Zelgius

Updated for 2.0
Overall Rating
5
Analysis by Ceui
Zelgius - Jet-Black General

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
174
HP 46
ATK 36
SPD 33
DEF 38
RES 21
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 21 9 6 9 5
Middle 22 10 7 10 6
High 23 11 8 11 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 43 33 30 35 18
Middle 46 36 33 38 21
High 49 39 36 41 24
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Zelgius is great with every possible IV set, although he will most benefit from boons in Speed and Attack. A Speed boon allows him to hit the 36 Speed tier, helping him avoid a lot of crucial doubles.

Although Resistance is Zelgius's weakest stat, he will have to duel mages and dragons quite often, and lowering his already weak point can make him quite vulnerable against them. However it is still a viable bane. His Defense is one of his major strengths and even at 35 base Defense, he's already an incredible physical wall. Out of the remaining stats, it is the most disposable.

Skill Sets
Swiss Army Knife Tank
Optimal
Alondite A Steady Breath
Budget: Fierce Stance 3
Rally Atk/Def
Budget: Pivot
B Wrath 3
Black Luna C Armor March 3
Budget: Panic Ploy 3
SP2,030SDistant Def 3

Show Explanation/Analysis
  • Weapon: Alondite
  • Preferred Boon/Bane: +Attack/Speed -Defense
  • Assist: Pivot / Swap / Dual Rally
  • Special: Black Luna / Aether
  • A slot: Steady Breath / Distant Defense / Fierce Stance / Close Defense / Attack Def/Res Bond
  • B slot: Wrath / Vengeful Fighter / Quick Riposte / Wary Fighter / Warp Powder
  • C slot: Panic Ploy / Armor March
  • Sacred Seal: Quick Riposte / Distant Defense / Close Defense / Quickened Pulse

Zelgius is a quintessential Enemy Phase unit with incredible bulk and the ability to completely decimate foes on counter with his Black Luna.

Thanks to Alondite, Zelgius is quite flexible with his A slot. Steady Breath has incredible synergy with Black Luna's low cooldown and allows him to fire offf Black Luna during his first engagement with skills like Quick Riposte / Wrath or Quickened Pulse. Steady Breath + Quickened Pulse + Wrath is one of the most devastating one turn combos in the game.

Distant Defense and Close Defense focus more on improving his bulk depending on the matchups that he wants to cover. When combined with Sacred Seal, Zelgius can reach absurd bulk. Fierce Stance, on the other hand, improves his kill pressure on counter, while the Bond skills give him a bit of both.

Do note that Steady Breath and Vengeful Fighter's effects do not stack. If you go with a non-Steady Breath A slot, go for Vengeful Fighter for Zelgius in his B slot to make full use of the cooldown reduction effect. Obviously you can use Steady Breath with Vengeful Fighter since Vengeful Fighter does have much better HP threshold than Quick Riposte, but it's generally a waste.

Aside from the obvious Vengeful Fighter / Wrath for his B slot, Zelgius can run Wary Fighter for players who prefer to decide a potential conflict within two turns, and also allow him to survive some encounters that he normally would not and destroy his opponents next turn. Warp Powder is a decent option for any Black Knight running Quickened Pulse + Steady Breath to get him to a good position.

If Zelgius does not run Vengeful Fighter in his B slot, then Quick Riposte for his Sacred Seal would be ideal to make him more reliable.

Mixed Phase Zelgius
Optimal
Alondite A Steady Breath
Budget: Steady Blow 2
Rally Atk/Def
Budget: Swap
B Bold Fighter 3
Black Luna C Armor March 3
Budget: Panic Ploy 3
SP2,030SClose Def 3

Show Explanation/Analysis
  • Weapon: Alondite
  • Preferred Boon/Bane: +Attack/Speed -Defense
  • Assist: Pivot / Swap / Dual Rally
  • Special: Black Luna
  • A slot: Steady Breath / Steady Blow / Close Defense / Fierce Stance
  • B slot: Bold Fighter
  • C slot: Armor March / Panic Ploy 
  • Sacred Seal: Quick Riposte / Distant Defense / Close Defense

Thanks to Bold Fighter and Black Luna, Zelgius can go for a mixed bag build with both Player Phase and Enemy Phase power. With this build, Zelgius can immediately proc Black Luna in Player's Phase when he initiates, while also capable of taking a hit on Enemy Phase.

The power of the first turn Black Luna cannot be overstated, as Zelgius can kill even the toughest opposition to it. Bold Fighter is quintessential for this build. Because it is quite hard to double Zelgius, he can even take on enemy's hit on the first turn and decimate them next turn with a guaranteed Black Luna and double attack.

Steady Breath is always one of his best A slots, giving him the Enemy Phase prowess he needs while Bold Fighter covers the other spectrum. Steady Blow is an interesting take on him, as it gives some firepower on initiation, as well as increased bulkiness in Player Phase.

Last but not least, while Armor March is always one of his best C slots, it's extremely pivotal for this build as it allows him to have a much better chance to initiate on enemies to take advantage of Bold Fighter. 

For his Sacred Seal, Quick Riposte is pretty much the best choice for this as it gives him amazing flexibility and reliability in both phase and make it extremely difficult for enemies to engage on him.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Zelgius by Macro_Lucius 8 minutes ago
Zelgius by Lilac 4 hours ago
Zelgius by Keeluah 23 hours ago
Zelgius by Dherios 1 day ago
Zelgius by herley6830 1 day ago
User Submitted Build Statistics
Introduction

Zelgius is a powerful armored tank that fits extremely well in both armored teams and mixed teams thanks to his amazing stat spread. Possessing the legendary sword Alondite and his unique special Black Luna, Zelgius can make short work of most enemies. As a more complete and dangerous version of Black Knight, it is not an exaggeration to say Zelgius is one of the best Red units in the game.

Strengths

Incredible Attack

  • With 36 base Attack and possessing Alondite, Zelgius reaches 52 Attack with neutral Attack and 55 Attack with a boon
  • This makes him quite competent in both Player Phase and Enemy Phase

Great Physical Bulk

  • Thanks to his sky-high Defense and base HP, Zelgius can take on the hardest hitting physical damage dealers in the game

High Base Speed for a Tank

  • 33 base Speed might not seem like much for a damage dealer, but for a tank, it is enough to let him avoid being doubled in many matchups

Can Counter Ranged Units with Alondite

  • Having Distant Counter already built in his weapon, Zelgius has a lot of strong options for his A slot

Incredible Damage with Black Luna

  • Black Luna has an incredibly low cooldown for a powerful special
  • It has amazing synergy with skills like Steady Breath, Bold Fighter, Vengeful Fighter, Heavy Blade or a Sacred Seal like Quickened Pulse

More Mobility than Most Armored Units Thanks to Warp Powder

  • Warp Powder allows Black Knight to move around the battlefield a lot more effective compared to his fellow armored units
  • Its main downside, however, is that it costs him his B slot
  • It is an incredibly potent ability when he is used in a Defense team

Incredible Base Kit That Does Not Require Lots of Investment to be Powerful

  • Very few units have a base skillset as complete and powerful as Zelgius, and any players that have him certainly do not have to worry too much about finding skill fodders for him straight away
Weaknesses

Lackluster Resistance

  • With only 21 base Resistance, Zelgius is not the best unit that can be sent out against mages or dragons

Limited Movement due to being an Armored

  • Although possessing Warp Powder, Zelgius's movement is still limited due to being an Armored unit
Team Options

Zelgius is a monster on his own, and capable of fitting well into any combination of armored or hybrid team, especially when paired with a flying unit carrying Guidance.

  • New Years Azura is one of his best teammates, thanks to both her flying movement and Sing ability. Obviously other Dancers/Singers can go well with him, but no one can bring out his best like New Years Azura
  • Strong Blue physical buffers like Ephraim, Linde, Delthea, Brave Lucina are also potent teammates, as they make him even more dangerous while also covering other colors
  • Fellow armored teammates are a good choice since he benefits a lot from skills like Armor March
Counters
  • Physically bulky Manaketes like Nowi or Female Corrin are some of his hardest counters, thanks to their tankiness and magic damage
  • Potent blue mages can eviscerate Zelgius's Resistance.The two hardest matchups for him would be Reinhardt thanks to his Brave weapon and Micaiah thanks to her bonus damage against armored units
  • Anti-armored weapons like Heavy Spear or Armorslayer, especially when forged, can be a massive problem for Zelgius
  • Physical units who can naturally double Zelgius and have weapon advantage against him can be a big problem. Effie, Winter Robin (thanks to Bold Fighter) and Ephraim (thanks to Siegmund) are the three biggest examples
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword 50 1 6
Steel Sword 100 1 8
Silver Sword 200 1 11
AlonditeEnables counterattack regardless of distance if this unit is attacked.
Learns by default at 5 ★
400 1 16
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
200 3
Black LunaResolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.)
Unlocks at 5 ★
500 3
Passive Skills
Passive Skills SP Slot
Fierce Stance 1Grants Atk+2 during combat\nwhen this unit is attacked. 50
A
Fierce Stance 2Grants Atk+4 during combat\nwhen this unit is attacked. 100
A
Fierce Stance 3Grants Atk+6 during combat when this unit is attacked.
Unlocks at 5 ★
200
A
Warp PowderIf unit's HP ≥ 80%, unit can move adjacent to any ally within 2 spaces.
Unlocks at 5 ★
300
B
Panic Ploy 1At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. 60
C
Panic Ploy 2At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. 120
C
Panic Ploy 3At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.
Unlocks at 5 ★
240
C
From Series
Fire Emblem: Radiant Dawn
Banners Featured In
Comments