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Wrys

Overall Rating
2.5
Analysis by RedFerrari1998
Wrys - Kindly Priest

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
147
HP 42
ATK 24
SPD 23
DEF 22
RES 36
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 4 5 4 9
Middle 18 5 6 5 10
High 19 6 7 6 11

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 39 21 20 19 33
Middle 42 24 23 22 36
High 45 28 26 25 39
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boon

  • +HP: Wrys possesses solid HP for a healer. An HP boon will help him to take both physical and magical hits more easily.

  • +DEF: While his Defense stat is fairly low, Wrys can utilize a Defense boon with skills such as Fortress Def in order to reach passable physical bulk.

  • +RES: Wrys has the highest Resistance in the entire game. Boosting it with a boon ensures his ability to utilize Ploys as well as push his magical bulk even further.

Neutral

  • SPD: While Wrys has terrible Speed overall, it is still beneficial for him to keep the slight amount of Speed he has in order to allow him to avoid double attacks from some of the slower units such as Myrrh and Nowi.

Bane

  • -ATK: Wrys has terrible Attack and is his best option for a bane. Even now that healing Assists are based off of Attack, this will not affect him greatly since Rehabilitate is much less reliant on Attack when compared to other staffs. He may have an Attack superboon, but his damage output will still be pitiful due to his complete inability to double attack all but the slowest of enemies.
Skill Sets
Healer of the People (Full Support)
Optimal
Dazzling Slow+ A Fortress Def 3
Budget: Defense +3
Rehabilitate+ B Wings of Mercy 3
Budget: Live to Serve 3
Heavenly Light C Atk Ploy 3
Budget: Hone Spd 3
SP1,410SHP +5

Show Explanation/Analysis
  • Preferred IV: +DEF or +HP / -ATK

  • Weapon: Dazzling Slow  

  • Assist: Rehabilitate+  

  • Special: Heavenly Light  

  • Passive A: Fortress Def / Defense +3

  • Passive B: Wings of Mercy / Live to Serve

  • Passive C: Atk Ploy / Infantry Pulse / Hone Spd

  • Sacred Seal: HP +5

Designed to focus fully on his supportive capabilities, this set allows Wrys to provide healing and other support to his teammates while keeping good all-around bulk.

Having either a Defense or HP boon will assist his physical tanking capabilities. An Attack bane will be the best option since Wrys should not be attacking with the intention of getting a KO in the first place. His default Weapon, Assist, and Special are all maintained. Slow is a decent support staff that allows him to debuff the opponent’s Speed. A Dazzling forge allows him to attack without fear of retaliation. Rehabilitate is a fantastic Assist that heals more based on how low the target’s HP is. Heavenly Light is also a fantastic Special that allows Wrys to heal all other teammates whenever it activates.

Fortress Def will give him a significant boost to his Defense, taking him to either 27 or 30  Defense depending on whether or not he has a Defense boon. Defense +3 can also work as a acceptable budget option. Wings of Mercy allows Wrys to instantly move adjacent to any ally that’s below 50% HP, allowing him to be available to provide healing whenever he’s needed. Live to Serve is a nice alternative that helps to keep Wrys healthy by healing himself whenever he heals another ally.

Atk Ploy can be used to great success by Wrys thanks to his amazing Resistance, allowing him to debuff the attack of enemies in cardinal directions to him. His high HP also lets him utilize Infantry Pulse fairly well. Both are expensive skills though, if one is not willing to invest that much, any of the Hone or Fortify skills are a generally safe option for the C slot. An HP Sacred Seal will help Wrys defensively, as well as help him to activate Infantry Pulse if one chooses to use that skill.

War Monk (Chip Damage)
Dazzling Pain+ A Fortress Def 3
Budget: Defense +3
Rehabilitate+ B Guard 3
Budget: Live to Serve 3
Heavenly Light C Savage Blow 3
SP1,290SSavage Blow 3

Show Explanation/Analysis
  • Preferred IV: +DEF or +HP / -ATK

  • Weapon: Dazzling Pain

  • Assist: Rehabilitate+  

  • Special: Heavenly Light

  • Passive A: Fortress Def / Defense +3

  • Passive B: Guard / Live to Serve

  • Passive C: Savage Blow

  • Sacred Seal: Savage Blow 

This set is designed around allowing Wrys to chip through the enemies HP, even with his pitiful Attack stat.

A Defense or HP boon is recommended to help him resist physical fighters. While this set is focused on dealing damage, an Attack bane is still recommended since he’ll be relying on Pain and Savage Blow to deal damage regardless. The Pain staff allows Wrys to deal 10 damage to his target and enemies within two spaces of them. Rehabilitate is a great Assist for healers that heals more with the lower that the target’s HP is. Heavenly Light allows Wrys to heal all other teammates at once whenever it activates.

Fortress Def gives Wrys increased physical bulk at the cost of his Attack which does not hinder him at all. Defense +3 is a good budget option which provides a similar albeit smaller Defense boost. Guard allows Wrys to prevent attacking enemies from charging their Special should he be above 80% HP, helping with his survivability. Live to Serve is another strong option that allows Wrys to heal himself whenever he heals another ally.

The Savage Blow C slot combined with the Savage Blow Sacred Seal will make Wrys deal 14 damage to enemies within two spaces of his target after combat. This is what allows Wrys to deal significant damage. Combined with the Pain staff, Wrys will deal 10 damage to his target and 24 damage to enemies within 2 spaces of his target. Just do be wary of Skills such as Wings of Mercy since the damage from Pain and Savage Blow cannot be used to KO a target.

Introduction

Wrys is a humble curate, hailing from Talys. He is an infantry staff user and a readily available one due to being obtainable from the Daily Hero Battles as well as in the 3-4* summoning pool. As far as healers go, Wrys is good at healing his allies and taking a magical hit. Just don’t expect much more.

Wrys possesses a very lackluster statline. His Attack, Speed, and Defense are all very low. He’s very poor at dealing damage when compared to healers such as Elise thanks to his low Attack  while also weak against physical hits due to his tendency of getting doubled.

On the other hand, his HP and Resistance are excellent. He possesses the highest Resistance stat in the entire game as well as solid HP for a healer. This makes him a fairly good magical wall, though many mages will be capable of a double attack, somewhat limiting his magical bulk.

All in all, Wrys makes for a poor choice in healers when compared to his competition. While his HP and Resistance are almost unrivalled, the rest of his stats leave a lot to be desired. Still though, if all you want is a healer, especially one on a budget, Wrys makes for a great choice since he comes with an excellent base kit. He may not be the strongest fighter or the bulkiest one either, but he can certainly heal the wounded to great effect. Take him with you, and you’ll be very glad you did.

Strengths

The Best Resistance

Wrys possesses the highest available Resistance stat in the entire game at 36, tying with Halloween Henry and Winter Tharja. While being colorless means he won’t ever be at a Weapon Triangle advantage, his Resistance is more than enough to let him shrug off magical attacks very well. He is also a fantastic user of Ploy skills.

Great HP

With 42 HP, Wrys has the second highest HP for healers. This combined with his high Resistance makes him a great magical wall. His HP also makes up somewhat for his poor Defense and grants him some decent physical bulk, though he can still be easily dealt with should his attacker double.

Weaknesses

Terrible Speed

At 23 Speed, Wrys is the slowest healer and one of the slowest units overall. Unless one heavily invests in speed, it is extremely likely that Wrys will be double attacked constantly. This tendency to be doubled greatly limits his tanking capabilities against both physical and magical attacks.

Poor Defense

As far as healers go, Wrys’ Defense of 22 isn’t that bad and is actually one of the higher Defense stats for healers. However, it is still very poor as a whole. Combined with his terrible speed, Wrys is extremely susceptible to physical attacks from any prominent offensive physical unit.

Poor Attack

Wrys has the second lowest Attack stat of all healers and one of the lowest overall. His damage output is terrible and relies on skills such as Pain and Savage Blow if you want him to do any sort of significant damage. While healing Assists are now based off the Attack stat, this doesn’t affect Wrys as much as his default healing Assist, Rehabilitate, is much less reliant on Attack than other Assists.

Team Options

Wrys is really only capable of one thing: healing. In that regard, there are very few units who wouldn’t benefit from being healed after combat. Units such as those who utilize Desperation or similar skills would probably prefer to not be healed, but anyone utilizing skills with high HP requirements or units specialised in Enemy Phase will greatly appreciate being kept healthy.

  • Units dependant on HP Thresholds: If a unit needs to be kept healthy to utilize their weapons or important skills, they will greatly appreciate healing. Celica, Fallen Celica, and Ephraim all have weapons that rely on very strict HP requirements.

  • Armored Units: Armored Units typically possess high HP and great tanking capabilities. Wary Fighter and Vengeful Fighter, two armor exclusive skills, also rely on their user being above 50% HP. The majority of Armored units will appreciate being kept healthy. Prominent examples include Zephiel, Winter Tharja, Effie, Hector, and Fallen Robin.

  • Enemy Phase Units: Enemy Phase units will most likely be attacked first before they get the opportunity to attack back. Keeping such units healthy ensures that the chance of them being KO’d is much lower and they can make use of skills such as Guard or Quick Riposte. This includes DC units such as Legendary Ike, Fjorm, and Dorcas as well as Dragons such as Nowi and Adult Tiki, and physical tanks such as Brave Ike and Lukas.
Counters

With his terrible Speed and low Defense, many physical units will cut through Wrys with next to no problem. Even mages can pose somewhat of a threat to Wrys due to his tendency to be double attacked.

  • Fast Physical Attackers: In general, if a unit can perform a follow-up attack against Wrys, they are most likely capable of a KO against him. Units such as Alm and Elincia can get a guaranteed follow-up through their personal weapons, making them dangerous threats. Ayra, Zelgius, Tana, Cordelia, Minerva, Raven, Brave Lyn, and Bridal Cordelia can all obtain a double attack against Wrys with little to no trouble and KO in return.

  • Fast Offensive Mages: Wrys may possess the highest Resistance in the game, but his low Speed means that fast powerful mages are still capable of making a large dent in him. Units such as SM Eirika, Celica, Linde, Delthea, Nino, and Spring Sharena all deal considerable damage and can all easily double Wrys. They won’t always KO, but they can still deal significant damage.

  • Dragons: With the weapon refinery, Breaths can be refined in order to target the lower defensive stat of ranged enemies. Because of this, Wrys cannot utilize his high Resistance to keep himself safe from Dragons since they’ll just target his defense instead. As such, Wrys should keep clear of units such as Adult Tiki, Nowi, Fallen Robin, and Myrrh.
Weapon Skills
Weapons SP Rng. Mt.
Assault
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
SlowAfter any combat, inflicts Spd-6 on foe through its next action.
Unlocks at 3 ★
Restricted to units that use a Staff.
150 2 5
Slow+After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
HealRestores 5 HP.
Learns by default at 1 ★
1
ReconcileRestores 7 HP each to target and this unit.
Learns by default at 3 ★
Unlocks at 2 ★
1 100
RehabilitateRestores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1).
Unlocks at 4 ★
1 200
Rehabilitate+Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
Unlocks at 5 ★
1 300
Special Skills
Special Skills SP Turns
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Learns by default at 4 ★
Unlocks at 2 ★
Restricted to units that use a Staff.
50 1
Heavenly LightWhen healing an ally with a staff, all other allies recover 10 HP.
Unlocks at 3 ★
Restricted to units that use a Staff.
150 2
Passive Skills
Passive Skills SP Slot
Live to Serve 1When healing allies with a staff, unit also recovers 50% of the HP restored
Unlocks at 3 ★
Restricted to units that use a Staff.
40
B
Live to Serve 2When healing allies with a staff, unit also recovers 75% of the HP restored
Unlocks at 4 ★
Restricted to units that use a Staff.
80
B
Live to Serve 3When healing allies with a staff, unit also recovers the same amount
Unlocks at 5 ★
Restricted to units that use a Staff.
160
B
Other Info
Origin
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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