Res-50%Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Black LunaResolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.)
Unlocks at 5 ★ Non-Inheritable skill.
|
500 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 5 ★ Non-Inheritable skill.
|
300 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Radiant Dawn
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes