Table of Contents
- Default
- Attack
- Special
- Injured
| Zelgius - Jet-Black General |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 21 | 9 | 6 | 9 | 5 |
| Middle | 22 | 10 | 7 | 10 | 6 |
| High | 23 | 11 | 8 | 11 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 43 | 33 | 30 | 35 | 18 |
| Middle | 46 | 36 | 33 | 38 | 21 |
| High | 49 | 39 | 36 | 41 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: A boon in Attack is without a doubt the best boon that Zelgius can receive, as it increases his already exceptional Attack stat even further. This is especially prevalent when utilizing Bold Fighter.
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+SPD: Speed is another suitable boon for Zelgius even when utilizing skills that guarantee follow-up attacks such as Bold Fighter and Vengeful Fighter. The additional Speed can greatly reduce that amount of damage Zelgius takes by preventing a wider range of follow-up attacks.
Neutral
-
DEF: Although a boon in Defense can further boost Zelgius’ already outstanding ability as a physical tank, it is of lower priority when compared to Attack and Speed and can be left at a neutral value.
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HP: Similarly, Zelgius prefers to keep his HP neutral in order to keep his overall bulk intact as well as effectively utilize the skill Panic Ploy.
Banes
- -RES: Resistance is Zelgius’ weakest stat and the best bane that he can receive as further dropping it hardly affects his overall performance.
Skill Sets
Eclipse (Mixed Phase Duelist)
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Alondite | A | Fierce Breath Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Bold Fighter 3 |
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Black Luna | C | Armor March 3 Alternate: Panic Ploy 3 |
| SP | 1,805 | S | Quickened Pulse |
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Preferred IV: +ATK or +SPD / -RES
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Weapon: Alondite
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Assist: Swap / Pivot
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Special: Black Luna
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Passive A: Fierce Breath / Steady Breath / Fierce Stance
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Passive B: Bold Fighter
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Passive C: Armor March / Panic Ploy / Flexible
-
Sacred Seal: Quickened Pulse / Quick Riposte
This set aims to take advantage of Zelgius’ status as an armored unit as well as Alondite’s built-in Distant Counter in order to have Zelgius cover many different bases at once. For his nature, a boon in Attack easily makes for the best choice as it significantly increases his damage output during both Player and Enemy Phase. A boon in Speed is also serviceable, as it can decrease the amount of damage Zelgius takes by allowing him to avoid follow-up attacks more easily.
Fierce Breath is a phenomenal Enemy Phase skill and a core aspect of this set. Not only does it allow Zelgius to activate Black Luna more frequently, but it also gives him a boost to his raw damage when initiated on. Steady Breath is also suitable, as it is very similar to Fierce Breath but provides a boost in Defense rather than Attack. If neither are available, Zelgius’ native Fierce Stance makes for a good budget alternative by simply providing a strong boost to his Attack when initiated on.
Bold Fighter is essential in giving Zelgius a powerful Player Phase presence. Not only does it guarantee his follow-up attack on initiation, the Special cooldown acceleration it provides allows Zelgius to potentially activate Black Luna every single round of combat. Zelgius’ excellent Attack coupled with the sheer power of Black Luna allow him to cut through just about any opponent regardless of who initiates.
Since armored units are naturally restricted to one-movement, it can sometimes be tricky to get Zelgius in a position where he can initiate on his opponent. It is highly recommended that he or a teammate run the skill Armor March so that he has the movement to effectively utilize Bold Fighter. Thanks to his high HP, Panic Ploy also makes for a great choice of C skill by providing a massive advantage over teams that like to use Hone/Fortify buffs. Otherwise, the C slot can be replaced as needed to suit the team.
Finally, both the Quickened Pulse and Quick Riposte Sacred Seals are key in maximizing Zelgius’ Enemy Phase potential. Quickened Pulse brings the initial cooldown of Black Luna down to 2. When combined with Steady/Warding Breath, he will activate Black Luna on his very first counterattack. This allows Zelgius to take out opponents in a single hit before they have the chance to double him. In particular, this can be the deciding factor in his matchup against Ayra and Valentine Hector. With Bold Fighter, this combination also allows him to activate Black Luna during his first round of combat against ranged units that are unable to retaliate. Quick Riposte is a more consistent choice that allows Zelgius to activate Black Luna every round of combat when initiated on at the cost of being more susceptible to follow-up attacks.
The Bold and the Brave (Quad Attack)
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Brave Sword+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Swap | B | Bold Fighter 3 |
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Black Luna | C | Armor March 3 Alternate: Panic Ploy 3 |
| SP | 2,345 | S | Quickened Pulse |
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Preferred IV: +ATK / -SPD or -RES
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Weapon: Brave Sword+
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Assist: Swap / Pivot
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Special: Black Luna
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Passive A: Death Blow / Sturdy Blow
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Passive B: Bold Fighter
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Passive C: Armor March / Flexible
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Sacred Seal: Quickened Pulse / Armored Boots / Attack +3
This build trades the ability to retaliate against ranged units for the sheer power of a Brave Sword. With this purely offensive set, Attack is once again the best boon that Zelgius can receive in order to maximize his damage output. For his main skills, Death Blow further fits this playstyle perfectly by providing Zelgius with a staggering +8 Attack on initiation. At the cost of a slightly weaker Attack boost, Sturdy Blow makes for another great option by also giving Zelgius a solid boost to his Defense.
The crux of this build is running Bold Fighter together with the Quickened Pulse Sacred Seal. In addition to attacking four times, this combination allows Zelgius to potentially activate Black Luna twice in a single round of combat. While this may be overkill a vast majority of the time, it swings highly disadvantageous matchups in Zelgius’ favor such as Nowi, Female Corrin, and Fallen Hardin.
Since this set puts heavy emphasis on Player Phase combat, Armor March is crucial in order to give Zelgius the movement boost he needs to consistently initiate on his opponents. If unavailable, Armored Boots make for an acceptable choice of Sacred Seal in patching up his low movement. Outside of that, Attack +3 is a good choice in maximizing Zelgius’ raw damage output.
Begnion's Untouchable General (Enemy Phase Focus)
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Alondite | A | Atk/Spd Bond 3 Alternate: Fierce Stance 3 |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 |
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Black Luna | C | Panic Ploy 3 |
| SP | 1,370 | S | Close Def 3 |
- Preferred IV: +ATK or +SPD or +DEF / -RES
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Weapon: Alondite
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Assist: Swap / Pivot
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Special: Black Luna / Aether
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Passive A: Atk/Spd Bond / Atk/Def Bond / Fierce Stance
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Passive B: Vengeful Fighter
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Passive C: Panic Ploy / Atk Smoke / Def Smoke / Ward Armor / Flexible
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Sacred Seal: Close Def / Distant Def
This build focuses solely on Zelgius’ combat in the Enemy Phase. In addition to Attack and Speed, Defense also makes for a suitable choice of boon in order to strengthen Zelgius’ physical bulk. For his Special, one can choose to run Aether rather than Black Luna. Although this comes at the cost of both a longer cooldown and a significant takeaway from his overall damage output, Aether can increase Zelgius’ overall survivability through its healing aspect.
Not only does Vengeful Fighter guarantee Zelgius’ follow-up attack in the Enemy Phase, it also has the additional benefit of Special cooldown acceleration, allowing him to potentially activate Black Luna every single round of combat. This lets Zelgius forego Breath skills in favor of more stat boost-oriented A skills. Since this playstyle is centered around Enemy Phase combat, Zelgius will often be close-knit with his teammates. As such, both Atk/Spd Bond and Atk/Def Bond make for effective choices that provide Zelgius with significant boosts to both his offensive and defensive stats. If unavailable, Zelgius’ native Fierce Stance remains a solid budget alternative by providing a strong boost to his Attack when initiated on.
Once again, Panic Ploy makes for a fantastic choice of C skills due to the massive advantage it provides against opponents that use Hone/Fortify buffs. Smoke kills such as Atk Smoke and Def Smoke are also great choices. Atk Smoke makes Zelgius a better overall tank by reducing the damage of opponents around him after combat while Def Smoke boosts own damage against the affected targets. A good team-synergistic option is Ward Armor, as it allows Zelgius to be a benefactor on an armor-centric team. Last but not least, both the Close Def and Distant Def Sacred Seals compliment this Enemy Phase-oriented playstyle perfectly by reducing damage taken from physical and ranged opponents respectively when initiated on.
Blood Moon (Special Fighter)
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Alondite | A | Fierce Stance 3 Alternate: Swift Sparrow 2 |
|---|---|---|---|
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Swap | B | Special Fighter 3 |
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Black Luna | C | Armor March 3 Alternate: Panic Ploy 3 |
| SP | 1,645 | S | Quickened Pulse |
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Preferred IV: +SPD / -RES
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Weapon: Alondite
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Assist: Swap / Pivot
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Special: Black Luna
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Passive A: Fierce Stance / Swift Sparrow
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Passive B: Special Fighter
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Passive C: Armor March / Panic Ploy / Flexible
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Sacred Seal: Quickened Pulse / Quick Riposte
With the release of the powerful new armor-exclusive skill, Special Fighter, Zelgius is one of the few that can make effective use of it in both Player and Enemy Phase. In addition to accelerating his Special cooldown regardless of who initiates combat, Special Fighter also has the benefit of preventing the activation of his opponent’s Special. However, Special Fighter does nothing to ensure follow-up attacks. As such, Zelgius will prefer a boon in Speed above all else in order to boost his ability to both perform and avoid doubles with his natural Speed alone.
Moving on, the choice of A skill is dependant on if one wants to focus more on combat in the Player or Enemy Phase. Zelgius' native fierce Breath bolsters the power of his counterattack by granting an additional +6 Attack when initiated on. Meanwhile, Swift Sparrow makes for a great Player Phase-centric choice by granting Zelgius +4 Atk/Spd upon initiation. When taking this route, having Armor March in his C slot or an ally carrying Armor March is far more prevalent, as Zelgius natural 1 movement can make it difficult to consistently initiate on his opponent.
Last but not least, Quickened Pulse and Quick Riposte are once again top skills in strengthening Zelgius’ Enemy Phase prowess. Quickened Pulse brings the initial cooldown of Black Luna down to 2. When combined with Special Fighter, he will activate Black Luna on his very first counterattack, allowing Zelgius to take out extremely fast opponents before they have the chance to double him. Alternatively, Quick Riposte works in ensuring Zelgius’ follow-up attack when initiated on, making it the best choice for a consistent performance in the Enemy Phase.
Introduction
The arrival of Zelgius raised the bar for what it means to be an offensive powerhouse. Not only is his statline very well distributed, Zelgius’ status as an armored unit grants him access to powerful skills such as Bold Fighter and Vengeful Fighter along with armor-exclusive buffs. While this alone makes Zelgius a force to be reckoned with, what puts him over the top in both power and versatility are his unique, uninheritable skills.
Alondite grants Zelgius the coveted ability to retaliate against ranged units without the need to sacrifice his A slot, opening the door to powerful combination such as Distant Counter + Breath skills. Meanwhile, Black Luna allows Zelgius to leave a massive dent in if not outright kill even the bulkiest of opponents by cutting 80% of their Defense upon activation. If that wasn’t enough, Zelgius also has a unique B skill in Warp Powder. This allows him to traverse across the map more easily despite his status as an armored unit limiting his movement.
Statwise, Zelgius’ immense 174 BST favors Attack and Defense. This allows Zelgius to dish out massive damage with his raw Attack alone while being an incredible physical tank. In addition, his Speed is nothing to scoff at either. At a base value of 33, Zelgius can avoid most follow-up attacks from mid-high tier Speed opponents, greatly reducing the amount of damage he takes. His greatest weaknesses stem from his poor Resistance and low movement. While the latter can be circumvented with team support such as Armor March, Zelgius will find himself taking heavy damage from magic-based weapons.
Overall, Zelgius is a top tier unit with incredible prowess both offensively and defensively. He performs well with a variety of builds and can be an unstoppable juggernaut on almost any team.
Strengths
Alondite
Having built-in Distant Counter, Alondite grants Zelgius massive coverage by allowing him to retaliate against ranged units as well as opening his A slot for powerful combinations such as Distant Counter + Steady Breath.
Black Luna
40 Defense? More like 8 Defense. Zelgius’ devastating unique Special cuts through even the bulkiest of units by resolving combat as if his opponent lost 80% of their Defense upon its activation.
Fantastic Attack
At a base value of 36, Zelgius hits hard with his raw Attack alone. This consistently grants him high damage output in both Player and Enemy Phase.
Incredible Physical Bulk
With his physical bulk standing tall at a base value of 84, Zelgius performs exceptionally well as a physical tank.
Armored Unit
Being an armored unit comes with several benefits. These include having a much higher BST compared to other class types, access to class-exclusive skills such as Bold Fighter and Vengeful Fighter, and the ability to receive powerful buffs from armored teammates such as Hone Armor and Ward Armor.
Weaknesses
Low Resistance
Despite his overall magical bulk being relatively high at 67, Zelius will still take significant damage from Resistance-targeting Attacks. This can make him struggle against magical damage dealing opponents who often take him out in only two hits.
Vulnerable to effective damage
As an armored unit, Zelgius will receive 1.5x damage from armor-effective weapons. In particular, Heavy Spear and Thani are especially problematic for Zelgius, as he has the triangle disadvantage against them.
Poor Mobility
Zelgius’ class type limits his movement to only one tile. This makes him reliant on Assist Skills such as Pivot or team support through the use of Armor March to be able to quickly move across the map.
Team Options
Counters
Due to his poor Resistance, Zelgius is especially vulnerable against magic damage dealing opponents. Physically bulky blue units can also pose a threat to Zelgius as they are able to mitigate his damage. This is especially prevalent when they are running the skill Guard in order to prevent him from activating his Specials. Finally, armor-effective weapons, namely Heavy Spear and Thani are problematic to Zelgius due to their damage multiplier.
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Magical Damage: Mages such as Reinhardt, Linde, Ishtar, and Winter Tharja can do significant damage if not outright kill Zelgius. This also applies to dragons such as Nowi, Young Tiki, and Male Kana.
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Physically Bulky Blues: Fallen Hardin, Effie, Winter Robin, Female Corrin, and Lukas can easily mitigate the amount of damage that Zelgius can do thanks to their high physical bulk and Weapon Triangle advantage. In addition, units that utilize the skill Guard can potentially wall him off completely by preventing him from activating his Special.
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Effective Weapons: Due to his class type, Zelgius has a natural weakness to armor-effective weapons. Common users include Micaiah, Caeda, Clair, and Hana
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Alondite | A | Fierce Stance 2 |
|---|---|---|---|
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Pivot | B | Vengeful Fighter 3 |
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Black Luna | C | Ward Armor |
| S | Distant Def 3 | ||
Pretty much one of the units some people use so frequently is Zelgius. I was able to get this guy ever since his first banner. He’s +atk, -spd, which I don’t think it’s bad at all since armored units normally have access to fighter skills that can either prevent follow ups or do automatic follow ups. This is my build for him.
For his weapon his default alondite is perfect to be kept. There is no reason why you would want to replace his DC sword unless it’s for something dumb. Except for brave sword build cause I know that one build.
For his assist skill pivot is preferred to allow him to go to the other side of a ally. This is useful for increasing his mobility. Another move is swap which is best used on armored teams.
For his special Black Luna is too good of a special to replace. He will decrease a foe’s defense by a whoppin 80%. This move is deadly and difficult to tank and survive.
For his A skill his default fierce stance is kept. Because my Zelgius is +atk, he has base atk of 39 and 55 with alondite. On the enemy phase he will get 61 atk. Making him a hard hitter.
For his B skill I chose to replace warp powder. It’s a good skill because it increases his mobility but the price is sacrificing the B skill slot for powerful skills like vengeful fighter, bold fighter, and wrath. I replaced it with vengeful fighter. Vengeful fighter is basically a better quick riposte. The reason why is because when Zelgius attacks in the enemy phase, he will gain a extra cooldown charge. Going from 1 to 2. Because of this he will always proc black luna on the enemy phase on his second counterattack. Basically he’s gonna be spamming black luna on the enemy phase. Making him a scary enemy phase unit. Guard users are the only exception however.
For his C skill I went for ward armor for some armor emblem composition.
Overall my Zelgius build is crazy good. The fact that he gains 61 atk in the enemy phase, while also being able to spam black luna in the enemy phase makes him a deadly enemy phase unit. He’s a fun unit. Even though I play with whoever I went.
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Alondite | A | Warding Breath |
|---|---|---|---|
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Pivot | B | Bold Fighter 3 |
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Aether | C | Atk Smoke 3 |
| S | Quick Riposte 3 | ||
Zelgius - One Man Army
The inspiration and influence for this build should be familiar at this point, stemming from the currently strong dragon builds. With the most recent addition of Quick Riposte as a seal, this build allows Zelgius to double up on all opponents during both phases (with the exception of move canceling skills e.g. Wary Fighter, Swordbreaker, etc). With +Special Charge on both phases due to Bold Fighter (offensive phase) and Warding Breath (defensive phase), any special will be absolutely terrifying with this build. Two turn specials are guaranteed to activate in every encounter while three turn specials, such as his signature Black Luna, is triggered on almost every round, although there may be a preference for healing specials to keep Quick Riposte active. His biggest weakness is of course blue magic, but with a neutral base stat of 33 SPD (so long as he does not have a speed bane) currently no mage or dragon can double him with base stat speeds. As of this time, Bridal Caeda is the fastest with neutral speed of 37, not fast enough to double. Of course considering IVs, unique weapons, and passives, Zelgius can still be brought down by some blue users, most notably Reinhardt and Micaiah. The best strategy to handle these are to avoid them or hope you survive and heal up on the next turn. For this reason just about any IVs work well on him with the biggest one to avoid being -SPD. While many C skills work well with him, choose one that works to his strength. If he has a +HP IV and has the most HP on your team, stick with Panic Ploy. If you are running an armor emblem team, use armor buffs. If you want something that is good overall and increases your chance at survival, go with Attack Smoke or Threaten Attack. Finally, it should be noted that this near omnipotent build is expensive (both SP and $) and currently requires some rather expensive/hard/limited heroes to complete.
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Alondite | A | Steady Breath |
|---|---|---|---|
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Swap | B | Warp Powder |
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Black Luna | C | Threaten Spd 3 |
| S | Quickened Pulse | ||
Very similar to the Eclipse build, except BF3 is replaced by Warp Powder. I really only use this because I don’t have BF3 fodder but I find Warp Powder very nice in Rival Domains and for faster setups.
Threaten Attack and Speed are more useful with this build than Panic Ploy, because this Zelgius has a HP bane (due to his status as a ranged retaliator, I find Resistance to be useful in scraping by when attacked by mages).
Finally, you can swap out the Quickened Pulse seal in favor of Distant Defense, but this hurts his early phase utility. To get the best of both worlds, I run him in a semi-mixed team with Legendary Hector equipped with Ostia’s Pulse for the Black Luna first counter.
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Alondite | A | Heavy Blade 3 |
|---|---|---|---|
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Swap | B | Warp Powder |
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Black Luna | C | Panic Ploy 3 |
| S | Atk/Def 2 | ||
Zelgius is an absolute main stay on my main team. He's Hector, but if Hector had a sword and better mobility. Zelgius is also a better BK, who is already good, but this time hess summonable.
Zelgius' insane attack ensures that he's going to be doing some heavy damage. Along with some great Spd, (38 if S supported with a boon at no merge), meaning he doesn't need QR or Vengeful or Bold fighter to double. Which means that Warp Powder is an amazing B skill that doesn't need to be switched out for QR or B/VF. Since I use him on a mixed team, he doesn't have any problems moving around with WP, meaning Armor Boots and Armor March can be thrown out of the question for more favorable units like dancers.
All and all, Zelgius is one of my best units. And if Zelgius ever pops up on a banner, summon for him. You will not be disappointed.
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Alondite | A | Heavy Blade 3 |
|---|---|---|---|
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Pivot | B | Vantage 3 |
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Black Luna | C | Armor March 3 |
| S | Attack +3 | ||
Seal Atk +3 or Atk/Def +2
Goal is to have a loaded Vantage/Black Luna after every combat so somebody’s gonna catch it. With some emblem support he could even get some nice doubles with huge damage.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
New MoonResolve combat as if foe suffered Def/Res-30%Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
LunaResolve combat as if foe suffered Def/Res-50%Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Black LunaResolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.)
Unlocks at 5 ★ Non-Inheritable skill.
|
500 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 5 ★ Non-Inheritable skill.
|
300 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Radiant Dawn
|
|---|

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